Conflict of Nations WW3 - Tips and Tricks / How to Play Better #2

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  • Опубликовано: 7 фев 2025

Комментарии • 60

  • @GregorySmith-lo2lj
    @GregorySmith-lo2lj Год назад +15

    Happy to see you back. Hope you're doing well. Remember that we're supporting you in all that you do. You already have a large amount of good content on CoN. Piece of advice: your viewers will understand if you need to take time off posting; if you don't feel like making content and are very much occupied with another task, you can hold it off.

  • @BismarckTheCommunist
    @BismarckTheCommunist Год назад +5

    I didn’t expect to see a video from you after 3 months. You’re amazing Nick

  • @ajwu-iv2io
    @ajwu-iv2io Год назад +3

    I love these videos, so glad to see another upload. You got me into the game again

  • @Ahmad-AG255
    @Ahmad-AG255 Год назад +1

    I'm so glad you're back. Let's learn more strategies and have fun

  • @motivationinc.2716
    @motivationinc.2716 Год назад +2

    It's good to have u back again🎉

  • @adamknight5089
    @adamknight5089 Год назад +2

    Thanks for staying active dude

  • @IscallezGD
    @IscallezGD Год назад +4

    I love u nick, pls post more often

  • @Thegamer-rr7gk
    @Thegamer-rr7gk Месяц назад

    Such a good vid nick keep up the good work.

  • @willsmith4575
    @willsmith4575 Год назад +2

    Thank you, this will
    Help a ton

  • @cajohnson1234
    @cajohnson1234 Год назад +1

    I think you played against me and whooped my ass once. Bravo. I have been thinking of a combined tank, mobile Artie, aa gun, Sam and infantry (either mobile or armoured) grouping, but I never use much more than five units. Air units I prefer to hit people head on with a whole wing of aircraft, and I also love to use LOTS of airfields, to aid in mobility and so I can have air units within short hitting distance of my targets. Also, I’ve recently found that as soon as you can, annex a city, as soon as possible, your effectiveness will go through the roof, and airfields and defending aa units should be decentralized as much as possible, to minimize damage when hit.

    • @jamesparkerdc
      @jamesparkerdc 5 месяцев назад

      I have a different view. Airfields are necessary, but "LOTS" of them get expensive and means fewer combat units. Annexing cities is generally late game, and only if you need (e.g. port) it or have unlimited resources.

  • @peterkolesar4020
    @peterkolesar4020 Месяц назад

    I couldnt agree more on these. I always equip frontline ground stacks with at least 2MAA+1SAM to if not be safe then at least inflict heavy damage on potential heli/jet attacks. Usually people dont have big air force so destroying even 1 stack of helis or jets by loosing almost entire or even entire light land stack is worth it imo. The units wont be so strong but that can be compensated by own air stacks providing cas.
    Also my style of defending coastal cities is a bit weird. I would completely agree with you on defending homeland cities but if I (for example) play Africa and have most of the continent I only defend my homeland cities and keep at least one ground stack and one air stack (be it helis, jets or bombers) in homeland ready to use existing infrastructure to strike if enemy disembarks. I dont like playing navy and without ships, having coastal cities garrisoned makes no sense so I will let the enemy disembark and loose naval advantage and them pick them apart one by one with mostly air force.

  • @blaze9670
    @blaze9670 9 месяцев назад +1

    Nice, thanks!

  • @miimivikat4864
    @miimivikat4864 Год назад +1

    these tips really helped me! ty for the vid

  • @zahransyavifadillah2544
    @zahransyavifadillah2544 Год назад +2

    Thanks, is useful

  • @imperatorazis300
    @imperatorazis300 Год назад

    heyyyyy wellcome back

  • @mohamedsalah5584
    @mohamedsalah5584 Год назад

    thank you so much N, this is my 3rd day in the game and I'm learning so much from your channel 🦾

  • @Crispebakein
    @Crispebakein Год назад +1

    Thanks! These are very helpful. Could you possibly do some specific tips on solo victories?

  • @kyleburke7285
    @kyleburke7285 Год назад +1

    Very helpful

  • @tessaokima9719
    @tessaokima9719 Год назад +1

    Can you make a video describing the different types of player with their pros and cons and the best way to spot them in-game before direct combat?

    • @conflictofnick3578
      @conflictofnick3578  Год назад +2

      Yeah I can attempt a video about that, or maybe add it in a tips video.

    • @tessaokima9719
      @tessaokima9719 Год назад +1

      @@conflictofnick3578 Thank you for considering it

  • @xdhakimxd3402
    @xdhakimxd3402 Год назад +2

    Can u explain spy in video

  • @BalkanPedro
    @BalkanPedro Месяц назад +1

    Wdym pull the ships back like retreat?

  • @ianwash8817
    @ianwash8817 Год назад +1

    Any tips on playing as England? I’m low on fuel

  • @juulsunlimited9709
    @juulsunlimited9709 Год назад +2

    nice video man
    nut ive you place your ships close to the land and somone will nuke it your ships are dead as well
    so its 50/50

  • @codycody6504
    @codycody6504 Год назад +1

    Hi I’m just wondering how to get more resources faster

  • @D.M.D-TV
    @D.M.D-TV Год назад +1

    Thanks for the tips king. What are your thoughts on mercenaries? Are they worth it?

    • @aaroncruz9181
      @aaroncruz9181 Год назад +1

      They have higher soft attack in trade for defence and don’t have much debuffs but don’t have good buffs unless you upgrade them,however having too many of them can drain your income significantly,making sabotage and intelligence missions very limited ,they can’t conquer on their own and need assistance (just like irl) to conquer,but I prefer spetnaz because they :
      Scout :provide exact composition
      Cost components initially,but maintained by supplies
      Strong stats with op combat bonuses
      Have nbc protection
      Ignore entrenchment bonuses
      Like drones they can be on other’s territory without needing declaring war,which is mind-bending
      I used it to destroy air defence systems and even a ICBM launcher

  • @brittanywilhite4018
    @brittanywilhite4018 4 месяца назад

    do you recomend anaxing city's?

