Hypixel Skyblock's Fundamental Flaw

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  • Опубликовано: 27 сен 2024

Комментарии • 658

  • @floppybanana
    @floppybanana 9 месяцев назад +1768

    Idk what this guy is on about occasionally moving my mouse to avoid afks enhances the movie watching experience.

    • @Volt_Bolt
      @Volt_Bolt 9 месяцев назад +10

      True

    • @Samstercraft77
      @Samstercraft77 9 месяцев назад +7

      LMAOOO TRUE

    • @JuDaPa2017
      @JuDaPa2017 9 месяцев назад +3

      I mean it technically was in maintenance while creating this video wasnt it?

    • @bobsmith12345
      @bobsmith12345 9 месяцев назад +1

      truly the gameplay of all time

    • @drasticbubble1223
      @drasticbubble1223 9 месяцев назад +2

      so accurate holy crap

  • @thelifenEtWork.
    @thelifenEtWork. 9 месяцев назад +1069

    Finally a skyblock youtuber showing off wynncraft without skyblock being down, thank you

    • @HellCastleYT
      @HellCastleYT  9 месяцев назад +214

      i wanted to make a full wynncraft video a couple months ago but couldnt figure out something that fits on the channel :(

    • @thelifenEtWork.
      @thelifenEtWork. 9 месяцев назад +43

      @@HellCastleYT If you were to make it, ill be sure to watch it :)

    • @Silxnt.photography
      @Silxnt.photography 9 месяцев назад

      @@thelifenEtWork.same here

    • @nashfxlling
      @nashfxlling 9 месяцев назад +29

      @@HellCastleYT just make wynncraft content too, converge audiences

    • @lantern108
      @lantern108 9 месяцев назад +26

      wynncraft>skyblock

  • @lordcom1798
    @lordcom1798 9 месяцев назад +96

    I stopped playing Skyblock because I got bored and frustrated by Dungeons. I grinded Dungeons for a few months, but it felt like Hyperion prices were increasing at the same rate as my bank balance and most teams kicked from the party if I didn't have Hyperion for floor 7, so I ended up in a death loop playing f5 and f6 eternally.

    • @makerofwarmbread
      @makerofwarmbread 9 месяцев назад

      Same problem lmao

    • @makerofwarmbread
      @makerofwarmbread 9 месяцев назад +3

      @Homeostatis TANK MENTIONED what the fuck is a bad class

    • @the_real_skateboard
      @the_real_skateboard 4 месяца назад +1

      me too (241 f6, 695 f5, 1 f7) but i'm just terrible at doing f7s lmao
      update: i used to use an sf and bouquet for f7 and i cleared house with it (i'm a hypmage right now cause slime minions my beloved) but it's not all bad, it's jus that f7 fight as a whole is difficult to get into

  • @totallyrandomperson9729
    @totallyrandomperson9729 9 месяцев назад +356

    The reason why skyblock hasn't been fun for me isn't because of boredom more so the ungodly amount of features the game has like this video tackles about. When the new crimson isle update released, i just didn't bother. It was so tedious to do and so far into the level scale for majority of the players at that time. Even now, I can buy myself a overly overpowered gear but I can't be bothered to do it since, I'd have to go grind out Enderman Slayers for term to be useful, I'd have to minmax its stats and my gear and so much other bullshit. I just go online to build on my island and claim minions. It's become too much for me. Some people might like that system but shit, the first time I played this game It was amazing but now its just the same repetitive bullshit.

    • @Samstercraft77
      @Samstercraft77 9 месяцев назад +15

      based

    • @fdfd4739
      @fdfd4739 9 месяцев назад +45

      I was gonna call you out for being harsh, but damn, you really outted me lol. I've basically screeched to a halt in much the same way.
      I just don't have the patience to do the same ender boss a million and one times to tick another box to get bigger numbers. I don't want to hold left mouse for another 10 hours to get HOTM level-who-cares. It's been a year since I've basically become a super-part time trader lol. I collect minions, check bazaar prices, sell what's high, occaisionally buying or resetting another timer.
      I thought I'd get the drive to get into the grind again by now, but I'm pretty happy just to watch my coins go up over time I guess.

    • @jonathanlacefield5066
      @jonathanlacefield5066 9 месяцев назад +5

      100% I’ve really only logged on to keep trying to push into the top 10 of a collection I’m farming but otherwise yea i like games that make you grind but sky block has hit a point where it takes the fun out of it. I’ve put almost 2k hours into warframe but I still get so interested into the mindless farming but hypixel just keeps putting me behind so It forces me to play way more than I want to play the new content

    • @thegreatBarbossa
      @thegreatBarbossa 8 месяцев назад +4

      Same, I haven't really played in like almost 2 years now cause there's just nothing exciting left to do. I originally wanted to grind dungeons cause I thought it was neat but since I chose to play archer I need to do enderman slayer now for that to be viable and slayers just kill all the fun in the game for me.

    • @Zlegotube
      @Zlegotube 5 месяцев назад

      another thing that is annoying is that there is a huge jump in grinding required between midgame to lategame, and barely anything is added to the previous points in progression, just tacking some stuff on to the end to keep endgame players entertained.

  • @nashfxlling
    @nashfxlling 9 месяцев назад +172

    This is what has been plaguing skyblock for me...Feature Creep. The admins constantly add useless, detached things especially in the point you brought up about the Hex. To be honest its hard to replay the game on a new profile as the game has become and still is always beginner unfriendly. This is why skyblock is losing veterans and not gaining new players. It's overwhelming. I stopped playing after Crimson Isles released and came back to way too much. Skyblock right now is just "make number bigger". The gameplay loop is terrible right now and I don't know how they will fix this.

