Coin Mechanics In Godot 4.4+

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  • Опубликовано: 9 фев 2025

Комментарии • 9

  • @raphadev6665
    @raphadev6665 9 дней назад

    Thanks for the class!

  • @wowduniahindi636
    @wowduniahindi636 10 дней назад +1

    Amazing brother keep going.. and make UI Tutorial in next series plz. Plus make videos on adding enemies with random functions.

    • @games_by_senan
      @games_by_senan  10 дней назад +1

      I would love to do that but I am not that comfortable with UI nodes. Give me some time to learn. Thanks for the support.

    • @wowduniahindi636
      @wowduniahindi636 10 дней назад

      @@games_by_senan great keep learning and teach us too

  • @KeshavPsdNeupane
    @KeshavPsdNeupane 10 дней назад +1

    1st man and it seems like u didn't look into the z index thingy for rendering that i mentioned in your last video, u should take a took into it , this will make people(who watch your vid for tutorial) like whole a lot easier rather than constantly thinking about where is player order on render. this is the map for the option , click the player scene, inspector > CanvasItem > Ordering > Z index , change that to value > 0. Can u pin this message so people can see this quickly and save a lot of hassle

    • @games_by_senan
      @games_by_senan  10 дней назад

      I appreciate the feedback and will take a look into that, thanks!

    • @KeshavPsdNeupane
      @KeshavPsdNeupane 10 дней назад

      @@games_by_senan seems like it solved the problem, in next vid mention this trick , since most people don't look into comments.

  • @wowduniahindi636
    @wowduniahindi636 10 дней назад

    Another thing i want to add levels. Player should passes the mission to complete the level than it should spawn in next level .. with black fade in effect