Hawg Discovers Path Of Exile 2 For The First Time...
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- Опубликовано: 11 сен 2024
- Hawg sees Path of Exile 2 For The First Time. This game looks absolutely amazing! Do you play POE? Let me know in the comments below!
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The amount of innovation the POE team has done compared to the other game *cough cough* is insanity!
RIGHT?!
POE is just a freemium game. The amount of different currencies and things you need to upgrade is like a mobile game. And endgame doesn't really support creativity either, since most people will follow a cookie cutter build just like d4. If you don't follow a prebuild you'll get your ass kicked until you submit in the long run.
@@mordecaigalidonus2863 Thats bullshit :) You dont need anything, maybe stash tabs if you want to trade or hoard items, and spending on those will coast you like 40 bucks to have enough space to play 200 hours every league... And creativity in late game isnt there if you are meta slave and scared to experiment
@@mordecaigalidonus2863 nah, each currency does a specific thing, it's not an obfuscation of real money like in a mobile game. You can play the game normally just fine, you just need to learn from your mistakes. every time there's a balance patch you get a free respec.
@mordecaigalidonus2863 wow you have no idea what you are talking about. Made my own builds for years and no issues. Also mtx p2w? Only the tabs feel eventually needed amd they are account bound for life. No mtx is needed or p2w. Try again
Quick, nobody tell him that you can hold "ctrl" down for another skill bar.
LOL WHAT!!!!!
@@hawg_tv Yeah most of us put our non actives on it. Like auras which only need to be turned on if you die. So they just sit there without having to swap like on Rogue in D4 between smoke grenade and the dark shroud when you get to a boss.
@@totallynottrademarked5279 Until youre running an aurabot, and there just arent enough slots on the bar, lol.
@@totallynottrademarked5279note that in poe2 auras will stay active no matter what unless you remove the gem, so you probably won't need to re enable them, probably unless you have it on your weapon swap.
@@satibel yes he even said minions reserve spirit too so it'll be interesting to see how that works. Currently you can do minions and auras but spirit sounds much more limiting. I hope it isn't though
Path of Exile 2 is being made by people with two decades of experience in the genre.
Diablo 4 is made by interns that once were given the descriptions of what goes into an ARPG.
LOLLLL so true!!!
That why i keep saying poe is SO much better ! Infinit build path ! This game is insane and the latw game is SO HARD
Don't forget some of the OG devs from Diablo 2 created POE
There's 2 original Diablo creators and 4000 people working on D4 and been in the making for years.
@@jorgenjorgensen2739I thought that was torchlight lol
After playing POE since beta, I've become jaded to how GREAT a game and team they have. Watching this through Hawg's eyes re-invigorated and helped to reminded me of how genuine Chris Wilson is and how he really cares for the product his is creating.
same
I'm still a bit bitter about his obsessions with chaos slamming "gameplay" but yeah for the most part they are amazing.
The skill gem system is what made PoE "famous" in the first place, what they did with it for PoE2 looks mind blowing.
This is what dedicated devs can produce when passion is involved.
This is what devs can produce when they spend their time thinking about the gameplay loop instead of engagement metrics.
@@thevoxdeus Also - This is what devs can do when they play their own game.
@@catfish_joe5068 Which, funnily enough, every league reddit says they don't do.
@@catfish_joe5068 I like seeing people talk about gameplay loop and better data interpretation + non-predatory implementation that favors gameplay and user experience. These changes have some pretty nuts implications. It's like Fromsoft and D2 had a baby, with all the innovation befitting a game release in 2023.
@@antaresmaelstrom5365 Normal "doom spiral" happens every league, ultra hype before league > ultra doom after league lauch. I think most players don't really give a shit about reddit. At least i don't, much better to just play the mechanics that i like and not play the ones i find annoying.
I have been so surprised how many people didn't even know poe exists. It was the d2 spiritual successor.
Its like dota2 things, so much to learn so much time have to spend to fully know wat is going.
@@QuangTran-zy6sg it's more surprising to me that hardcore d2 fans haven't heard of it when multiple d2 devs started PoE
@@MrJonne2000 D2 devs did not start PoE. several have been consulted or had their brains picked, and one worked for GGG briefly creating a number of unique items early on.
Some D2 devs did, however, create Torchlight.
