BRO, What Even Are These Character Archetypes?

Поделиться
HTML-код
  • Опубликовано: 31 дек 2024

Комментарии •

  • @DerpyTC
    @DerpyTC 3 месяца назад +1122

    It’s the kenpachi archetype, he’s so built different he has his own archetype

    • @dillonduplessis1819
      @dillonduplessis1819 3 месяца назад +83

      I fully agree with you man
      *Kenpachi Archetype*

    • @florianlebesle3070
      @florianlebesle3070 3 месяца назад +9

      This is called the edgy archetype many character of fiction take their power from pain that has been inflected to them (pain, anakin skywalker, every character in deadman wonderland, magneto in X-men etc..) all of them are edgy

    • @bakaslayer
      @bakaslayer 3 месяца назад +77

      @@florianlebesle3070 bro said kenpachi is edgy 💀

    • @florianlebesle3070
      @florianlebesle3070 3 месяца назад +5

      @@bakaslayer i don’t know what u are nor what ur trying to say , but kenpachi is indeed edgy since in a world where shinigami find harmony with their zanpakuto kenpachi doesn’t even know the name of his and treat it like a mere tool, attack foes and allies regardless of any critical situation just for the fun if it’s not edgy what is it

    • @Kirbing0
      @Kirbing0 3 месяца назад +36

      @@florianlebesle3070he doesn’t attack his allies wdym

  • @SirePuns
    @SirePuns 3 месяца назад +633

    Classic Kenpachi: play sloppy and take damage, the worse off you are the stronger you become.

    • @sarthakarora3212
      @sarthakarora3212 3 месяца назад +31

      He still vets stronger if you don't attack so not attacks pisses him off.

    • @ektran4205
      @ektran4205 3 месяца назад +14

      zaraki's self nerf mechanic

    • @babyyyz7948
      @babyyyz7948 3 месяца назад

      @@ektran4205hey is the game gonna be like Dbz fighterz , mortal combat or does it look like naruto storm games?

    • @chasemcfarland2851
      @chasemcfarland2851 2 месяца назад

      ​@babyyyz7948 its entirely unique. Its set up like an arena fighter in a similar vein to naruto storm, but it follows none of the design philosphies. In terms of mechanical design philosophies, its much much more similar to 2d anime fighters like guilty gear or db fighter z.
      To me, the closest comparison is "what if we made soul calibur anime af?" But even thats pretty vague.

    • @babyyyz7948
      @babyyyz7948 2 месяца назад

      @@chasemcfarland2851 thanks but is the combos like naruto storm combos just pressing square either up or down combo ?

  • @luisz0339
    @luisz0339 3 месяца назад +382

    My favorite archetype: Fuck it we ball it!

  • @HoskaHao
    @HoskaHao 3 месяца назад +252

    Kenpachi mirror matches will be insane

  • @cabbage_cat
    @cabbage_cat 3 месяца назад +207

    "Not as cool as Toshiro"
    I see what you did there

  • @WaddleDee45
    @WaddleDee45 3 месяца назад +33

    "the only hit point that matters is the last one." -Kenpachi, definitely.

  • @SeiyaTempest
    @SeiyaTempest 3 месяца назад +199

    I feel like Shinji, Komamura and Kira's Shikai would be hard to translate into gameplay.

    • @fancywinner1330
      @fancywinner1330 3 месяца назад +57

      i think Kira's shikai would make your opponent slower or any other type of debuff. could be a poison type curse too like the more hits you take the damage multiplies thats the only thing i could think of and i think Shinji's shikai would either reverse your opponents controls or maybe split the whole fucking screen view upside down lol. damn this is hype

    • @2Tune2
      @2Tune2 3 месяца назад +74

      Shinji would just make your controls inverted

    • @degkzoau6618
      @degkzoau6618 3 месяца назад +10

      Hum ashually Kira and komamura have been translates into gameplay in PS2 game quite successfully

    • @daikaichis6229
      @daikaichis6229 3 месяца назад +4

      Shinji shikai would just make every special attack from any sides making the opponent guess were to dodge

