Um, actually: Silvered weapons are the only type of non-magical weapon that can harm a pit fiend. Matt was in fact mistaken here EDIT: Whoops, non-magical CAN harm them too actually. They're just resistant to non-silvered.
Also, hes wrong because the prompt mentioned that you werent supposed to take items and gear into account unless otherwise stated, plus, considering the level the characters would be at to take on a fucking pit fiend and demilich and win in one round, OFC that would be a magical axe.
Um, actually his first skit was the first Tide CEO video and that was 4 years ago, 3 years from when you wrote your comment. He was DMing Fantasy High on Dimension 20 3 years ago, and 2 years before your comment. So by the time this video came out he was already let out of the basement a long time ago. But just because someone does skits in front of a camera doesn't mean they automatically no longer do any writing. Or provide backup as a fact checker.
@@chaotic4453 And there were still some things that were wrong. For example, while Matt called out that you can't use a reaction without a trigger and you can't get an opportunity attack for moving towards something, Dodge also was the incorrect move when compared to Disengage for avoiding opp attacks. There were likely a few others that weren't mentioned.
@@claytonmyers9739 Also, hold monster is not used for humanoids like Goliaths, the pit fiend does not have access to hold monster(or hold person), and the Pit Fiend still only has one action, which means it could only multi attack or cast a spell, not both. Also, Goliaths cannot grow hair. I do believe that because the Rogue was invisible, they still would have been able to do a sneak attack, assuming that the lich didn't detect them.
Um, actually: Murph's description of General Grievous' internal organs as "human parts" implies that General Grievous is a human, when he's actually a Kaleesh.
@@torkusqerdoon1062 he had a collection of lightsabers. sometimes they were destroyed and sometimes he added more to his collection. he could only wield 4 at once because he had 4 arms.
@@LordMooshroom Matt was wrong about the initiative, which should have made the count higher. The Pit Fiend didn't roll initiative late, it was the only one to do so, so it was the only one acting correctly.
Um, Actually, the pit fiend still did the initiative at the wrong time in the combat, since it should be rolled at the start of combat hence before anyone attacks, but fair point that the others didn't roll for it. I would also say that he missed that a barbarian taking the dodge "reaction" should be an action and as such should have no action left to attack with. @@GrayvesX
@@GrayvesX He was also wrong about sneak attack not working on Lich. Not being able to sneak attack undead is a rule from older editions. 5e removed most of the monster-type related differences. You can sneak attack a Lich in 5e.
Also I just wanna put this out: Brennan, Matt, and Murph are the three types of amazing DMs. Matt- Pure D&D nerd in his element. Brennan- theater kid learns rules and absolutely loves it. Murph- nerd dad decides to help his kids.
1000% agree with you. Naddpod got me into D&D when within the first 5 minutes they broke Murph with dragon genitalia. I fell in love with it so much I am currently running a campaign set in Bahumia about 70 years after the Band of Boobs. They have Denny as their vacation tour guide and they cast charm person to make him actually fight rather than run away and he got the killing blow on a blood elemental boss Deadeye got me into dimension 20 and I love how chaotic Emily is in general and how that entire group lives to womp Murph or Brennan depending on who's running it
@@katiewhaley3278 a man who needs to introduction haha. even people who dont watch CR know him. if you know dnd and go out looking for dnd stuff, youll know who he is
I believe Brennan has said that this episode and the panels correction was when he and Matt started to bond about DMing, and this eventually led to EXU: Calamity, possibly the best short campaign of actual play ever made.
@@Glmorrs1 Hey bud sorry I'm out of the loop, but I'm playing Bg3 and I want to get in to DND. Can you tell me if you guys are referring to the Critical Role RUclips series that starts with a video entitled: "Excelsior | Exandria Unlimited: Calamity | Episode 1"? Thank you and also lemme know if there are any other short campaigns I can watch to get more in to the tabletop version!
@@Pathoslogicalthat’s awesome! That should be the first episode of calamity. Fantasy high is also a great series from dimension 20 and the first season is all on RUclips. Also the universe that calamity is in has a few other longer series associated with them. That makes up the whole critical role series. Best of luck. DnD content can get real fun.
Except the one thing extra he accounted for was wrong. Silvered weapons do overcome it's resistance and also it's resistance to non magical not immunity.
Um, actually, I'm pretty sure Brennan writes MOST of the question for this show. It was mentioned like two episodes back (on this channel). You can also see his name in the credits. He's not writing questions when he's contestant, of course.
@@gemsdirtykitchen3658 Um Actually, most is a subset of at least some, so technically I'm still completely correct with saying that he writes at least some of them
@@trans_foxgirl Um Actually, "Some" refers to an unspecified amount or number, and since "Most" specifies that the amount is a majority, you are technically incorrect. The best kind of incorrect.
Charisma for Warlocks suggest to me how charisma represents how your force of will and presence allows you to demand power from patrons. From this, i feel that sorcerer's charisma allows them to demand reality and the arcane to do them a solid. Like the forces of nature bends to their will
Exactly. It's a function of the force of personality. Like if someone just commands attention by exuding an incredible presence when they walk into a room.
Um Actually, according to the Monster Manual pg. 78, silvered weapons do in fact overcome a Pit Fiends normal weapon resistances. Also additionally they aren’t immune to non-magical damage just resistant.
