Full attacking push support set up. Rifleman/observer/commander. M16 2X Red Dot, smoke launcher, flash hider, extended mag. Heavy Carrier 3X smoke Grenades I found this class extremely useful while playing push on the attacking side. Having 6 smoke grenades basically makes an individual a smoke artillery.
My personal favorite build right now is one with the Tavor-7. Simply put, it shreds. It's decently controllable with a low magnification scope and can easily be turned into a DMR for long range by flicking the 'ole fire select button. Full auto, it decimates enemies in one or two shots, and that's not hard to land with its insane fire rate. Slap extended mags, a grip of your choice, and a flash hider on that baby and it's good to go.
I think people sleep on the galil. I run it close to this, but I use flash hider and 2x or 1-4x, and no grip (except for recoil bipod). It functions really well as a gunner/marksman role, as well as being usable in CQB, or proning on point. Very versatile. I am teaching 2 friends to play and they struggle with the drum recoil, but I usually advise them to just drop it and run the 35 mag. Alternatively, the comp is extremely effective on it. Super good gun. Super good fun.
I've got a support focused rifleman loadout that I sometimes use for objective A on security hillside and Farmhouse insurgents thats got smoke launcher and 2-3 smokes. When no body wants to be commander or observer you can blanket the map in smokes by yourself. It's not that great for clearing rooms on the objective but it can make the difference in getting the team safely to the objective
I would love to see one of these vid on the Tavor-7. Great for long rang in semi and shreds in CQB, but for game modes apart form domination and co-op, it’s hard to get all the attachments you would like. Would be interesting what trade offs you would recommend to make it slay. Love your work, keep it up
US Marine loadout (works on Co-op and Domination) M16A4 - Grippod - ACOG - Laser M9 - quick draw Throwables are up to you, as well as ammo carrier and vest.
Great video as always, this series looks like a welcome addition to your channel. And since you're asking for loadouts, here's my go-to machine gunner: For the main gun, the M249 beats all. While it doesn't have the caliber of the M240B or the insane firerate of the MG3 it makes up for that with controllability and capacity, making it a suppressive fire beast. Attachments aren't super necessary on an MG but I usually throw on a compensator and EOTech to make it a little easier to land shots. Now, perhaps the most important part of this loadout is a good pistol, as NWI decided that MGs should kick like the Earth's entire population of mules when fired standing. I used to go with the M45 but after experimenting a bit with this loadout I found that it's actually a terrible pistol. I'd recommend the L106A1 or Browning Hi-Power, with extended mags, laser sight, and a quick draw holster. (compensator too if you can still afford it) Works decently as a substitute primary although it's obviously not ideal. You aren't gonna be breaching rooms with this loadout so I'd spare the supply points, or go with smoke grenades if I'm pushing and have points to spare. Lastly, heavy armor and a heavy carrier are ideal since you'll be a fairly obvious target and you'll want as much ammo as you can get, although you can get away with a light carrier as two 200 round boxes is still a lot. You'll definitely need to play very defensively as it's a very heavy loadout and a pistol will only get you so far. But it works brilliantly for making a certain part of the map uninhabitable.
@@stew_stervich I just tried that out and it seems pretty damn good, although it's definitely a tradeoff. It's considerably better for taking objectives but it's not as good for keeping 'em.
Poggers loadout ak 74 loading grip ext mag 2x kobra flash hider light carrier and molotov smoke and whatever else u fancy sometimes swapping the smoke for another molotov
He generally played domination which gives you a lot of points. On Push or Frontline you'll have less points to spend on gear. Also on CO-OP you'll have more points to spend.
I hear you saying “expensive”, how does the buying or set up of classes work? Is it like a budget per game, or am I buying weapons with earned currency?
You get a certain number of credits to purchase whatever you please with, the number is limited by game mode or circumstance. Credits often correlate to weight, i.e. the more you spend the heavier you are.
Silly kit I run for fun, rather than to be particular effective: Title: Master Exploder M-16 barebones Heavy Rig 2 frags Rocket Launcher All the explosions!
I'd like to see your take on demolitions or gunner, being opposite to the quick and light close quarters loadouts that you seem to like.
Full attacking push support set up. Rifleman/observer/commander. M16 2X Red Dot, smoke launcher, flash hider, extended mag.
Heavy Carrier
3X smoke Grenades
I found this class extremely useful while playing push on the attacking side. Having 6 smoke grenades basically makes an individual a smoke artillery.
I love that your videos give the most details yet its short good stuff dude 👍
My personal favorite build right now is one with the Tavor-7. Simply put, it shreds. It's decently controllable with a low magnification scope and can easily be turned into a DMR for long range by flicking the 'ole fire select button. Full auto, it decimates enemies in one or two shots, and that's not hard to land with its insane fire rate. Slap extended mags, a grip of your choice, and a flash hider on that baby and it's good to go.
Ah yes, mp7 with no carrier, also known as spider monkey on crack
I'd say MP7 is the best breacher weapon in general. That velocity and very little recoil makes it a melon poper at medium and sometimes long ranges.
I call this "The Ultimate Chad" (please do this)
Galil
Drum mag
1x Sight's
Recoil Grip
Compensator
Light carrier
2 smokes or nades
Gas mask
I think people sleep on the galil. I run it close to this, but I use flash hider and 2x or 1-4x, and no grip (except for recoil bipod). It functions really well as a gunner/marksman role, as well as being usable in CQB, or proning on point. Very versatile. I am teaching 2 friends to play and they struggle with the drum recoil, but I usually advise them to just drop it and run the 35 mag. Alternatively, the comp is extremely effective on it. Super good gun. Super good fun.