    • @revenantronin8377
      @revenantronin8377 3 месяца назад +8

      I think Kira is the easiest to translate actually, they will probably give him the Sub Zero, Raiden or Geras special, where he can "stun" an opponent and "lock" them in place for a set amount of seconds or just long enough to do a combo.
      He hits you with Shikai and your character gets statued, he can then do a combo off that.
      If Zommari is in this game, I think he'll also have that game mechanic.
      Soi Fon is the trickiest to pull off in my opinion, does her Shikai automatically remove a set number of Health bars with just two hits?(which I'm assuming will just be a special)

  • @Hoodie_nii
    @Hoodie_nii 3 месяца назад +310

    So we might have 2 types of balance
    Make the OP characters in the anime, OP as hell too
    Or
    Make everyone fokin OP and everyone will be balanced

    • @lanni5
      @lanni5 3 месяца назад +42

      Aaah yes the "fist of the north star" style

    • @lifegame9542
      @lifegame9542 3 месяца назад +53

      "And when everyone is OP....no one will be."

    • @SeiyaTempest
      @SeiyaTempest 3 месяца назад +28

      Who will win, Don Kanonji or Chair-sama?

    • @lifegame9542
      @lifegame9542 3 месяца назад +16

      @@SeiyaTempest Unstoppable force VS immovable object.

    • @terminatorofen8807
      @terminatorofen8807 3 месяца назад +7

      We've seen how that second thing worked with fighterZ and it doesn't work to well as far as being considered balanced. Everyone in this game though IS balanced and becomes broken more and more as the fight goes

  • @axtistic
    @axtistic 3 месяца назад +15

    Mirror matches of kenpachi are gonna be one of two things, a potemkin mirror match where they just stare at eachother the entire time or the exact same potemkin mirror match where they be monkey and spam random inputs until one of them win

  • @espada9000
    @espada9000 3 месяца назад +20

    That's what makes this Bleach game so great. We haven't even gotten half of roster yet. They still need to add all Espadas along with Aizen of course.

  • @ivanjm2707
    @ivanjm2707 3 месяца назад +37

    I love how you use Hazama’s theme for Gin’s bit (closed eye mfers)

  • @ThatGuyInTheBack007
    @ThatGuyInTheBack007 3 месяца назад +68

    1:34 It's the archetype of Kenpachi, which is WE FIGHT.

  • @wug9212
    @wug9212 3 месяца назад +27

    "breakthrough" kinda sounds cool for kenpachi

  • @ozi-g-be
    @ozi-g-be 3 месяца назад +3

    3:17
    I love the fact that you started playing Gluttony Fang as the BGM when talking about Gin
    cus he looks so much like Hazama but with white hair

  • @bezanbezani6350
    @bezanbezani6350 3 месяца назад +38

    Wishful thinking, but I hope Mayuri is an assist type character with Nemu, like in Bleach Dark Souls

    • @daikaichis6229
      @daikaichis6229 3 месяца назад +1

      Nah please not the command grab , i think being a set play character with many traps and tricks would fit him

  • @tnuhenaj3752
    @tnuhenaj3752 3 месяца назад +60

    kenpachi was top tier in blade of fate and got nerfed hard in dark souls. Theres no decent tier list for heat the soul 7 but the only community tier list i saw had him A tier. We will see how good he is in this.
    Toshiro was top tier in dark souls, high tier in hts7. gin was low tier in both. But this is the game that matters. you don't want your fave being trash in the first bleach game in 14 years.

    • @ununun9995
      @ununun9995 3 месяца назад +1

      Remember going invisible with him all the time

  • @vivalagamb7034
    @vivalagamb7034 3 месяца назад +10

    This video was a great analysis, you have got yourself another sub

  • @skeletoninatuxedo7147
    @skeletoninatuxedo7147 3 месяца назад +4

    1:03 man thats so op- IS THAT VERGIL FROM DMC3

  • @vandagylon2885
    @vandagylon2885 3 месяца назад +10

    Kenpachi sounds like a fucking bully.

