Shadow of the Erdtree was a disappointment (for a Fromsoft game)

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  • Опубликовано: 12 сен 2024
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Комментарии • 557

  • @Reaperl97
    @Reaperl97 2 месяца назад +91

    Another $40 dollars DLCs just to mention:
    Xcom 2 war of the chosen
    Monster hunter world: Iceborne
    Monster hunter Rise: sunbreak.
    all of this DLCs have way way more content than this DLC, more content and even a lot of new mechanics.
    the price tag cant be justified compared with other good DLCs of the same price tag. Some will say "but Monster hunter also recycles" and yes but on a good way with also adding a lot of new Monster/bosses too. The DLC adds a new rank/difficulty increasing the difficulty of all base game and DLC monsters. Base game monster get new attacks and AI changes for the new difficulty too. all weapons get new upgrades for the new difficulty too..... without mention that the DLC in the case of iceborne add 31 new monsters with unique fights(even more with the free updates that the DLC got), Elden ring adds 7 new big bosses...

    • @nazmmetin1862
      @nazmmetin1862 2 месяца назад +9

      The Binding of Isaac: Repentance

    • @SilverTwinkle
      @SilverTwinkle 2 месяца назад +3

      Iceborne was 60 originally.
      (Still worth it)

    • @TheFaileur
      @TheFaileur 2 месяца назад

      I'd say Iceborne is worth a literal World 2 with a discount. I absolutely agree it is worth its price.
      But then, very dishonest of you to compare monsters to bosses. How can you put aside the exploration and legacy dungeons that is entirely nonexistent in iceborne?

    • @Titoklaus
      @Titoklaus 2 месяца назад +2

      @@nazmmetin1862 repetance has so much content that is basically a new game

    • @bironbudokai742
      @bironbudokai742 2 месяца назад +3

      Not a valid comparison. The content in those games is not comparable, besides the dlc is 26$ on steam.

  • @Mister.N.e.k
    @Mister.N.e.k 2 месяца назад +109

    My way to describe this dlc is "Damn, that's a cool weapon! I cant wait to replay the base game with it!"

    • @wilfredwayne7139
      @wilfredwayne7139 2 месяца назад +2

      Yeah that was me too made a new character and rushed to a +9 weapon so I can actually enjoy myself.

    • @templarkid.
      @templarkid. 2 месяца назад +12

      This. I will start a new char, use cheat engine to start with those weapons and play the entire thing with them.

    • @frankorellana3406
      @frankorellana3406 Месяц назад +1

      @Mister.N.e.k I'm surprised that they still suck at this after a decade a d haven't figured it out

    • @cleansent
      @cleansent Месяц назад +6

      ​​@@frankorellana3406its because Miyazaki and Fromsoft are some of the laziest devs. Right up there with Gamefreak, Activision, Ubisoft, and EA they dont release a game every year so people dont notice it. But all Fromsoft does is release the same game with a new coat of paint and most bare minimum of improvements. They refuse to add QoL changes because of "lore" reasons but then break lore and logic to make the game harder. The only thing Miyazaki cares about itls screwing over casuals and making it unbearable to play unless you sink all your freetime into it or take time to research before hand. And at this point I dont think Miyazaki understands gaming anymore.

    • @rjproduction486
      @rjproduction486 Месяц назад +7

      Your comment is a little exaggerated, but from software is slowly becoming a NEXT "Bethesda".

  • @mishimaboogie
    @mishimaboogie 2 месяца назад +46

    How dare you personally attack me as a human being

  • @jonathan333-ke9ix
    @jonathan333-ke9ix Месяц назад +22

    It's sad to see that without the furnace golems and random field bosses there is almost nothing to get. It feels like they made a more linear map, but remembered that this is an open world game so they just expanded the map and put the field bosses in there.

  • @juanabel1425
    @juanabel1425 2 месяца назад +38

    I only have two issues with the game: the scadutree fragments should have been as plentiful as golden seeds, you shold have some left by the time you max out the blessings.
    The second issue is that it is very easy to miss big parts of the game: Missed a right turn next to a painting? You miss a whole level. Miss going south there? Miss a whole forest.
    If you don't turn left in a river you miss a whole underground area. The game feels very dependant on either guides or luck to find the content that is greatly done, if im being honest.

    • @andreapda10
      @andreapda10 2 месяца назад +8

      That's the case for 100% of the soulslike especially Bloodborne or DS1. Discovering the secret places is a big part of the fun in these games, but I understand it's not for everyone.

    • @evilfungas
      @evilfungas 2 месяца назад +5

      Your second "issue" is one the reasons these games are great.

    • @speedforce117
      @speedforce117 2 месяца назад +1

      @juanabel1425 I love being able to find a whole as area from a random side path, it really gives the sense of adventure and discovery.

    • @jswiss8k
      @jswiss8k 2 месяца назад

      ​@@andreapda10it is for everyone you sound like a copy pasted from fanb

    • @andreapda10
      @andreapda10 2 месяца назад

      @@jswiss8k I was meaning not everyone will enjoy it.
      You sound like an asshole

  • @jackalx2154
    @jackalx2154 2 месяца назад +52

    The main problem with difficulty regarding Fromsoft games is people think the hardcore challenge runners are the metric to judge the baseline difficulty. The hardcore challenge runners do NOT represent the majority of souls players and they will get absurdly good at any game no matter how difficult or how many issues it has.
    ER and SotE feels like Fromsoft is just reacting to and overcompensating for challenge runners. Fromsoft must NOT use challenge runners as the metric to set the baseline difficulty. Only a handful of players are hardcore challenge runners. Most people are just looking for fair challenge and aren't interested in such absurd difficulty just for the sake of it.
    Difficulty must not come before or at the expense of proper tuning and balancing. Fromsoft must stop trying to push for impossible baseline difficulty and must stop trying to escalate the baseline difficulty to unplayable levels. They must just focus on making well balanced, interesting and complex combat and movesets. They can make games according to their philosophy but must keep the average player in mind.
    It's not that they must only cater to casual players either. They can offer additional difficulty and challenge with New Game Plus modes, Boss selection and Boss gauntlets, while keeping the base game difficulty reasonably accessible to casuals. I don't know why ER and SotE don't even have Boss selection. Fromsoft sort of did this with Bloodbornes FRC chalice dungeons and Sekiro's boss gauntlet. Hollow Knight did this pretty well with the Pantheons DLC, which is pretty much boss selection and boss gauntlets made for the hardcore players that want more difficult combat.
    Fromsoft really needs to work on tuning and balancing. ER and SotE isn't balanced enough or properly tuned enough for me to respect the difficulty, especially as a casual player. If Fromsoft wants to make these challenging games then they must commit to the difficulty and not give the player overpowered weapons, spells, items and skills that break the games balance.
    A lot of the problems like lack of polish, repetitive and recycled enemies and bosses and barren, neglected, empty areas stem from the games size. ER and SotE aren't the biggest games but if Fromsoft is struggling to properly develop this size then they should just make their games smaller. I honestly feel ER and SotE would be a lot better if they were smaller with all the filler removed. They should only make games of a size they can handle. A game shouldn't be bigger than the content it can offer, otherwise it runs the risk of feeling repetitive and barren.

    • @Kaucukovnik666
      @Kaucukovnik666 Месяц назад +1

      Challenge runners are not representative of the entire playerbase, but they are great influencers. That's what it is all about. "Hey, google analytics is full of Elden Ring searches (because people know jack shit what to do or what anything means), that must be because everyone loves it so much!"
      By now this loose series of games has been thoroughly optimized to spike online hype like no other single player game ever managed. If they tone down any of it, more people will be just happily playing on their own instead of "engaging with the community." The way their games are set up now, no matter what type of player you are and what floats your boat, just reading and watching what other players say online will enhance your experience while feeding algorithms in the process.
      The difficulty in particular is a bit of a Stockholm syndrome. Players spend absurd amounts of time on tiny bits of content, thus making themselves very familiar with the game's world. Even a dull area or a reskinned boss will leave an impression if you had to make 50 runs before finally moving on. "I love you, game! We've been through so much together, you and I..."

    • @cdr_fishy4683
      @cdr_fishy4683 24 дня назад

      I think you've got it backwards actually with that first part. There's often bullshit (in boss movesets and such) that 99% of players will never encounter unless they do an RL1/challenge run. Similarly the cheapest tactics/exploits--stuff that can trivialize encounters--will usually be found out of necessity by challenge runners. If fromsoft was truly tailoring difficulty to them they would be far more aware of the minute balancing issues that frequently make things trivially easy or unfairly difficult when you've handicapped yourself to the bare minimum tools. Because right now it is seemingly random, and it's grossly apparent that there is no rhyme or reason to it.

    • @Omega77232
      @Omega77232 16 дней назад

      if this is their basis then fromsoft can make every major boss of this DLC as hard as Malenia but no they did only one and also the bosses in the DLC had more simpler movesets compared to base game but in return they are more agressive.

  • @Kazamezo1
    @Kazamezo1 Месяц назад +56

    I really hate seeing Fromsoft fans devolve into mindless bethesdrones, who'll lap up anything Miyazaki gives them, and get mad if anyone is critical.
    The fact that the disclaimer at the start of the video was necessary is just very sad to see. Because you know if you didn't say that, people would actually take your criticism as an attack on their character.

    • @samuel.jpg.1080p
      @samuel.jpg.1080p Месяц назад +10

      that's what I fear the most. Bethesda used to be one of the most respected developer around, they were kings back then. There were flaws in their previous games but from Skyrim onwards, some of the fanbase becomes a cult. Then Starfield was released and the cult is defending the game so much.
      I'm worried in the future, Fromsoft somehow makes a game with the same quality as Starfield but the cult fanbase will always defend the game

  • @MgMast3r
    @MgMast3r 2 месяца назад +34

    I greatly appreciate more criticism towards the story in particular, and characters or at least SOME intro to most important bosses. I'm not even saying they need to add properly animated & lip-synced characters with motion capture like BG3 , but at least add some more lines & story so we can learn more from the world and wtf is going on from them. Oldschool gems like Gothic series did this, and no1 called it "too casual, it should be so obscure there's almost nothing there". And yea, budget isn't an excuse at this point given huge success of the base game.
    I still love the focus on actually playing the game yourself and not a cutscene simulator like many others do, so I always think that should be a priority but come on, at least get some decent writers and VAs and let them do their magic, there's tons out there.
    Blindly praising everything From or ANY dev does, can, and in many ways will lead down a rabid hole of low effort steadily being encouraged cause everyone just eats it up, especially under the guise of the Souls community who'll brush off any criticism under a classic "git gud" one liner even if it has absolutely no relation to any activity getting good at - like critiquing the story exposition.

    • @meteormashup8497
      @meteormashup8497 2 месяца назад +2

      See it's funny because I felt I understood the story WAY more than the base game. The npcs told me all I needed to know about the storyline of Miquella, especially St. Trina and Ansbach. And I feel like I've got a pretty good understanding of what happened with the hornsent, shamans, and Messmer's crusade without really needing to look up anything lore-wise

    • @ShinshinVariety
      @ShinshinVariety  2 месяца назад +11

      The problem is while I understand it, it wasn't really that deep.
      It felt like the story was the introduction to the story. I felt like there was just something missing.

    • @Stanzbey69
      @Stanzbey69 2 месяца назад

      @@ShinshinVariety great criticism lol. Average pseudo intellectual ‘critic’ at it again.

    • @Numenorean921
      @Numenorean921 Месяц назад +4

      @@Stanzbey69 He's absolutely right, they got GRRM to write lore for them and did fuck all with it. The story and presentation feels almost identical to dark souls 3 except less interesting.

    • @Numenorean921
      @Numenorean921 Месяц назад +3

      they did this in sekiro, it had interesting characters, dialogue and multiple cutscenes for characters. Sekiro remains the best fromsoftware game.

  • @lorddragonya
    @lorddragonya 2 месяца назад +76

    The reused assets in the dlc is abysmal. I was willing to
    Forgive it in the late base game but there is no reason we should be fighting misbegotten and golems in a $40 dlc

    • @geordiejones5618
      @geordiejones5618 2 месяца назад +3

      It was so much worse in Bloodborne and that never stopped me enjoying the base game's Act III or The Old Hunters. If you did any research on this company and their games you would know this is standard for them.

    • @lorddragonya
      @lorddragonya 2 месяца назад +26

      @@geordiejones5618 yeah it sucked then too buddy. I’m glad you had fun tho :)

    • @stefmoneythebigfella7156
      @stefmoneythebigfella7156 2 месяца назад

      Misbegotten and Golem? Where did you find them? What Golem?

