To me, it seems as if the “testers” simply played the game how they thought it SHOULD be played as opposed to actually TESTING it by finding exploits and all the things that weren’t in line with what SCI was aiming for, and now I’m stuck with a game that I was hoping to spend many hours playing, but actually rarely play at all. I am honestly blaming myself because my gut was telling me that it was too good to be true.
From my research it sounds to me like the beta "testers" consisted of about 30 people from the office and a handful of influencers. The majority of us were in EARY ACCESS. That's not our responsibility or expectation to TEST the game. Also, the early access was going well up until they left us on 0.7 for 7 months. The early access people didn't get to play or give any feedback on any of the changes over those last 7 months leading up until release. The game was changed to appeal to a more casual gaming crowd. In the process not only did they change numerous game mechanics but they also broke basic game functions.
The game has sim "moments" I didn't play early access but it seems that path was the truth, developers usually won't go back to "beta formula" per say because of pride and tbh, there's entirely to much code, to erase and rewrite. Which comes to the next infringement, "patches on patches" since the game is officially released the developers can now hide behind the patch rule in the industry. That rule is promise to always put out patches for as long as your next title is, and get as much content out as you can aka, quickly dlc money. Problem is most avid fans see it, most casual see it and are now complaining bigtime because of cost and mechanics, which is driving the company to release patches on top of broken code. Ea done this for years with madden, they cleaned it up somewhat in 25 but you still see crazy animations from old code surfacing here and there.
Undisputed is by far the most disappointed I’ve ever been in a game/movie/show. The closest is Skull and Bones which was supposed to be a pirate sim based on Assassin’s Creed Black Flag.
0.7 was fantastic. Especially with Simulation mode. The only adjustments it needed was the step back straight and the body uppercut changed. They fixed those 2 issues in the full release but changed EVERYTHING else in the process.
🔥 🔥🔥🔥🔥🔥
To me, it seems as if the “testers” simply played the game how they thought it SHOULD be played as opposed to actually TESTING it by finding exploits and all the things that weren’t in line with what SCI was aiming for, and now I’m stuck with a game that I was hoping to spend many hours playing, but actually rarely play at all. I am honestly blaming myself because my gut was telling me that it was too good to be true.
From my research it sounds to me like the beta "testers" consisted of about 30 people from the office and a handful of influencers. The majority of us were in EARY ACCESS. That's not our responsibility or expectation to TEST the game. Also, the early access was going well up until they left us on 0.7 for 7 months. The early access people didn't get to play or give any feedback on any of the changes over those last 7 months leading up until release. The game was changed to appeal to a more casual gaming crowd. In the process not only did they change numerous game mechanics but they also broke basic game functions.
They made money by lying and selling dreams but they lost the trust of the gamers. i dont think this is a success
It's a financial success for the company that's for sure. I'm holding on to hope. I think they will end up making it better.
@@TrueSimGaming i hope too but i dont trust this unhonest dev
The game has sim "moments" I didn't play early access but it seems that path was the truth, developers usually won't go back to "beta formula" per say because of pride and tbh, there's entirely to much code, to erase and rewrite.
Which comes to the next infringement, "patches on patches" since the game is officially released the developers can now hide behind the patch rule in the industry.
That rule is promise to always put out patches for as long as your next title is, and get as much content out as you can aka, quickly dlc money.
Problem is most avid fans see it, most casual see it and are now complaining bigtime because of cost and mechanics, which is driving the company to release patches on top of broken code.
Ea done this for years with madden, they cleaned it up somewhat in 25 but you still see crazy animations from old code surfacing here and there.
I agree. We're trying. Or at least get the earlier builds fixed up and put in as a simulation mode. I still have faith in Ash.
@@TrueSimGaming ima ride with ya faith, gotta always hold hope! Stay safe n blessed out here.
@@Silentways74 There's a lotta people shittin on Undisputed. Let's change that narrative!
Undisputed is by far the most disappointed I’ve ever been in a game/movie/show.
The closest is Skull and Bones which was supposed to be a pirate sim based on Assassin’s Creed Black Flag.
That’s fair criticism
He speaking the facts tho I ain’t going to lie 🦾🔥
Da BurgerMan speaks TRUTH!
I’m playing on the hardest difficulty why do I have to knock my opponent down 10 times to get a KO that 💩 is ridiculous. Also no clinch is bs bro
Clinch was in early access. It wasn't perfect but it would have been an easy fix.
how long do people keep hoping tho? game has been rewound to a playtest
Oh.. okay... early aceess wasnt good neither betas were better
You mean the alpha ? Early access was considered beta
0.7 was fantastic. Especially with Simulation mode. The only adjustments it needed was the step back straight and the body uppercut changed. They fixed those 2 issues in the full release but changed EVERYTHING else in the process.