    • @cammoore___
      @cammoore___ 9 месяцев назад +2

      Tbh same with Minecraft as a whole

    • @santumi2298
      @santumi2298 9 месяцев назад +8

      What's crazy is that it was way more fun pre-strength nerf when "numbers get higher" was WAY more important

    • @nashfxlling
      @nashfxlling 9 месяцев назад +6

      @@santumi2298 you are so right the strength nerf made everyone weak so minmaxing was needed to have fun

    • @lexrun2572
      @lexrun2572 7 месяцев назад +1

      i’m a new player and i have no idea what to do after finishing the tutorial i watched on youtube

    • @ThatOneGuysDogsFriend
      @ThatOneGuysDogsFriend 7 месяцев назад +2

      ​@@lexrun2572gonna be honest. I recommend not playing skyblock. It's all grind and no fun especially at the beginning of the game.

  • @nachoqtnd
    @nachoqtnd 9 месяцев назад +21

    7:27 they could have added the farming animals to the garden. like pig stys, chicken coops, add more items to farming collections, etc.

  • @dueces5610
    @dueces5610 9 месяцев назад +81

    So I will say this, making a new dungeon wouldn't necessarily be trivial to implement. Atleast with my knowledge of the system (which admittedly is almost 2y outdated at this point) I could forsee several roadblocks which would result in it being a 12+ month project to release. One key thing to note is that while many bosses may look simple to implement they actually can take multiple weeks to make and optimize for performance.

    • @HellCastleYT
      @HellCastleYT  9 месяцев назад +33

      I appreciate the insight from someone knowledgeable on the topic! I definitely see why bosses would be the hardest part to implement, it really shows in how long that kuudra rework took for what is near enough 5 of the exact same fight. Did you guys expect things to be easier when you were originally designing these systems?

    • @dueces5610
      @dueces5610 9 месяцев назад +26

      @@HellCastleYT I cant really speak too much from a game design perspective (I barely did any when i was on the team). But from a code perspective, we usually try to make most of our systems reusable. For example, Kuudra and dungeons used the same underlying system on release (not sure if that is the case now).
      Often times once we actually get a chance to reuse a system we built, it needs significant changes to make them compatible with new requirements and this leads to longer development periods. This isnt a problem specific to hypixel either, i see this happen at my current company too!

    • @_Fir3
      @_Fir3 9 месяцев назад +1

      Dang it’s the man himself how the new job?

  • @at_
    @at_ 9 месяцев назад +10

    I know its not related to the video but remember skyblock isles? A new team took up the project and have been working on entirely revising it. They're soon releasing a boss rush minigame while they work on the main server. Your first video is what got me into it and it'd be cool to see you guys cover it again

  • @RemittalADOFAI
    @RemittalADOFAI 9 месяцев назад +66

    babe wake up new hellcastle upload

    • @Har1Th1ruchera1
      @Har1Th1ruchera1 9 месяцев назад

      its 2:45 AM why meeeeeee

    • @colliecell
      @colliecell 9 месяцев назад

      why do you have yt rank with 5 videos on the game

    • @Mystxfy
      @Mystxfy 9 месяцев назад

      @@colliecellIf you aren't a solely focused hypixel RUclipsr, you need 100k subs and a few mc/hypixel videos to get yt rank

  • @clockdragon515
    @clockdragon515 9 месяцев назад +16

    for me, i only enjoy the start to a skyblock profile ... it's fun, you move everywhere, there's thousands of things to do and SEE yourself getting better but then there's a wall. A wall where every skill needs 100+ hours to get one level or one uprgade just to level up 1% faster the same skill... you don't mine to get good armor for fighting, you mine to mine more. You don't farm to get magical weapons or fun gimmicks, you farm to keep farming. And enchanting OMG enchanting. You are right,they gave up for this one... why make it so boring and take so little place in the gameplay ? Why not make fighting certain ennemies or having some quests like on crimson isle make you learn new spells and gain enchanting xp? It seems so obvious but no ... There's so much potential but i feel it is wasted to make a simple progression line where most items or completly useless and the few useful ones are overpowering all the others.
    For many passive skills like farming, foraging, enchanting, taming, dungeoneering ... i feel like a system where you can find certain plants/mobs/books/pets/trees rewarding you with special items and/or significant xp could be very engaging and rewarding. For dungeon for example, you don't get any xp if you don't complete a dungeon ... it's the ONLY way to get xp. Why not make some plants,some mobs and some inside quests while in the dungeon reward xp? When you begin in a dungeon you don't expect of defeating it right away so having things to do still rewarding you with ways to progress could be nice.

  • @whisper3856
    @whisper3856 9 месяцев назад +31

    Wynncraft my beloved!
    Anyways, yeah this is all true. There’s a reason why I stopped playing SB, and this is one of the reasons (the other is adjacent; how repetitive the game is).
    I love Skyblock, I do. I put over 1000 hours on this game and I don’t regret it. Playing the Rift update has been a ton of fun, and honestly the Rift is a glaring example of how to actually do what you’re saying.

    • @roboninja4144
      @roboninja4144 9 месяцев назад

      Favorite class?

    • @whisper3856
      @whisper3856 9 месяцев назад +1

      @@roboninja4144 Oh it’s been too long since I’ve played, plus I only played one class. Rogue? Or whatever the base thing for those short daggers is called. Again, it’s been quite a few years LOL

    • @jayson9999ful
      @jayson9999ful 7 месяцев назад

      Wynncraft would be good. if skilling/crafting wasn't a multiple hundred hour grind for each skill. on top of not being relevant until endgame. as well as combat being boring asf, just like sb. but you know.