@@QuangTran-zy6sg Agreed, my first time playing PoE after not hearing about it for years, my friends highly recommended several tools and build guides to follow to the letter just to learn the game. Instead I tried to wing it Diablo style. It was a humbling experience as I didn't have a clue what half the systems were, and even to this day a few years later I'm still learning minor nuisances that the hardcore community take advantage of
@@utmastuh honestly, as a beginner (my first ever char to beat act 10 and start doing maps was this league), It's worth winging it at first, maybe get a basic loot filter. It really teaches you how the game works even if you do mess up you usually notice before act 5 or so and learn, make a new character or change gear and continue until you get a feel for the basics. only took me 5 or so characters with no guides to finish and the one time i tried using a guide i stopped playing for 2 months cause i got bored
Culling means killing in one shot (basically executing) once the monster is within a certain hp threshold. The blue orb indicates when that threshold is reached and the ability should be used
OoOoO hell yeah! Thanks for clearin that up for me!
Like d2 crushing blow, but in reverse
@@hawg_tv 10% life or less
@@hawg_tv To simplify it is execution. Similar to Axe ultimate in Dota. If enemy HP is below X% you can instakill it, otherwise you just deal normal damage of attack. With POE2 they made cull range much more obvious for player by introducing this blue orb over enemy to show that culling strike is possible.
Why it is called cull? Because in POE skill gem and perk itself that allows you to execute enemy (with supported hits) called "Culling strike"
it also means bosses!
The funniest thing is that half the "innovations" that blew his mind are just PoE1 mechanics
Yeah I feel like the kid that just walked onto the high school baseball team from the t ball league.
There's so much in POE1 I legit have to stop and come back later at times because it's so overwhelming lol
I'm so happy lots of diablo fans are discovering how awesome and innovative poe is
On the inventory, it is still the same inventory from POE1. You'll see it if you start playing.
The unidentified itens have a proper use, besides tentalizing you with what it could be. In POE1, you can sell combinations of itens to the npcs to get specific usable itens in return, so you could for example sell an item with 3 sockets of each color connected and the npc would give you a stone that randonly changes the color of the sockets in an item. With unidentified itens you can gather a set of chest, boots, gloves, helmet, belt, rings and necklace and sell it to the npc for a Chaos Orbs, which randonly changes the atributes of an item and that the players use as currency.
POE2 is just becoming its own separate game, because the design choices for the combat wouldn't mix with POE1, but the decade plus learning experience with player feedback is added in full in POE2.
And all of your microtransactions from poe, including stash tabs, carry over to poe2
Not just combat, they'd have to convert/delete so many items that it was just easier to split the games
the UI is much cleaner even the boss health ui looks cleaner and i love the death screen. no longer accidently clicking on spawn in town just to go through 5 areas to get back to the boss.
Like you, I was unaware of ExileCon. I watched a couple of reaction videos to it, though, and after seeing the passion that GGG has for their game, I decided to give Path of Exile another try. I'm so glad that I did. I'm now almost finished with Act 3, and it's the most fun I've had with a ARPG since Titan Quest (one of my favorite ARPGs).
After being disappointed with D4, I've currently made the switch to PoE (and hopefully, PoE 2 in the future).
I hope you will manage to overcome the initial overwhelming amount of mechanics and just have fun
Diablo 4 is the best thing that ever happened to Poe 😂
@thomastran1344 We all thought D4 would be the competition. Turns out GGG was their own competition after all xD
@@thomastran1344 2nd Best thing. Best thing was D3. ;)
@@paragonnight437 A couple of years back Chris Wilson said on a podcast (maybe Baeclast?) that he "wasn't worried about D4"
now we know why.
I never heard of this dude but as a poe player from the midwest I went "Kkona brother" right away and everything that followed was funny.
The d4 slander is hilarious too "AKSHUALLY".
haha alright you gonna have to explain the Kkona thing cause I've seen a few of yall use it and im clueless
@@hawg_tv It's an emote, and if you're really interested in playing path of exile you can try to follow along to one of zizaran's "Let's play with me" where he really caters the video towards new players, just try to find one for 3.21 and play before league start on August 18th (patch notes can ruin tree's and build functions so this way it's up to date). This is my only recommendation to new players if they want to actually start understanding poe before a new league/playing a new league and get the major growing pains out of the way. Just get to maps and maybe fart around in white map tiers, this would be like starting the dungeon system or greater rift system in diablo.
I laughed when he was super impressed with the passive skill tree when they only were showing 5% of it .
id say less then 1% if its like poe 1s tree
As an old fart that has played D3 for decades, and then switched over to also play POE for the last 8 years, I can say that they are definitely just different classes of games. If I don''t feel like thinking as much I play Diablo for a while, including D4. But if I am just starting out on a Saturday or Sunday morning there is nothing like immersing myself into POE's crafting, trading and just working on my characters to keep pushing my builds. You also have a ton of different potions you can use like quicksilver and such. There are also so many different mechanics you can do like delving and heist that makes the end game so fun as well.