  • @polackdyn
    @polackdyn 3 месяца назад +9

    Ok, this is day 1 buy for me. Not since Strive was I this hyped up for a fighting game. They had me with Yoruichi but Kenpachi is definitely going to be tested.

  • @darkshiloh
    @darkshiloh 2 месяца назад +1

    the archetype is "fuck it we ball"

  • @rahkage876
    @rahkage876 3 месяца назад +5

    As my fav Captain, Kenpachi is 100% gonna be the main

  • @KWCHope
    @KWCHope 3 месяца назад +5

    Hearing gluttony fang gave me some kind of wave of both nostalgia and PTSD

  • @istvancsanyi1344
    @istvancsanyi1344 3 месяца назад +6

    After Jump Force I feel like this will be the game that brings me back to the fighting game genre. Holy shit I get so hyped when I see clips of this game!

    • @chasemcfarland2851
      @chasemcfarland2851 2 месяца назад

      Guilty gear already did that. Strive has maintained a 20k-30k active playerbase since its release, which is unheard of. The next 2 closest in terms of player retention are tekken and smash melee, and, i dunno where tekken sits, but melee still only has around 8k active players.
      For comparison, if you look at older games with good netcode, youd be lucky to find 200 players/game, with many not even having enough to create a tournament setting.

  • @2Tune2
    @2Tune2 3 месяца назад +14

    Bout to have a tough time fighting kenpachi mains lol

  • @IgnisWings
    @IgnisWings 3 месяца назад +3

    Uryu is probably gonna be a decent counter as most his attacks can flutter _just outside_ Kenpachi's range, idk about the rest of the roster tho lmao

  • @RottenHeretic
    @RottenHeretic 3 месяца назад +4

    Lmao we finally get to play a lore accurate Kenpachi. The GOAT IS HERE

  • @Hiddenschmeatvillage
    @Hiddenschmeatvillage 3 месяца назад +2

    1:10 I noticed that edit transition.

  • @thebrandunsafeone7184
    @thebrandunsafeone7184 2 месяца назад +1

    it's the kenpachi archetype. it represents the fear of kenpachi.

  • @HFTVChannel
    @HFTVChannel 3 месяца назад +1

    This is the PLOT ARMOUR archetype. Usually common in anime , less in games!

  • @sarthakarora3212
    @sarthakarora3212 3 месяца назад +24

    Remeber this games covers the entire arrancar saga they have not shown any arranncar or YAMAMOTO.
    They might adapt full bring too and ginjo is far too broken in lore. If they have fullbring ichigo then it's ginjo vs ichigo the meta.

    • @daikaichis6229
      @daikaichis6229 3 месяца назад +3

      Well if its stop at end of arrancar their is no ginjo

    • @Timmy-mi2ef
      @Timmy-mi2ef 3 месяца назад

      Ginjo would probably be dlc​@daikaichis6229

    • @elivcdxv1852
      @elivcdxv1852 3 месяца назад +1

      they're gonna reveal renji at the very end

  • @CCYami
    @CCYami 3 месяца назад +1

    Kenpachi seems to be an actual Berserker Archetype - relentless offense and any possible defense is based completely on further pushing THROUGH an enemies offense instead of sneaking into openings. This makes him basically a counter against normal Rushdown Archetypes, but if there are any Grapplers or Zoners, they are likely to be VERY good at countering him.
    hitsugaya looks like a combination of Rushdown and counter - super technical and requires proper setup and mixup, in exchange for being absolutely devastating once you get the timings of his attacks down. Sounds in character.
    Gin.... well Gin is close to the same as he was in the 2D Fighters, fast but weak basics to build up his specials quickly, followed by Zoner-esque special moves with a built-in counter, basically allowing him to play fast and loose with his range (long range specials against Zoners/long range characters, Counter Windows on his specials against Melee characters). In other words he heavily relies on mindgaming for his gameplay... which is totally in-character.