    • @MrPronGogh93
      @MrPronGogh93 2 месяца назад

      ​@@stefmoneythebigfella7156first ones are in the cerulean coast and some ruins. Golem are in the last area

    • @stefmoneythebigfella7156
      @stefmoneythebigfella7156 2 месяца назад

      ​@MrPronGogh93 Oh yeah, you're talking about the big dudes with a bow and arrow and the axe...

  • @mop-kun2381
    @mop-kun2381 2 месяца назад +81

    Always felt like the cryptic non-linear breadcrumbs finding "style" of Fromsoftware's storytelling was a side product of Fromsoft being a relatively small company trying to break out of the mainstream formular and do something different with their gameplay. They priority gameplay and atmospheric visual design above all else, and I personally think it was a good idea for the story/narrative to take a back seat for Darksouls...
    But Elden Ring isnt Darksouls, and Fromsoftware isnt the small AA studio it was when it first release DS1. Elden ring is regarded as the greatest game of all time by many many people, and Fromsoftware now is quite literally the most prestigious name in the gaming industry. Not to mention that they now have the 2 giants that is Kadokawa and Bandai Namco behind their back.
    There's no reason to put the story in the backseat anymore, there's no reason why the narratives couldnt have a proper ending, there's no reason why the literal face and the final boss of the DLC, which is a dude sitting on top of another dude, only have 5 line of dialogue COMBINED. There's no reason for why Gideon Ofnir the All Knowing doesnt even have a single line of dialogue talking about what you did in the DLC. There's no reason for why Melina still have 0 content in the DLC...
    And it's not like Fromsoftware is incapable of doing those things either. Ranni's questline in the base game, imo is the perfect balance between Fromsoftware's cryptic breadcrumb bullshit and "regular" ARPG style of storytelling. The quest take you across the Lands Between and a couple of hidden area, half a dozen of supporting characters with their own questlines, the playable character have a clear motivation as to why they are following Ranni, and Ranni herself is interactable, have a great deal of dialogues that explain why she did what she does and what her goal is. And it give the player a satisfactory enough conclusiong to the whole quest. Good story, good narrative, clear motivation, good amount of interaction.
    Mean while in Shadow of The Erdtree story, we literally just get Darksoul 3 Ringed City all over again. We follow a guy (Miquella/Gael) into a place (Land of Shadow/Ringed City), explore everything and kill everyone, for no reason. Then we finally meet the guy we are following at the end, kill him and the story end. I can hear Miyazaki's whisper in my ear, telling me "that's it, now get the fuck back to the base game." when I defeated SOTE's final boss, and it doesnt feel good...

    • @Blittsplitt5
      @Blittsplitt5 2 месяца назад

      No

    • @mop-kun2381
      @mop-kun2381 2 месяца назад +25

      @@Blittsplitt5 amazing argument you have, I can find no flaw in your logic

    • @FirstLast-yc9lq
      @FirstLast-yc9lq 2 месяца назад +4

      @@mop-kun2381 He's right. No.
      Miyazaki was inspired to do this by him growing up not knowing much English and piecing things together when reading English books. This is a pretty known story at this point, a couple seconds of googling would have had you find this.

    • @FirstLast-yc9lq
      @FirstLast-yc9lq 2 месяца назад +1

      These games aren't for you then.

    • @mop-kun2381
      @mop-kun2381 2 месяца назад +37

      @@FirstLast-yc9lq anytime anyone have any criticism about a souls games, there are people like you jumping out spamming "these games arent for you then"
      My whole freaking point is that I want MORE of it, what the freak do you mean it's not for me ?

  • @scarvello
    @scarvello 2 месяца назад +14

    I honestly feel like it didn’t add much to how epic the base game story was. My biggest dislike was the final boss selection just feeling like fan service. I wanted Gloam eyed queen and godwyn. I wanted to actually fight Merika in the base game too 😢

    • @paullogan5627
      @paullogan5627 2 месяца назад +1

      @@scarvello you already did. “Radagon is marika “ 😝

    • @joaoluizkfsantos8392
      @joaoluizkfsantos8392 Месяц назад +2

      "Feeling like fan service"
      Proceeds to immediately ask for the 2 most fan service options possible
      No one was asking for Radahn, people WERE asking for Godwyn. Them not making a Godwyn fight should be the best argument against saying this is fan service.

    • @noscotti
      @noscotti Месяц назад

      @@joaoluizkfsantos8392he has an ending, it would make sense again since most of the previous lore miquella was all about Godwyn, referring to him as lord brother

    • @joaoluizkfsantos8392
      @joaoluizkfsantos8392 Месяц назад

      @@noscotti yes, he has an entire ending dedicated to him. That's exactly why it DOESN'T make sense for Godwyn to show up in the fight.
      The soul was obliterated. The body is stuck in the roots but still technically alive. Some weird part of him reincarnated already in the form of the mending rune.
      There's nothing that Miquella could use, and any attempts to integrate him would likely break Fia's quest and ending.

  • @AbelMusa
    @AbelMusa Месяц назад +8

    I'm personally tired of the lore. I've followed it in all of their games, and it's usually pretty straightforward. Games like DS1, Sekiro, BB, and AC6 are fairly easy to understand. When the lore isn't easy to grasp, it's often due to reshuffled assets, deleted content, repurposed lore, and changes made to meet deadlines. The worst examples of this are DS2, DS3, and, sadly, Elden Ring.
    The fanbase has been gaslit to oblivion by RUclips headcanons and refuses to recognize undeniable issues, like flawed translations that often change the entire meaning of concepts. For example, Solaire says that time is "convoluted," but the original word is "stagnant," which is straightforward as time was a factor of the Age of Fire. Instead, lore RUclipsrs ran with the "convoluted" interpretation and used it to justify the asset clusterfuck that was DS2.
    Now, in ER, we have a setting written by GRRM, translated to Japanese for FromSoftware to understand, then rewritten and retranslated back to English. The result is full of contradictions. With SOTE, the entire significance of the underground world is retconned. How can Marika be from a small village and the underground simultaneously? The Nox are named "MarikaLineage" in the files, indicating last-minute lore changes. The "Putrescent Knight" is clearly made of mercury, and its name in the files is "GloamEyedQueenKnight." It's tiresome. It's a mess. It will NEVER make sense, no matter how many RUclips canons you consume to try and connect everything.
    Even the lore differs between version 1.0 and the retail version of the game.

  • @wilfredwayne7139
    @wilfredwayne7139 2 месяца назад +16

    It's the wide open nothingness for me. The map should be half the size for th amount of content it should have. When Miyazaki said it's the size of limgrave he meant it maps huge but has probably the same or less than limgrave in it.

    • @Verbmo
      @Verbmo 2 месяца назад +6

      Exactly it baffled me after all the reviews stating the dlc is packed full of content.. Which was a lie the map is literally empty

    • @wilfredwayne7139
      @wilfredwayne7139 2 месяца назад +1

      @@Verbmo and what is there isn't anything amazing frenzy area looks cool but has nothing in it same with the dragon area and finger ruins dlc is barren.

    • @paavaliasikainen4197
      @paavaliasikainen4197 Месяц назад +2

      @@wilfredwayne7139 dude the dlc literally has 3 new legacy dungeons and many smaller castles and dungeons and 11 unique bosses. Ofc I agree the map is way too big but the dlc still has content worth of like 3-4 limgraves

    • @cleansent
      @cleansent Месяц назад

      ​@@paavaliasikainen4197 the dungeons are ass bro. Like so bad I didnt really even think they were dungeons

  • @uninhibition31
    @uninhibition31 2 месяца назад +18

    Glad the honey moon phase is dying out. There are flaws in the game for sure. Overall it's much better than your average DLC but a lot of the lore moments are either discarded or retconned. Wish they did something with Godwyn instead of just making him pop up in some catacombs. Also wish they gave cinematics to the remembrance bosses. Not going to lie I was disappointed with the reveal of the final boss, it felt like a love letter to Miura rather than a deserved pay off. Somethings I really enjoyed were the NPC dialogue, Marika's backstory, Messmer's plot, and the origin of the Fingers. The music was great as always and overall I was satisfied but disappointed with how certain things turned out.

    • @magicalonso3243
      @magicalonso3243 Месяц назад +4

      The DLC was a huge disappointment, it’s the truth. And lore wise they ended up ruining the story of the base game.
      Godwyn not being in the DLC is just baffling, they could have said Miquella became a God and brought his soul back. And no one would have complained, would have made more sense than Gaydahn.

    • @Stanzbey69
      @Stanzbey69 Месяц назад +2

      You know, you have no business talking about ‘lore’ and ‘retcons’ if you want godwyn to be a bossfight. That would be the retcon of all retcons and it would literally break the lore. Horrible idea spread by idiots who don’t know what they’re talking about

    • @uninhibition31
      @uninhibition31 Месяц назад

      @@Stanzbey69 Okay I’ll bite. What are your reasons on why it would break the lore? I’d really love to hear it.

    • @Stanzbey69
      @Stanzbey69 Месяц назад +2

      @@uninhibition31 destined death would lose its purpose.

    • @uninhibition31
      @uninhibition31 Месяц назад +3

      @@Stanzbey69 ​ @Stanzbey69 I'd agree with you except Godwyn isn't dead in the true sense, his soul is dead. The demi gods try to get around Death. Marika removed Destined Death from the Elden ring and gave it to Maliketh to safe guard. Why did Miquella attempt to resurrect Godwyn and give him a true death at Castle Sol? Why introduce him in the Lands of Shadow in random catacomb dungeons? Why are his loyal knights in the Land of Shadows trying to find a suitable husk? If anything all it did was raise more questions about the logic of death in this world. I can enjoy the game and criticize the parts of the game that I think are poorly explained. You want to talk about retcons? Then explain why in the DLC do they mention what Malenia said in a cutscene to Radahn when nowhere in the base game was it even specified that Miquella cared for or even acknowledged Radahn? We can disagree on lore interpretations but calling people "stupid" for not blindly slopping up everything put out by Fromsoft is just fanboy-ism.

  • @versacehibachi2755
    @versacehibachi2755 2 месяца назад +15

    100% agree this to me was a 7/10 I want to love it I want to praise it but I just can’t idk how they fumbled so hard on a game that’s they’re best selling and the most innovative

    • @darymanzueta8875
      @darymanzueta8875 25 дней назад

      I’d give it an 8/10. It has the best exploration out of the Soulsborne DLC’s. Has solid bosses for the most part. Although some of the loot was lackluster.

    • @SoulsborneKnights77
      @SoulsborneKnights77 24 дня назад

      I have the game and DLC a 7.5/10 at best !!! There is so much let down in Elden Ring that is not Fronsoft usual standard

  • @FirstLast-yc9lq
    @FirstLast-yc9lq 2 месяца назад +16

    I have no urge to even run through this DLC again. I'm gonna be honest, I'm satsified with the base game. I think I'll just do that in my future playthroughs and ignore the DLC.

    • @AtelierMcMuttonArt
      @AtelierMcMuttonArt 2 месяца назад +2

      The best thing about it is that it gives modders more stuff to play with for their conversion mods

    • @Numenorean921
      @Numenorean921 Месяц назад +4

      I have no urge to run through elden ring again at all, the game is mid. If I want to play a fromsoftware game I'll play Sekiro.

    • @darymanzueta8875
      @darymanzueta8875 25 дней назад

      @@Numenorean921 Ok, buddy

    • @matsimurf_5900
      @matsimurf_5900 22 дня назад

      ​@@darymanzueta8875
      Ok fanboy

    • @darymanzueta8875
      @darymanzueta8875 22 дня назад +1

      @@matsimurf_5900 Buddy. Who are you?

  • @frozenstorm1658
    @frozenstorm1658 2 месяца назад +31

    I don't hate the dlc but yeah. Feels like a lot of missed opportunities and recycled bosses. The world looks super beautiful and impressive but so much of it is just empty. Like there's so many large stretches of land with just wolves or sheep or something, no loot or anything substantial. Lorewise its also pretty disappointing. Messmer turned out to not be that important after all, Miquella is just another bad guy, and Radahn of all people comes back which is super random.