I strongly reccommend watching (and maybe reacting to) the full keynote presentation which starts about 2 hours into the Exilecon 2023 day 1 livestream, because this playthrough video has been sanitized for standalone consumption. You'll get a truckload more information about both PoE2 and PoE1, and a lot more insight into the mindset & attitude of the devs, as well as the dynamic between them and the community.
If what you see has you interested, I strongly reccommend catching a ride on the upcoming league for PoE1, as opposed to waiting until PoE2 comes out. PoE has a metric f**kton of content, and most of it will be ported over to PoE2 in some fashion. If you try to dive into PoE2 headfirst without any PoE background, I suspect you'll feel like you're lost in the Library of Alexandria...though you'll probably feel like that in PoE1 anyways.
Remember: in PoE, knowledge is power.
Btw that slice of the passive skill tree is not even 5% of the entire tree, a lot of people get overwhelmed by it at first, but it's not so bad if you take it one skill node at a time or have a guide for a specific build you want to do.
It offers hell of a lot of customization.
What I don’t get is why doesn’t GGG have a system to ask if the play was is new or not that way new players don’t get overwhelmed by the tree or cut the tree in pieces for them so they don’t get to see the full thing. It levitates the stress or overwhelming feeling from them but also a sense of discovery. The other systems in poe are play as you go and if a new player asks global 8 times out of 10 people help
@@adammorin2955 Yeah I semi-agree, ggg have publicly stated why, and it's because they want people to be able to see everything that's to offer straight away, so they can plan their builds ahead of time.
But when 90%+ of your player base probably just uses path of building anyway, seems like a moot point lol.
They could at least hide the furthest 2/3s of the tree at first and have an option in the settings or even in the corner of the skill tree to reveal it all if players want, best of both worlds.
@@Warlock8ZERO that’s what’s weird to me. Yeah i understand GGG philosophy around it but most new players see the passive tree and the altas tree and then quite because its “complex” when in reality all it is simplified and easy to understand but its the fact that its so huge. I think they should have an option when they log in new player or returning/veteran players and in the new player experience is different with more tutorials and more in depth with skill gems etc.
I doubt a new player uses pob but if they do they shouldn’t have any issues looking at the tree which is again where 99% of new players quit. Then a new player looking at ssf and ruthless its like what are those especially if they come from diablo or torchlight etc
@@adammorin2955 Yeah, really wish they would put even 1% of their effort into better tool tips for systems/items/quests.
They need a new UX designer tbh, most of the systems are almost impossible to follow without using a 3rd party guide who spent hundreds of hours figuring it out lol.
For the skill trees, they should just lock it down to the area you're in, like the first 5-10 levels you only have a single branching path to follow anyway, so you don't need to see the entire tree, then at level 10 expand the view to the next 10-20 nodes, then the entire tree.
So it's more like an omg this is so cool moment, instead of an omg wtf is this mess reaction and quits.
In PoE2 there are 1500+ passive nodes
He's going to have a heart attack seeing the full size of the passive skill tree
It feels good to see another Diablo (2) veteran have the "omg, these are my people" moment :D
At the start of the video you mentioned that even after a few seconds this felt familiar and reminded you of Act3 in D2. How right you were. (Hadn't seen any footage of PoE2 before watching your reaction.) They really captured what made D2 look, sound, play - and in its entirety feel - great and advanced on it in so many ways. It is a product of passion and dedication. Imho in spirit PoE1 was the real Diablo 3 and PoE2 is going to be the real Diablo 4. Watching this gameplay demonstration with you was a real joy and put a wide smile on my face. I hope you'll have the most excellent time playing this game next year. Have a good day and always good loot.
It's sad that we have to wait a year for POE2 but at least this means it will release in a really good non-buggy state, so IMO it's worth the wait
10 months for the closed beta. its going to be like 2 years
@@MrRavager420
@@MrRavager420they said the beta would be as long as a season and it will be the full game. So that’s like 3 months longer. Will release in like October 24
@@TroyHarrisTechTV 10 months is only for closed beta, they will be doing open beta as well i suspect. dont get your hopes up lol
Just say it wont be released any time soon
I love how Hawg is sitting there and surprises of things, some of which, where in PoE 1 for almost 10 years now. I think, you'd love PoE 2. Hope, you'll have fun time exploring it in the future.