  • @_Jay_Maker_
    @_Jay_Maker_ 3 месяца назад +1

    He's a big body, dude.
    There are characters like this all over the place. lmao

  • @offthesplat5863
    @offthesplat5863 3 месяца назад +5

    Kenpachi…that’s his archetype

  • @DenMan420
    @DenMan420 3 месяца назад +1

    As an Anji main and a huge kenpachi fan I see this as an absolute win

  • @spazzmaticus9086
    @spazzmaticus9086 2 месяца назад +1

    Kenpachi is just of the unga archetype.

  • @supesmin446
    @supesmin446 3 месяца назад

    Playing Gluttony Fang on Gin is so perfect, thank you very much

  • @mannsama7084
    @mannsama7084 3 месяца назад +3

    I think Gin is miss label in playstyle. He has fast short normals with long zoning specials. I think he will be a very flexible character

    • @chewyhayase762
      @chewyhayase762 2 месяца назад

      Sounds exactly how Hazama plays in BlazBlue

  • @soulscabin6513
    @soulscabin6513 2 месяца назад +1

    Finna be a day 1 kenpachi 🤞

  • @wilsere1048
    @wilsere1048 3 месяца назад +2

    I hope they have a Nomu archetype where they take a literal brick of a character and give them the most ungodly vocals known to man while making their moveset entirely centered on spinning

  • @noneyabradley94
    @noneyabradley94 3 месяца назад +2

    4:18 Saving The Best For Last 🤞🏾,They Can't Figure Out How To Fit His Giant Ssa On The Screen😂 My Thoughts Exactly😅

  • @kenjikuroiwa99
    @kenjikuroiwa99 3 месяца назад +1

    Pulling out gluttony fang for Gin is a pretty solid reference.

  • @Jedededededede
    @Jedededededede 3 месяца назад

    The entire Icicle setup debacle gave me Flashbacks to petshop in HFTF

  • @florianlebesle3070
    @florianlebesle3070 3 месяца назад +1

    Ok thanks to share this analys I know now that maybe this game will be a serious fight game which I doubt in the beginning

  • @laid-backdog3593
    @laid-backdog3593 3 месяца назад

    Bro new bleach trailer just came out it just keeps getting better and better man this is crazy

  • @Going4Broke2528
    @Going4Broke2528 3 месяца назад +2

    Have we not gotten an Orihime trailer yet? Odd, since she was confirmed playable pretty much off the bat. She's probably going to have an extremely unique fighting style/archetype as well.

    • @lolsnez7542
      @lolsnez7542 3 месяца назад

      She hasnt been confirmed playable

    • @Going4Broke2528
      @Going4Broke2528 3 месяца назад

      @@lolsnez7542 Was she not in the original reveal trailer?

    • @neuu8708
      @neuu8708 3 месяца назад

      ​@@Going4Broke2528kon was also in that trailer. Playable character from what we saw got title cards, orihime didnt

    • @Going4Broke2528
      @Going4Broke2528 3 месяца назад

      @@neuu8708 Yeah but the key thing is that Orihime has fought before. She's been playable in Bleach games in the past, so I suppose I just assumed this'd be no different.

  • @Tuck752
    @Tuck752 3 месяца назад

    a fighting game equivalent to Toshiro's meter is Labrys' axe from Persona 4 Arena. The more you attack/more momentum you have the stronger your attacks become. Gray > Blue > Green > Yellow > Red in ascending order of strength.

  • @RaysaAkungooglesaya
    @RaysaAkungooglesaya 3 месяца назад +2

    Well props th them cuz they really watch the anime it’s actually awesome

  • @yggdro
    @yggdro 3 месяца назад

    lmao noticed Gluttonous Fang with snake guy, perfect

  • @Yoda_Gaming1738
    @Yoda_Gaming1738 3 месяца назад

    his archetype would be called a bruiser, they generally have a lot of hp/defense while also being able to dish out damage at the cost of usually having to take attacks before getting one off. Most likely in testing kenpachi didnt have point guard and he ended up just getting snowballed by hyper aggressive characters.

