Alright, so let's talk about those Dark Masters retrains... Here's what I'm thinking we'll get: - Piedmon ACE that summons two Level 4 or lower purples On Play and gives them retaliation. - Machinedramon ACE absorbs up to three Level 5 cyborgs to de-digivolve two targets by one Level for each source placed. - MetalSeadramon ACE that can place a Level 5 or lower blue card OR a Seadramon into its sources to bounce a target of the same level. - Puppetmon ACE that suspends all of your opponent's Digimon until the end of their next turn and gains a memory for each card suspended by its own effect.
Machine ACE there would be utterly broken (and I’d love it). 3 sources on evolve (plus inherits usually add draw and memory), then on your turn Chaos for 1 to get another 3, THEN ChaosX for 2 to possibly get 6 more.
@@Dtoszi Totally outing myself as a Machinedramon stan with that broken effect 😅 I just really want it to work in archetype, rather than being its own thing like the BT2 version. I have a feeling we'll get a limited dedigivolve and it'll be a blocker. So the idea is to weaken the attacking Digimon and allow you to destroy them via the block. What do you think? MAYBE they'll let us tuck some sources and go ham lol.
@@ParanoidAZN Yeah probably. Quartzmon gets away with it because you need some setup to get to it. Then again, if Puppetmon is an ACE with an appropriate overflow amount, then maybe the memory gain wouldn't be too busted.
As someone who played mega zoo intensively in the earlier days I can say that I am happy that bt 13 royal knights was able to bring back that similar feeling of slamming megas onto the board.
The design approach they took was pretty clever too. Instead of just printing a bunch of busted, cheap Level 6s, they tied it to a Digitama and essentially limited you to one big guy per turn. I really hope the Dark Masters get a similar treatment instead of just being ACEs.
Yeah, I was aware of the game and watched some videos, but didnt play at this time. It’s a shame in hindsight because this kind of strategy is so wild when you really think about it. That would never fly today.
This was one of my favourite decks to play back then. Top decking a puppetmon the turn after my opponent established a wide board brought me a lot of joy
Honestly wish you could still make that play today and not get bodied for it. I get why Quartzmon is a thing, but Puppetmon feels like a much more balanced card. Big tempo swing, buys you a turn, can get back some memory, and gives you a beefy body, but at a big cost.
This video was Informative and very well made! I started playing in BT7 and never really got to experience a format with the old school mega zoo decks, so I was always curious as to how people found success with decks like this in the past.
It is really interesting to think that a deck like this would work. Watching a lot of old games, there are times when Mega Zoo never even evolves a rookie, but as long as you could make one mega stick without it immediately getting popped, you could press the advantage. If the opponent lost their mega to your security, then yeah, that's all she wrote. Of course, rookie rush existed at roughly the same time, so the dynamics were very interesting as well.
Loved the video! Cover Tribal Greymon? Another "Mega Zoo" successor recently announced is the Deva/Sovereigns. They are mostly level 5s, but the megas are all Counters, and its a bunch of animals. Nice designs overall.
Yeah, I just saw Fanglongmon and the last couple of devas. I like the idea of spawning the extra Level 5 in raising, and they don't even have evo bubbles, which means you are all in one the zoo aspect. Tribal Greymon would be cool to do, but it'll be a two hour video with all the support they've been throwing at us lol.
I wasn't there for when Mega Zoo was around but as a person who enjoys seeing systems get turned on their head in creative ways in games, I have a very huge appreciation for this archetype. It just shows how much space and flexibility the DCG system is despite its simplicity. It's very well designed if something like that could at one point go toe to toe with other strong conventional decks. Even if it doesn't ever hit those highs again, Bandai actually creating archetypes for stuff like that these days while using digimon lore is commendable.
100%. I love how they designed these cards in defiance of the system they were building. I do wish they had found a way to keep the archetype viable long term because I always like the interplay between conventional stack decks, rookie rush, and mega zoo. Royal Knights is great because it’s competitive, but I still dont think they’ve quite figured out the way to recapture the magic. Maybe the Four Sovereigns stuff will do the trick.