11:40
Cull is a mechanic in poe that roughly translates to "mobs below X % hp die when hit with a skill that has culling/cull"
mainly given by passives, or gems such as "culling strike support" in poe 1
It's pretty much the same thing as deadly strike or crushing blow from d2
plus it doesn't matter what the skill's damage is as long as it meets the culling condition and it hits the target
yep and its most important function is protecting Magic Find, as its based on the last hit, having an MF build as a Culler ensures their MF will always count as the last hit, and other party members can't accidently get the last hit, thus not applying the Magic Find.
all their panels with Q&A's were soo nice to watch u could see that they put soo much heart and passion + the way they explain the stuff and how deep they go with it
they did such a good job quickly showcasing basic abilities of a few of the classes, players won't behave like this, they will be more minimal but more in depth. can't wait to explore the possibilities this game will bring.
well the thing with PoE is that all those basic abilities aren't class locked. None of the skill gems will be exclusive to any class. your starting class ONLY determines where you start on the massive shared passive tree, what skill gems are offered to you during the campaign as quest rewards, and what ascendancy classes you can take. You could theoretically construct a build on the Warrior starting class that exclusively uses what would traditionally be spells locked to Sorceress, and while you might have a harder time scaling it to its full potential than if you did pick a sorceress, there's nothing stopping you from trying
He freaks out over seeing a small bit of the skill tree, "oh you sweet Summer child". 🤣🤣🤣
dude... I've been playing diablo 4... you seen that mickey mouse shit over there? Hell yeah I freaked out LOL Mama said I was special.
I wasn't a huge fan of the first one but this one hits every note I need. I'm going to play so much Path of Exile 2.
Weird, cause I don't really think PoE is changing much at it's core. Yes, the changes are impactful.
But the biggest things are just simply how you socket your abilities, and the smoothness of combat.
I feel if someone didn't like PoE1 I'm not sure how this video changes your impression.
Unless you really just like the improved graphics, and animations.
I love PoE1, and this just gets me more hyped, because it's just PoE, but even better.
@@alondor8157 The actual gameplay in this one looks superior to me. I played PoE before launch when I backed it and it felt clunky. I came back years later and played it and it was just blindingly fast. This pace seems just right for me.
@@Amocoru I hate to say it. but this won't be the same pace later. It was intentionally slowed down for the test, in other words, they gave them no attack/cast speed, and had two handed weapons, etc etc. I guarantee you the game will be about the same pace, probably only nerfing movement skills. Pretty much confirmed by the devs themselves.
"Cull" means when the enemy gets below a certain threshold (generally 10% HP left) the next attack on that enemy will just kill it. It's in PoE 1 also.
Turns out D4 was the best commercial for POE2/POE, I like it 😂
IT is funny because GGG is gonna get a win everytime Blizzard fuckup, and that is a lot.
Watching this I cant believe I didn't pick up on the similarities between the act 3 here and act 3 in D2 until you mentioned something. Definitely a clear inspiration
Something I really like about this game is that you can use any skill on any class. It might not be the most optimal choice, but it's up to you the player to make it work. For example imagine Barb Whirlwind on a Necro.
Just wait until you zoom out of the passive tree. And if the endgame will be like in PoE 1, there's another passive tree there for specialization in what you want to farm.
PoE can indeed be intimidating for new players, and the fact that in the early game, rerolling is quite expensive, was a drag for me on my D3 years, aside from the fact that my PC couldn't handle it haha But I went for it this last league while waiting for D4 and now I'm 100% sure it's worth it and it's the far superior competitor. The end game is incredible and the leveling/building/theorycrafting is amazing once you start understanding the mechanics!
If u like the skill tree, u have't seen the Atlas of worlds passive tree, a skill tree that u use to adjust your endgame expirience, like not doing certain league mechanics or enhancing other stuff.
Next year in June they have the beta of this game.
what most people don't know is that the Beta will contain the entire game and go on for at least 2-3 months, so that u can test everything and mess around with it all.
All free to play btw ;)
Till then, try out PoE 1, its older but still alot of fun so check it out and welcome to the community!
I watched the demo live and I have to say, we had nearly the identical reaction. It's was at that point that I realized how little I actually got for the $70 I spent on D4. So little innovation in the genre. I've only looked at Poe in the last couple weeks because of my disappointment with D4. It's certainly not perfect either, but there's so much new to learn, I can see how it would keep people entertained for years. Can't wait until Poe2 drops. It takes ARPGs to a whole new level.
