Waii fu S1 can decrease that spider dmg, that spider have a very high dmg, its hard for project red block this. But in the risk below rank 3 spider &.rank 2 dmgboost, project red can work and this spider can prevent silence(caused by its tag) so i dont use s2
Precise timing. It's very useful in fast pace runs where you need precise timing. It can function like this: >Pick the Operator in the field >Pause >As soon as you unpause retreat the Operator >Pause again >Pick the Operator in the bench you want to deploy while still in Pause >As soon as you unpause, immediately deploy the Operator. >You can also Pause after that so that the animation for the Operator to come down after deployment will be finished instantly.
0:40 Siege,Myrtle and Feater are having fun with this music
I started 2,5 months ago, I'm in shit xD
Shaw big brain enemy gets hit by 2x fire tiles... any higher levels would ruin the strat
It's already lv7 in the video, shaw doesnt push any stronger on high skill levels
U have to use your own ops in these stages?
yes
u play this on pc? what emulator did u use?
Mumu
but this is only for CN
Nox is much better for global
Hello! Can you tell me what levels your ops are on skills?
Which one is which on mastery levels, thanks
5:21 pause this
@@aiwa2201 Thanks!
first week?
second
Is there a reason to use Waai Fu over Project Red?
Weaken effect to tank and help teammates, the main dmg source is the fire tile
waai fu's s2 silences
Edit: oh wait didn't use silence this run, but she does silence which is useful over red, this run yes she weakens
@@El-ms8dl Yeah and I guess thats better than the evasion of Reds S1
Waii fu S1 can decrease that spider dmg, that spider have a very high dmg, its hard for project red block this. But in the risk below rank 3 spider &.rank 2 dmgboost, project red can work
and this spider can prevent silence(caused by its tag) so i dont use s2
Waai fu is a fast redeploy right? And also shift since she's knocking back enemies
Can you replace Nearl with Gummy?
my strate is success for risk 23
replace Nearl with Gummy maybe can work for 22
what with the pauses what does it help to?
Precise timing.
It's very useful in fast pace runs where you need precise timing.
It can function like this:
>Pick the Operator in the field
>Pause
>As soon as you unpause retreat the Operator
>Pause again
>Pick the Operator in the bench you want to deploy while still in Pause
>As soon as you unpause, immediately deploy the Operator.
>You can also Pause after that so that the animation for the Operator to come down after deployment will be finished instantly.
@@grimmnr_ thanks for the info
Is there a reason to go any higher then risk 18 ?
RednasyrhC V I E W S