As someone who got blasted at locals week to week and swapped to more effective decks after using FGDs ill say this. The cycling of the deck genuinely feels incredible. Once you get your stack and continue to cycle Trials over and over again is so satisfying. The BT16 support and a Yellow Vaccine engine makes the deck passable. It's super fun to play, if not competitive
Still needs a few more pieces to pop off. The resource cycle is satisfying, as you point out, but it’s still too much trouble to set up. It needs a low end that can apply some pressure while you get your option loop going. Giving stuff minus sec doesnt cut it, sadly.
Yeah maybe a rookie lineup that can stun some tamers or something idk. It's tough to say with that kind of strategy. Maybe the champions just need a major overhaul with new options.
Awesome vid! started playing 2 weeks ago and this was highly informative in terms of the meta game, wanted to go locals next week and I'll surely get my ass whooped, but really curious to see the decks people will use. I play Blue green imperialdramon, also have the beelzemon deck but the imperial is more risky and can kill very fast. Alsoif beelzemon gets stopped its hard to come back. The next set surley seems frightening, as the whole mega zoo meta seemed crazy.
I honestly never liked Megazoo. I thought digivolving was far more in line with what Digimon was about. That said, even if they're not good, I can appreciate the fun gimmicks decks like Four Great Dragons tried to pull. It's always interesting seeing a deck try something funky, it even reminded me of YGO's Toons and their reliance on Toon World.
It’s definitely not a style I could see myself going all in on. Machinedramon at least gets a good mix of climbing and hard slamming in. And yeah, it’s fun to see Bandai try to rework the formula in interesting ways. 4GD, Hina Linkz, and Bagra Army are cool concepts, just not super competitive. And now with ACE cards, you’ll be really hard pressed to make a Mega Zoo strategy that has a comparable level of value. Royal Knights at least found an interesting way to pull it off.
There was a good stretch where it didn't, but not with Four Sovereigns, Royal Knights, and Dark Masters, there are plenty of viable mega zoo strategies.
While we don't have a true Megazoo deck in the format the spiritual Successor in the form of Royal Knights or use the mamemon and wisemon to turbo into Omnimon any of the level 7 omnimons after you digivolve into zwart or AlterB
Royal Knights is as close as we'll probably get to Mega Zoo proper, although the Four Sovereigns deck is giving off serious zoo vibes too. Didn't know about the Mamemon and Wisemon version of Omni turbo. Do you have a list I can check out?
@@kevinski-tcg ruclips.net/video/GOIY72BJJEw/видео.html this is what got me intrigued by the deck because unless you get rid of the level 5 it’s basically over
Megazoo is an odd duck but I’ve enjoyed the decks Bandai has been designing. 4 great dragons… I want to like it. But it does itself no favours. It has two separate lines that search out Dramons/Angel affiliated cards and 4gd cards. Problem is the archetype only had one Angel since the Angel searchers were not angels. Other sets have given the deck new life though. Venusmon, bt13 Kudamon and all of the Patamon line in bt14 help a ton.
I do love whenever Bandai tries to make this concept work again. EX3 in particular had some really good ideas that just got left in the dust because we were still in the OP x-antibody format. Four Great Dragons just needed a little more time in the oven, and would have benefited from a "Four Great Dragons in its card text" clause, kind of like how the Hunters decks work. That would've made it much more consistent. Still, the Venusmon lock that people have been trying out is interesting (if annoying), and it's great to see the deck's pieces being used for something.
Craniamon was actually such a cool card back then. Totally immune to effect destruction, and could get very beefy. The new version from Bt13 is very nice as well, and I'm going to try him out in a few different decks.
Alright, so let's talk about those Dark Masters retrains...
Here's what I'm thinking we'll get:
- Piedmon ACE that summons two Level 4 or lower purples On Play and gives them retaliation.
- Machinedramon ACE absorbs up to three Level 5 cyborgs to de-digivolve two targets by one Level for each source placed.
- MetalSeadramon ACE that can place a Level 5 or lower blue card OR a Seadramon into its sources to bounce a target of the same level.
- Puppetmon ACE that suspends all of your opponent's Digimon until the end of their next turn and gains a memory for each card suspended by its own effect.
Machine ACE there would be utterly broken (and I’d love it). 3 sources on evolve (plus inherits usually add draw and memory), then on your turn Chaos for 1 to get another 3, THEN ChaosX for 2 to possibly get 6 more.
@@Dtoszi Totally outing myself as a Machinedramon stan with that broken effect 😅
I just really want it to work in archetype, rather than being its own thing like the BT2 version.