There are a LOT of differences between POE and POE2, so if you decide to go try POE now, you should check out some vids on basic mechanics like skill gems, gear, passives, currency, crafting, etc. and once you get to end game it's another whole new ballgame. I hope you try it out. One last thing. POE vets always say "You're first build will always suck." So, best to treat it like a really long tutorial and experiment, and then reroll once you think you have a handle on it.
you said they play the game, the dude live playing at the convention is actually one of the game directors. he also was a former racer.
and the second dude that played sorc was a former poe streamer that started to work for them recently.
that's amazing!
"Cooldown to whipe your ass"! I'm dying 😂😅😂
First time watching your channel. I really enjoyed it and enjoyed watching your enthusiasm.... also your disappointment in D4. PoE is absolutely amazing man! You definitely should follow a guide for your first build though. It's pretty overwhelming. Enki's Arc witch guide is pretty amazing and will have you really understanding the game on the first run. The story isn't as good and no cutscenes, but there is an ACTUAL endgame.
Glad I came across this channel while going through my regulars. I knew you were a southern gentleman as soon as I saw you put that lip in. Come join us for the next Path of Exile league on the 18th bud!
POE and GGG as a company are great. Very deep and quite involved to get into. I have to rely on content creators to find builds that look fun in POE. The depth of what they create is really great. WhileI'm good with D4 as well the skill tree, crafting etc etc in POE makes D4 look basic. BUT.. POE has been out for years and has a dedicated company working on the game.
Blizzard out of touch mainstream AF bullshit... GGG is the opposite they are in tune with the arpg genre the are not mainstream and they actually get involved with the community when Chris Wilson from grinding gear games speaks it's like everyone shut the fuck up Jesus Christ is talking.
That argument about POE being out for years doesn't justify Blizzard's incompetence. How long has D3 been out now? How many cool bosses and end game content does it have compared to POE? Despite all these years they learned nothing of value, aside drom the campaign, and it shows in D4
Something you might have missed as it was in the q&a, someone asked if they're gonna have cast on dodge roll, and they said it's probably a good idea.
(Basically reserve spirit, and cast your spell after you did enough rolls to fill the spell's cast time.)
Path of Exile is a good game...I personally liked Grim Dawn significantly more and believe it to be the best ARPG to date. I highly recommend trying both of these. Oh yeah...POE is free to play btw.
It is wild to me that people say D4 is dead when POE 2 comes out when POE is basicaly also better in every aspect except graphics.
I would like to see you react to the full keynote including the new POE league announcement. I think you would get a kick out of what POE does for their leagues VS what the first Diablo 4 season added.
can you shoot me a link?
@@hawg_tv I think the full link would be to the link of the livestream video itself when exilecon happened last weekend, which would be ruclips.net/video/Vvah-HfhkYc/видео.html
Preshow starts at 1:28:08
Exilecon itself started at 1:58:25 ,showcasing trailers of the past expansions and PoE 2 trailers
Keynote followed by LIVE GAMEPLAY demonstration of what you see in this playthrough video starts at 2:03:25 , yes they were actually playing the game in the same playthrough live directly in front of the audience instead last weekend. Playthrough ends at 2:47:00.
It's then followed by PoE 1's next league announcement and trailer. Keynote for the leagues starts at around 2:48:20
@@hawg_tv looks like someone else got to you before I did. The first part of the video is going to be mostly what you have already seen. The later part where Chris comes out and talks about the new league would be cool.
Hawg you’re special and remind me of my own roots. I’m glad someone like you has shown up here.
you def should play PoE for a full season (one starts in about 2 weeks), of course it'll take you about 5 seasons to even understand the game.
And btw, at the start of POE 1, almost 70% of D2 devs were in the team (or so i heard) and they've been working in collaboration with D2's father
Finally a streamer with a based take, just spittin straight facts.
others are afraid of losing their "Blizzard Partnership Status".
One of the greatest indicators of how in touch these guys are with the players, is that when a guy asked "Can we cast on dodge roll?" during a live Q&A, the devs were... "Well that's not currently a thing, but we'll definitely look into it".
Having kept up with POE devs for a few years, that is basically a confirmation that we'll see it ingame :D
But yea, you completely right when say that the devs play their own game^^
They follow the meta closely and sometimes share potential skill combo's for new players.
Welcome Sir to the real game. 💯
Cull is a skill for the monk, cullable refers to enemies with the blue indicator above meaning the cull skill can be used on them. (low enough health)
"sorry, best I can do is 2% more damage on generators".