  • @Abrovia
    @Abrovia 3 месяца назад +1

    That is THE KENPACHI ZARAKI there’s a reason he’s the goat

  • @nicknick_nick
    @nicknick_nick 3 месяца назад

    Grapplers in a nutshell, always waiting to punish, puts you in a cutscene if given even a single plus frame.

  • @coconut_tv0564
    @coconut_tv0564 2 месяца назад

    He's either a rushdown or a punish character. Punish in an archetype that's as rare as the demon archetype. The only punish characters that I can think of are Marisa in Street fighter 6 and Setsuka in Soulcalibur 6.

  • @glassdrago3144
    @glassdrago3144 3 месяца назад

    BlazBlue Amane has that psychotic level of chip damage that I would drop bricks just seeing it done.

  • @valentds
    @valentds 3 месяца назад

    weakness: no range moves and he need to take damage every moment to boost him otherwise do little damage

  • @Rahul_2456
    @Rahul_2456 3 месяца назад

    Just Imagine what Captains like Unohana, Mayuri, Kyoraku, Yamamoto and Urahara are gonna play like and god forbid of they add any Squad 0 Captains like Ichibe

  • @gamikash7499
    @gamikash7499 3 месяца назад +1

    4:15 we might be twins???

  • @tk1411
    @tk1411 2 месяца назад

    Kenny's Whole Thing his He HATES Defense cause he feels that kills the tension of the fight, which is why he prefers to parry and take damage and Only really gets serious when he sees the opponent is worth it

  • @Brep310
    @Brep310 3 месяца назад

    Ah yes, the “go fuck yourself” archetype. Truly Kenpachi-like.

  • @biggerboss5785
    @biggerboss5785 2 месяца назад

    ah yes my favorite philosophy of being given the advantage of being at the disadvantage

  • @Amnesia1998
    @Amnesia1998 3 месяца назад

    Kenpachi seems to be in the Crashout Archetype.

  • @frickutwistr19
    @frickutwistr19 3 месяца назад

    i like how u use gluttony fang when u talk about gin because hazama and gin looks similar

  • @bc9866
    @bc9866 3 месяца назад

    This Bleach game looks like the only arena fighter I'm interested in. I heard bad things about the devs, but I'm huffing hopium they have some vets on their team that can guide everyone to make a good game.

  • @Kemdirim22
    @Kemdirim22 3 месяца назад

    kenpachi is literally a brawler type can take the damage and dish it out and if u block well you can do that with him because hell rip through your defenses its like your locked up in a steel cage and now you gotta face your demons

  • @malikschumake9409
    @malikschumake9409 3 месяца назад +1

    this my main i hope they add tybw kenpachi too

  • @frankaxe6700
    @frankaxe6700 3 месяца назад

    The no guard archetype Inspired from Pokemons no guard ability everything you do hits but our opponents attacks also it

  • @Grimnoire
    @Grimnoire 3 месяца назад

    Yo fr I'm getting nervous about renji he might be a joke in the fandom but his bankai was always cool to me

  • @authorjp
    @authorjp 3 месяца назад +1

    Kashimaro plays BLAZBLUE? Gluttony Fang II on Gin is INTENTIONAL. Also, GIN ACTUALLY INSPIRED HAZAMA?

  • @lioneltribby5072
    @lioneltribby5072 3 месяца назад

    Mr Freeze did have great setups…

  • @MoonlightMaskG
    @MoonlightMaskG 3 месяца назад

    That gin move also looks a low? I’m telling u they’re definitely hiding moves in the game that they’re not telling us, did u also know in this game you can grab

  • @k1p432
    @k1p432 3 месяца назад

    damn i love the wartruck rushdown archetype

  • @uksinimene1196
    @uksinimene1196 3 месяца назад

    id say "juggernaut" is a good term for kenpachi

  • @espada9000
    @espada9000 3 месяца назад +3

    4:25 The best for last is obviously Aizen.