I have a feeling we'll get a limited dedigivolve and it'll be a blocker. So the idea is to weaken the attacking Digimon and allow you to destroy them via the block.
What do you think? MAYBE they'll let us tuck some sources and go ham lol.
The Puppetmon Tapping down the field and gaining memory, it sounds like a bit much
@@ParanoidAZN Yeah probably. Quartzmon gets away with it because you need some setup to get to it.
Then again, if Puppetmon is an ACE with an appropriate overflow amount, then maybe the memory gain wouldn't be too busted.
As someone who played mega zoo intensively in the earlier days I can say that I am happy that bt 13 royal knights was able to bring back that similar feeling of slamming megas onto the board.
The design approach they took was pretty clever too. Instead of just printing a bunch of busted, cheap Level 6s, they tied it to a Digitama and essentially limited you to one big guy per turn.
I really hope the Dark Masters get a similar treatment instead of just being ACEs.
I don't even need to commit anything. you've said I would have.
prime example of a channel that deserves more subs. Good job!
I wasn't into the DCG when this strategy was still popular so it was really fun learning about it. Superb video as always!
Yeah, I was aware of the game and watched some videos, but didnt play at this time.
It’s a shame in hindsight because this kind of strategy is so wild when you really think about it. That would never fly today.
This was one of my favourite decks to play back then. Top decking a puppetmon the turn after my opponent established a wide board brought me a lot of joy
Honestly wish you could still make that play today and not get bodied for it. I get why Quartzmon is a thing, but Puppetmon feels like a much more balanced card.
Big tempo swing, buys you a turn, can get back some memory, and gives you a beefy body, but at a big cost.
This video was Informative and very well made! I started playing in BT7 and never really got to experience a format with the old school mega zoo decks, so I was always curious as to how people found success with decks like this in the past.
It is really interesting to think that a deck like this would work. Watching a lot of old games, there are times when Mega Zoo never even evolves a rookie, but as long as you could make one mega stick without it immediately getting popped, you could press the advantage. If the opponent lost their mega to your security, then yeah, that's all she wrote.
Of course, rookie rush existed at roughly the same time, so the dynamics were very interesting as well.
Loved the video! Cover Tribal Greymon?
Another "Mega Zoo" successor recently announced is the Deva/Sovereigns. They are mostly level 5s, but the megas are all Counters, and its a bunch of animals. Nice designs overall.
Yeah, I just saw Fanglongmon and the last couple of devas. I like the idea of spawning the extra Level 5 in raising, and they don't even have evo bubbles, which means you are all in one the zoo aspect.
Tribal Greymon would be cool to do, but it'll be a two hour video with all the support they've been throwing at us lol.
I wasn't there for when Mega Zoo was around but as a person who enjoys seeing systems get turned on their head in creative ways in games, I have a very huge appreciation for this archetype. It just shows how much space and flexibility the DCG system is despite its simplicity. It's very well designed if something like that could at one point go toe to toe with other strong conventional decks. Even if it doesn't ever hit those highs again, Bandai actually creating archetypes for stuff like that these days while using digimon lore is commendable.
100%.
I love how they designed these cards in defiance of the system they were building.
I do wish they had found a way to keep the archetype viable long term because I always like the interplay between conventional stack decks, rookie rush, and mega zoo.
Royal Knights is great because it’s competitive, but I still dont think they’ve quite figured out the way to recapture the magic. Maybe the Four Sovereigns stuff will do the trick.
As someone who got blasted at locals week to week and swapped to more effective decks after using FGDs ill say this.
The cycling of the deck genuinely feels incredible. Once you get your stack and continue to cycle Trials over and over again is so satisfying.
The BT16 support and a Yellow Vaccine engine makes the deck passable. It's super fun to play, if not competitive
Still needs a few more pieces to pop off. The resource cycle is satisfying, as you point out, but it’s still too much trouble to set up.
It needs a low end that can apply some pressure while you get your option loop going.
Giving stuff minus sec doesnt cut it, sadly.
Yeah maybe a rookie lineup that can stun some tamers or something idk.
It's tough to say with that kind of strategy. Maybe the champions just need a major overhaul with new options.
@@firebender9010 Yeah, some kind of stall tactic would be ideal.
