Half Life 2 Raytraced

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  • Опубликовано: 15 ноя 2024

Комментарии • 61

  • @buck_et
    @buck_et День назад +48

    What is this cursed version of hammer???

    • @arcosnyoyos
      @arcosnyoyos  День назад +15

      Cursed also means wicked! which it is..

    • @primesuspect8567
      @primesuspect8567 День назад +3

      Good god find a new word other than cursed

    • @arcosnyoyos
      @arcosnyoyos  День назад +8

      @@primesuspect8567 You know I'm trying to find a name for this thing, I have renamed it I don't know how many times.. So how about 'Cursed3D' or 'Curstudio'

    • @christiangrey3645
      @christiangrey3645 22 часа назад

      @@arcosnyoyos HammeRTX 4090 8K ++

    • @natebit8130
      @natebit8130 15 часов назад +1

      Poisonhammer, Wicked3d, ivy3d, so many good names. :)

  • @montydog990
    @montydog990 День назад +120

    what sort of cursed version of hammer are you running here

    • @zonea4860
      @zonea4860 День назад +27

      from what i've read in the description it's his own software, but it would be awesome to see the source code of it or at least get the binaries

    • @MarkRosOfft
      @MarkRosOfft День назад +15

      @@zonea4860his own? 🤯🤯

    • @kikoano111
      @kikoano111 День назад +14

      ​@@zonea4860 the design looks like its from 20 years ago.

    • @Plasticshavings
      @Plasticshavings День назад

      @@MarkRosOfft oh wow people making programs who would've thunk

  • @rewixx69420
    @rewixx69420 День назад +50

    damm you made your own raytracer and it reads .vmf ? its cool

  • @MorbidlyObeseChihuahua
    @MorbidlyObeseChihuahua 5 часов назад +2

    I love how the look of it is as if Half-Life 2 was a late 90's CD-ROM adventure game with pre-rendered backgrounds.

  • @titanic_monarch796
    @titanic_monarch796 21 час назад +7

    that's a very retro looking trace, reminds me of what you'd see in graphics magazines

    • @rewixx69420
      @rewixx69420 19 часов назад +2

      i call it the 3ds studio max style

  • @meotisr
    @meotisr 19 часов назад +3

    Bro cooked

  • @ofeerz8144
    @ofeerz8144 17 часов назад +2

    This is so neat! Really love the Softimage inspired interface :)

  • @whynotll83
    @whynotll83 20 часов назад +1

    This is how I imagine hl2 looking if it released in 2005.

    • @Capewearer
      @Capewearer 18 часов назад

      F.E.A.R. came out in 2005 and that's the closest you can imagine to Half_life, as both they are corridor shooters with fictional elements.

  • @Nozal
    @Nozal 19 часов назад +1

    The forbidden version of hammer editor

  • @ItsJustJer
    @ItsJustJer 15 часов назад +2

    The UI reminds me of that animation music videos (behind the scenes) called Animusic, they had their own Software and the design is similar to this.

    • @arcosnyoyos
      @arcosnyoyos  15 часов назад

      Wow that UI is really out there, this UI is like mild by comparison. it's like tobasco vs satan's blood hot sauce!

  • @Cattleclysmic
    @Cattleclysmic День назад +14

    With small cost of 12000% increase in system requirements

    • @HobosLikeStew
      @HobosLikeStew День назад +12

      This is offline raytracing stored in lightmaps so it would perform pretty well. The original Mirrors Edge did this.

    • @Capewearer
      @Capewearer 18 часов назад +1

      @@HobosLikeStew Uncharted 4, Half-Life Alyx and Star Wars: Battlefront (2015) look really well because of baked lighting. I am telling this as fellow lightmap hater.

    • @Razumen
      @Razumen 17 часов назад +1

      @@HobosLikeStew All old games did this.

  • @DrasticElevation
    @DrasticElevation День назад +7

    Why does this remind me so much of hl2 beta lighting?

    • @babar292
      @babar292 День назад

      Something something dark and griddy

  • @Die-Coughman
    @Die-Coughman 21 час назад +2

    Kinda makes half life look like doom 3

  • @chrizandriroth7695
    @chrizandriroth7695 День назад +9

    This is amazing. An update for HL2 like this would make me even more excited than the RTX remix. One of my biggest hopes is getting cascade shadows and dynamic shadows in Half-Life 2 but this is even cooler. I've played around with enhancing the original HL2 models in Blender, hand creating and generating improved normals for the original textures and custom foliage and models to add a bit more natural detail to the world. Also adding more detail to buildings in Hammer. Raytracing like this would have been a dream come true! Unfortunately, just too much work for a single person like me to enhance every map, texture and prop in HL2 but I learned a lot from it. I really like the look of HL2 in this video!

