Designing Gambit Mode in Destiny 2: Forsaken
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- Опубликовано: 9 фев 2025
- In this 2019 GDC session, Bungie's Peter Sarrett dives into how Destiny 2's Gambit mode combines PvE with a smidge of PvP, and explains why it's the story of development gone delightfully right.
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It’s really interesting to hear that this was intended to be a sort of replacement to Trials as a weekly ritual. All of this talk is pretty interesting, but that really stands out to me.
I really enjoy this talk, as someone who plays and loves Gambit. The willingness to change in game design described here makes me excited and happy because it's so reasonable!
Great talk! Gambit is awesome and easily one of the high points of Forsaken, and something I look forward to every season!
I would be very interested to here from him again to see how they have taken onboard the feedback as gambit has grown.
The mode is the least played of the core playlist by a big margin and the number one "blocker" to people taking part is the frustration around the invader system to extent the majority of people I talk too want it outright removed.
The second is rubish teammates pretty much ensuring you are just wasting your time which is then further compound by the invader system. Gambit prime in a lot of peoples eyes just doubled down on everything they hated about the mode.
This is a great talk thanks
Would love to know if my theory that the Awoken Generator Public Event and Gambit are the leftovers of an attempted DOTA mode has any basis.
Really good talk, I'd argue tho that the map design was one of the main problem of gambit. It promoted sniping gameplay due to the lack of cover in the center and made supers almost useless in every scenario. That said, the season of the Drifter did solve this issue with their 2 new maps but we're still stuck the 4 originals that have this inherent problem. Aside from that, Gambit was fantastic.
21:05 Oh the foreshadowing...
Gambit was a great idea. The only thing is you didn't think about a reward structure so basically once the novelty wears off, Gambit is not worth it at all for the rewards you get.
it's got the same reward structure as pvp so what's wrong with it?
@@bennygerow it's usually far longer than crucible
@@PB-ji5rb To get what rewards???
@@bennygerow After crucible you get 2 tokens and a blue (or a Purple if your Lucky), after gambit you get the same, only gambit takes far longer, so it's far less effective
@@PB-ji5rb Lol uhh there's a miscommunication here cuz I'm talking about pinnacle and legendary drops, which the Gambit modes have some great weapons that are earned in the same manner. Tracking?
Brilliant stuff, thank you for the insight ^_^
hey you've got enough motes to summon a primevil! bank those motes and summon a primevil! 34:50 to this day an invader that goes the full duration without getting killed will then be followed up by a second invader nearly immediately. It's why I stopped playing gambit. You'd see people in the end of match screen with like 24 enemies killed, 11 motes deposited, 8 guardians defeated, and you remember them invading like 6 times. First of all, that person is NOT helping their team in any significant way unless those 8 defeats were super clutch to prevent banking 15 motes per guardian or to counter an enemy super as they attempt to melt the primevil. Second, they ARE camping heavy and the portal. Third, they're just trying to get triumphs or whatever.
"Not feel unfair" - overshield, truesight and heavy ammo. okey-dok.
Everyone can have Heavy Ammo, so that's a non-issue. The other two things help even the playing field in a 1v4.
Fix heavy ammo
How is it a problem in Gambit? I haven't heard anyone saying this is an issue besides you.
Zack Attic do u even play gambit
@@hankaoc9532 so you can't back up what you said. Got it.