1st man and it seems like u didn't look into the z index thingy for rendering that i mentioned in your last video, u should take a took into it , this will make people(who watch your vid for tutorial) like whole a lot easier rather than constantly thinking about where is player order on render. this is the map for the option , click the player scene, inspector > CanvasItem > Ordering > Z index , change that to value > 0. Can u pin this message so people can see this quickly and save a lot of hassle
Another thing i want to add levels. Player should passes the mission to complete the level than it should spawn in next level .. with black fade in effect
Thanks for the class!
Amazing brother keep going.. and make UI Tutorial in next series plz. Plus make videos on adding enemies with random functions.
I would love to do that but I am not that comfortable with UI nodes. Give me some time to learn. Thanks for the support.
@@games_by_senan great keep learning and teach us too
1st man and it seems like u didn't look into the z index thingy for rendering that i mentioned in your last video, u should take a took into it , this will make people(who watch your vid for tutorial) like whole a lot easier rather than constantly thinking about where is player order on render. this is the map for the option , click the player scene, inspector > CanvasItem > Ordering > Z index , change that to value > 0. Can u pin this message so people can see this quickly and save a lot of hassle
I appreciate the feedback and will take a look into that, thanks!
@@games_by_senan seems like it solved the problem, in next vid mention this trick , since most people don't look into comments.
Another thing i want to add levels. Player should passes the mission to complete the level than it should spawn in next level .. with black fade in effect
This is something I can look for. :)