  • @mackprime6975
    @mackprime6975 7 месяцев назад

    For the hit and run tactic, after you do your first run, what’s the minimum amount of time it takes to do another hit and run? I’m moving my ships out of range for 30s and sending them back in but I’m not getting a notification that my ship attack their ship again.

  • @Dream-xg4tz
    @Dream-xg4tz 10 месяцев назад

    I'm playing as Australia the basic infantry says it can be airlifted by the C-130 Hercules but I am unable to find the C-130 Hercules

    • @muhammadahmedkhalid7362
      @muhammadahmedkhalid7362 10 месяцев назад

      If you have airfields or airports along your route,it automatically board C-130 Hercules for a airlift.

  • @Sparrows587
    @Sparrows587 7 месяцев назад

    Day 12 or so, currently winning by like 140 points. Made a collation with the other highest. Still researching though u never know

  • @icantaimpg3d776
    @icantaimpg3d776 Год назад +1

    Can you use other modes of anti-air on mobile ?

  • @kirby1321
    @kirby1321 Год назад +1

    Nicholas Cage is so cool

  • @Max-is9lo
    @Max-is9lo Год назад

    How to fight vs player who use hit and run? His fleet attack my without taking damage. I cant catch up him, cant attack. His corvete+frigate easy kill my destroers and frigates for free.

  • @icantaimpg3d776
    @icantaimpg3d776 Год назад +2

    Hi NICK, is this stack good as a ground force ?
    -2 mechanized/motorized infantry/marines battalion, depends on situation
    -2 AFV, though I prefer amphibious combat vehicle due to it having reveal stealth and scout
    -2 MAAV (mobile anti-air vehicle) and 2 MSAML (Mobile SAM launcher)
    -2 MLRS

    • @icantaimpg3d776
      @icantaimpg3d776 Год назад

      @user-ym8ow6ut2o why though ? If you use one you would be significantly weaker against strike fighters or completely hopeless against helicopters

    • @icantaimpg3d776
      @icantaimpg3d776 Год назад

      @user-ym8ow6ut2o yes but their range is shorter and MSAML (Mobile SAM Launcher) deals more damage even at level 1 (for Eastern doctrine)
      Anyways thank you for your advice

    • @dmc6262
      @dmc6262 9 месяцев назад +1

      @@icantaimpg3d776 You don't need two forms of ground AA. Use SAM's as they're best in class against jets & 3 of them at max level in a stack provided complete immunity to cruise missiles as long as they remain undamaged. To defend stacks against helo's, use air superiority fighters (asf) patrolling above. With the large SAM range, enemy jets can potentially get hit 3 times every time they attack you and your asf can mop up what remains. They work together. MAAV has such a small range it can get patrol attacked from outside its range whereby the enemy is only taking 1 retaliatory hit. SAM's work better to control larger air space around you as they create large no fly zones for the enemy. MAAV is more just a deterrent to your stack being engaged.
      In terms of your stack in general, no it's not good. You have melee units stacked with ranged ones. No synergy there. Are you fighting up close? or from range? You seem to want to do both. When your stack engages in melee, your mrls's will get hurt which reduces their offensive power. And by diluting your artillery numbers to just 2, you gimp your ranged power. Just stack 7 mrls + 3 SAM's and kick everything else out. A combat vehicle can track close by if you need to scout, and infantry lead the stack to capture land ahead of the arty stack that moves behind, hidden in the shadows of your own advancing border cos no-one needs to see what you got.

    • @icantaimpg3d776
      @icantaimpg3d776 9 месяцев назад

      @@dmc6262 yeah I know, when I made this comment I was a noob
      I already gave up on melee units for months.

    • @dmc6262
      @dmc6262 9 месяцев назад +1

      @@icantaimpg3d776 Good on you. Most people stay in melee forever and never learn.

  • @betanovaneo4249
    @betanovaneo4249 Год назад

    Hey nick ,do i need the membership for the aggressive firing mode?

  • @kyleburke7285
    @kyleburke7285 Год назад

    How would one defend again fully leveled elite rail guns system, and no one is a council memeber on your coalition? lol

    • @dmc6262
      @dmc6262 9 месяцев назад

      Multiple rocket launchers - they outrange them

  • @worlore1651
    @worlore1651 Год назад

    Does artillery take damage when attacking inf from range?

    • @jordancasses231
      @jordancasses231 Год назад

      Short answer: No

    • @worlore1651
      @worlore1651 Год назад

      @@jordancasses231 why does mine always take damage? Even when no enemy air, missles or artillery?

    • @jordancasses231
      @jordancasses231 Год назад

      In what context? Were the infantry you fought level 6+?

    • @worlore1651
      @worlore1651 Год назад

      @@jordancasses231 no. No mortar infantry. I’m talking early game

  • @Slavtaker
    @Slavtaker Год назад +1

    Unexpected

  • @slideryt
    @slideryt 8 месяцев назад

    The video portion is just random and not tying in with what you’re talking about

  • @Milad-00-kh
    @Milad-00-kh 11 месяцев назад

    Add a Persian translate please ❤

  • @jasonrist6582
    @jasonrist6582 4 месяца назад

    I hope you good people in the comments don't actually believe you can win without dumping money into this useless game

    • @fliegenfalleop
      @fliegenfalleop Месяц назад

      i’m winning every 2 second game without gold. You have to stay calm and patient the hole game