from this, we can confirm that fox victory on mute city is not because of the track layout or long pit zone, but because the mute city graphics set is hardcoded to ensure fox victory
the tracks: 1. Fire Field but harder with CBT elements 2. "THE GIRTH", a racetrack that looks like a giant di- 3. some clusterf**k Timmy just made 4. a decent and original track
They already did a making your own tracks in F Zero Climax and F Zero X DD. But of course those were only released in Japan sooooo DO IT NINTENDO! Bring it here!
That would really be a great concept for F-Zero, especially when Nintendo still can't find a way to make a (proper) new one themselves. Let it at least do ourselves then and share self made tracks online.
There was also a F-Zero SNES Track Creator program called Fuzee from back in the early 2010s where you could make your own SNES tracks, however it was considered a hack.
i actually got into a race with abney as one of my rivals and saw he crashed out early. i was like "damn, what happened?" before cutting one of my jumps too short and crashing out LMAO. these jumps are deceptively tighter than expected
This "Jester" Cup is looking pretty interesting, hope this also means they'll add some more vehicles soon too. *cough* BRRRAACCKKKK BUHHHLLLLLLL GUAHAHHAHAHHA *cough*
Woah, those jumps look super dangerous. Not just because of the other vehicles smacking people about, but also, you almost didn't even hit the last jump. I wonder if you can fall out of a skyway and just have the wrong rhythm and end up falling off the track. Also it killed like 12 people just on the first lap alone. Also three of your rivals are dead by lap 4, and presumably those people aren't bad drivers.
I’ve played this exactly once so far and I died on the first lap by perfectly spacing my jumps to land in the gap between the jump ramps. At least I didn’t start going in reverse like someone did in this race LOL
0:43 Ooiii yo Gloden Fäx! This ain't normal Mute City I! Get your machine back to the Goose for feeding! The long jump section looks like a huge trampoline for everyone to bounce on and have fun.
Considering that they are bothering themselves to create these "???" tracks, I want to believe that it is a question of time until we get the Satellaview tracks (surely, if they are *creating* new stuff, _recycling_ old stuff can't be any harder, right…?).
Mirror and reverse modes would be such an easy way to double or even triple the amount of tracks. Should be really confusing since we have known all those tracks for so long only in that one direction. Still not a fan that those remixed tracks appear so rarely and randomly, how "exciting" to almost never play them. oO
I had that track this morning and when i was sky riding it dropped me right in the middle of the out of bounds. Never experienced that on other tracks.
A fox using 4 boosts per lap is pretty much impossible to catch on this course, they can use 2 boosts after the pit area, then there's the jumps, then they boost through the rough patch, then they boost once more on the final turn. The pit area is long and they'll always have full health. There's really no benefit to being a stingray on this track because the fox's average speed is higher than the stingray's, since it is almost constantly either boosting or going 470 kph over the jumps, it's not really going at its low cruising speed ever.
So Mute City 1 but mirrored & with more jumpy obstacles. Meh... "White Wind"/Death Land" was better because it was a fusion of no less than 3 tracks. This was more of a fusion of Mute City 1 & Mute City 3 but with more jumps.
I don't know, with F-Zero we never had mirrored tracks and it could bring an interesting twist to those tracks we've driven for hundreds or even thousands of times the other way. Would also be a super easy way to double the tracks (same as reverse tracks). The problem I have with those new tracks is that they rarely and randomly appear, that's just stupid.
Upon first glance, I would agree, but I think the jump plate placements make for some interesting jump cuts. I just wish it had its own music, but oh well.
So happy that the developers are willing to make new tracks, the future for the game looks bright
We are only missing the gx graphics
@@PardoelNLand the gx gameplay
@@GrayFoxGX offcourse that to
now imagine the game would actually be good, that would be even more awesome
from this, we can confirm that fox victory on mute city is not because of the track layout or long pit zone, but because the mute city graphics set is hardcoded to ensure fox victory
0:43 - I love the Fox trying the "Reverse" strategy on "???". It was possible. :)
Lmao, I missed that
Apparently there's some kind of glitch with the skyway on this course since my car flew off course when my skyway ended right before the mine section.
I’m now picturing Mario Maker but with F-Zero tracks.
Do it, Nintendo!
the tracks:
1. Fire Field but harder with CBT elements
2. "THE GIRTH", a racetrack that looks like a giant di-
3. some clusterf**k Timmy just made
4. a decent and original track
They already did a making your own tracks in F Zero Climax and F Zero X DD. But of course those were only released in Japan sooooo DO IT NINTENDO! Bring it here!
That would really be a great concept for F-Zero, especially when Nintendo still can't find a way to make a (proper) new one themselves. Let it at least do ourselves then and share self made tracks online.
There was also a F-Zero SNES Track Creator program called Fuzee from back in the early 2010s where you could make your own SNES tracks, however it was considered a hack.
they already did in the N64.
i actually got into a race with abney as one of my rivals and saw he crashed out early. i was like "damn, what happened?" before cutting one of my jumps too short and crashing out LMAO. these jumps are deceptively tighter than expected
This "Jester" Cup is looking pretty interesting, hope this also means they'll add some more vehicles soon too.