    • @nathanhendrickson790
      @nathanhendrickson790 2 месяца назад +2

      1. “Feels a lot like missed opportunities and recycled bosses” so Zelda games
      2. “There’s so many large stretches of land with nothing in it” oh you mean like every other open world rpg? Skyrim, Witcher, the assassins creed rpg games? So they get a pass?
      3. “Miquella is just bad just because and radahn is random” someone doesn’t read the lore. Miquella was never good and the fact radahn is the final boss is not random. If you read the lore you would know that moghs fate, radahns scarlet rot sickness, malenia nuking caelid all comes back to miquella he arranged all the peices to be put in place and you killing radahn and mogh only set his plan into motion. You gave him his consort now how’s free to become a god unless you can stop him

    • @chopsandtoots
      @chopsandtoots 2 месяца назад +11

      Full agree, and anyone who praises it are the people who were just in love with the idea of "prime Radahn". Absolutely nothing in the base game suggests Miquella or Radahn interacted or had any kind of relationship, or how one felt about the other. It felt like they wanted to subvert expectations and had a "Somehow Palpatine returned" moment. There was original cut content involving Miquella that didn't include Radahn. They were also working on 2 DLC's and then merged them, so I don't doubt a lot of things were cut. I honestly would have been fine with a smaller map and a better story. The story trailer was getting me so excited, and Radahn and Miquella as the final boss was so underwhelming.
      Miquella turning out to be just a delusional demigod like his siblings made him so much less interesting. Radahn's death in the base game felt finalized and great too; he died in a blaze of glory on the battlefield. Felt like it was fanservice to bring him back for the final boss.

    • @jackalx2154
      @jackalx2154 2 месяца назад +5

      The only way I would accept Radahn and Miquella being the final boss is if they were a biblically accurate angel, divine monstrosity, grafted fusion of Miquella, Radahn and Mohg with wings, horns, knots, eyes, limbs and everything. Like Miquella used himself and his brothers to become a crucible of his own. I don't feel stapling 2 character models onto one another was good enough. If Miquella is going to live a caged divinity I'll need a bit more than Radahn just giving him a piggy back ride. It needed more horror.

    • @noscotti
      @noscotti Месяц назад

      @@nathanhendrickson790both of the DLCs of the Witcher had more content, blood and wine was new altogether with relatively all new assets. Skyrim was from 2011 ? idk why ur bringing that in but testament to how good it is for its age. AC SHOULDNT be compared its shit everyone knows i.

    • @nathanhendrickson790
      @nathanhendrickson790 Месяц назад

      @@noscotti ok? And?

  • @starman975
    @starman975 Месяц назад +6

    I agree completely, specially with what you said about the story. I was interested what they were going to do with Miquella, specially after all the marketing hinting at a deeper story, and he being build up on the main game. Not only what we get has nothing to do at all with all that build up, but what we got was underbaked at best and the end just makes everything feel pointless. It's obvious that the story was an afterthought and they thought of the final boss being Radahn first before trying to make it make sense at all in the story (and failing in my opinion).

  • @haisesasaki7546
    @haisesasaki7546 2 месяца назад +29

    I also feel like for pretty hyped DLC. The game barely had any cutscenes. I feel like Relana should have had a cutscene, Bayle should have had a cutscene, Romina should have had a cutscene. Don't get me wrong Bayle was hyped a lot along the way towards him but Relana? I like her design, the boss itself but she's like, totally random? You just step into the arena and she's there just running towards you. No cutscene or anything. For an awesome boss like her I expected, well anything at this point.

    • @PolishGoblinn
      @PolishGoblinn 2 месяца назад

      TRUE
      untill i got her remembereance I had no idea it was a major boss

    • @bestaatroxeuw
      @bestaatroxeuw 2 месяца назад +2

      @@PolishGoblinn Yeah and it is kinda weird considering that she is very important to Messmer ( lover? ). You would think she would say something along the lines of "I cannot let you pass" something like that.

    • @ShinshinVariety
      @ShinshinVariety  2 месяца назад +5

      I beat Romina before Messmer and was so confused. I thought she was just a death knight style boss, just a beefed up mini-boss really. I beat her with like two or three blessings by poise breaking a bunch. Only later did I realize she was the last boss before Radahn? Makes no sense.

    • @alexanderatanasov5837
      @alexanderatanasov5837 2 месяца назад

      ​@@ShinshinVarietywell, you realised it, so that means Miyazaki's formula of "the player should be the one to piece it together" works.

  • @Eternal_Placidity
    @Eternal_Placidity Месяц назад +13

    I’m of the opinion that fromsoft should use a linear, or at least more linear world design for their next game. That style of world design allows for a much more refined and streamlined gameplay experience.

  • @Zyrxne
    @Zyrxne 2 месяца назад +30

    People were craving more elden ring, so they don't care about the actual quality of it. It is a disappointment, it's nowhere near as good as the base game. It's just more content tacked on top of the base game.

    • @Numenorean921
      @Numenorean921 Месяц назад +6

      this is actually how redditors think, they think getting more content for thing they used to like is always positive, no matter how much the quality of thing goes down.

  • @gizzy5788
    @gizzy5788 2 месяца назад +28

    Regarding your fleshed out character thing: Ansbach was the only real character that had somewhat of a believable presentation. That character was like he was actually having emotions rather than " I follow Miquella cause i do ok?"
    Guy was feeling left behind by his master, was actually seeing through Miquellas evil deeds, and all in all reflected on his actions and how he can somehow retribute his past actions despite him being overwhelmed by his fear and his feeling of powerlessness. He was the only npc I actually cared about and the only npc that made me feel he was interacting with the world. Really liked him.

    • @alpino4580
      @alpino4580 2 месяца назад +10

      I mean, most npcs where under Miquella's charm, so they were supposed to be this way

    • @fatschlong5818
      @fatschlong5818 2 месяца назад +1

      Miquellas great runes ability is essentially mind control so I mean, yeah that’s how it was supposed to be

    • @mercurialblonde
      @mercurialblonde 2 месяца назад +6

      @@fatschlong5818 Yeah they were supposed to give mind controlled cultish vibes. And the way they turned on each other after the charm was broken was really important thematically

    • @fatschlong5818
      @fatschlong5818 2 месяца назад +1

      @@mercurialblonde yeah and I feel like it was done particularly well contrary to gizzy’s comment

    • @Blittsplitt5
      @Blittsplitt5 2 месяца назад

      @@mercurialblonde Exactly, and idiots still want to be Miquella's consort at the end of the DLC.. LOOL

  • @stevemichael652
    @stevemichael652 2 месяца назад +30

    In the base game, most ppl knew immediately that despite the Tree Sentinal opening the welcome Matt for you, it would be a given that you have to return later to beat him.
    So that worked perfectly.
    But that same concept doesn’t work in the dlc bc of these stupid scaduttree shards. The leveling is too obscure and the shard’s themselves are too hidden. It’s one thing to know “ok this boss is too hard at this moment I have to come back” But the problem is, you DONT KNOW if it’s too hard because you don’t know how many shards you’re supposed to have and how many are accessible to you. And you end up banging your head against the wall NOT KNOWING if it’s intended or if you’re under leveled.

    • @Rudolph300
      @Rudolph300 2 месяца назад +6

      @@stevemichael652 I got to level 16 with modest exploring and no guides. I don’t know what you’re talking about.

    • @stevemichael652
      @stevemichael652 2 месяца назад

      @@Rudolph300 you’re full of crap. Modest exploring? Touch grass

    • @EmeralBookwise
      @EmeralBookwise 2 месяца назад +5

      @@Rudolph300:Agreed, I've never looked up a location guide, but I managed to find 45 fragments, enough for blessing level 18.
      Also, blessings carry over into NG+, and so even if a player can't max them out the first time around, they most certainly can in higher difficulty modes where the extra stat buffs matter most.

  • @magicalonso3243
    @magicalonso3243 Месяц назад +6

    Elden Ring is the only FromSoft game where the base game is better than the DLC, and that tells you everything you need to know about the quality of this shit DLC.

  • @Banbro88
    @Banbro88 2 месяца назад +6

    Honestly the DLC felt random and all over the place. In my opinion it felt like they just lumped a bunch of assets together, bosses with zero personality and no real connection to the base game sort of like unfinished concepts and ideas they had in development, put in some bright and colorful lights ( the map ) and took advantage of the hype Elden Ring has to slap 40 bucks on it.
    And it worked.

    • @magicalonso3243
      @magicalonso3243 Месяц назад +2

      It’s like someone that never worked on the base game was in charge of this DLC.

  • @zawarudo8991
    @zawarudo8991 Месяц назад +8

    Gotta love how people are so scared of the "fanbase", they can‘t form a critique without stating beforehand the game is a 9/10 bare minimum.

  • @ADespairBoi
    @ADespairBoi 2 месяца назад +40

    I'd pay $40 to hear "CURSE YOU BAYYYYLLLEEE"

    • @ShinshinVariety
      @ShinshinVariety  2 месяца назад +29

      I mean they could’ve had moments like that for every main boss. They have the money, and they charged the price for it.
      Why isn’t Rennala even introduced?

    • @Numenorean921
      @Numenorean921 Месяц назад +1

      I LOVE CONSOOOMING OMG HE SAID A THING I CREAMED MY PANTS

  • @roarbertbearatheon8565
    @roarbertbearatheon8565 2 месяца назад +7

    Another point about co-op is if you get summoned in by a host without enough scadutrees he just gets destroyed in two hits

    • @ShinshinVariety
      @ShinshinVariety  2 месяца назад +5

      I think something as simple as a loading screen message being like "hey man those fragments reduce the damage you take, and increase the damage you deal" after you die 5 times on a boss might have been useful on asserting to people the intended gameplay.
      Fromsoft games shouldn't really be hiding the intended gameplay

  • @user-bg1ls5cd1h
    @user-bg1ls5cd1h 2 месяца назад +12

    Dude you need to write a script for your videos. This one could have been a quarter of its current length, just like the dlc

    • @erikmclennan3934
      @erikmclennan3934 Месяц назад

      @@user-bg1ls5cd1h some people enjoy listening to someone speak organically - it's less robotic and can be easier to digest

    • @BEARDEDSLOTH802
      @BEARDEDSLOTH802 27 дней назад +1

      Get that ADD checked out

  • @prickly_procyonids
    @prickly_procyonids 2 месяца назад +116

    I’m here before the Fromsoftware fanboys flood the comments.

    • @hellplague69
      @hellplague69 2 месяца назад +4

      It's gonna be fun 😆

    • @lamepeaks9044
      @lamepeaks9044 2 месяца назад +1

      Go play a different game. I'm here after animal crossing fanboys

    • @stevemichael652
      @stevemichael652 2 месяца назад +14

      The FSW fanboys are going to agree with him
      As a souls veteran, I don’t like how they attuned the bosses to be beaten by mimic and broken weapons.

    • @regiskalemix6925
      @regiskalemix6925 2 месяца назад

      FromSoftsexuals

    • @Stanzbey69
      @Stanzbey69 2 месяца назад +6

      @@stevemichael652 ‘souls veteran’ that’s the problem 😂. You guys are the worst part of the community. Shitting on ER since launch because it’s not a roll simulator like ds3. Get outta here
      The sentiment of bosses being designed around summons is flat out wrong too. It’s designed around ashes of war, stance breaks, jumping, positioning. That’s why you don’t like it, ‘souls vets’ can’t handle complexity.

  • @N_Wah_
    @N_Wah_ 2 месяца назад +7

    As a fromsoft fanboy, I can agree that this was disappointing.

  • @chopsandtoots
    @chopsandtoots 2 месяца назад +6

    Full agree, the story felt extremely half baked and it seems like they made a lot of last minute changes. The Old Hunters DLC, while short, was incredible story wise, boss wise, levels, etc.
    There was a lot of biome diversity in the areas but it felt a little odd given how small some of those areas are and it felt weirdly immersion breaking.

    • @jobbersupreme8720
      @jobbersupreme8720 Месяц назад

      Old Hunters had l

    • @jobbersupreme8720
      @jobbersupreme8720 Месяц назад

      Old Hunters had Living Failures and Laurence as bosses, and those were terrible

    • @ThePalebloodHunter
      @ThePalebloodHunter 16 дней назад

      ​@@jobbersupreme8720 No way, Laurence was a good boss, although Living Failures is total shit, it doesn't come close to what Shadows of Yarhnam is.

  • @danielsan9850
    @danielsan9850 24 дня назад +3

    You know a FromSoft DLC is bad when it makes you suddenly hate the base game (at least for me it did) and have no desire to replay it again due to burn out.

