Ambient Sound Design with Dark Matter: feedback demo

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  • Опубликовано: 17 янв 2025

Комментарии • 12

  • @GreenMod1
    @GreenMod1 2 месяца назад +1

    Nice feedback control... Sounds great!!

  • @Theshapelessgarden
    @Theshapelessgarden 2 месяца назад

    Gritty! Love it

  • @mann-vom-mond
    @mann-vom-mond Месяц назад

    Sounds great

  • @gracecore
    @gracecore 2 месяца назад

    Fantastic! Need to watch this a few times!!

  • @knusprigundfrisch
    @knusprigundfrisch 2 месяца назад

    Amazing, sounds a bit like the beginning of half life 1 in the test chamber!

    • @polymodular
      @polymodular  2 месяца назад

      I didn't think about it, that's cool haha

  • @jane_coldthrone
    @jane_coldthrone 2 месяца назад

    Wonderful, thanks ! It was well worth the wait :) the real deal, right there. Feedback for days. Just out of sheer curiosity, could you give us a bit more details about this patch, plz ? (e. g. >> which module is generating the drone ? What's placed before, inside and after the feedback loop ? Apart from the Dark Matter, are all the other modules involved stereo ? Some Mid/Side treatment, perhaps ? Or is it just the "magic" of the FXaid post-fb loop ? Because it sounds really wide and full to me ♥)

    • @polymodular
      @polymodular  Месяц назад +1

      Thank you for your kind words! I’m glad you enjoyed it. Here’s a breakdown of the patch:
      The drone was originally generated by the Ultra Kick module from SSF (Steady State Fate). By extending the decay, it can sustain indefinitely, creating a continuous tone that serves as the base.
      The feedback loop involves modules like Vortices and Dark Matter. The final output is tapped and routed back into the system. Vortices helps by cutting extreme high frequencies, keeping the feedback under control, while Dark Matter also contributes to managing and shaping the loop since it’s designed for these tasks.
      In the stereo chain, I used two Autodyne compressors (left/right, one for each channel) from SSF. Before the compressors, there’s an FX Aid module that adds reverb, contributing to the spatial depth and stereo width.
      There’s no specific mid/side processing in this patch; the stereo field is shaped by the FX Aid and the dual compressors.
      If you're curious about the details of how I build my patches, take a look at the website I created. It lets you view the entire signal flow graph. You can find the link in the description-it's called patcher.xyz, and it's open-source.
      Let me know if you have more questions!

    • @jane_coldthrone
      @jane_coldthrone Месяц назад

      @@polymodular Got it, thanks for the details ! 👍

  • @Fedor_Tkachev_Music
    @Fedor_Tkachev_Music 2 месяца назад

    epic stuff, do you have the reverb in post or in the feedback loop?

    • @polymodular
      @polymodular  2 месяца назад +1

      Both! Using 2 fxaids in this patch

  • @DJ-Lazy-Lodger
    @DJ-Lazy-Lodger Месяц назад

    freqs in motion🙂