*cough* BRRRAACCKKKK BUHHHLLLLLLL GUAHAHHAHAHHA *cough*
no
This one looks interesting can't wait to play it was a little sad to not hear any mixed soundtracks from 2/3 different tracks
Woah, those jumps look super dangerous. Not just because of the other vehicles smacking people about, but also, you almost didn't even hit the last jump. I wonder if you can fall out of a skyway and just have the wrong rhythm and end up falling off the track.
Also it killed like 12 people just on the first lap alone. Also three of your rivals are dead by lap 4, and presumably those people aren't bad drivers.
i love the idea that the course is meant to be easy but is also supposed to trip you up with the amount of twists it spits out
all the past course WAS clockwise so that 0:43 guy considered this one was so.
I raise you Silence, but I see your point.
Lmao i havent seen a single secret track yet this makes my head hurt
Follow Mengsk, when he's live he lets you know when the next one is coming (he says it's in an F Zero discord server but I don't know which one 😅)
Finally, after White Wind we get Mute City 4 (or more like Mute City Mirrored)
Mute City IV was a thing (BS F-Zero Grand Prix). So technically Mute City V.
I was thinking red canyon and mute city = canyon city? red city doesnt seem right?
@@jaggerbyte mute canyon wouldnt really fit either
@@jaggerbytei feel like if red canyon got turned into a ??? track it would be a fusion of it and port town in the same vain as white wind
Just call it Mirror City. Makes the most sense to me.
Mirror Mode Mute City with a few landmines and a trampoline section to spice things up!
I’ve played this exactly once so far and I died on the first lap by perfectly spacing my jumps to land in the gap between the jump ramps. At least I didn’t start going in reverse like someone did in this race LOL
YOU'RE GOING THE WRONG WAY!
I gotta find that algorithm so I can try this new secret track. Only watched the first 51 seconds, decided not to spoil myself.
I tried as well but it's too late at night and had to watch haha
0:43 Ooiii yo Gloden Fäx! This ain't normal Mute City I! Get your machine back to the Goose for feeding! The long jump section looks like a huge trampoline for everyone to bounce on and have fun.
tracks jump section looks like one of the tracks from satellaview, i believe its the big blue track
Port City.
Wasn't expecting it to be mirrored...
Who ordered the giant trampoline and neatly placed mines?
Isn't it time they added Ace League from the Satellaview games?
Considering that they are bothering themselves to create these "???" tracks, I want to believe that it is a question of time until we get the Satellaview tracks (surely, if they are *creating* new stuff, _recycling_ old stuff can't be any harder, right…?).
Mirror and reverse modes would be such an easy way to double or even triple the amount of tracks. Should be really confusing since we have known all those tracks for so long only in that one direction. Still not a fan that those remixed tracks appear so rarely and randomly, how "exciting" to almost never play them. oO
I had that track this morning and when i was sky riding it dropped me right in the middle of the out of bounds. Never experienced that on other tracks.
this is just the new reverse big blue now!
Just did the big blue reversed track. TOO MANY BOMBS
A fox using 4 boosts per lap is pretty much impossible to catch on this course, they can use 2 boosts after the pit area, then there's the jumps, then they boost through the rough patch, then they boost once more on the final turn. The pit area is long and they'll always have full health.
There's really no benefit to being a stingray on this track because the fox's average speed is higher than the stingray's, since it is almost constantly either boosting or going 470 kph over the jumps, it's not really going at its low cruising speed ever.
i mean at least you beat misa
So Mute City 1 but mirrored & with more jumpy obstacles. Meh...
"White Wind"/Death Land" was better because it was a fusion of no less than 3 tracks. This was more of a fusion of Mute City 1 & Mute City 3 but with more jumps.
The big trampoline is an innovation though. Adds a huge out-of-bounds death risk such as at 1:25
I don't know, with F-Zero we never had mirrored tracks and it could bring an interesting twist to those tracks we've driven for hundreds or even thousands of times the other way. Would also be a super easy way to double the tracks (same as reverse tracks). The problem I have with those new tracks is that they rarely and randomly appear, that's just stupid.
Upon first glance, I would agree, but I think the jump plate placements make for some interesting jump cuts. I just wish it had its own music, but oh well.
Huh. Haven't seen this one yet...just 'White Death' and Big Blue 2.
Mute City EX. Wow.
Mute City IV
Big Blue II
White Wind
Fire City
mute city -1
What's the secret for that skyway cut? It never works for me when I try it.
I try to turn towards the finish line a little before the elbow of the dirt, sometimes when I try to cut too much I get sent backwards
Can we call this Mute City IV or Mute Canyon with the massive jump pads?
It'd actually be Mute City V since IV was in BS F-Zero on the Satellaview
Or maybe call it Mirror City
I might vote Mute City V as well. It may be mirrored, but there's enough alterations to make it play uniquely.
Mute City I getting the mirror cup treatment
nice track to bad its the same music i guess ppl will call this one MC 5.
That would be Mute City V
I havent seen this track yet
Canyon City
Boioioiong
Mute City V
Port Mute I
I ytiC etuM
Is the pit zone bigger tan normal?
Should be the same size
Mirror City I
Really? Mystery track #2 is just Mute City left mirrored and a funky jump section? Ugh, how lame are these new track designers?
So I'm guessing each week will introduce a new ??? Track. My first time racing on this one ended on me dying first lap lmao. I was so unprepared.