    • @BEARDEDSLOTH802
      @BEARDEDSLOTH802 6 дней назад

      Fortunately you can just ignore the dlc. Thats my plan from now on

  • @DTPandemonium
    @DTPandemonium 2 месяца назад +7

    My biggest problem with this DLC was at least 1/3rd of the map was either finger ruins or the abyss which have literal 0 loot or bosses (other than mansion and culmination of finger quest boss). Legacy dungeons, especially shadow keep is amazing but it's literally the open world problem. Hope fromsoft never makes an open world game again because that genre is the cancer of gaming. ''Just explore!'' Yeah, can't wait to run around for 30 minutes to pick up 2 branches and a piece of flint... Had the same issue with the base game too tbh but DLC was even worse.
    There is absolute ZERO good open world games and that is fact. Even something like witcher 3, why is that game good? It's the story and cutscenes and all the likable characters NOT the open world and will never be the open world. I am the greatest hater of open world games and I will die on that hill. The closest thing I've seen to a good ''open world'' game is the Yakuza series and those only take place in a small city block so you can't even call it open world. Some call them open district even.
    The lack of boss intro cutscenes and dialogue was also sad. The final boss is the weirdest because there isn't even dialogue after you beat it, usually like messmer and some of the other bosses from the base game they will have some sort of death speech that adds onto the story or the fight and that boss was not a mute boss like elden beast or radagon so what's the deal? They just decide to give you a cutscene that shows you things you already knew before you watched instead. The final boss really felt like what would happen if Godfrey was the final boss of elden ring instead of radagon+elden beast. You just walk up to the erdtree enter it and ''it is gud to be da king!''

    • @benturner3458
      @benturner3458 Месяц назад

      I find myself agreeing with your status about open worlds in games. Even cyberpunk phantom liberty lost me at the end because I was fugking bored with everything. Not the characters, not the stories, just the open world. And it was no slight on the Devs. I just felt like you felt

    • @noscotti
      @noscotti Месяц назад

      @@benturner3458play blood and wine

    • @Christian-w8q
      @Christian-w8q Месяц назад +1

      I completely agree man. Any time anyone says "oh man the erdtree dlc was so fun!" And id ask "what areas of the map did you like?" Surprise, surprise, they always only mention the linear areas. I wonder when people are gonna realize the "open world" where you can "go anywhere and do anything" just means riding on horseback for 6 minutes through an empty field and pick up 1 mushroom just to find another copy paste dungeon at the end. Even the linear areas that are "good" are usually watered down or much shorter than normal compared to the linear souls games. Sure Midra's manse was a really cool location, too bad it took a whopping 10 minutes to get to the boss. I also hate that because it's open world, all the loot and bosses get watered down. The loot does because crafting has to be shoehorned in (regardless of the fact that it's just unenjoyable to run around random fields finding 50x some random item to make 10 bombs), meaning half the time you pick up what you're hoping to be a cool sword is just another cookbook. In the previous games, 9/10 times you see an item, it's something useful or cool. In ER, 9/10 times it's something meaningless. Don't get me started on the bosses/combat. They're just designed so poorly compared to bloodborne/DS3/sekiro it's insane. Ah yes, I love having to roll through a 15 chain combo, just to press rb once, just for the boss to jump backwards across the entire arena, just to then do a midair slam with absolutely insane tracking, to then start another 10 chain combo. What happened to the complex dance that was Soul of Cinder? Or Sister Friede? Or Lady Butterfly? Or Isshin? You get the point. Just copy paste absolutely mid bosses with mid OST for 95% of the dlc, and everyone talks as if it's the best game ever made. Makes no sense to me.

    • @Christian-w8q
      @Christian-w8q Месяц назад +1

      ​@@benturner3458look at my comment, I completely agree

    • @Christian-w8q
      @Christian-w8q Месяц назад +1

      It's like instead of creating a problem and then solution, they made the solution years ago just to bring a problem back again. Making fun and well balanced bosses that are completely fair but still tough? Done in bloodborne and DS3. Oh, the bosses should be cinematic and look like an action movie? It was done in Sekiro, but the combat was actually well done and balanced properly. Want dense, jam packed areas full of tons of useful loot, really cool moments, and interesting level design? Already done in the previous games. In Elden Ring, the bosses are not well balanced, in the slightest. Sure the bosses are visually stunning, yet they also feel so bland and uninspired. Not to mention frustrating to actually fight. Huge empty areas with literally nothing in them. Nearly 1/2 of the entire map is completely barren. Cerulean coast, the finger areas, the abyssal woods, jagged peak, the first starting field before the first legacy dungeon has absolutely nothing. Some of these areas make deerfuck valley seem like a busy location 😅. I'm forgetting the name but even the whole green area in the top left had little other than repeat boss fights. It's just ridiculous at this point. They've already solved all the games largest flaws 5+ years ago. I have no idea how they screwed the game up this badly. I never thought fromsoft would use crazy amounts of artificial difficulty, but here we are. I can only pray the next game is linear and actually well designed.

  • @svenproglhof1768
    @svenproglhof1768 2 месяца назад +7

    The only two DLCs that were worth their money and were an ABSOLUTE BLAST to play were in my personal experience Artorias of the Abyss (DS1) and Old Hunters (Bloodborne).

    • @jswiss8k
      @jswiss8k 2 месяца назад

      Facts

    • @Vikrampic123
      @Vikrampic123 Месяц назад

      @@svenproglhof1768 ds2 dlcs are some of the best in the series

    • @svenproglhof1768
      @svenproglhof1768 Месяц назад +1

      @@Vikrampic123 That might be a hot take, but imo I liked Iron King DLC the most, just because it allowed me to play a full spellcaster build since the crown of the iron king replenishes 20% spell slots every 2 minutes.

  • @UsernameGeri
    @UsernameGeri Месяц назад +2

    7:44 lip syncing and story cutscenes in a fromsoft game?? bro you're lost. go back to BG3 LMAO

  • @doratheshade
    @doratheshade Месяц назад +2

    The thing about the game looking like a fan made tribute is something that I felt even in the base game. I could never immerse in the world because everything felt too artificial and derivative. And again, the fact that game used a bunch of previous games mechanics and enemies didn't make me feel like I was playing "The Final Cumination of FS's Work", It felt like I was eating one big leftover lunch made of all the food gathered along the weeks. It felt like, as one youtuber said, The Greatest Hits which I'd have rather just listened to something new instead.

  • @zainkhan69420
    @zainkhan69420 2 месяца назад +19

    It has been crazy to see so many people say that they would be happy to spend $100+ for this DLC, simply because it is a Fromsoft game....

  • @Reaperl97
    @Reaperl97 2 месяца назад +24

    it weird how Sekiro go to the point in terms of story, you have cinematics and the NPCs really tell you what the fuck its happening on the story and what its your motivation, etc.
    and on Elden ring and still on this DLC they returned to the "we dont tell shit about the story" formula
    and Elden ring and this DLC takes a lot of things that Sekiro does. like attacks that requires a jump to avoid, gathering upgrades on the map to be stronger (imo on sekiro works way better because its the only way to become stronger on that game) and they even added a upgrade for the flask called "deflecting tearstone" that add the sekiro "Parries" into the DLCs, with the "timed" blocks making you take way less stamina dmg and getting a better counter-block attack as a reward. It just weird they didnt copied the better storytelling that sekiro has too, at least for this DLC

    • @bestaatroxeuw
      @bestaatroxeuw 2 месяца назад +7

      The story telling is the weakest part of most Fromsoft games for sure. The lore in all of these games is goated, but the stories kinda fall flat. I think its the complexity of the lore clashing with the simplicity of the story.
      Armored Core 6 did the best job in telling a story, probably a hot take, but i really enjoyed the story telling in that game. On top of having a nice amount of lore, it had actual explanations for the missions you were doing in the form of briefings and dialog during missions ( as you were playing ) Also the huge worm boss moment, where everyone in the story had to set their differences aside and work together to bring it down. Awesome game.

    • @marcogianesello6083
      @marcogianesello6083 2 месяца назад +2

      Better storytelling my ass. Sekiro has easily the weakest storytelling among all the souls games. Just because you have to do less thinking doesn't make it better

    • @bestaatroxeuw
      @bestaatroxeuw 2 месяца назад +6

      @@marcogianesello6083 Story telling in Sekiro isnt bad, but the story is pretty uninteresting. If they had a better story + that story telling, it would be way better.

    • @roachdoggjr4648
      @roachdoggjr4648 2 месяца назад +1

      This DLC was so insanely story rich, even so much as explaining what Malenia whispered to Rhadan in the first Elden Ring trailer. This has been my absolute favorite DLC as far as lore and story goes for a FromSoft DLC. It answers so many questions we had from the base game, and then some. If your takeaway was that the story was lacking, you must be blind. I'm not one to do lore hunting on my own, I usually wait for creators to explain the lore for me, but through the whole DLC, I was able to piece together most of what was happening just by what was placed in front of me. Hell, I missed a lot of NPC dialogue on my first time, but the NPCs literally spell out everything that's happening for you. How is this your take lmao

    • @marcogianesello6083
      @marcogianesello6083 2 месяца назад

      @@bestaatroxeuw the problem is the backdrop environmental storytelling in sekiro, which is there to be sure, and the central plot are far more disconnected than in all the other games. Where in the other games the minimalism of the story allows you to be drawn into the world, and the uncertainty of your actual role into the grand scheme of things pushes you to lean into the more abstract aspects of the story for answers, in Sekiro there is almost a clear cut separation between the plot and the overall narrative, and all the plot elements are told to you in a much more generic manner that makes the world's history and scope feel much smaller by comparison. There's a rich history and thematic throughline but they're all ideas they have dealt with in their previous games and which will be told to you by kuro in an exposition dump before you're sent on a half-game long fetch quest. So the plot doesn't serve to enlarge the scope of the story and throw you deeper into it but instead makes it feel small and packed conveniently for the player's sake. It did do some great things by giving more space to direct character interactions, like with isshin who is magnificently realized, but overall it's nowhere near as compelling as the other games stories. What the brilliant dudes who started this thread fail to understand is that the richness of the stories and the worlds in souls games is an almost direct consequence of the fact that the story doesn't go out of its way to explain itself to you, the plot is a simple objective that translates directly to what you do in the gameplay, and so they have the room to bring in many ideas and concepts that would never fit explicitely in a plot structure. That all the interesting lore in the world is worth jackshit if it's told to me by some asshole npc placed there for no other reason than to make sure I'm not confused, in exposition dumps that feels completely inorganic to how a world works, because the mystery is more valuable than the answer to it.

  • @PrevolutionDubstep
    @PrevolutionDubstep 2 месяца назад +4

    lets be real if the scadu tree fragments werent in the game it would be infinetly better like imagine if the base game starts you of in the capital where you can fight morgot and draconic tree sentinel but the game expects you to go outside ignore volcano mannor and go to liurnia first

  • @Andi187187
    @Andi187187 2 месяца назад +2

    You only need to find scadutree fragments if you are underleveled for the DLC.

  • @lil_blackinola1358
    @lil_blackinola1358 2 месяца назад +7

    remember, every big fromsoftware content creator has made hundreds of thousands to maybe even millions off of this game so of course they are going to glaze everything fromsoftware makes. thats why every content creator is saying the dlc is a 10/10 despite the fact its hot garbage in a gameplay design standpoint

    • @meteormashup8497
      @meteormashup8497 2 месяца назад +1

      Have you considered that the fromsoftware content creators might *gasp* enjoy the fromsoftware formula??
      And I have seen them complaining about many things in the dlc, just like they do for the base game
      But just like me, it's enjoyable enough for the to look past some of the more annoying stuff because the stuff that's good is FANASTIC imo
      I'm not a fromsoftware mega fan and certainly admit there are plenty of mistakes in all of their games
      But this dlc was really fun in terms of gameplay and I loved playing it

    • @Stanzbey69
      @Stanzbey69 2 месяца назад +1

      @@meteormashup8497 elden ring haters don’t have the brain capacity for that

    • @Numenorean921
      @Numenorean921 Месяц назад +2

      @@meteormashup8497 they're captured by their audience and fanbase so even if they didn't like the DLC they couldn't say it.