😂
Hawg - POE endgame is based around "Atlas", this is a collection of maps, that monsters drop (higher chance of dropping connected maps to one which you are in at the moment). You put those maps into map-device to open em up, there is a LOT of different maps. They go from tier 1 to 16 and you can make them even more challegning (and also rewarding) by crafting them with crafting currency before you start them. all that is a tip of an iceberg, there is MUCH more to it. POE is a GREAT game. BTW The Atlas of maps has it's OWN HUGE skill tree that you can use to increase your farming strategy. IT'S LIT! (Cull means kill, If you have cull below a certain health pool, you can insta kill the target, also applies to bosses, btw)
Your impression of Diablo fanboys is spot on! That’s exactly how they sound
That 9 second in warm feeling is called confirmation bias.
I love poe, played it for thousands of hours. I also played D2,D3 and now D4. There is no reason to play only the one or the other in my opinion.
I’m a Diablo dude but definitely plan to check out poe2. Is it on all platforms? I do t care for mobile games
@@edvaedan9161PoE 2 isn’t out on any platforms yet 😅.
I supposed you mean 1, which is out on console and pc
@@jackieberg5232 ok I assume 2 will be on the same platforms. I mainly use console
@@edvaedan9161 POE 1 is a PC game 1st in every way, a console game second in a very key important way (trade, which is already somewhat of a miserable experience on PC used to be very bad on consoles, but now appears to have a proper interface, although I cannot speak to how usable it is in reality without PC access), as opposed to D4 which is a console game first that was somewhat halfheartedly ported to PC (as evidenced by text sizes and search tags for the most obvious examples). It is a safe assumption that POE 2 will also be PC first (and they do also happen to be working on a mobile game as well for any who actually like that type of thing).
@@edvaedan9161 definitely
After watching you from Asmon's stream, i am so glad i found your channel. Many blessings be with you!
"cull" just means "to kill" or "thin the herd" in poe, it means that you insta kill a boss/mob when its health reaches 10% and below (if you are hitting/damaging it) this is what "culling strike" support gem does.
as a lifelong Diablo guy i’m astonished i’m just discovering this game now as well. There seems to be so much cool stuff in this game and it’s a nice change from D4. I’ve given up on that one and i’m excited to try this now
Cull is terminology, like the one found on Culling Strike support gem, that is essentially an execute. If a monster (including bosses) is below a certain health threshold (typically 10% of their life or lower) a hit will "cull" the enemy, killing them instantly. Some builds run a cull setup where they take a skill and support it with culling strike support. Their main skill does all the damage but when the boss is low, this cull setup skill will execute the boss.
The buff on the top left is the counter for power charges. There are many ways to generate power charges- in the video, he used killing palm which has some kind of power charge on kill (more specifically on cull) mechanic. In PoE 1 power charges give 50% increased critical strike chance per power charge. Some skills expend charges to deal extra damage or different effects (in POE 1 there's Discharge) and PoE 2 there's this new skill.
28:00
note that they never said that comet cost a lot of mana instead they say that the cast time is long so it takes "long" to cast though it is still quite fast
28:20 spirit is a mechanic introduced in poe 2 bcz in poe one there are several, and i mean a LOT of passive buff skills and auras, those are skills that work by locking your mana(they reduce your max mana to activate), those buffs are normally pretty strong so most builds lock 80~95% of their mana pool with a slither of mana left, enough to cast the class main dmg skill, and every class plays like that.
Most builds juggle that amount of sealed mana and keep enough unsealed to cast their main spells, this doesn't really make classes slow, since you have close to infinite mana regen anyways, it only matters if you seal too much and can't cast your skills bcz your max mana is not enough to cast.
Spirit is a new resource pool with the only job of being sealed in order for you to activate those passive buffs, it is kinda dumb to make a 2nd resource wich only job is to be sealed for those passive buffs BUT it is still an improvement over the old mechanic of sealing mana, at least the devs recognized the problem of optimal play for all classes was to seal the maximum amount you could just bcz those buffs were so good
this video was wonderful man.
Ive got 2500 hours in poe, loved d3's kinda chaotic suped up combos and big numbers, loved d2's everything
your energy made me more excited for poe1's next league and poe2 next eyar :)
Also the pain in your voice at around 33:00 discribing all the let downs in d4, I feel that man. I read every quarterly update saw them make progress. Hoped the game would carve out the d3 niche further of just being a silly number go up arms race.