  • @LanceHero-y5x
    @LanceHero-y5x 3 месяца назад

    Renjis Archetype: Starts with bankai, but his stats are the exact same and he just dies

  • @tomasoliveira4465
    @tomasoliveira4465 3 месяца назад

    Kenpachi is his only archetype, the family name

  • @jordanguelbert7754
    @jordanguelbert7754 3 месяца назад

    This is just a grappler. Gardbreaks and grabs are kinda interchangeable 99% of the time. With the plus on block bulling thing id call that a brawler or harrasser element similar to sols fs or Bedman's 4B9 (malfunction.)

  • @RaheemDublin
    @RaheemDublin 3 месяца назад +1

    That's what we call a "Big Body" they have weird gimmicks.

    • @sarthakarora3212
      @sarthakarora3212 3 месяца назад

      This is not gimmick this a timer. They are telling you to beta him quick or he gonna get serious.

  • @conic2721
    @conic2721 3 месяца назад

    Kenpachi's archetype is whatever the fuck he wants it to be, it's KENPACHI

  • @chronred8190
    @chronred8190 3 месяца назад

    i mean-that's literally a berserker archetype character; like.. an actual true berserker-Asura and Painwheel are a bit similar in a way, though not in the same way as this Kenpachi

  • @powerofberzerker9487
    @powerofberzerker9487 3 месяца назад

    They should make that if Kenny is taking damage, he's becoming more bloodthirsty, if they already hadn't.

  • @alsaiduq8869
    @alsaiduq8869 3 месяца назад

    Kenpachi isn't a rushdown, he is a fuckit we ball

  • @Chickensea10
    @Chickensea10 3 месяца назад

    Maybe we'll see more at tokyo gameshow tomorrow

  • @cinderacedr
    @cinderacedr 3 месяца назад

    At what point in the anime is this game taking place do you think? I wanna see Aizen and Ulquiorra and have some Hueco Mundo stages!

    • @154Mamba
      @154Mamba 3 месяца назад

      It'll reach that point

    • @Kashimaro
      @Kashimaro  3 месяца назад +2

      You wished it into existence, they literally dropped Ulquiorra story battle trailer an hour ago!

    • @cinderacedr
      @cinderacedr 3 месяца назад +3

      @@Kashimaro oh lets go!!! I thought you were kidding that is sick!!! Lets goo!!!

  • @tahaelhour690
    @tahaelhour690 3 месяца назад

    Bro is lore accurate

  • @sarthakarora3212
    @sarthakarora3212 3 месяца назад +4

    Lmao HITSUGAYA the potential man is REAL. LMAO bum is a bum

  • @Kajnake
    @Kajnake 3 месяца назад

    kenpachi is so strong he is his own archetype

  • @taichiarasoi776
    @taichiarasoi776 3 месяца назад +1

    what is kenpachi's archetype?'simple. KENPACHI. the ghost of BATTLES WITH KENPACHI. its very in the spirit of zaraki to not adhere to the conventions of normality. I hope he is oppressive af his drawback tho is he still keeps the damage he takes so if you just hold it teyna get some massive hit and the opponent just stops their combo half way and dips out chances are he whiffs

  • @erno6155
    @erno6155 3 месяца назад +4

    ahhh i just want a release date!!

  • @ruikirisame1744
    @ruikirisame1744 3 месяца назад

    the "fuck you i'm robbing you" the archetype

  • @boomarcus22
    @boomarcus22 3 месяца назад +1

    Ahh Yes you were under the right impression 😏

  • @ArnnFrost
    @ArnnFrost 3 месяца назад

    I'll call it Fiend archetype, or Berserker.
    Kenpachi is a monster! xD

  • @mrxcs
    @mrxcs 3 месяца назад

    It would be cool if they make a game where Escanor get stronger the close it is from noon on the system clock 😂

  • @Rei-uq1jv
    @Rei-uq1jv 3 месяца назад

    i guess the game is applicable to players with game sense then

  • @felipesouza88
    @felipesouza88 3 месяца назад

    Kenpachi is like a berserker

  • @whoisslade45
    @whoisslade45 3 месяца назад

    Iron sponge? Metal rubberband?