    • @roboninja4144
      @roboninja4144 7 месяцев назад

      @@jayson9999ful I mean profs are optional and in my opinion getting a good wynncraft build is more complicated then sb

    • @ttmfndng201
      @ttmfndng201 5 месяцев назад

      @@jayson9999ful Unlike in skyblock, skills are completely optional. Sure, they can make money, but you can also just lootrun instead, and they help you craft items, but you can also just get someone else who's already leveled them up to do it for you

  • @OrangeCheasy
    @OrangeCheasy 8 месяцев назад +8

    i like this kind of video that creates criticism towards the game that can be GREAT feedback for the admins. I would love to see not just you, but many other youtubers to make videos like this.

  • @coolshockbt
    @coolshockbt 9 месяцев назад +6

    12:12 I had no idea there was a new gemstone on the crimson island because I've always thought it's the combat island, not a mining one lol

  • @macksii
    @macksii 9 месяцев назад +3

    in skyblocks defence, no one was ever meant to max out a skill.
    unfortunately the playerbase made it a requirement to max out every skill once too much content drought gave us nothing else to do

  • @vencedor1774
    @vencedor1774 9 месяцев назад +10

    23:34 Pro tip: mine the gifts in the ice with a pickaxe instead of a drill, you insta mine it. Mining speed doesn't work properly on ice for some reason, or smth.

  • @needagudusername7401
    @needagudusername7401 9 месяцев назад +8

    I think the concept of accessories was implemented well because you need a bunch of different items from different islands that can all stack up to improve your stats by a lot. I agree with skills being isolated and i really liked your recommendations that you made. Good video as always

  • @minhperry
    @minhperry 9 месяцев назад +4

    One fine-ish Alchemy rework is that you casually open potion effecs in godpot for every level you go.

  • @baitreview
    @baitreview 9 месяцев назад +8

    I find it interesting how Slayers are some of the most well implemented features in Skyblock in terms of connecting content, considering that back before dungeons were out, slayers were considered the absolute worst part of the game.

    • @HellCastleYT
      @HellCastleYT  9 месяцев назад +13

      Yeah, they were considered the worst because of how grindy they were before. Now they're still grindy, but so is everything else, so it doesn't even feel that bad.

    • @kirisai
      @kirisai 9 месяцев назад +3

      @@HellCastleYT the only slayer that still feels bad is sven
      at least from my perspective

    • @TJ-hg6op
      @TJ-hg6op 3 месяца назад

      @@kirisaiMy main issue with Sven is the spawning of it. I believe it takes the most combat xp to summon, but also the wolves give the least combat xp compared to zombies in spiders in their respectable zones (Crypts and Arachne Cave). The howling cave just gives barely more combat xp than the ruins, but with less wolves and more people desperately trying to level up wolf slayer. So the ruins tends to be a better place to grind for it, going completely against the point of the howling cave.

  • @rhythm7335
    @rhythm7335 9 месяцев назад +2

    I think the main issue with skyblock is that everything is time-locked, and the only way to get ahead of that time-lock is with coins. You stop getting significant hotm xp after your dailies, there are resources that you can't really get your hands on except if you wait for minions, you're forced to wait a long time for stuff to forge, events only happen every so often, and more. It sucks, theres so much potential in skyblock's content, but ultimately the game steps all over your ability to do whatever you want and tries to pidgeonhole you into a specific progression. The only way to get around this is with coins, and nobody wants to mindlessly bazaar flip or farm all day for an achievement that ends up being pointless

  • @Sleepybear-cl1cs
    @Sleepybear-cl1cs 9 месяцев назад +5

    I think the best way to improve enchanting would be to add little rooms that are placed on each island that you can go to once a day for xp were you fight wizards and magical creatures.

  • @ggg-pn8zi
    @ggg-pn8zi 9 месяцев назад +8

    For me the best update they ever realesed was the rift, they should continue the same ideas in the next update

    • @HellCastleYT
      @HellCastleYT  9 месяцев назад +10

      I think the rest of the game needs to take notes from just how impactful having good, quirky quests in an area is, that's what the rift does best

  • @wonderingweeb
    @wonderingweeb 9 месяцев назад +5

    This video made me think. How do I have 700 hours in this games and only be considered midgame?

  • @rulersreachf4n223
    @rulersreachf4n223 9 месяцев назад +6

    I think they could still do the mining thing and farming with seeds ect. It can’t be too hard for them to enhance collections and place some minerals to break as well as making seeds in the way they work in 90% OF EVERY MMORPG EVER. Pogers video btw ❤

  • @oetiuwu
    @oetiuwu 9 месяцев назад +3

    tbh i agree with everything, except godpots, while yes i do think godpots are just a placeholder item. but i personally disliked the old splash system since it felt like a chore u had todo.
    (and yes godpots also dont fixed the chore issue its still a semi daily chore...)
    my biggest hope for an alch rework is, to not make it feel like a chore and a actual feature in the game.