    • @BEARDEDSLOTH802
      @BEARDEDSLOTH802 27 дней назад

      ​@@meteormashup8497youre just upset people dont like what you love. Youre a child

    • @BEARDEDSLOTH802
      @BEARDEDSLOTH802 6 дней назад

      ​@@Stanzbey69im still looking for you subhuman

  • @phuhuhuhu8090
    @phuhuhuhu8090 2 месяца назад +6

    I didn't like most of the bosses, but some of them was wery good, Bayle and Rellana was werry enjoyable for me. But last boss just tilt me with his really annoying 2-nd phase, he just wasn't fun...

  • @mephisto8884
    @mephisto8884 2 месяца назад +10

    What an eloquent and nuanced critique! Surely no one will engage in fiery disagreement while running defense for FromSoft because the games stroke their ego haha...
    Surely...
    I mean that would never happen aha...
    Everyone played the DLC, we all experienced the same game it would be crazy to try and argue against this ha... ha ha....
    AWARE

  • @PolishGoblinn
    @PolishGoblinn 2 месяца назад +13

    I'm not going to watch the entire video but it was definitely a disappointment, repeated enemies on every step, copy pasted empty locations, repeated major bosses for some unholy reason, copy pasted enemies from previous games, once again empty location that aren't worth exploring at all, OST is just worse than any other they ever made for a dlc and many more. makes you wonder what they were doing for two fucking years, the game is also broken and pvp is in shambles because there is so many OP shit and unintended interactions. but sure there will be some fuckers to defend this DLC and give it 10/10 second christ coming status so fromsoftware never improves... coping assets from previous games to save time and money is fine unless you do it for the same enemies since 2009 for 5 fucking games and dlcs. zero interesting and new ideas, we got 3rd gigantic spiral library with caster enemies inside, we got new londo ruins 2 but now there is nothing interesting or cool inside, just another repeated base game enemy. no improvement, just repeating the same mistakes again. bosses are fine I guess but they are once again copied ideas from previous games, mesmer is unique i guess. also new lore fucking sucks.
    10/10 my ass, buggy, broken, empty game
    this is just a fraction of what I could say about this DLC

    • @oneill6291
      @oneill6291 2 месяца назад +7

      Agreed. I'm getting more disappointed the longer I play it. Almost at the end now and it's become a total slog.

    • @bestaatroxeuw
      @bestaatroxeuw 2 месяца назад +3

      The OST is great, the mixing is shit. I dont know what the hell they were doing in the studio but the mixing is absolute garbage, I bought the OST and the low end is so muddy i cant ever hear the drums, and i have a pretty good audio setup. Also the choirs just get drowned out by all the drone, they were clearly going for a more "background" style of music, but it just ended up sounding muddy.

    • @PolishGoblinn
      @PolishGoblinn 2 месяца назад +1

      @@bestaatroxeuw i don't know enough about music to comment on that, all i know is that I don't like it and it's def worse than their previous music

    • @marcogianesello6083
      @marcogianesello6083 2 месяца назад

      I love how your complaint are two, are factually incorret, and are copy pasted twice to make it seem like you're actually saying things, and yet you complain about reusing stuff. Gotta love the irony😂

    • @PolishGoblinn
      @PolishGoblinn 2 месяца назад +1

      @@marcogianesello6083 where

  • @averagesoul8256
    @averagesoul8256 2 месяца назад +8

    id argue elden ring base game is myazakis first mistake, the dlc is just the nail in the coffin

    • @voidy6836
      @voidy6836 Месяц назад +3

      “miyazaki’s first mistake” is crazy work 😭😭 a lot of the issues with Elden Ring have been issues with fromsoft games for a looong while now, and many of the older games (especially ds2) were INCREDIBLY flawed and still receive critique to this day

  • @saturnhadeswright9170
    @saturnhadeswright9170 2 месяца назад +3

    Honestly didn't really like the DLC, I really like how , in the base one could use a lot of different builds, there was cheesy bosses who have long combos but the DLC took things WAY TOO FAR, like when I was playing it I was really thinking to myself "who asked for this?" Not to mention how as someone who's been playing elden ring for the past 2 years I really like the story in the base game I also really like the lore behind a lot of the characters and stuff and I feel like the DLC just shits on that. I honestly feel like shadow of the Erdtree DLC is like a complete reversal from everything I liked in the base game

  • @Feedmequotes
    @Feedmequotes 21 день назад

    Solid take start to finish. I’m not glazing here, you just covered a lot of points and issues I’ve had with the DLC, (boss) difficulty being fourth or fifth on my list despite what many fans like to think.
    It was a cathartic listen, but being hour long I might not remember all the points I wanted to respond to, so just at the top of my head:
    1. Had to look up the term Scope Creep and it sounds apt. Shadow of the Colossus was a vast empty world but it felt thematically fitting. Here it seems like Miyazaki had a big cauldron to fill so he gathered all the ingredients, tried to make a homogeneous brew, and ended up making something that doesn’t have a distinct flavor; and this reflected in the lore which feels less like an epic mural and more like Norse Mythology a la Berserk painted in medieval style by way of Carl Jung.
    2. Someone aptly called Scadutree level system “a solution looking for a problem”. I cannot fathom why they felt the need to include this unless they thought it would please both challenge runners/hardcore difficulty players and casuals-ie a difficulty slider. Actually, asking players to pick a difficulty before starting the DLC would have yielded the same result and saved us time. Whoever thought it up likely never knew or ignored the fact that RL1/+0 weapon upgrade challenge runs existed for a reason: the challenge is self-imposed and therefore feels fair despite the odds stacked sky-high.
    3. Co-op is also affected by Scadutree blessings: regardless of your own level, the Host’s current level will be your level during that co-op sesh, but the boss still gets an HP+resistance buff. I’ve seen Hosts try PCR at blessing level 9 and we barely made it with greatshields+bleed or freeze and rot procs.
    4. Not only do we have a glaring shortage of lore, there’s a noticeable schism between base-game and the DLC. Shabriri’s not mentioned in Midra’s portion; Malenia’s sealed rot god is replaced by romina; the formless mother seemed like she might be present somewhere but instead we found some random chief of the mole rat people; etc etc. It’s like you said, whatever was written feels like the work of an underling, or someone not wishing to reveal Miyazaki’s redacted lore (what little of it there is).
    Overall, I think 7 is a fair rating for the DLC. If they had the budget to hire George R R Martin and over two years to develop an expansion, they certainly could have done way better than the end product we got. They did way more with way less in the past, made far better decisions when they had a solid vision and followed it through. A smaller, denser DLC delving into the backstory like what Old Hunters was what we were hoping for and sadly did not receive.

  • @austin0_bandit05
    @austin0_bandit05 Месяц назад +1

    Have to agree about the scadu fragment system. Id also add that the enemies in these legacy dungeons aren't representative of the boss and the ideal scadu level. Everything Messmer and before I did with a lower than ideal scadu blessing unknowingly. Like Id get through these dungeons fairly easy only to reach the boss and its 1 or 2 shotting me. This further exacerbated my confusion. Is the boss just hard or is the legacy dungeon just easy? 🤷🏼‍♂️ Then after Messmer I really doubled down on exploration accidently over leveled and steamrolled every boss until the final boss.
    Also, big agree on the medium/light roll. Im going through my 2nd playthrough on a challenge run and the sheer number of frame traps that Rellana is staggering. Not to mention you will often dodge into frame trap because the camera will jerk around trying to keep up with her and youll end up dodging the wrong way because the camera jerked at the last second. She also has some attacks that are so unintuitive I was floored when I found out how to dodge them. Including her phase change carian ranged attacks and her gap closer where she uppercuts into a spin

  • @colesmith3318
    @colesmith3318 2 месяца назад +2

    In terms of the complain regarding the upgrades, I’d say that two things can be true. How hard is too hard? Well what’s too hard for you? I’ve been in this community awhile and I’ve seen many different types of players, some of us genuinely enjoy that feeling of struggle others don’t. If the game is so hard that you’re not having fun then it’s too hard for you.
    I think the intended feeling was what many players got with the first “skill check” boss in Elden ring, some players walked right on into Stormveil but others had to prep first and there’s nothing wrong with that. If someone wants a to go full Batman and enjoy their prep time you’re playing the game right, if someone wants to struggle they are playing the game right.
    In truth there’s a lot of elitist in this community who will try and make people feel as if they way they want to play is wrong but at the end of the day it’s your money so enjoy the game as you want.

  • @Andreux
    @Andreux 2 месяца назад +10

    Dont worry hashinshin I only get offended if you diss Dark Souls 3, i dont care at all about Elden shit and the Shadow of the Erdshit

  • @SaladDongs
    @SaladDongs 2 месяца назад +12

    I feel somewhat vindicated with this. I think it's absolutely ridiculous how much fans will go to bat for the DLC before they even finished it themselves, and I had the same conclusion as you:
    As long as souls games are not PHYSICALLY IMPOSSIBLE to beat, someone will always say "dude, just level, just get good, it's not too hard, it's supposed to be difficult"
    Where I disagree with you a bit is the story, I love that it's vague and that you can't grasp it on one playthrough and that we get together as a community and put it all together. I don't agree that it's not deep and that's it's just berserk... EXCEPT for this one DLC. There are cool concepts about Marika's motivations, origins and prominent theories that got proven wrong in this, but then regarding the Crucible, the motivations of the hornsent, Miquella and more; it feels like Miyazaki crumbled our jenga tower and left without elaborating. Wasn't Miquella trying to revive Godwyn, but then the last boss is a revived Radahn? Why? The Crucible is not a physical thing, it's more abstract... ok? Is that it?
    There were a couple areas and bosses I loved, Romina was a good boss, the Frenzied Flame manor was atmospheric as hell and the boss there was great too, the Shadow Keep's flooded church district and the exhibit hall were all so wondeful and interesting, and yet they feel like they were cut SO short. You spend like 30 minutes in each area and then another 4 hours in an empty grave field.
    If this was just a new thing they were trying, that would've been one thing. But the thing for me that sucks the most of all, is that it seems like they didn't learn from the mistakes from elden ring. The bosses are even more flashy at even more cost of satisfying gameplay, the areas are even larger and more scenic but at the cost of boredom. It just feels almost superficial, I would've loved for them to learn from the mistakes of Elden Ring and correct them, not double down.

    • @ShinshinVariety
      @ShinshinVariety  2 месяца назад +8

      I think a LOT of people have just beat, or are at, Messmer and think there's like 1/2 of the game to go still.
      I think a LOT of people look at those huge areas they haven't explored yet and assume it's all content.
      I know some people have beat everything and are satisfied, but I just can't help but shake the feeling that a lot of people are in for the same disappointment myself and others had when we go "so that was it? What about finishing the story? Where's the other content?"

    • @Numenorean921
      @Numenorean921 Месяц назад +1

      If you have a criticism of the game it's a skill issue or you don't understand miyazakis vision. This is how the broken minds of fromshit fans operate.

    • @SaladDongs
      @SaladDongs Месяц назад +1

      @@Numenorean921 Don't even get me started how no one can figure out what the difficulty of Elden Ring even is because it's always "if it's in the game you're supposed to use it" until someone films themselves cheesing the hell out of a boss on a min/maxed build with +10 shadow fragments, +10 mimic tears and a +10 blasphemous blade on the first boss. Then no one can bite the bullet and say "wow congrats you got to the winscreen!" anymore, then it's "well you did win but it wasn't a fair fight".
      Weapon variety was a mistake.

  • @jonathanhouck2637
    @jonathanhouck2637 День назад

    Did yiu try claws of night ??

  • @perhaps4887
    @perhaps4887 2 месяца назад +13

    Honestly Miyazaki undersold the size of this dlc, even if you say it feels empty the amount of area with content in the game is definitely more than just "the size of limgrave".
    And looking back on older fromsoft dlcs sure they were half the price but id argue SOER has twice the content. Overall id say they exceeded expectations

    • @noscotti
      @noscotti Месяц назад +1

      other DLCs were 15 bucks

    • @voidy6836
      @voidy6836 Месяц назад +1

      @@noscotti but they were also much, much shorter. Ringed city and ashes of ariandel took me like 5 hours combined while shadow of the erdtree took me nearly 40 hours

  • @NamelessKing1597
    @NamelessKing1597 Месяц назад +2

    Yeah it should have been $20, it's good but not $40 good. Then again there are full games out today that cost $70 that you couldn't pay me to play, so I bought it anyway to pick the bar up off the floor.

  • @50-50_Grind
    @50-50_Grind 2 месяца назад +6

    From Soft fell off?

