It's always great to see another one of your videos! How do your choose your palettes? And, as a somewhat related question, if you had to stick with one palette (like maybe you wanted one palette to be consistent for a whole game world), do you have a suggestion about how you might approach that?
I usually stick to a single color palette when working on a long project. But for short-term work, I simply choose colors according to personal taste, not according to any rules.
For this project, I just focused on complementary colors. Gray-white will be the main color with cool blue light, and yellow will be the highlight. Some projects required various colors + materials (metal, glass, etc.), so I had to do more research.
Could you please provide us about interface in MagicaVoxel?
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It's always great to see another one of your videos!
How do your choose your palettes? And, as a somewhat related question, if you had to stick with one palette (like maybe you wanted one palette to be consistent for a whole game world), do you have a suggestion about how you might approach that?
I usually stick to a single color palette when working on a long project. But for short-term work, I simply choose colors according to personal taste, not according to any rules.
For this project, I just focused on complementary colors. Gray-white will be the main color with cool blue light, and yellow will be the highlight.
Some projects required various colors + materials (metal, glass, etc.), so I had to do more research.
@@voxelplayyard : Thanks---I guess I'll have to do some research too!