    • @HellCastleYT
      @HellCastleYT  9 месяцев назад +4

      God splashes were the sorta flaw i was referring to in the old system, a good system would have very impactful but very personal potion effects. I think we're all too used to the mobility provided by god pots though, maybe that could stay as a cool potion effect

  • @yugix_1
    @yugix_1 9 месяцев назад +2

    Just a thought I wanted to share: I really hope the foraging island isn't just a foraging island. I hope we get to fight a cool tree boss to unlock part of the island, or that you can fish up certain sea creatures. And halfway through writing this comment I realized something. What if the foraging island has the forest dungeon in the right of the dh? like we know it says not coming soon but so is the foraging island

  • @Zitronbtw
    @Zitronbtw 9 месяцев назад +6

    I think the funniest thing is how you need at most 6 items and like 3 armor sets to complete everything in combat, the most "fleshed and main focus" skill. Every other item for combat is outright useless. Maybe some items can speed up dungeons/slayers by a couple seconds but outside of that stuff, there's no need for any other item

    • @luffypilled
      @luffypilled 9 месяцев назад +4

      Exactly. Combat may be one of the stronger aspects of skyblock in some ways, but there is literally no diversity in play style or different metas, which makes it al very.. bland.

    • @godisprobablyhardstucksilver
      @godisprobablyhardstucksilver 8 месяцев назад

      I feel like that's a bit disingenuous of a statement, as many players use more than 6 items and 3 armour sets in the clear section of dungeons alone, but the underlying idea of "yeah, this is the best we've got, and it's not great" is completely true

  • @NoseThe
    @NoseThe 9 месяцев назад +1

    I have been playing sb since release and have had many friends quit and seen new people join. The way I see it players have an amount of time they will give per day and a max amount of time per grind they will do. The farther into the game you get the longer the grinds get and people just leave. I felt I’ve finnaly reached this point recently and it makes me sad. I hope to see more updates and am glad to see people with influence speaking out on this issue :D

  • @luffypilled
    @luffypilled 9 месяцев назад +1

    This video really encapsulates why I can't get back into skyblock tbh. The progression is so.. annoying and grindy. Skyblock was fun to grind--but not when you HAD to grind it constantly. Also why fishing was my favorite skill to grind, it was just geneuinely casual fun and I never felt like I'd either have to pay a ton of money (which you have to grind anyways) or grind gear to get a decent fishing set up. Plus, it's much more communal than even PVE like dungeons imo.
    For context, I took a break from skyblock around the time (aka a little before) dungeons was released. I was late midgame at that time, and the meta changed so vastly that I really had no real clue how to progress. Hell, I don't even understand how reforges work anymore. The answer was basically "buy gear do dungeons buy better gear" and I really lost interest tbh. This video made me realize why grinding in early sb was so fun, sure I was grinding money for my strong drag armor but I had a ton of fun doing a bunch of different skills whilst grinding for things like the treecapitator. Now when I try to play skyblock I'm blasted with a bunch of new stuff that is so overwhelming because the meta is really just to buy stuff or be carried imo. + the need to have like 10 different mods for optimized playing.
    This might be controversial but imo this is also an issue with dungeons. It just feels very beginner unfriendly with such an established meta and no proper divide between skill levels. There's going to be at least 1 person in your party blasting through dungeons, solving puzzles with mods, while you're just trying to figure out what's going on, and that's not fun (although I know some form of dungeon solo mode exists now, I haven't tried it out).
    tldr: game too overwhelming for new and returning players, content is not beginner friendly and (imo) in the push for late/end-game content, beginner and midgame players are being left in the dust.

  • @aprilazuli
    @aprilazuli 9 месяцев назад +4

    it wouldnt be a popular decision, but i feel like skyblock needs to remove like 10% of its current content in order to bring the game together. it feels like the game has fifty people each working on their own, separate projects without any communication for a larger plan with where they want the updates to go

  • @nathan9814
    @nathan9814 9 месяцев назад +2

    Maybe each island could have a mining area where instead of gemstones you mine to make something which can be put into a weapon to change its utility or ability entirely, like applying a stone to hype which freezes or something more interesting than that

  • @w4terbucket
    @w4terbucket 9 месяцев назад +1

    I remember thinking about playing this game and coming back to seeing the Dwarven mines. I played an ironman style, and found the whole crystal bit to be completely unintelligible, as well as the garden being such a massive project that wouldn't seem fun to tackle.

  • @dcincco
    @dcincco 9 месяцев назад +1

    Idea: add foraging items to the forest dungeon, and make it so you have to forage for secrets, and maybe plant based mobs which also gives foraging exp, and do something like crystal hollows where you can damage ice walkers more with pickaxes, make the mobs take like 1.5x bonus from axe weapons, then add like a axe which you swing circularly, like a Hyperion, but without the teleportation ability for clearing, and another skill that sends a shockwave in the direction you’re facing.

  • @Toonox
    @Toonox 9 месяцев назад +2

    Wynncraft isn't a good example for this kind of design philosophy tho. Professions are not recommended for the general playerbase, and even those done with the actual game almost never level more than 1 or 2 professions. Also they aren't interconnected at all, you get tools for a profession by leveling up that same profession and by progressing outside of professions.

  • @rjmichalski7172
    @rjmichalski7172 5 месяцев назад +2

    That’s what I have been thinking. The game gets super repetitive and boring at the end.