  • @Knight-Cyberia
    @Knight-Cyberia 2 месяца назад +5

    I was thinking in buying the DLC because everyone is saying how "good" it is.
    Personally, I didn't like Elden Ring at all, but "Probably the DLC adds something that fix the game for me"... or so I thought.
    It seems that it's not the case. :(

    • @PolishGoblinn
      @PolishGoblinn 2 месяца назад +6

      no, it's just elden ring base game but worse

    • @ZargorrOG
      @ZargorrOG 2 месяца назад +1

      Shadow of the Erdtree is just more Elden Ring for 30+ hours, if you don't like the game I'm sorry for you lmao

    • @gv2212
      @gv2212 2 месяца назад +1

      If you were disappointed by the base game dont buy it. I made that mistake and just wasted 40$

    • @magicalonso3243
      @magicalonso3243 Месяц назад +2

      DLC is worse than the base game, Messmer and Marika’s backstory are the only worthy aspects of it.

  • @lustre7
    @lustre7 Месяц назад +2

    You're absolutely correct £40 for something as empty and pointless as this DLC was a spit in the face. It feels to me like it was made by DS2 devs or a B-team. This took two/three years to release. Their biggest title to date. And all we got was copypasta bosses, nonsensical scaling, an empty map and uninteresting characters. After finishing Radahn (what an awful final boss) I went back to do a SL1 run on DS1 it's still amazing. Fromsoft seem to be slowly forgetting that, in miyazaki's own words "difficulty was never the aim". Now they're catering to challenge runners and streamers and giving the bosses the world's most flailing movesets with 0 visible openings. Everyone has a gap closer, everyone has a 15 hit anime combo, everyone input reads. Everything feels the same from one boss to the next. I think this DLC was a strong 6 or a weak 7. Base game ER I'd say was a strong 8. Not perfect, but still amazing. This doubles down on every mistake of the base game and seems to have learnt absolutely nothing from the critiques of the base game.

    • @BEARDEDSLOTH802
      @BEARDEDSLOTH802 27 дней назад +1

      My theory is miyazaki is working on FS next game and didnt touch this dlc

    • @lustre7
      @lustre7 25 дней назад

      @@BEARDEDSLOTH802 i think you might be right

  • @viorelnst
    @viorelnst Месяц назад +3

    Its alrite but you telling me milions of dollars and cant draw other mobs ? Are the artists really that lazy that hey have to recicle from main game, so much money poured into the game there should be no 2 mobs the same

  • @saturn580
    @saturn580 29 дней назад +1

    Your points about the story being painfully shallow and pandering are absolutely correct. Also, I've always thought that the item descriptions in Dark Souls and Bloodborne were short, but rich with lore, while Elden Ring's are just overly flowery and deliberately vague, as if FromSoft are leaning into the memes about their bare-bones storytelling to the point of sabotaging their own writing.

  • @nox_cadit
    @nox_cadit 16 часов назад

    38:50 i love playing mage and i've been saying this for ages, up until DS3 it was somewhat manageable, but ER mages are not the easy mode when all bosses and even regular enemies have input reading to gap close or to punish you from afar while you're locked in the casting animation, constantly dodge out of spells and input read healing/mana heal.
    I don't get why FS still alow this kind of build to exist, it's clear what build style they have in mind and how much they are willing to make the game terrible for any other builds and play styles that are not the intended way. I had to summon for Radahn cause i was fucking sick of trying to beat him on my own and he constantly being on top of me forcing me to melee spells when i could even get one blade cast, suddenly changing targets mid clone attack when i used spirits, so i just fucking didn't care for him at all in the end and summoned the players with the specific builds that are meant for radahn, cause i refused to respec to transition into those builds.
    They must abandon for real the sousl formula and stick to something like Sekiro, that is clearly what they really want to do, faster bosses, demanding better reflexes and force a gameplay style into you, the difference is that Sekiro is fucking awesome to play, while it's been worse and worse to enjoy playing a mage and i truly dislike playing 100% melee in these games, never enjoyed it and it's frustrating

  • @saturn580
    @saturn580 29 дней назад +2

    Art direction: 10/10 (The world looks incredible, as expected)
    New content: 5/10 (Heaps of recycled base game enemies, world is even emptier, most loot is trash, makes exploration tedious)
    Boss design: 3/10 (Some are too easy, others are artificially hard, and very few are actually fun, well-designed fights that are worth revisiting)
    Overall impression: 6/10 (Disappointing. Instead of raising the bar as they have in past DLCs, FromSoft doubled down on most of the base game's shortcomings)

  • @josetomascamposrobledano4618
    @josetomascamposrobledano4618 Месяц назад +2

    Weird. I thought I commented when the video released.
    So to let any 2 new viewers know. THIS VIDEO SUCKS.
    Dude doesn’t understand anything he is talking about.
    And gives constant misinformation.
    Here’s an example. While Summoning Ansbach/Tholiere make Radahn harder.
    Summoning Igon/Hornsent IS EASY MODE!
    Cause the boss will only scale before the fight starts.
    Since those summons are SPECIAL and only happen inside the arena. Summoning ONLY those 2 make the game easier cause they are free summons that don’t change the damage of the boss, EVEN THE SOULS! Summoning usually lowers the soul reward at the end, but these 2 summons don’t, because they are basically free help with no downsides!

  • @gizzy5788
    @gizzy5788 2 месяца назад +4

    Havent watched your streams cause I was playing myself. I honestly KINDA have to say that I am a little bit disappointed with the DLC. The Atmosphere carried this Expansion and it was a 10/10 just to explore and take in all thje bits of lore you can find. Abyssal Woods and Midra where 10/10. Felt like a big legacy Dungeon.
    Largest dissappointments where the lack of new weapons inside those new weapon categories. Like come on. 1 !!!! enchanteable and buffable great katana and light greatsword?
    Also I have to say it. Exploration is the most fun. But damn, walking AAAAALLL the way to a an abandoned shack to get some Cookbook was getting so stale fast. I literally at somepoint started to come up with my own running gag by saying the phrase "Elden Ring, Shadow of the Cookbooks" whenever I found one of these at the end of a hidden or secret path.
    Overall I would say this was NOT what I was hoping for a for a DLC that took 2 years. The dreadful ambience made up for it tho. To many NPC bosses, Mausoleum bosses could ahve been Real Bosses. The Giant Fire Giants thingys where dogshit boring. One stagger to kill them should ahve been enough. I didnt bother killing them all cause Its just a lame minigame. The Walking basegame mausopleums where more fun.
    BUUUUUUT, the lightgreatsword + bloodflame blade incantation let me LARP as a edgy sith lord so 10/10 would buy again.

  • @ShinshinVariety
    @ShinshinVariety  2 месяца назад +22

    Everyone is gonna barge in and say: okay but I liked it.
    That’s fine. Continue to like it. Unfortunately it’s just too flawed and it’s been 13 years since dark souls 1 so it’s getting really hard to excuse all the corner cutting.
    One thing I hinted at but didn’t say outright: the extreme difficulty destroys playing most non meta builds. “I can beat it blindfolded though” good for you.

    • @0malleyAlleyc4t
      @0malleyAlleyc4t 2 месяца назад +1

      I see where you're coming from, It just don't hit the same. I like it don't get me wrong but it's not... That charm. To be honest if I wanted to see anything from Dandelion Engine(FromSoft Engine) it'd be a King's Field remake but then again that defeats my whole point I'm tryna make

    • @ridero4812
      @ridero4812 2 месяца назад +3

      Honestly the difficulty is not the issue, the issue is the way in which the dlc is difficult, adding aoe spam to every boss, constant roll catches and delayed attacks. Fromsoft bosses should be a test to your skills not a rythmic game where you need to fight a boss multiple times to learn the timings, but its overall just an issue with elden ring as a whole as making the dlc any easier would just make meta builds completly melt the bosses and I think thats what they wanted to prevent by making everything so extremely overtuned

    • @nicklasveva
      @nicklasveva 2 месяца назад +1

      @@ridero4812 making bosses have only instant attacks or extremely strange delay times and huge barely dodgeable AoEs is just lazy game design... I get that veteran players want something even harder. But making a fun experience eventually just isn't possible after a certain difficulty. I.e. AoE2 had to make their AI cheat to get ahead. I feel like the bosses are cheating when they're spamming spin attacks with almost zero downtime between combos.
      And the worst thing is that positioning in elden ring has basically become completely useless on most bosses. All bosses use spin attacks or make unreactable attacks when you're behind them (when you've seen the startup before, it's reactable). I found Gael to be the absolute best boss of DS3 and elden ring. He wasn't very hard for me, but every attack felt great to dodge. No bullshit from what I experienced. I especially enjoyed the second stage where directional rolling and roll timing got tighter. THAT'S real difficulty. Didn't care much for the Friede fight though. It was okay, I guess.

    • @0malleyAlleyc4t
      @0malleyAlleyc4t 2 месяца назад

      @@ridero4812 If the Bosses would've adapted the way Owl does to Sekiro, It'd in my opinion would make up for the rushed development. Having someone hold up their arm for ten years by say Godrick vs Getting Mario Yahoo'd and the my back slashed tf open by The Owl in Sekiro because I messed up, What would you rather have y'know

  • @PhajEsTeeb
    @PhajEsTeeb Месяц назад +1

    I understand why they implemented the new scadertree fragment system...so people don't go into it being over leveled. I went into the dlc being level 400 I still got my ass handed to me. What's really unfair is when I got all max level scadertree to level 20 and revered ash to 10. The final boss - won't spoil his name...I loss to this boss...he hit like a truck still 😅😅😅

  • @highchieftain
    @highchieftain 2 месяца назад +5

    Spot on review.

  • @zurcarak
    @zurcarak 2 месяца назад +14

    ✊i must defend the company GRRR

  • @adinb5685
    @adinb5685 2 месяца назад

    Great video, the only thing I would say is that if you find a boss too difficult then you can always go power up ether by leveling up, upgrading/finding new weapons/talismans or finding more fragments you are not forced to kill a boss once you find it. you can go get stronger and come back there are other options, i think that’s a major point of an open world if you find a boss too challenging then go explore some more maybe you will find some stuff to make it easier and return at a different time when you’re ready. People who complain about difficulty are trying to run before they can walk

  • @Lastninjaxoxoxoxox
    @Lastninjaxoxoxoxox 2 месяца назад +2

    You didn't mention Demon's Souls as one of the souls games you played at the start. I'd definitely recommend it (only played the original) you sound like the type of person that would appreciate it as you write that Jori is one of the more enjoyable bosses in the DLC because they try to do something different, in Demon's Souls every boss they try to do something different. Also, you mention in the video "Im a mid 30s guy im not going to sit here and learn all the movesets" Demon's Souls is from before that became their design philosophy and the bosses are actually there to give the player a unique experience.

  • @aykansozugecer8743
    @aykansozugecer8743 16 дней назад

    you made some great points in this video, in the end I think you were even too soft on the DLC and gave it a higher overall score than I would have. you said you enjoyed exploration and that it was great, I totally disagree on this. the DLC's exploration was one of the worst aspects for me, because I was constantly confused about where should I be going next, and trying to figure out how to go to the places I can literally see in front of me. they overdid the verticality so much that the map became a pointless tool. when I check my map I see 4 graces 10 pixels apart from each other, yet the map is so god damn vertical it's like 10 minutes of cave diving and rock climbing between those graces. it made me so confused and frustrated at times. main game had wayyy better exploration. not to even mention all the areas that are there just for the sake of being there that serve no purpose, have no valuable items, full of reused mobs, maybe a scadutree fragment if you are lucky and that's all. oh hey there's a fucking cookbook too because why not.
    the big furnace flame golem enemies are only fun to fight once, yet fromsoft put these motherfuckers in so many areas across the map. it's literally 10 minutes of jumping at the correct time and smacking the leg and waiting for stamina to fill minigame, it gets stale so fast, and every time i saw one of those fuckers in the distance I just rolled my eyes and felt tiredness. they deserve a special mention being the hot garbage they are (pun intended)
    I started this DLC with total positive vibes, was happy I was getting more elden ring, I killed the lion no problem, rellana was a decent challenge and fun, mesmer took me a while to kill but I pushed through, but then after Messmer all the negative aspects of the game became tenfold and drained my will to play and explore the game further. at one point I came across another lion dancer who uses death blight and summons death blight frogs for some reason, that lion gave me so much fucking trouble something inside me snapped and I folded to using mimic tear, and lost respect completely to the DLC. the last dungeon where you fight three elemental douchebags before the final boss were so much pain in the ass I never felt that much anger in any fromsoft game before. infinite poise enemies with stupid attacks that just straight kill you because you happen to be near them as a melee character. I'm not even gonna start on the final boss, that abomination made me go full hatred mode so I used every war crime I can in a souls game. poison, scarlet rot, big shield, mimic tear, all of it. fuck that guy.
    don't even get me started on the story, the story was so bad that it took away from the main game. the characters I felt respect and found interesting were butchered so hard in the DLC I will never look at some bosses with the same respect again. it actually killed my vibes so bad the main game seems worse to me now, the illusion was lifted and now I see the incompetent storytelling as it is. actually the sign that the DLC was going to be this dogshit was hinted at the very start, you go to coccoon's arm, press X, and then you have a loading screen into a new map. not even a cutscene. fromsoft has become lazy after gaining so much popularity, and it shows so much in the DLC. they are now aware they can get away with cutting more and more corners each game, and this DLC will be the start of their downfall.