Talk about the Val and Badger and how mediocre they are for the price
map guides?.... perhaps?
I've got a support focused rifleman loadout that I sometimes use for objective A on security hillside and Farmhouse insurgents thats got smoke launcher and 2-3 smokes. When no body wants to be commander or observer you can blanket the map in smokes by yourself. It's not that great for clearing rooms on the objective but it can make the difference in getting the team safely to the objective
M870 with holographic, compensator, loading grip or recoil grip, and last but not least flechettes.
I just think it would be nice to see some loadout suggestions, I've no particular demands. Also the Tariq is an 8 shot not 10.
I would love to see one of these vid on the Tavor-7. Great for long rang in semi and shreds in CQB, but for game modes apart form domination and co-op, it’s hard to get all the attachments you would like. Would be interesting what trade offs you would recommend to make it slay. Love your work, keep it up
US Marine loadout (works on Co-op and Domination)
M16A4
- Grippod
- ACOG
- Laser
M9
- quick draw
Throwables are up to you, as well as ammo carrier and vest.
Great video as always, this series looks like a welcome addition to your channel.
And since you're asking for loadouts, here's my go-to machine gunner:
For the main gun, the M249 beats all.
While it doesn't have the caliber of the M240B or the insane firerate of the MG3 it makes up for that with controllability and capacity, making it a suppressive fire beast.
Attachments aren't super necessary on an MG but I usually throw on a compensator and EOTech to make it a little easier to land shots.
Now, perhaps the most important part of this loadout is a good pistol, as NWI decided that MGs should kick like the Earth's entire population of mules when fired standing.
I used to go with the M45 but after experimenting a bit with this loadout I found that it's actually a terrible pistol. I'd recommend the L106A1 or Browning Hi-Power, with extended mags, laser sight, and a quick draw holster. (compensator too if you can still afford it) Works decently as a substitute primary although it's obviously not ideal.
You aren't gonna be breaching rooms with this loadout so I'd spare the supply points, or go with smoke grenades if I'm pushing and have points to spare.
Lastly, heavy armor and a heavy carrier are ideal since you'll be a fairly obvious target and you'll want as much ammo as you can get, although you can get away with a light carrier as two 200 round boxes is still a lot.
You'll definitely need to play very defensively as it's a very heavy loadout and a pistol will only get you so far. But it works brilliantly for making a certain part of the map uninhabitable.
Should try the galil if you want to mix it up. Throw on drum mag, recoil Grip, compensator, what ever sight you like and go to town
@@stew_stervich I'm just about to play some Sandstorm so I'll go ahead and give that a try.
Thanks for the recommendation.
All g I pretty much used to do your load out lol this is like a agro version of that
@@stew_stervich I just tried that out and it seems pretty damn good, although it's definitely a tradeoff. It's considerably better for taking objectives but it's not as good for keeping 'em.
@@jpegwithallthecrust2649 awesome glad you felt the power. Its definitely an adjustment just glad to meet a felo MG guy.
Poggers loadout ak 74 loading grip ext mag 2x kobra flash hider light carrier and molotov smoke and whatever else u fancy sometimes swapping the smoke for another molotov
LOADOUT SUGGESTION:
Plain AKM, no attachments. Rifle is fine.
Spend all those extra points on smokes or something idk
He said he really prefers the aks-74u but I’ll probs try that
Ay lets get that Alpha AK vid, by far the best advisor gun IMO
I didnt know about the reduced flash effect from gas masks. Do you find light armor to even be worth it in this game?
Generally yes, more for explosive reduction as well as a lot more people using pistol caliber guns than you'd expect.
@@SickSnipes yup gotta agree. light armor has saved my ass in a few close calls with grenades.
How does his urban warden top say police but mine has nothing
How can you get the dark urban warden outfit ?:0 I bought It recently and cannot access any form of dark body suit or pant.
If you wanna do another cqb I reccomend trying to do the MP5SD with the holo and laser you still have points for more gear
When are you gonna do more of these?
But why run the Tariq with the 12 rnd extended mag when you can get the Sig Sauer with its default 15 round mag for the same price?
how you get it in black the skin?
How do you get a weapon credit boost? Like i tried you're loadout and it's impossible
He generally played domination which gives you a lot of points. On Push or Frontline you'll have less points to spend on gear. Also on CO-OP you'll have more points to spend.
I hear you saying “expensive”, how does the buying or set up of classes work?
Is it like a budget per game, or am I buying weapons with earned currency?
You get a certain number of credits to purchase whatever you please with, the number is limited by game mode or circumstance. Credits often correlate to weight, i.e. the more you spend the heavier you are.
@@SickSnipes cheers for clearing that up mate.
Wicked content 👍🏻
What's the point of using light armor or armor at all?
It doesnt give much and is just slowing you down.
Lets you survive an extra pistol caliber shot or two and grenades from farther away
Put it in semi and it’s a pocket dmr
mad video
More armor
Silly kit I run for fun, rather than to be particular effective:
Title: Master Exploder
M-16 barebones
Heavy Rig
2 frags
Rocket Launcher
All the explosions!
19 dollar fortnite card
First