Foregrip | Hard Surface Modeling in 3ds Max

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  • Опубликовано: 18 окт 2024

Комментарии • 16

  • @dedo2u
    @dedo2u 3 года назад +2

    The way you fix your topology adding or removing loops is just outstanding
    Well done Bro 👍🏻

  • @mrica84
    @mrica84 4 года назад +1

    Excellent work!👍🏻

  • @alexgrenlie862
    @alexgrenlie862 3 года назад +1

    This is like the prime example of proof of concept that poor modeling can be fixed with more geometry. Throw enough edge loops at it and it will be OKAY

  • @lithium3731
    @lithium3731 3 года назад

    Amazing

  • @0stelle0
    @0stelle0 3 года назад

    Good job buddy 💪

  • @afzalnabdo216
    @afzalnabdo216 3 года назад

    ncie work 🤝👍

  • @niteshsingla5447
    @niteshsingla5447 3 года назад +1

    Sir how you import bolts pls reply

  • @AndriVision
    @AndriVision 3 года назад

    what is the tool name to show reference image on the left side..

  • @niteshsingla5447
    @niteshsingla5447 3 года назад

    Sir from where i get this image

  • @sotal6009
    @sotal6009 3 года назад +1

    I think blender easier 🤔 ?
    Thanks

    • @Tolstozadius
      @Tolstozadius 3 года назад +3

      no )

    • @Radinian
      @Radinian 3 года назад +2

      No, it's pain

    • @amarillonapoles
      @amarillonapoles Год назад

      Maybe in some years from now... Until then, let's enjoy the power of 3dStudioMAX

    • @JoJo-ue9vg
      @JoJo-ue9vg Год назад

      Blender is just a rip-off