  • @thecherrypi9718
    @thecherrypi9718 2 месяца назад +2

    Will you be coming back to Dark Souls 2?

    • @ShinshinVariety
      @ShinshinVariety  2 месяца назад +4

      Imma be real probably not. I might if I have nothing to do one day, but if it kinda pissed me off

    • @thecherrypi9718
      @thecherrypi9718 2 месяца назад +1

      @@ShinshinVariety Yeah that's fair I remember how frustrating it was on my first playthrough, although I would say it's as relaxing as DS1 after the 2nd or 3rd playthrough, the game has depth where a new playthrough would be fun but it isn't as mentally taxing for attention like DS3 or Elden Ring (far less complicated enemies like the Lothric Knight or Storm Art Knights in ER).
      Don't feel bad about not playing the DLC's as a certified DS2 glazer I can say they mostly feel like doing Stormveil castle before anything but you cannot level up significantly while doing it(also after them you wont mind the ganks in base game), but I think they are most liked for their maps and exploration experience.

    • @user-ce4yj9wh5k
      @user-ce4yj9wh5k 2 месяца назад +1

      ​@@ShinshinVarietyds2 was going to be like sekiro but the fan base found out started bullying the company so much they had to scrap the whole thing mid way stitch togethe new game that barely made sense.
      I believe for ds2 u must read a beginners guide to enjoy.
      Leveling adp/adaptibily to 20 is a must it gives you s.

  • @afonsius7907
    @afonsius7907 2 месяца назад +10

    While your video has some valid complaints regarding enemy reuse and some parts of the map being a tad empty and how the base game doesn't really interact with the DLC among some other things I agreed with there are some points I can't help but comment on and share my 2 cents.
    I don't agree with the statement that "No dlc weapons were worth using" compared to base game weapons, I found myself contantly changing my build on my first playthrough just to test all the awesome new weapons, the dryleaf dane karate, backhand blades, the black knight mace ( which is the best mace in the game in terms of dmg btw even for just a STR character), the perfumes, messmers spear, freyas curved greatsword, commander gaile's thrusting sword, the secret twinblade, the bear claws etc... and they were all extremely solid, comparable if not better then alot of base game weapons.
    I also don't agree when you say bosses are either made for lightroll or face tanking, I did the DLC with medium roll all the way through and with no summons beat most bosses in 1-3 tries, dancing lion took me like 4-5, final boss like 20, with no obviously OP or cheesy weapons.
    You complained about armor not having any specifc affects but alot of them do, buffing dmg stats the cost of less healing from the flask, Rashakas armour turns you into a glass canon, tons of pieces of armour that buff stats or different kinds of spells incantations and skills, etc.
    The story I found satisfying, especially if you do all the NPC quests which at a certain point just plain tell you what is going on with the main story, not to mention all the cool explanations and throwbacks to main game events. Is it easy to miss? Yes. Is it satisfying to uncover also yes in my personal opinion, as you truly do feel like you are discovering and unveiling the story instead of it just being spoonfed to you. The example of the dragon character you gave I found to be in bad faith as he is just a side character whos purpose is barring entrance of the unworthy to the dragon pit, that's it, he serves no purpose in the narrative besides that, his life story is not important. Characters like miquella, mohg, radahn, marika etc did have a ton more information given to us which explains and expands their story, regarding npc's to finish this off you mentioned them only having 1 emotion, and while yeah hornsent and freya and moore and sort of one note, Leda, Ansbach and Thiollier I did find to be quite compelling, especially the ladder 2, they have conflicting feelings about the whole affair, they seem suspicious at first but become your best allies, have tons of cool dialogue etc.
    But these are just my thoughts.

    • @jajasking9652
      @jajasking9652 2 месяца назад +1

      Yeah, i can agree with some of his criticism, but overall i disagree with other or they are straight Up lies like you said with the lack of armor with special efects.
      How i'm supose to know the adecuate scadutree level for a Boss ? Based on your personal experience and how much you are struggling c'mon, what do you want, a map that tells you that ? Go figure yourself, and finding the DLC too hard ( though the final Boss is ) with the second most op weapon of the DLC ( behing the perfumes with rolling sparks )

  • @Andi187187
    @Andi187187 2 месяца назад +4

    Compared to the shit Ubisoft is selling full price Elden Ring's DLC is a bargain.

  • @jiwald
    @jiwald 2 месяца назад +4

    Really enjoyed the video! Just finished my first playthrough and while there's a lot of cool things in the dlc, I was really disappointed by the end. Absolutely love elden ring and everything from des to sekiro. Sote is fromsoft's first miss imho

  • @BrettFairchild
    @BrettFairchild Месяц назад +1

    Thank you for this, you said a lot of what I’ve been feeling

  • @REXSTEPHANVS
    @REXSTEPHANVS 2 месяца назад +18

    OKAY BASEDSHINSHIN SAID BALDURS GATE 3 WAS 10/10
    LETS GOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

    • @lorddragonya
      @lorddragonya 2 месяца назад

      He’s 100% wrong that game is like 7/10 or 8/10 still a lot of fun though

    • @ennayanne
      @ennayanne Месяц назад

      what an obnoxious comment

  • @plushdogg124
    @plushdogg124 Месяц назад

    Very good and well thought-out points, I find myself agreeing with most of them, ESPECIALLY the story. Your sentiments are echoed in other reviews I've watched, hopefully the feedback gets through and we'll see how well FromSoft responds. I feel that their good will has run out with this DLC and if the quality continues to decline on the next major release (especially if they're moving away from Elden Ring) they'll take a serious hit to their reputation.

  • @vielens
    @vielens 2 месяца назад +1

    The dragon katana description is something hash would write when he's tilted🤣

  • @atriar5675
    @atriar5675 2 месяца назад +9

    If you have ANY complaint at all, then the product is not a Flawless Masterpiece aka it is not 10 out of 10, because that would mean that the product is FLAWLESS.

    • @geordiejones5618
      @geordiejones5618 2 месяца назад +7

      Name one "flawless" game and I'll find you several flaws. There is no such thing as flawless in any regard, real or imaginary, cosmic or religious. Every 10/10 game has flaws, full stop.

    • @johnryan3622
      @johnryan3622 2 месяца назад +1

      That’s not true. There’s no such thing as flawless in a subjective field. Hell, if that how you feel then the whole rating system is pointless. It exists to give people a quick way to express how good something is. Compared to all the terrible games that come out, BG3 could easily be billed as a 12/10. Compared to the base, this dlc isn’t worth the cost and isn’t half the rating. As he said, it’s cut content, reused assets, and added pandering.

    • @atriar5675
      @atriar5675 2 месяца назад

      You guys just don't get it, huh? If you say that you personally did not find any flaw in the product, that YOUR experience was perfect, than you rate it 10 out of 10, aka flawless. I am not talking about "perfectly" flawless. But you just can not say that you have experienced something that felt to you flawless, aka 10 out of 10, and then start to list the things that you think were flawed. Now, did you have any issue with the product, or not? You can not have both at the same time. It is that simple.

    • @Stanzbey69
      @Stanzbey69 2 месяца назад +1

      No product is flawless but we call things masterpieces. Such a pathetic sentiment

    • @ThePalebloodHunter
      @ThePalebloodHunter 16 дней назад

      ​@@Stanzbey69 A game can be a masterpiece even with flaws, nothing is perfect.

  • @ETBrooD
    @ETBrooD 22 дня назад

    Fromsoft devs have created such a high standard for themselves that a great DLC is considered a "disappointment". Meanwhile other game studios would get praised to the high heavens for pushing out literally the exact same content at a much higher price while milking their audience with MTX.
    Make it make sense.

    • @ShinshinVariety
      @ShinshinVariety  22 дня назад

      you literally typed out the reason. More people are more willing to buy fromsoft games BECAUSE of the pedigree. When they come up short, people aren't satisfied they chucked down $40 on a "sure thing" of a good game, and it came up short.
      I'm not buying assassins creed games or anything here.

    • @ETBrooD
      @ETBrooD 22 дня назад

      @@ShinshinVariety I believe with all my heart that some parts of the DLC were rushed and there are a few disappointing decisions, and yet I believe that the pricing is exactly what it should be. If it had cost any less, I'd feel like I'm the one robbing Fromsoft, not the other way around.
      I now have 1200 hours total in Elden Ring, and almost 150 of that is in the DLC. I'm planning to sink at least a few hundred hours into the DLC alone because there are many weapons I wanna try and many hours I wanna spend fighting enemies with those weapons. I have explored almost everything in the DLC and I still have the urge to explore it in full a second or even third time. And then I'll probably keep fighting bosses just for the heck of it. I'm having fun.
      And I'm certainly not a blind fanboy, I've criticized several aspects of the DLC. If I could show you all the criticism I wrote on YT, you'd see that I'm being very fair and honest. I give it an 8/10 right now, maybe my score will go up or down at some point, and that's what it is at the moment.
      You can believe the DLC is too costly, but if you want me to agree you'll have to put the DLC into the context of the gaming market and not just argue "Fromsoft can do better than this". Several aspects in the DLC are clear improvements over the base game, so I personally think you're letting your negativity cloud your judgement. I think you're ignoring some of the positives in your final judgement.

    • @ETBrooD
      @ETBrooD 22 дня назад

      @@ShinshinVariety Also since you responded to me personally (which I really appreciate), there's one other thing. At 16:24 you say that around 2/3 of the DLC bosses are rehashed from the base game. Now I don't remember every single one of the DLC bosses, but from what I'm seeing literally none of them are rehashed.

  • @Alter_Ego_V1.1037
    @Alter_Ego_V1.1037 Месяц назад

    For anyone looking to spice up their DS2 experience may I suggest the Seeker of Fire mod. It restructures the game just enough (as much as they could) to be a fresh experience with alternate boss encounters, some new weapons, and general rebalancing.

  • @nicklasveva
    @nicklasveva 2 месяца назад +3

    The biggest flaws with elden ring in general:
    1. Poor replayability in terms of exploration. Doing different builds is fine, because almost all playstyles are viable, which is awesome. But (2.)
    2. Enemy variety is really bad. How many times did we fight the basic Godrick Soldier but with a "twist"? How many times did we fight a stonedigger troll?
    3. Bosses are terrible in terms of down time. Way too many attacks and input reads. Even just trying to heal between combos isn't possible sometimes. I've found myself just running away from bosses instead of dodging their combos, baiting out short range combos and then running in to get a few hits in after the last attack. It's not very satisfying.

    • @TheFaileur
      @TheFaileur 2 месяца назад

      1. Like all open world games that aren't procedurally generated, it's the same game, with handcraft locations that won't change. For a 1st playthrough you meticulously explore everything, but for the 2nd one you just bumrush all the most important upgrades that's just expected, you are more knowledgeable now.
      2. I think that's also something that stems from the sheer size of the openworldness. And it would also make sense, like knights are knights ffs, they have reskinned armor because it's well... armor. They have unique skills for their region tho. I would say the erdtree avatars are an absolute pain and a pushover tho, plus all the godskin bosses which are just the same bosses.
      3. This is a pure opinion, but I prefer it that way. The bosses are actively trying their best, they aren't just gonna walk menacingly the whole time staring at you buffing 5 times drinking the whole liquor store. Input reading? I call that a more realistic fight, are you gonna just stand back in a pvp fight when you see the invader reach for his estus? This is a fight to the death, and you can really feel it. That is what I crave, a good fight where both sides really put their back into it.