  • @jakemmos9984
    @jakemmos9984 9 месяцев назад +2

    I think the current dungeons are combat based and can then make new mixed dungeon path for every other skill. it could make grinding every skill more interesting if you had dungeon based rooms where you need to take out some mobs then mine some ore or chop a tree before continuing. then level it up like the other dungeons to make them scaling

  • @DonnCuailngeMedb
    @DonnCuailngeMedb 9 месяцев назад +1

    this channel continues to be the best skyblock channel on youtube by a long shot, great watch and puts into words a lot of my frustrations with the game

  • @botnet6461
    @botnet6461 9 месяцев назад +1

    So true
    I have 800-900 hours of playtime, with 3b NW which over 2/3 of it is my mining gear, and I did not ever need to go off of my way to touch an other skill in order to make progress in mining.
    A few days ago when my divan's drill was forging, I tried some farming in the garden and it was in no way connected to any other part of the game, just farm, get better tools, farm more, win silver in contest, farm more to win more contest and that's it, just farm to farm more.
    It would be so awesome of if there was a new mining area in the crimson isles, where you would need netherwart boots to protect you from dying, and crimson Isle mining gear which you would get from kudra with new mining attributes, and you could upgrade it's speed, fortune and pristine further than gemstones with trophy fishes to mine glowstone powder, which farmers can spray on their plots to gain some more fortune, or quarts/obsidian/netherack something that would buff your strength in the catacombs or speed up fishing.
    It would be so great if skyblock was like that. I hope it gets there some day

  • @lukew6657
    @lukew6657 9 месяцев назад +1

    "Don't fuck with us Hypixel players, we only have one goddamn joke"
    Said joke: VIP rank = human rights

  • @Lucy147xD
    @Lucy147xD 9 месяцев назад +1

    I have 450m obsidian collection and can confirm end is not just a combat island

  • @Sheepishset
    @Sheepishset 5 месяцев назад

    A point brought up during mining that suggests an upgrade of the treecap made from neatherite wouldn’t work has the vast majority of skyblocks players are playing on a version from before the addition of neatherite.

  • @SunStudio_
    @SunStudio_ 9 месяцев назад +13

    hello random person reading this

    • @qwoolrat
      @qwoolrat 9 месяцев назад

      hello sun

    • @generallyblocky
      @generallyblocky 9 месяцев назад

      hi

    • @caseslayer1157
      @caseslayer1157 9 месяцев назад

      Hello there
      *general grievous intensifies*

    • @sethian7073
      @sethian7073 9 месяцев назад

      Hello random person who wrote rhis

    • @roxlnn1034
      @roxlnn1034 9 месяцев назад +2

      hello random person liking this reply

  • @Micha-Hil
    @Micha-Hil 5 месяцев назад

    I love how the only reason farming is that popular on Skyblock is health and Technoblade's potato war

  • @EraOfKingsMMORPG
    @EraOfKingsMMORPG 9 месяцев назад +1

    As a leader of an mmorpg, i agree with you completely. we try to add many things to do for all kinds of players in each island. we strive for diversity, something i wish skyblock would do.
    my problem with skyblock is that everyone plays everything, and there is no reason to be unique.

  • @Literally_a_plant
    @Literally_a_plant 9 месяцев назад +1

    13:00 this is genuinely one of the best update suggestions I've ever heard.

  • @s.o.k.1393
    @s.o.k.1393 6 месяцев назад

    I think the main problem with Skyblock progression is that the curve for maxing out an attribute with its intended path is absurd. It would be extremely inefficient to do anything other than use your primary moneymaking method to skip the early grind of other sections of the game

  • @shepbii1005
    @shepbii1005 6 месяцев назад

    The thing that stopped me from getting back into skyblock is that somehow it's become so complex that beginners that know nothing about the game dont really have a chance in competing anymore. I watched a video on how a youtuber got an item and like half of the video he talked about stuff that i have never even heard of or even seen. This just feels like a prison gamemode now

  • @sandwichqueen
    @sandwichqueen 9 месяцев назад +2

    I haven't played skyblock in a while because I'm stuck in a weird place. My mining level is super high because I like doing that, my combat level is okay, and my dungeons level is barely anything. I have tier 12 perfect armor, which can tank a bunch, but in dungeons it doesn't even work. I don't know if it was a glitch, but I was using it just fine until the pest update. I have no idea what armor to use because my progression is all messed up and I don't wanna grind wvery set to see which one would be best. So now I'm stuck in this limbo state which sucked out all the fun

    • @BerryFin
      @BerryFin 9 месяцев назад

      It's not worth it, the only thing you can do even later on is just grind endless things, stopped being fun a long time ago for me

  • @hlmaoxd
    @hlmaoxd 9 месяцев назад

    When you were talking about the posiblilities of mining areas in every island with their own hotm levels and powders made me realize what we could have had.. hopefully this changes

  • @honeydarlinggaming9156
    @honeydarlinggaming9156 8 месяцев назад

    I think the runescape comparison had a REALLY good thing to bring up. And could've been a good comparison. All of runescapes skills feed into each other in one way or another. You level farming to make herbs and potions. You make potions for combats then you need gear from mining and smithing. Then you need food from fishing or combat. Cooking needs logs which need firemaking. And then you spend that combat to make gold that spend to help increase OTHER stats. Every skill feeds into each other and requires other skills.

  • @Derailious
    @Derailious 9 месяцев назад +5

    Really excellent video. Agreed with all your points. Hopefully this helps internally with stuff moving in the right direction!

