Ok Let's Talk About Reefslider Cheese

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  • Опубликовано: 19 ноя 2024
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Комментарии • 42

  • @supahstarrallyah8360
    @supahstarrallyah8360 23 часа назад +150

    Me when someone slides an inflatable shark into pool of filled with melted cheese:

  • @vain4450
    @vain4450 21 час назад +33

    food critics visiting france:

  • @lewyn4k
    @lewyn4k 23 часа назад +54

    i think it's worth raising the point of slider's strength in beginner/low level play as well. it's there where the explosion radius buff becomes a problem as well as the paint, particularly when the 70 damage radius is way bigger than the visual suggests. in many ways that kind of buff is like what it would be like to buff clash blaster radius or something.

  • @SunshowerHeathcliffBeliever
    @SunshowerHeathcliffBeliever 23 часа назад +47

    I feel like it’d be best if the special power up exclusively increased the damage radius and not the paint radius.
    Or the invincibility frames you get after the slider explodes.

    • @Cuttlefishyt
      @Cuttlefishyt 23 часа назад +3

      Omc yes

    • @Jackappaarel
      @Jackappaarel 22 часа назад +6

      my idea was to increase the speed/distance of the slide, without changing the paint or damage or i-frames

    • @unconcernedsalad2
      @unconcernedsalad2 22 часа назад

      imo reduce i-frames across the board (as a buff) and SPU affects damage radius

    • @oliviatilleman8055
      @oliviatilleman8055 20 часов назад

      @@unconcernedsalad2 i don't think reducing the amount of i-frames will help (unless you mean endlag/startlag)

    • @iknowwhereyoulive618
      @iknowwhereyoulive618 20 часов назад

      increasing i-frames is a horrible idea but i agree with the first bit

  • @PinkEnby
    @PinkEnby 22 часа назад +15

    I really like the idea of making "Ok Let's Talk About ___" a series you do here! And I do think it would be worth it to talk about gear freedom and how that impacts weapon build variety and flexibility. You mentioned the amount of SPU slider weapons run and that limiting builds, and I also think of Range having few viable builds to limit main weapon weaknesses or Heavy Edit being torn between run speed as a splatling and special charge/power as a cooler weapon. Idk I'd like to hear if you have things to say about that.

  • @DHVF28
    @DHVF28 22 часа назад +10

    A good potential nerf here would be to decrease the potency of SPU for slider. This would allow the baseline slider to still be unaffected, allowing for teams to still cap zone as long as something else is painting with the slider instead of only the slider being the one to cap, while also making it so that you need more SPU to get the same amount of paint as before, potentially making it so that SPU isn’t worth it all together for slider other than maybe a sub or two of it. Iirc they did the reverse of this for wail a little bit ago, making SPU more potent, so there is a precedent for this.

    • @a-ramenartist9734
      @a-ramenartist9734 18 часов назад

      Or if they just change the effect of spu, maybe make the distance longer or something.

  • @strp-ow9ci
    @strp-ow9ci 22 часа назад +7

    Reefslider is, in my opinion, the special with the most wasted potential in the series (yes, stingray comes 2nd).
    I feel like Slider could have been a good rework/mix of Kraken and S2 Bubbler.
    I mean I would love to ride an inflatable Master mega (shivers shark) and swim around the map eating up enemies.
    But we got splashdown but on the z axis

    • @jjQlLlLq
      @jjQlLlLq 10 часов назад

      S2 Bubbler? Bubble blower?

  • @TheLaXandro
    @TheLaXandro 20 часов назад +2

    If we are banning Reefslider cheese, we should also ban Tristrike cheese, Bubble cheese, Trizooka cheese and especially ESPECIALLY Cooler cheese as well.
    Cooler is genuinely on the level of Splat1 QRSJ, if not worse because while Cooler vs no Cooler still boils down to zombies vs no zombies, Cooler vs Cooler boils down to who can break the other team's Cooler cycle, instead of just relentless but even meatgrinder of two-sided QRSJ.

  • @a-ramenartist9734
    @a-ramenartist9734 18 часов назад +1

    Maybe at top level, but I personally don't find it annoying enough to restrict. Plus it promotes great team coordination and is honestly one of the most fun specials to play around in zones, if people were discouraged from running it, even with nerfs to other options something like strikes is safer and on easier weapons, which does matter at low-mid level.