    • @nicklasveva
      @nicklasveva 2 месяца назад +2

      @@TheFaileur are you really excusing that they made a big game, so they couldn't put enough original content in? Are you using the same excuse for far cry when 90% of dudes runs straight in your face like homing missile with their long range assault rifle?
      Input reading is definitely not realistic... Because who the f reacts before you've even started to move? And why are we talking about realism? This game clearly has none of that stuff in mind. Considering that two dudes in a lion suit can summon wind, lightning and frost while also flying around the map, flying at mach speed for a short distance to attack you...
      Realism is not actually fun. Imagine a game where the 24 hour cycle was actually 24 hours. You had to do menial tasks for 9 hours, you had to eat, take a shit and whatever. Realism doesn't make anything fun in and of itself. You have to implement fun realism. Such as the grass reacting to the wind, or it being cut by your attacks. Heavy enemies having slower attacks because physics are physics.
      The Gael fight was dope af. Looked cool and it was actually a test of skill without ANY bs. I'd rather kill Gael 20 times in a row than kill Malenia once. She was just not a fun fight. And talking about realism, how does she heal when she hits you while blocking? That's not the least bit realistic.

    • @TheFaileur
      @TheFaileur 2 месяца назад

      @@nicklasveva I'm not excusing anything, I even said in one comment that the amount of erdtree avatars in the base game is a pain and a pushover, but the knights reskin aren't entirely bad they have new weapons and shit. Honestly it feels like you're just pushing it a little bit far.
      Talking about pushing too far eh... The key here is "visual cue" that's expected to at least be the same in real life and in game. Yes, you can' t send real tornadoes with your fist in real life, but you are expected to react to somebody's actions. Completely unhinged parallels drawn to magic and stuff when trying to explain the basest of instincts is a big L. You are completely missing the importance of scale, just for the sake of argument let's make it possible for the player to completely body any boss in a single hit. Oh wait, it's already possible. Is it fun? Yeah I thought so.

    • @nicklasveva
      @nicklasveva 2 месяца назад +2

      @@TheFaileur I really don't get what your point is here. The bosses are not the least bit realistic and their "cues" are terrible for the most part in the DLC. A lot of delayed attacks and instant attacks that are impossible to react to with cues alone. I just think that it's a crutch for making bosses artificially harder. Of course some attacks can be instant, but I feel like there are way too many instant attacks or super long delays that are completely counter productive in a real fight.

    • @iboofer
      @iboofer 2 месяца назад

      @@TheFaileur Problem is on #1 we already saw a great idea of how to keep repeated playthroughs fresh: Dark Souls 2. There were various items you could only get through repeated playthroughs, and new enemy placements to help scale up the challenge you as you went along. Why has From never really reprised that system? Especially for a map as big as Elden Ring's, some new variety in items and enemies could keep exploration fresh.

  • @Titoklaus
    @Titoklaus 2 месяца назад +5

    Sir Ansbach feels like they realize that gideon was a so poorly written that they made it again, but cooler

    • @ShinshinVariety
      @ShinshinVariety  2 месяца назад +2

      Gideon felt like he was meant to be a quest giver in a game with no quests.

  • @papayapayama2087
    @papayapayama2087 Месяц назад +1

    I just hate the open world format. Its very cool on the first playthrough but i would rather lose my copy of the game then to play it again.
    Playing ds3 again and its so fun even after i have played it 20 times before. They need to just return to the "legacy dungeon" format.

  • @sethpantz8176
    @sethpantz8176 2 месяца назад +2

    Big reason I didn't have fun on the dlc is because I have no incentive to fight any of the enemies. I much prefer smaller level design like dark souls 1/3 castles and stuff like that. Open world is just bad. Also bosses have just become anime shit.

  • @Thz333
    @Thz333 2 месяца назад +1

    I will be doing a second run at some point but the first experience wasnt as good as i hoped. The bosses were dissapointing and hard in the wrong way for me. I was conflicted because if i used spirits i felt like i didnt beat the boss and if i didnt use spirits i'd just hit my head to a wall and the bosses were not fun enough to want to learn them properly. 8/10 without the bosses counted in and the whole package with bosses 7/10 for me. The game forced me to switch builds way too many times too because they felt obsolete against some of the bosses. And that felt cheesy. I honestly dont want to learn to dodge perfectly. I actually want to fight the bosses. I Like to take a bit risks and trade too. I like armor so when medium roll feels like shit and the option is to use light build to dodge. Then i dont feel familiar with the playstyle and get even harder punished by getting hit once and then get roll catched or shot laser from the ass or something....

  • @OdinStarz
    @OdinStarz 2 месяца назад +1

    First off, i appreciate you going into detail with your dislikes. As a fan of fromsoft for a while now, i can comefratably say i have liked most of their dlcs outside of AoA from ds3. For this dlc, i enjoyed myself thoroughly and im a little confused by some of the critiques i have seen about it, mainly because they never set any expectaions. Maybe the story trailer they released confused some viewers, but i never thought this was going to be a story driven dlc. I also knew what to expect because most of the reviews i watched before buying said that this was more Elden ring and if you liked the base game and its design, then you would like this dlc. Maybe folks need tonstart watching reviews before purchasing as i havent seen any reviews where this wasnt said in some way.
    Sure this game is popular, but i still consider fromsoft to be niche and i dont feel like its fair for people to expect them to include things like lip synching animations or cut scenes for every boss. They have never done that in any of their games so why expect it here?
    Either way i understand the "open world games are bad" conversation and im personally hoping for something more linear from them next go around, but i think if you are a new fan, i ask you to check your expectations and dont try to overinflate what fromsoft can do. Honestly you should do that for all games.

  • @glaiveb9957
    @glaiveb9957 Месяц назад +1

    Man... i really had high hopes for fromsoft since base elden ring and armored core 6. Elden ring had very worrying balance issues but i thought the dlc would fix it but...man, im just super disappointed. More boss design with no real way to counter them without cheesing it

  • @HeyItsTheWykydtron
    @HeyItsTheWykydtron 2 месяца назад +3

    I think the DLC is fine. I'm enjoying it more than I thought I would. I didn't really expect it to do anything groundbreaking, I mean it's a DLC not a sequel. Is it a 10/10? I don't think so but I also don't think it's a disappointment.. now if they claimed it's a sequel, then it's a different story. Personally, I think it's great for what it is. The media circuit might've gotten carried away with the perfect scores but I think the DLC did it's job, it brought more Elden Ring to people who wanted more Elden Ring and I'm one those people.. however I would also love for some of the flaws you mentioned to be addressed in their future games or sequel if there's going to be any, because I do believe they're all valid.

  • @triplewave5214
    @triplewave5214 2 месяца назад +1

    You should definitely try out Bloodborne and it’s dlc if you have the opportunity. If you dig the victorian/lovecraftian style it is by far the best from soft game.

  • @KingSleaze916
    @KingSleaze916 Месяц назад +2

    2/3 is more than 3/4 my boy
    Also thanks for the video, I know I appreciate honesty over spouting the popular opinion

    • @1deathrash1
      @1deathrash1 Месяц назад +1

      @@KingSleaze916 2/3 equals approx. 66%. 3/4 equals 75%.

    • @KingSleaze916
      @KingSleaze916 Месяц назад

      @@1deathrash1 Holy shit you’re right
      Damn im an idiot lmao

  • @ReveredWizardBob
    @ReveredWizardBob 2 месяца назад +7

    Hash's take: If people enjoyed it for what it is, then you have to say something negative about it to compensate for all this positivity. Literally your brand. Complaining about any game you play, though at times you make good points and criticisms. This definitely isn't the best DLC ever made but it's damn solid. It has its flaws and it's probably worth less than the asking price for most people, but for people who appreciate the artistic value the game brings while also being open world then for those people it's definitely going to be one of their favourites.
    Elden Ring is not dark souls, everyone knows that. The game is way easier due to summons and broken items, but that's what can make the game fun. Playing it more like an RPG than a souls game is a far more rewarding experience IMO. Given that they had less than two years to make the DLC I think they did a great job.
    Everyone has their own opinion and I think for most people it'll be split heavily down the middle either you love it or you don't.

    • @fbi_cheeznutz4097
      @fbi_cheeznutz4097 2 месяца назад

      Every game is flawed and are not perfect. Although I agree that hash often complains a lot (its entertaining). Hash didn't say something negative to compensate for all the positivity. Hash will say something negative when there is a negative thing in the game that ruins his fun. He's just pointing out the flaws in the game, and his frustrations.

    • @ShinshinVariety
      @ShinshinVariety  2 месяца назад +4

      If you still think this is easier then dark souls then you are in some sort of psychosis

    • @coololi07
      @coololi07 2 месяца назад +2

      @@ShinshinVariety but hashinshin what about this niche cheese that everyone totally uses!

    • @mephisto8884
      @mephisto8884 2 месяца назад

      Except you don't play it like an RPG, because RPGs shouldnt force you to explore every nook and cranny on any given playthrough for the game to be in a playable state
      You people forget what the "RP" in "RPG" stands for, what if my character has no motivation to go out and explore the map? Eveything seems really urgent, why would my character encounter a boss, then leave the area to see every other thing first and come back later? that makes no sense, and it's because they coded it as a boss rush game, and sold it as an RPG
      It's by far the hardest content FromSoft has ever made, and saying it's easy because you can cheese the difficulty out of the game is not a valid point, the fact that you can cheat and have an easy time doesnt take away the fact that to normal people using non meta builds its a shitty experience
      It's like youre telling people that in their skyrim playthrough, they should do the dragonborn main story, be the leader of the Thieves Guild, be a Dark brotherhood assassin, be the Arch-Mage, be a member of the bard college, be the Thane of every city, do every side quest, and it's like; that's not what an RPG is.
      Here are the facts, you're plunged into the realm of shadow, with the mission of trying to find Miquella, you are led to the Divine Beast Dancing Lion, it seems quite urgent that you need to find Miquella so you feel pressured to kill that boss
      only for some moron to tell you "Actually, this is intended game design, now that youre stuck; you should use your limited (within the story) time and go explore!!! come back later when youre stronger lol!
      What? That makes absolutely no fucking sense, and then you call it an RPG, when the game forces you constantly to make out of character decisions to be able to even play the game

    • @crislast2185
      @crislast2185 2 месяца назад

      @@ShinshinVariety I mean I spend less time on this dlc than on ringer city on ds3

  • @darymanzueta8875
    @darymanzueta8875 25 дней назад

    24:07 Just go explore. Trial and error. If you’ve tried everything in your kit then probably the lack of scadutree fragments is your answer.

    • @darymanzueta8875
      @darymanzueta8875 25 дней назад

      35:33 If it helps your stats highlighted are the stats affected by the amount of scadutree fragments you have.

  • @Dragsio4
    @Dragsio4 Месяц назад

    37:37 Medium and light roll have the same speed and s, but with light roll you roll 20% further so it's better for roll catch attacks.

  • @stevemichael652
    @stevemichael652 2 месяца назад

    I’m very glad coop is harder now but the spirit ashes is the problem
    If devs made the bosses attuned for solo we wouldn’t have this issue. They attune bosses for ash summons which is why so many ppl use them and trivialize the game

  • @skullknight685
    @skullknight685 Месяц назад

    thank you for adressing co op. i love to play with my friend or help people online. but withh ow much the health increase was for these bosses. its just not worth it.

  • @sethanuar8414
    @sethanuar8414 2 месяца назад

    Summoning NPC inside boss arena won't increase the boss health. So, it's safe to summon Hornsent/Igon for the plot and made the fight easier. Just a shame the same thing isn't for the final boss, Thiollier and Ansbanch have interesting dialogues and they are useless anyway, dies from like 3 hits. At least it won't ruin the questline and u still get their end rewards even if you didn't summon. Other than that, I agree with your takes except right near the end about lore and fanservice.

  • @GenericOctopus
    @GenericOctopus 2 месяца назад +1

    With how much you liked Baldur's Gate 3, you might also like Divinity: Original Sin 1 & 2 (same studio).

    • @ShinshinVariety
      @ShinshinVariety  2 месяца назад +1

      I played both of them. DI 1 is... fine? I remember they had to remake the entire ending. It got super weird and windy in the middle as you didn't know the intended path.
      Same thing happened in DI 2. Super good introduction, followed by a weird path you didn't know what to do in. You have to be the level of most enemies or you get trucked, but it was a series of "oops not that way" until I got frustrated and bored.

  • @PlayStationAddict
    @PlayStationAddict Месяц назад

    Sounds like your volume is bugged or something. It sounds like you start off normal voice tone and your volume raises a thousnad octives the more you speak.