  • @orlaviminecraft
    @orlaviminecraft 9 месяцев назад

    I've been thinking a similar thing to this (kinda)
    Skill Bestiary (basically every skill should have a bestiary)
    Combat Skill Bestiary (the current one): Kill Mobs (Milestones)
    Farming Skill Bestiary: Break Crops (Milestones)
    Mining Skill Bestiary: Break Ores & Gemstones (Milestones)
    Foraging Skill Bestiary: Break Logs (Milestones)
    Fishing Skill Bestiary: Fish Up items from the Fish Collection (Milestones)
    Alchemy Skill Bestiary: Brew every potion that has a Recipe (Milestones)
    I've excluded Enchanting since it's really easy to level up with Experimentation table

  • @sleeplessnarcolept6541
    @sleeplessnarcolept6541 6 месяцев назад

    FINALLY SOMEOME SAYS IT!! It feels like so may people praise Skyblock nonstop, the few times I tried to talk about it people just shoot down all criticism, thank you

  • @ThatOneGuysDogsFriend
    @ThatOneGuysDogsFriend 7 месяцев назад +1

    A big L for me was the garden pest. Farming is already boring as shit just holding some buttons having to sit at your computer to make sure you don't get kicked or macro checked. Now you have to actually pay attention to the screen because pest slowly get you worse and worse farming fortune. They took something that was boring and made it into boring and annoying to do.
    Aswell as basically every big update they add is locked by a shit ton of requirements or a billion coins worth of gear just to be viable.

  • @compactpizza6337
    @compactpizza6337 8 месяцев назад

    I think things with recent dungeon updates are good. Making classes other than mage, archer, and tank playable, new rooms, etc. was a step in the right direction. Too bad those new rooms are exclusively for pre-existing dungeons, being catacombs e-m7

  • @evanzeldenrust9717
    @evanzeldenrust9717 5 месяцев назад

    This video does make a good point but what i feel is that a lot of people wouldnt want to go level mining to get better combat gear

  • @absention390
    @absention390 8 месяцев назад +1

    Hi Hellcastle and tylerrrr, I was wondering if you could unlist some floor 7 streams from december 2020. I have a memory that I believe is in one of those floor 7 streams and I would like to see if I can find it again
    thanks

  • @RealSemiComp
    @RealSemiComp 7 месяцев назад

    Honestly you can make skyblock with bubbles just make them the easiest way to do something need more deffence mine, more damage fish, more coins farm, more strength forage, with things like alchemy and enchanting giving specfic stat boosts with requirements or recpies involving more areas and have combat be the main skill with dungeons being like a quest system. Instead the best overall gear for a given stat and stat increases overall isnt seperate but just found from grinding a boss over and over. When it comes to Alchemy the requirements should have a big pay off as they are only temparly and should be semi hard to make with duration dependant on multiple factors. God pots can be kept in as a way to get a quick overall stat boost but on as big as or specfic as the ones hand crafted

  • @brandiepop
    @brandiepop 5 месяцев назад

    skyblock has slowly transitioned from a great example of what is possible in a minecraft server to a bunch of disconnected minigames that feel both rushed and excessive, I always wonder if the reason for this is that a large portion of the hypixel team is dedicated to making hytale and that if they just dedicated everyone to one thing they would be able to have more than one part of the game be worked on at a time, like we could have a new dungeons every 4-6 months, new crops, fishing enemies and mining progression and i really hope when hytale does release (in 2040 or whenever) they manage to make a game that can get updates at the rate where it feels like im not doing 400 hours of left clicking just to get a minor increase in that very stat all the way at the very end, with nothing to show for the journey

  • @MikeyTV10
    @MikeyTV10 6 месяцев назад

    I got banned in Hypixel for wearing a skin that had blue hair, and was wearing an army outfit. This was a long time ago.

  • @newyorkertx7024
    @newyorkertx7024 9 месяцев назад +1

    Oh BTW your next video is your 500th, got any special plans?

  • @ryanfoxlow2801
    @ryanfoxlow2801 9 месяцев назад

    Dungeon Crawler Mode (I wish) - Give everyone a chance to *use* but not *keep* tools and armor you randomly find. Start from 0 every time and allow for different playstyles, wether it be speed/health/damage/mage idk

  • @quolack6435
    @quolack6435 8 месяцев назад

    -starts watching the video
    -hears LBP music
    -likes the video

  • @randomsam17
    @randomsam17 6 месяцев назад

    Playing a bit of devil's advocate, Bubbled content can be an effective way of catering to specific types of players while allowing them to be late-game viable.
    The problem with bubbled content is when it becomes mandatory for everyone, especially when its tedious.

  • @ITry2BeHappy
    @ITry2BeHappy 9 месяцев назад +1

    He only made this to make the pun at the end

  • @phoenix9936
    @phoenix9936 5 месяцев назад +2

    Ok but why is the skyblock player sad about no updates, look at everywhere else

  • @matt7600
    @matt7600 7 месяцев назад

    I think a way to revamp enchanting is to make it where enchants are not powerful at enchanting level 1 and once you hit enchanting 50 you get the full power of the enchant. This would solve the issue with enchanting being its own mini game because it would be required for the early game and one you hit late game you can get small stat buffs (level 50-60 or higher give 1-2% better enchant effects) an example could be sharpbesss not doing anything at enchanting 25 it would be 50% as strong and at enchanting 50 it would be like it is now level 60 would be 10-15% more dmg

  • @OPUP
    @OPUP 6 месяцев назад

    I miss my guild, but I don’t miss sinking hours into the game systems for marginal rewards, and I don’t miss Foraging

  • @IamGamerThakur
    @IamGamerThakur 9 месяцев назад

    Finally you spoke on this matter, it’s getting wild now specially for old players who left. I lest Skyblock over a year ago and now get back on cause too much has changed😅

  • @ex3___
    @ex3___ 9 месяцев назад

    I think it would be cool if they expanded the dungeon hub, and had maybe 5 floors, and their master mode variants, for each seperate dungeon. e.g. youd have the catacombs as it is now, then you could have the desert temple f1-5, and the woodland mansion f1-5, and maybe other variants as well. there would be different specialist gear for each different type of armor. for example, players couldnt use their necron armor in a desert temple dungeon, just as now you cant use crimson armor in the catacombs (viably). Obvs this would take a while to implement, but it would be cool and infinitely expandable, maybe with a new floor every 2-3 weeks, and opens up a lot of options for players to choose from.

