Bossfight title? Pulstar, Lord of the Spectral Heavens A battle amongst a million stars, all watching the ends of time collide backwards to either your death, or absolute conquest.
@@sardomgames I ask these questions to see how other people's minds come up with these melodies n' such. Cuz for me, I just mess around playing chords and making random beats until something sticks, the usually reflects my mood and stuff like that; If I'm tired, I'll make a chill viby song, if I'm full of energy and or caffine (from tea cuz coffee isn't as good.) I'll make something that's higher energy n' stuff. It's cool to see HOW things are made, it make you appreciate the craft, the song and the artist more. :3
@BetaToonzOfficial I get that bro! It’s really cool to see how the methods for music creation differ from artist to artist. For my music, melodies come over time as I think up game concepts. Everything I make has a setting or story that backs it up. That setting is what gives each song its character. I don’t typically play around with chords much, and the key of each song comes naturally as it’s made (with this song, the bells you hear at the beginning is the melody I started with. Everything was built off of that tune). I also don’t make music depending on how I feel, since I try my best to fully immerse myself in the world the song is meant for. I rarely scrap songs, and try to find a use for every idea I get. If something doesn’t sound right (like this song did for a while) I doctor it to make it work (for example, one of the problems I had was that the strings at the climax of the song clashed a little with the other samples. To fix this I added an extra layer of Amplified Piano playing only chords, balancing the slow attack of the strings and making each chord sound more clear.) I hope this mostly answers your question, thanks for sharing the thought process behind your music! ❤️
it sounds like you’re flying through space after a giant enemy of some kind, more of a chase scene or an interlude than a boss fight at the end it transitions into a dialogue and then an actual fight starts afterwards
@dotdotmusic-xt6gw I never thought of this being a chase scene/transition to a boss fight, but it makes a lot of sense! TBH the song I made after this (“The Final Boss of 2024”) kinda works as the actual fight after the chase! Great idea! 👍
Bossfight title?
Pulstar, Lord of the Spectral Heavens
A battle amongst a million stars, all watching the ends of time collide backwards to either your death, or absolute conquest.
The sword's name is definitely *The Throngler*
stereo madness but the cursed thorn was on holiday
I've got one question for you: How do you make such awesomeness!?
This is SUPER catchy and I love the Final Fantasy vibe your song has! :D
Idk how to answer these types of questions really… I get a theme stuck in my head and build off of it. I’m glad you liked it! 👍
@@sardomgames I ask these questions to see how other people's minds come up with these melodies n' such. Cuz for me, I just mess around playing chords and making random beats until something sticks, the usually reflects my mood and stuff like that; If I'm tired, I'll make a chill viby song, if I'm full of energy and or caffine (from tea cuz coffee isn't as good.) I'll make something that's higher energy n' stuff. It's cool to see HOW things are made, it make you appreciate the craft, the song and the artist more. :3
@BetaToonzOfficial I get that bro! It’s really cool to see how the methods for music creation differ from artist to artist.
For my music, melodies come over time as I think up game concepts. Everything I make has a setting or story that backs it up. That setting is what gives each song its character.
I don’t typically play around with chords much, and the key of each song comes naturally as it’s made (with this song, the bells you hear at the beginning is the melody I started with. Everything was built off of that tune). I also don’t make music depending on how I feel, since I try my best to fully immerse myself in the world the song is meant for.
I rarely scrap songs, and try to find a use for every idea I get. If something doesn’t sound right (like this song did for a while) I doctor it to make it work (for example, one of the problems I had was that the strings at the climax of the song clashed a little with the other samples. To fix this I added an extra layer of Amplified Piano playing only chords, balancing the slow attack of the strings and making each chord sound more clear.)
I hope this mostly answers your question, thanks for sharing the thought process behind your music! ❤️
@@sardomgames Heck yeah man, thanks! :D
it sounds like you’re flying through space after a giant enemy of some kind, more of a chase scene or an interlude than a boss fight
at the end it transitions into a dialogue and then an actual fight starts afterwards
@dotdotmusic-xt6gw I never thought of this being a chase scene/transition to a boss fight, but it makes a lot of sense! TBH the song I made after this (“The Final Boss of 2024”) kinda works as the actual fight after the chase! Great idea! 👍
Thanks! Great song! :D
maybe could've added a bit of hard beat
It sounds a bit like Megalovania
I didn’t know that one of my works would be compared to one of the best video game boss fight songs of all time! Bro you just made my day! ❤️
@@sardomgames Can i use this in one of my games? (I make games on Snap)
Sure as long as you give credit! 👍
@@sardomgames I'm going to use it for a real time battle game where you can manipulate gravity. I will leave the link here once it's done.
@@TheMadCatterUltimate Cool! Can’t wait to see it! ❤️