  • @braedenwalker6414
    @braedenwalker6414 3 месяца назад

    Kenpachi is literally me

  • @pedrodanielvieiradep
    @pedrodanielvieiradep 3 месяца назад

    is this a Metaphor reference?

  • @thefoxmaster753
    @thefoxmaster753 3 месяца назад

    nice lore accurate kenpachi.

  • @KibbleRockKing
    @KibbleRockKing 3 месяца назад

    Has Shinji been shown already?

  • @thronosstudios
    @thronosstudios 3 месяца назад

    Why do there need to be archetypes? I think the less these characters are like standard types the better for the game because it brings something fresh/new to the table

    • @Metal_Sign-Friday_Patchouli
      @Metal_Sign-Friday_Patchouli 3 месяца назад

      I think it kinda helps to have archetypes so there’s some form of grounding for people to comprehend what they’re going.
      Arakune is a fantastic character, but it’d be hard to get into fighting games if everyone was as weird as him.
      I have a general feel, personally, like “I want to fill the screen with a beautiful display of magical bullets,” so naturally someone who plays like Nine or Asuka (despite their vastly different pla styles) appeals to me. Some people are all like “yo gimme someone who can Pot Buster people for half a health bar,,” and tons of games have that character nowadays.

    • @thronosstudios
      @thronosstudios 3 месяца назад

      @@Metal_Sign-Friday_Patchouli I get where you're coming from but I partly disagree. Because the second we start labeling things in order to “ground them” they just lose their sense of Wonder, Discovery and adventure. It's basically like the difference between going off to uncharted lands and finding out what they're like for the first time, versus placing a pin on Google Maps and simply heading to the location on screen. The latter is bland, straightforward and boring. Very task-oriented and uneventful. Practical, sure, but I don't think that kind of perspective should be the norm in video games when the whole point of video games is to run off on your own and discover the world that the devs painstakingly created for your enjoyment.
      Granted, I'm not saying you're wrong. This issue is more like apples versus oranges than “my Apple is better than yours”, but I think there's a time and a place for labeling things and turning them into an item list, versus simply playing around and having fun without having to worry about unnecessary details (depending on the situation, of course). I think that's one of the reasons why elder ring is so popular. But either way at the end of the day to each their own, right?

    • @Metal_Sign-Friday_Patchouli
      @Metal_Sign-Friday_Patchouli 3 месяца назад

      @@thronosstudios gotta say that doesn’t sound likely. In the same way we’d be confused if none of a cast of sword welders used swords, people who like fighting games might be interested in having a basic idea of types of gameplay they like.
      That’s why they bother making a Bleach mascot game in the first place instead of nameless blobs. It brings in people interested in a familiar thing.
      Everything about design is archetypes. It’s why Kenny has a huge scar and eyepatch, why Renjinis red, and why Byakuya is beautiful.
      There are certainly video game genre that thrive on people having no clue what to expect for anything, but fighting games are not among them.

    • @thronosstudios
      @thronosstudios 3 месяца назад

      @@Metal_Sign-Friday_Patchouli Well but we're talking about different things. You're talking about character design and appearance, while I mean something more like say a fighting game where you don't need to make a designated, rehearsed combo in order to be successful against a pro. Like the difference between smash and Tekken for example. Smash is all about reacting on the spot towards whatever direction your opponent is at, versus Tekken against pros, where the only way to win is by waiting for an opening or creating it and then punishing them with a rehearsed combo... which in my opinion is quite annoying because it takes away the Player's ability to craft their own combo or fighting style regardless of character.
      Instead, you have tutorials in some of these games that tell you exactly how to perform the combo with the most damage or What have you, and because of it most high level player's playstyles starts to look the same or very similar. I'd rather keep things fresh and keep the opponent guessing than boil everything down to a game of rock paper scissors.
      I'd rather make a game where you can just make up your own combo string, or some game were the physics engine take the spotlight so much so that you would have to readjust the way you play depending on how the intricate physics system reacts to your inputs.