  • @shadowbx6901
    @shadowbx6901 9 месяцев назад +1

    Didn't know you were a GD Colon mod, I was pretty suprised when I saw you in chat during the first 2.2 livestream lol.

  • @loonitick
    @loonitick 9 месяцев назад +1

    The Garden is so lonely. Mining is lonely
    and i like that this entire video was made for that final statement. serious skill issue fr

  • @dylanscott5694
    @dylanscott5694 9 месяцев назад

    I completely agree with the fact that skills should be linked to each other and be fun. An example of this for me is only reason farming is above foraging is because it makes money

  • @robotur1
    @robotur1 6 месяцев назад

    i literally stopped playing because grinding catacombs levels required like 30 hours of gameplay just to use another mage helmet.
    And, even if I *did* get the helmet, I still wouldn't be able to pass floor VI with random teammates. You might suggest to play with people I know, but I don't have any friends that play skyblock. Even minecraft, for that matter. Every time I opened minecraft and played for a few hours, it felt like I had done nothing, and I didn't improve at all. I even thought of completely changing roles instead of getting through that awkward gap of improvement as a mage. I just ended up quitting the game even though I was enjoying it. Really wish hypixel developers would have done a bit of a better job with more testng involved.

  • @dachosens1
    @dachosens1 7 месяцев назад

    Agree with everything. One comment for hotm 8 and 9 is that it is probably important tonlink it to the pregression in that area, so maybe multiple trees that progress together somewhat and are shorter
    And also agree content should be reusable and expandable to different areas
    Progression should be integrated
    Farming idea is crazy interesting to integrate into all other parts of game,
    There could be an entire thing about farming seed having anpotential of co affecting eachother and doing something active that scales with skill instead of the farmibg fortune

  • @totallynotpaul6211
    @totallynotpaul6211 9 месяцев назад

    Wynncraft is very underrated it's got a level of polish I've yet to see topped on another minecraft server. Probably because they don't do much advertising, and the advertising they do is rather... lackluster. A few days ago I saw an official wynncraft ad on yt shorts which looked exactly like an average clickbait mobile ad that will be riddled with unskippable ads, causing you to delete it after 10 minutes. It's a real shame. Funnily enough I actually heard about wynncraft from skyblock. Specifically from a passing comment technoblade (rip) made in his first hypixel skyblock video 4 years ago.

  • @FedericoTrentonGame
    @FedericoTrentonGame 9 месяцев назад

    My problem is the NPC sell mechanic. Farming is just a money making method and so is mining because people just sell to NPC, I play like a semi-ironman profile because every resource I mine I use it. If I farm I use that crops to upgrade my math hoes, if I mine I use the resources to upgrade my drill. I dont do dungeons bc meh.. but in general I love to unlock things myself rather than AH flipping for 7 hours and then buy whatever I need off the AH skipping the entire game

  • @coaldigger7447
    @coaldigger7447 6 месяцев назад

    once, i got banned off of hypixel for accidentally turning on a macro for a different game, walking into a wall, and not being able to even play because I didnt know how to turn it off. I got shot off and watchdog banned me, even though i was asking for help in chat and not even hitting people.

  • @poimon5607
    @poimon5607 5 месяцев назад

    Now with the glaciate caves it just feels natural to have a hot cave perhaps in a island that's associated with heat

    • @the_real_skateboard
      @the_real_skateboard 4 месяца назад

      the entire crystal hollows, dwarven mines and glacite caves are just under the deep caverns

  • @97thGalaxy
    @97thGalaxy 7 месяцев назад +2

    Skyblock 2019 = Fun, interesting game
    Skyblock 2024 = Roblox simulator game in minecraft

  • @dexgrease5820
    @dexgrease5820 8 месяцев назад

    I stopped playing when Dungeons were released.
    I came back last week and I have no idea how to play this game anymore 🤷🏼‍♂️

  • @missingpng7225
    @missingpng7225 8 месяцев назад +1

    8:40 *Well... farming goes hand-in-hand with alchemy, which is the easiest and stupidest skill of them all.
    *Also Dwarven Mines commissions are terrible without a decent mining speed, plus takes a very long time to do by mining alone if starting from level 1
    *Slayers are kinda bs, specially wolf since it just doesn't take ranged damage for some reason? It lists it nowhere, and keeps being changed to take or not take ranged damage, making a mage become dog food.

  • @eutidk1145
    @eutidk1145 2 месяца назад

    Why are the rants for the lazy skills so funny 😭

  • @timod.h.8210
    @timod.h.8210 7 месяцев назад

    the Admins actualy have said why the skills are so seperate. The reason they gave is that they dont want to force people to do sertain contant to progress. they want players to have a choise what to play. So for example if someone doesnt like fishing they wont be forced to fish and still can reach the endgame of mining and farming

  • @octobear5010
    @octobear5010 8 месяцев назад

    Personally I do think the updates that came out recently have been a bit dull, but you have to remember that this is server on another game, it’s not going to be that easy on creating content with limited resources on top of a limited team behind the game actually creating content and not the other team trying to focus on making the game a greater place trying to ban the playings using unfair advantages

  • @Pope_
    @Pope_ 8 месяцев назад

    I think the god potion is a 'good' item to have in the game, but only if it gets nerfed. I like the convinence of being able to get speed, jump boost, critical, strength, and other must have potions very easily. What i dislike is the fact that A. It also gives you a million other effects you would never normally use and B. it is only possible to get one via microtransactions, or via. paying for someone elses item they got from microtransactions. If i was in charge, i would do the following for alchemy:
    God potions now only give essential small effects, such as speed, jump boost, strenght, etc. They are only obtainable via brewing, and maybe as a rare drop from a dungeon boss or something.
    All potions that are not included in the new god potion effect are completely removed. They are replaced by other god-potion like potions that combine the effects of similarly-themed potions into 1 super potion, which takes lots of resources to brew. This means to get all the effects you want, you will need to use 6-8 new potions that cost several mil each
    Add new late game alchemy items that act as endless versions of the god potions.