Awesome vid! started playing 2 weeks ago and this was highly informative in terms of the meta game, wanted to go locals next week and I'll surely get my ass whooped, but really curious to see the decks people will use. I play Blue green imperialdramon, also have the beelzemon deck but the imperial is more risky and can kill very fast. Alsoif beelzemon gets stopped its hard to come back. The next set surley seems frightening, as the whole mega zoo meta seemed crazy.
Hope you are enjoying the game. I think you’re gonna do just fine with Beelze, and thankfully Royal Knights Mega Zoo isnt invincible.
But wait I would love your best take on a cool spicy list! 😅 semi-competitive is good enough! 🎉
Sounds like a challenge...
I honestly never liked Megazoo. I thought digivolving was far more in line with what Digimon was about.
That said, even if they're not good, I can appreciate the fun gimmicks decks like Four Great Dragons tried to pull. It's always interesting seeing a deck try something funky, it even reminded me of YGO's Toons and their reliance on Toon World.
It’s definitely not a style I could see myself going all in on. Machinedramon at least gets a good mix of climbing and hard slamming in.
And yeah, it’s fun to see Bandai try to rework the formula in interesting ways. 4GD, Hina Linkz, and Bagra Army are cool concepts, just not super competitive.
And now with ACE cards, you’ll be really hard pressed to make a Mega Zoo strategy that has a comparable level of value.
Royal Knights at least found an interesting way to pull it off.
You deserve more subs.
I mean, I've been over the moon since I just broke 500, but I wouldn't mind a few more 😅
Bagra Army mentioned pog
I’m a believer. I see what they are trying to do, and it’s just one card away from being broken.
It's funny, when I first picked up the game I contemplated this. I figured it wouldn't work though 😆
There was a good stretch where it didn't, but not with Four Sovereigns, Royal Knights, and Dark Masters, there are plenty of viable mega zoo strategies.
i go 5:3 with a leomon megazoo on adventure series..... was much fun
I went to a mega zoo once, I really liked the Giga Pandas and the Uber Lemurs. Not as big a fan of the Ulti Gecko.
Bring me next time!
What software do you use for videos like this
Adobe Premiere and After Effects mostly.
While we don't have a true Megazoo deck in the format the spiritual Successor in the form of Royal Knights or use the mamemon and wisemon to turbo into Omnimon any of the level 7 omnimons after you digivolve into zwart or AlterB
Royal Knights is as close as we'll probably get to Mega Zoo proper, although the Four Sovereigns deck is giving off serious zoo vibes too.
Didn't know about the Mamemon and Wisemon version of Omni turbo. Do you have a list I can check out?
@@kevinski-tcg ruclips.net/video/GOIY72BJJEw/видео.html this is what got me intrigued by the deck because unless you get rid of the level 5 it’s basically over
Megazoo is an odd duck but I’ve enjoyed the decks Bandai has been designing.
4 great dragons… I want to like it. But it does itself no favours.
It has two separate lines that search out Dramons/Angel affiliated cards and 4gd cards. Problem is the archetype only had one Angel since the Angel searchers were not angels.
Other sets have given the deck new life though. Venusmon, bt13 Kudamon and all of the Patamon line in bt14 help a ton.
I do love whenever Bandai tries to make this concept work again. EX3 in particular had some really good ideas that just got left in the dust because we were still in the OP x-antibody format.
Four Great Dragons just needed a little more time in the oven, and would have benefited from a "Four Great Dragons in its card text" clause, kind of like how the Hunters decks work. That would've made it much more consistent.
Still, the Venusmon lock that people have been trying out is interesting (if annoying), and it's great to see the deck's pieces being used for something.
대박 😝
I try haha!
Heyyyyyy when are you coming back
I will be back with a new video very soon! Life got a little too busy, but I'm excited to get things rolling again.
I was there when megazoo popular but its not fun when i play craniamon deck, end up not fun for both side since im a blocker with 18-17k dp 🤣
Craniamon was actually such a cool card back then. Totally immune to effect destruction, and could get very beefy.
The new version from Bt13 is very nice as well, and I'm going to try him out in a few different decks.
WELL DO I HAVE SOME NEWS FOR YOU!
Apocalymon too stronk 🤣
I bet you that it’s going to be put to 1 because oh boy it’s way to powerful.
I Play megazoo sec con and only lose to Magna x ..that is uneffected ...absolut Shit Card they Bring Out....
Unaffacted by everything is a worrying decision in terms of card design.