Sight & Visibility Controls in Civil 3D

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  • Опубликовано: 6 сен 2024

Комментарии • 7

  • @khalilkhaska4628
    @khalilkhaska4628 3 года назад +4

    Thank you for this nice video, your efforts are appreciated, but still a general explanation. Could you please show us the results file which we get from the check sight distance tool (TXT report file), and explain it in detail?

  • @jessebecker7400
    @jessebecker7400 2 года назад +1

    Awesome video, saved me a ton of time. Thank you!

  • @stevedavidson8856
    @stevedavidson8856 2 года назад +1

    Hi, love the vid but one question wrt the zone of visual influence. From what I can tell the analysis assumes an eye height equal to the surface, ie, it's like your lying down on the road. Is there a way to set the eye height in the same way as you'd set it in the point to point? the reason I ask is that I'd like to use the tool for checking if light vehicles can see over safety windrows in a mine. I use the point to point and that's fine but checking all the different scenarios is a pain.

    • @ZenTekConsultants
      @ZenTekConsultants  2 года назад +1

      Unfortunately, C3D doesn’t provide an ‘eye height’ option for the ZVI. It’s a definite shortcoming that folks have been asking for about over a decade but no progress from Autodesk. As a workaround, what I’ve done in the past is build a grading object of the item I want to view from (i.e., a truck sized grading) and added that to the surface, then run the ZVI from that spot & elevation. It’s a bit tedious but it seems to work. Hope that helps!

  • @stevedavidson8856
    @stevedavidson8856 2 года назад

    thanks, solid video, much appreicated

  • @jacobsidian
    @jacobsidian 3 года назад

    Great Video, thanks!

  • @Steve-jl2wi
    @Steve-jl2wi 3 года назад

    very good video