But no we got what they sold us. Maybe in 4 years 2 expansions from now it will come into its own
Not sure if you picked up on it in the presentation, but the core of PoE with the skill gems lets you use ANY skill on ANY class. You can be a Cyclone (Whirlwind) Witch or a Fireball Marauder if you really want to, you just need the right attributes. No singular cookie cutter build for the class like Diablo. The passive tree is shared between all classes, they just start at different sections. And later on there are smaller trees (Ascendency) tied specifically to your class to help you specialize in up to 1 of 3 sub-classes per class.
This is the first time I've looked into POE 2 and I've got one word.... Innovative. ARPG evolving shit. I'm pumped for this!!!
These guys was in school together and huge huge fan of diablo 2, made their own arpg inspired by d2, path of exile, these guys know what is an arpg, they even play it, for sure they know what their doing, and you can see that if you watch any talk during the exilecon, they are passionate and have a ton of knowledge
Chris the owner of GGG that created POe was a huge diablo player/fan and always has the blizard north team at his yearly annual exilecon meetup, This game closer resembles diablo 1-2 then diablo 3 does
POE got me hooked back in 2017 and I’ve never even thought about playing Diablo III/IV
POE2 was also being made by 8 people for a while and those 8 people did more then the whole D4 team but now the POE2 has more workers which is good.
Cull is a PoE skill that executes any monster including bosses once they hit I think 10% HP. On the PoE passive Tree, Diablo 4 basically took PoE's skill tree and took out all the lines that connect the nodes and put them on a grid with shapes. If you look at the Skill tree as = Paragon board you will have a basic idea of what the nodes do. PoE does have some Cool Down's, but they are generally 1-3 seconds long, some special like summoning a golem for instance can have more like a 4 second cool down.
My favourite thing about POE is that you can make a shop to sell items and nothing (except quest items) is soul bound.
Totally off topic comment but idk why im always entertained by the creative expressions southerners use, "lost as last years easter egg" had me crackin up
Skill books are consumables rewarded through quests that grant additional passive skill points. Leveling normally only gives 1 point per level.
It should be mentioned that the active skills are granted by gems, and that the gems progress in levels (they gain XP) and requirements.
damn poe 2 makes me think about a beautiful pineapple and mayo sammich
mmmmmmm
Excellent video dude. You saying "we've been robbed" is exactly how I felt watching this after playing d4.
Just to add the the whole gem system is on Poe1, but it's great to see someone who isn't already familiar with the system.
You can have 5 support gems giving a single spell different effects.
Also that passive skill screen is similar to poe1 and in that game, there's multiple passive trees. It's so damn good.
Lets not forget that the Poe games are free
"Choppin wood to build up mana" LOL
Go in without a build for your first character in poe, just pick one damage type like fire, cold, physical or whatever and try scaling that. Should help w getting overwhelmed from trying to follow a build guide, lets you focus on the core mechanics like skill gems, links, auras, etc. Plus most build guides have you lvl w different skills and switches to the actual build around mid game. For the passives tree use search bar for your dmg type and life nodes then fill in what you need like life/mana leech, or whats on the same path to dmg. Resistances are mandatory and certain acts have more of one dmg type then others like act 1 has a lot of cold dmg so switching gear for certain bosses/areas can help. You will eventually hit a wall where the cost to respec is more then just starting over then follow a build.
About the 8 skills on the skillbar, you can hold ctrl and have a second set of skills underneath those 8 skills, so it's actually 16
You might also want to look at last epoch, they are still in open beta "early access" but it's imo the game that does the most things right, especially crafting.
Also you might want to check out simpler shorter games like vampire survivors and halls of torment.
about the witch, is the classic pure caster on poe 1 and they are branching the archetype into other classes on poe 2, like the sorceress on the video.
the witch will probably focus more on summoning and minion skills on poe 2
Yep, gotta try that one!
How is his channel not bigger than this, he's an entertaining guy
>"Is this where all the Blizzard North guys went?"
Not quite, but David Brevik and the Schaefer bros were at exile conn, and are regulars for QA Panels at the year events.
They know PoE is the true spiritual successor to their child IP, Diablo 1 and 2.
One thing that isn't made super clear here is the sheer amount of customization. All skills can be used by any class. So if you want you can be a spell slinging barbarian; although, they might not be the best at it.
Also PoE1 is still going and I overwhelmingly perfer it over D4 as I also hate the resource generation. It's a bit intimidating to start, but it has such an amazing amount of depth and an amazing end game. Just know you probably want to follow a build guide at least for your second playthrough. With how much depth the game has, it is hard to make a great build without experience in the game.
Poe2 comes out next year, you should put time into poe1 because you will love it. Got yourself a new sub also, you're entertaining to watch.
thank you!!