    • @arcosnyoyos
      @arcosnyoyos  День назад +2

      I think someone / group is working on that..

  • @ethosaur
    @ethosaur День назад +4

    What the scallop

    • @arcosnyoyos
      @arcosnyoyos  День назад +2

      it's 'erm... what the scallop'

  • @kelet-studios
    @kelet-studios 23 часа назад

    can't wait for THIS half life 2 rtx

  • @CsiklosMiklos
    @CsiklosMiklos 23 часа назад +3

    2:29 the game called Dusk has a throwable soap bar that kills enemies on impact

    • @arcosnyoyos
      @arcosnyoyos  23 часа назад +2

      I said that as a joke, but I am now laughing!
      🧼

  • @monahikosliekos
    @monahikosliekos День назад +2

    Some questions about the editor you made, can it compile vmfs into bsps? If it can, does it use its own compilers or the already existing source engine ones? Can the new raytraced lighting get saved into a lightmap? And is the editor available for download?
    Sorry for asking so many questions, it’s just your editor looks really interesting!

    • @arcosnyoyos
      @arcosnyoyos  День назад +3

      Well it used too. I'm going to be honest I have not tested the vrad,vbsp, and vvis launcher in a loooooong time. To answer the lightmap question, it's currently in the works. As I said in the video this application has been asleep for a decade so I'm trying to now change my whole initial objective of this project.

    • @monahikosliekos
      @monahikosliekos День назад

      @@arcosnyoyos Ah ok, I understand

  • @BlooxPRO
    @BlooxPRO 20 часов назад

    what software is this? softimage xsi?

  • @zonea4860
    @zonea4860 День назад +4

    I would love to see maps from the portal games (and possibly other source engine games) in this raytracer. Also what gui library are you using? It looks a bit like the old vgui library that valve made and used in their software. Is it some custom library you made or is it a third party library with some skin that makes it look like old valve ui? And what language and rendering api are you using? Oh and also are you planning to release the software somewhere?

    • @arcosnyoyos
      @arcosnyoyos  День назад +3

      Where do I start, both UI and application are my own effort, they are both written in the 'C' language, and the raytracer plugin in 'C++' I have a library of 30 UI controls, and it's intended to mimic the Softimage XSI interface as a dedication to it's lose and the recent death of it's creator. Make no mistake this will never be a UE5 and that's not what I'm aiming for. As for release, well it's not battle hardened so to speak, So not in the short term anyway. [edit] I'm now working on adding a pathtracer to speed up the rendering process , and consequently the modelling process.

    • @FacepalmInteractive
      @FacepalmInteractive День назад +1

      ​@arcosnyoyos xsi wow I discovered again the software with a video tutorial where a valve staff shows alyx model also the original artwork with Gordon is in xsi. Nice

    • @FacepalmInteractive
      @FacepalmInteractive День назад

      ​@arcosnyoyos oh shit the creator passed away? Rip...

    • @arcosnyoyos
      @arcosnyoyos  День назад +2

      @@FacepalmInteractive yes unfortunately Daniel Langlois was murderer, The man and team who made possible Jurassic Park, Titanic, and many others! sad .. very sad!

  • @FR4M3Sharma
    @FR4M3Sharma 6 минут назад

    Good stuff

  • @JayTheComputerGuy
    @JayTheComputerGuy 21 час назад

    This is really sweet! Will you ever release this?

  • @Iloveyakuza
    @Iloveyakuza День назад +2

    Awesome

  • @amirlator
    @amirlator 22 часа назад

    Is there any new thing in this software of yours ?

  • @s_callahan
    @s_callahan 10 часов назад

    Kraftman studio?

  • @kdee1428
    @kdee1428 День назад

    those nodes in magenta and red colors at the bottom left... what are they for?

    • @arcosnyoyos
      @arcosnyoyos  День назад +1

      These are just a few of a mountain of nodes that control all data(variables/values) attached to anything and everything you see in the modeler window. In the example you see, the primary node is connected to 2 immediate sub-nodes, the red one triggers changes to values in other nodes (in this case lighting color,intensity and state) , and the magenta one where the renderer should look for and export data paths etc...

    • @kdee1428
      @kdee1428 День назад

      @arcosnyoyos woooww!! Also can you do some modelling in it something similar to maya/blender or your software is just for rendering?

    • @arcosnyoyos
      @arcosnyoyos  День назад +1

      @@kdee1428 Yes you can model/texture, not anything like Maya or Blender , basically you can model environments, but not the characters or models, you need to model those in more mature software.

    • @kdee1428
      @kdee1428 22 часа назад

      @@arcosnyoyos ohh cool then

  • @Kuklach124
    @Kuklach124 День назад

    124