  • @Shado_Chimera
    @Shado_Chimera 21 час назад +1

    I will say that I don't think current vac can really be a problem in RM, because it doesn't offer much in defending pushes compared to other pushing specials like Kraken. It's primarily an offensive tool that can help diversify comp styles by not being good on both offense and defense.
    I think if vac got a buff like "can switch to shot mode whenever" it could then become a potential problem in RM if it was too good.

  • @Sim23.
    @Sim23. 22 часа назад +3

    The buffs honestly ruined the specials potential. Like every buff they do slider becomes more annoying without ever feeling better to use.

  • @Lima_does_stuff
    @Lima_does_stuff 14 часов назад

    chara not beating the reef bias allegations with this one

  • @nathaniel4634
    @nathaniel4634 22 часа назад +1

    One thing I’m wondering with you mentioning needing to ban special charge up on Tristrike weapons is, what if we just banned special charge up on shooters? Would that open up the short range role to other classes, or would it just send us into 52 gal meta or some other dominant weapon? (I guess it would basically remove Zap and cooler diversity, but I don’t think Zap is being picked that much now anyway)

  • @Random0king-tw5pn
    @Random0king-tw5pn 22 часа назад +1

    Re move it
    RE MOVE IT
    *RE MOVE IT*

    • @unconcernedsalad2
      @unconcernedsalad2 22 часа назад +1

      as a former tetra player i wholeheartedly agree this special is kind of lame and gets way worse as you climb up the ladder. really feel sometimes (not always) like you have an instant throw button rather than a functional special

  • @TheRskRobot
    @TheRskRobot 22 часа назад

    Played against a Lux, Wringer, and Dapples in X Battle zones. All reefsliders… we won but it was pure hell 😞

  • @BepLee-k7w
    @BepLee-k7w 19 часов назад

    Wait is the main channel vid out (Of dread wringer)?

  • @CombatGibbon
    @CombatGibbon 18 часов назад

    It's not 🧀 it's "Skill!"

  • @lumi_xc
    @lumi_xc 23 часа назад

    i love reef its so silly

  • @Sprigzz
    @Sprigzz 21 час назад

    If we are talking about Slider cheese then strike cheese also has to be adressed because when done right it’s stronger than slider cheese on most maps

  • @leewalker8207
    @leewalker8207 22 часа назад

    Just change mpu sk that it increases slider travel speed and distance instead of radius

  • @steeveedragoon
    @steeveedragoon 16 часов назад

    One thing that comes to mind when you mention that just because reef cheese is only decent, that doesn't mean it's healthy for the game, is something from the yugioh community.
    Without going into too much detail, we've said that just because something has an answer, that doesn't mean that it's healthy for the game.
    I also want to say that we've also said "just draw the out" which is the equivalent or saying "just don't let it happen"
    Not 100% certain why I brought this up, but I feel like there's something to be learned from how our community handles these things.

  • @Helio343
    @Helio343 15 часов назад

    Can we worry about how op hyra is after we fix this?

  • @cliffe_rosethorn
    @cliffe_rosethorn 23 часа назад +4

    thank you blue dapples 🙏🏾

  • @ShadowX892
    @ShadowX892 21 час назад

    They should nerf the paint radius and increase the zone size.

    • @xvstar_
      @xvstar_ 21 час назад

      increasing the size of splat zones as a whole can get out of hand very quickly, look at eeltail alley

    • @ShadowX892
      @ShadowX892 21 час назад

      @xvstar_ Undertow Spillway zones are pretty small and can be easily be covered by reef slider cheese. Only for certain maps not all of them. All the opponent have to do is farm reef slider or have two players with reef slider and easily cover both zones.

    • @TheLaXandro
      @TheLaXandro 19 часов назад

      @@ShadowX892Undertow is one of the better maps for not succumbing to Slider cheese since it's a 2-zone map. It'll always contest but it'll never cap.

    • @ShadowX892
      @ShadowX892 19 часов назад

      @@TheLaXandro I'll test it out once I return back home.

  • @DJCrazyFresh
    @DJCrazyFresh 23 часа назад

    Char Char please 🙏

  • @xraenon1664
    @xraenon1664 14 часов назад

    A potential idea for fixing insta-cap cheese (not just for Reefslider but in general) that I don’t see talked about often would be adjusting the game mode itself. I feel like it would be more than reasonable to make it so that you have to hold the zone for a few seconds in order to apply penalty and start scoring. We’ve already seen a similar change between Splatoon 2 and 3 with Rainmaker checkpoints, so it could be reasonable. (Unfortunately, I don’t think Zones cheese as a big enough issue for Nintendo to take notice like they did for breakaway 30-second Rainmaker games.)