  • @notdead5837
    @notdead5837 6 месяцев назад

    18:35 ever try to grind ghosts without the soul whip

  • @BigAirr.
    @BigAirr. 8 месяцев назад

    i don’t think the devs are gonna do anything about this because so many people already play it

  • @aswno-f5v
    @aswno-f5v 8 месяцев назад

    I’ll be honest I played skyblock as a farming sim for well over a year before even looking at dongons and all the tied combat quests

  • @byro-mancer6829
    @byro-mancer6829 9 месяцев назад

    This is exactly why I keep restarting to replay the beginning of the game again. The first 100 hours of content are so much more enjoyable then all the last 10,000 combined.

  • @Alexcraft_Inc
    @Alexcraft_Inc 7 месяцев назад

    I think a foraging update might be able to really help

  • @imjusthere9793
    @imjusthere9793 9 месяцев назад

    It baffles me how the admins will add some really cool system that would be beneficial in other places outside of its original location, and then proceed to never use that system again
    There are so many mechanics in this game and each update just brings new mechanics instead of building off of pre-existing ones. While ig that can be cool for introducing new content and testing the creativity of the developers, it makes for a messy player experience. Long-time players can more easily understand new content since they don't need to spend time completely relearning old content, but new players need to learn everything from scratch. When new mechanics keep being added, new players can't apply the knowledge they eventually learn and just need to keep learning completely separated things
    I've said this before and i'll say it again. Attributes should've been a new form of enchant (crimson enchant), similar to ult enchants. You can only have 2 on an item at once, attribute shards are changed to "crimson enchant books," they can still be leveled to 10, and a new mechanic would be added to allow for easier swapping of crimson enchants. Most things are more or less the same, but it's under the guise of a pre-existing mechanic which makes it easier to understand for new players learning about them

  • @timmybo767
    @timmybo767 4 месяца назад

    For me it was just the fact that the content was so grindy it was horrible I think their systems and content were good but I do agree with your point of making it interconnected. But the main problem is the discrepancy between the progression walls of skyblock versus how quickly you can get items Via coins. So it turns into grind for coins instead of the item then do the bare minimum which is sometimes like 10-50 hours of skill grinding. I think their progression walls are good for the time they take they take but it’s all boring clicking or just making coins not actual content.

    • @timmybo767
      @timmybo767 4 месяца назад

      Like I made a new profile and I had 10 million coins within the first day from the bazaar by autocrafting melons coal and whatnot with the talisman and I had no gear no weapons nothing.

    • @timmybo767
      @timmybo767 4 месяца назад

      For example Ender armor what everyone does is just get 100k grind for skill avg 12 and use It when it should just be the same grind as lapis armor.

  • @itsLaskis
    @itsLaskis 9 месяцев назад

    The fact the last major mining update was on my birthday in 2021 is wild (I loved mining back then)

  • @neurotoxin1898
    @neurotoxin1898 9 месяцев назад

    As a lv 365 ironman I find it really funny that they stated they didn't want to make content something that you do over and over again because that's all this game is. particularly something like crystal nucleus runs and me going for alloy. i don't want to spend over 100 hours doing the same tasks over 870 times to not get the drop I desire (alloy)

  • @dom8634
    @dom8634 9 месяцев назад

    i agree greatly with the mining section of the video, the dwarven mines was my favorite expansion ever in the game because it made mining fun and I was able to remove the snow minions from my island, if they just kept adding mining like that I would have loved that I hate the crystal hollows

  • @rickysbaldhead2680
    @rickysbaldhead2680 9 месяцев назад

    Okay I agree with everything in this video and the great points, but for some reason when I started playing this game I loved it even it’s grinding and when I got bored and left, I leave for like a few months and then come back. For some reason skyblock just keeps me coming back even with its many flaws and made me play it for thousands of hours.

  • @H9K6
    @H9K6 8 месяцев назад

    TorBob_299 will allways be in our hearts

  • @anthonythe54th
    @anthonythe54th 8 месяцев назад

    It felt much more fun when you started from the beggining with your friends, now it just feels like a job forcing us to only play to "be good" and to be accepted into late/end game

  • @RealSemiComp
    @RealSemiComp 7 месяцев назад

    Alchemy was better before god pots requiring you to make several poitions and or do group splashes for all the effects and gave the xp boost drops from jerry an actual use

  • @_aSilver
    @_aSilver 5 месяцев назад

    Like the video, will say doesn't talk about minions, museum, fairy souls, and a few other things. do think fishing is the only skill that gets added to a lot first major thing marina and festivals, second the lava fishing in crystal hollows, third the whole rework to lava fishing and the best sets with crimson isle. also not the biggest fan with the combat focused gameplay know that it is needed but could just be a me problem but dungeons are almost necessary to go from dragon armor to a armorset that you won't die in and can deal good dmg in when you go to someplace like the crimson isle.