Man, you have to watch the 2 new trailers of PoE. They are so good.
Edit: Yes, Blizzard North consults PoE to help it develop. Both exilecons have a section to do Q&A with 3 creators of Diablo.
Edit2: It's so funny when you like the UI in corners. Many players want centered UI. LOL.
D3 drove me to poe and like 10 years later I'm still having a blast in it. Every league is basically an expansion and there is so much treasure to collect there is an actual reason to play at endgame. I call it diablo for adults. Some people complain about how complicated it is but for me that's where the depth/fun comes from.
When I saw this I thought the exact same, “holy shit, that’s a sorc right there!” 😂
Hey just a heds up, a lot of things you were impressed by are also already in poe 1 and a new season start on the 18 if you wanna give it a shot!! :)
Every time this guy paused the video, looked into the camera and said, "Are you kidding me?"
Cracked me up.
"Holy Jesus. That's a belt."
LMFAO
Shows you how bad they hurt us with d4
😂😂😂😂😂😂
Culling is a mechanic that kills any enemy that is below an hp threshold. in poe 1 most skills that cull do so at 10% hp but some mechanics allowed you to cull at as high as 20% if i recall correctly
Path of Exile 2 has been in development for about 6 years now, going by the speech given at the first exilecon. with the beta in a year, we're probably looking at around 8 years of total development time, by a significantly smaller team.
its not just 8 skills in the bar you get another 5 if you hold control you can see them. can be bound but not seen all the time. they are used for permanent aura buffs and skills with no cooldown (at least from my little experience).
You just earned a new Subscriber, you're hilarious man! Give PoE1 a try you will not be disappointed. Keep up the good, no, the great work!
My take is that PoE2 devs waited to see what D4 brings to the table, saw some things they liked, then took them into PoE2 (i'm hinting at the roll and weapon assignment) and made them better. Kinda like what blizzard used to do back in the day.
29:36 I yelled holy shit right along with you man! A bearded man once said "This is what innovation looks like". PoE2 is going to the benchmark ARPG...period.
They took the best things from Lost Ark combat and implemented it cleanly for PoE 2. Really excited to see what direction they take this game in.
Also im surprised you havnt heard some of Chris Wilson talking about PoE before, he really is just a diablo 2 nerd
Welcome to PoE! There's a lot of stuff in it. Take your time, have fun!
There's a new season (league) in poe in a couple week, I suggest you do a somewhat blind playthrough either before the league and start with a premade build for the League, or do it as a league start.
This league will be collecting silver coins to spend an arena, where you fight to kill the opposing team's resurrection totems and get some reward if you win.
I suggest a blind playthrough because you can only do it the first time and it's cool discovering all the things, and also you may be overwhelmed if you look at all the things that exist but you won't see till you've finished the story.
Dont let this man find out about vendor recipes, he will never go back to d4bad
"cull" - mechanic in PoE that executes an enemy which has less than 10% HP.
If you do start playing POE, and I do HIGHLY recommend it, find a build guide and choose a SIMPLE build. Whether it's a minion build, Righteous Fire, some of the bow builds, Totems, or whatever, make sure it's something that isn't overly complicated for your first character and attempt.
Also, don't let the passive tree overwhelm you. The reality of the passive tree is it's both far simpler and complicated than it looks. For example, if you do a minion build, the safe thing is to get life nodes and as many minion nodes as you can, and with the search function you can find them easily. Conversely, if you are doing a Fireball build, you don't need to worry about melee damage, cold damage, or whatever else, and that massively reduces the nodes you ACTUALLY need to take.
If/When you get to endgame, don't let the Atlas Passive tree overwhelm you. Each cluster and node exists so you can CHOOSE what content out of the many different endgame systems you want to engage with. Once you've experienced a little bit and find the ones you like, focus on those and you'll be totally fine. Again, it looks complicated but the Atlas tree truly is vastly more simple than it appears.
There are a LOT of builds that are friendly for new players, and some of them have such an insane following that people have created dedicated websites for specific builds each league, like Righteous Fire.
Finally, always remember that in POE, uniques are NOT always better than rares, and there are VERY few uniques that are superior to a rare alternative. Unlike Diablo, don't worry if your gear is made up of all yellow items, those genuinely can be the best out there. Don't worry about figuring out crafting, I'm 4000 hours deep and still don't fully get it.
poe veteran since closed beta, almost 12 years and counting, I have around 17k hours played
best arpg of all time.
it's really nice to watch a new player's perspective on the game and more so on poe2 which has all of us really hyped !
Damnnnnnn