"Um actually he's not a droid" Great, one point. "The clatter of a sword striking against a shield. The terrible rending sound as monstrous claws tear through armor. A brilliant flash of light as a ball of flame blossoms from a wizard’s spell. The sharp tang of blood in the air, cutting through the stench of vile monsters. Roars of fury, shouts of triumph, cries of pain. Combat in D&D can be chaotic, deadly, and thrilling. This section provides the rules you need for your characters and monsters to engage in combat, whether it is a brief skirmish or an extended conflict in a dungeon or on a field of battle. Throughout this section, the rules address you, the player or Dungeon Master. The Dungeon Master controls all the monsters and nonplayer characters involved in combat, and each other player controls an adventurer. “You” can also mean the character or monster that you control. The Order of Combat A typical combat encounter is a clash between two sides, a flurry of weapon swings, feints, parries, footwork, and spellcasting. The game organizes the chaos of combat into a cycle of rounds and turns. A round represents about 6 seconds in the game world. During a round, each participant in a battle takes a turn. The order of turns is determined at the beginning of a combat encounter, when everyone rolls initiative. Once everyone has taken a turn, the fight continues to the next round if neither side has defeated the other. COMBAT STEP-BY-STEP 1. Determine surprise. The DM determines whether anyone involved in the combat encounter is surprised. 2. Establish positions. The DM decides where all the characters and monsters are located. Given the adventurers' marching order or their stated positions in the room or other location, the DM figures out where the adversaries are--how far away and in what direction. 3. Roll initiative. Everyone involved in the combat encounter rolls initiative, determining the order of combatants' turns. 4. Take turns. Each participant in the battle takes a turn in initiative order. 5. Begin the next round. When everyone involved in the combat has had a turn, the round ends. Repeat step 4 until the fighting stops. Surprise A band of adventurers sneaks up on a bandit camp, springing from the trees to attack them. A gelatinous cube glides down a dungeon passage, unnoticed by the adventurers until the cube engulfs one of them. In these situations, one side of the battle gains surprise over the other. The DM determines who might be surprised. If neither side tries to be stealthy, they automatically notice each other. Otherwise, the DM compares the Dexterity (Stealth) checks of anyone hiding with the passive Wisdom (Perception) score of each creature on the opposing side. Any character or monster that doesn't notice a threat is surprised at the start of the encounter. If you're surprised, you can't move or take an action on your first turn of the combat, and you can't take a reaction until that turn ends. A member of a group can be surprised even if the other members aren't. Initiative Initiative determines the order of turns during combat. When combat starts, every participant makes a Dexterity check to determine their place in the initiative order. The DM makes one roll for an entire group of identical creatures, so each member of the group acts at the same time. The DM ranks the combatants in order from the one with the highest Dexterity check total to the one with the lowest. This is the order (called the initiative order) in which they act during each round. The initiative order remains the same from round to round. If a tie occurs, the DM decides the order among tied DM-controlled creatures, and the players decide the order among their tied characters. The DM can decide the order if the tie is between a monster and a player character. Optionally, the DM can have the tied characters and monsters each roll a d20 to determine the order, highest roll going first. Your Turn On your turn, you can move a distance up to your speed and take one action. You decide whether to move first or take your action first. Your speed--sometimes called your walking speed--is noted on your character sheet." Great, one point.
@@robinsuj Yes Shiny questions are usually in the form of "point to the wrong thing" or "put these things in the right order", whereas regular questions are "here is a statement, you must correct me". Um, Actually... is for corrections to statements, not answers to questions posed.
Uhm, actually: the Pit Fiend is actually resistant to slashing, piercing and bludgeoning damage from nonmagical attacks THAT AREN'T SILVERED, so a silvered axe would, indeed, damage the fiend.
What's more, a Pit Fiend is only *resistant* to that damage, so even if it were a normal nonsilvered, nonmagical weapon, the pit fiend would still take half damage.
They were mixing up 3rd and 5th edition. In 3rd edition, pit fiends had damage reduction 30/+3 ignoring the first 30 points of damage from weapons with a lower than +3 bonus. 3rd and 5th are very similar in a lot of ways but are very different when you get down to the details. For someone like Matt who's played since high school, I'm not surprised he gets it mixed up occasionally.
@@HarukaLPs To you, maybe... Our DM still packing his campaigns so much details, that we had once a session, where half of the entire meeting gone for the "simple" decision, which way we should go at a crossoad. You see, he doesn't make one campaign, but a World, where he decided what will happen, if we doesn't interact with the peoples or creatures - or just being there on different places. You could call it, that he "wrote the Book of Fates". It's just "We", the players are NOT in this "book", so we can do - by our mere presence - a lot of changes. If we decide to act as well, then even more so...
Matt was so glorious in the Rules Lawyer game. It was so satisfying watching him correct things not even the people who thought they knew everything that was wrong knew they got wrong.
Except he wasn't right sadly. Silvered weapons do bypass nonmagical resistance and put fiends only have resistance not immunity so technically he didn't catch anything extra.
@@brycegolie5786 Um, actually, silvered weapons do not bypass nonmagical resistance, they just bypass resistance for monsters that are specifically susceptible to silver, so Matt would be correct in saying that Pit Fiends would be LESS affected by silvered weapons, though they wouldn't be immune to them as Matt said.
In the highly unlikely case you haven't already, please watch Brennan's interview with Murph (think it's called adventuring academy) where they referenced an introduction to Fantasy High and something Murph said. I feel you're gonna love it.
Brennan showed up as a in the podcast Rude Tales of Magic, and it was my first experience with him as a D&D-anything. He blew me away. Just a hilarious and somehow still incredibly affecting episode.
yea but his attempt to explain THACO was not very clear, I don't think her remembers how the mechanic worked that well. You take the base thaco from your level and subtract the AC to get the "to hit number" the problem of course is that some DMs would rarely tell you the opponent or monster AC because they preferred the players to figure it out on their own. In that case you could sleuth it out with this formula= THACO- die roll= AC hit. A first level character with a THACO of 20 (assuming no other modifiers) rolls a 15 trying to hit a monster with AC of 5. 20-15= 5 so if the monster's AC is 5 or higher he scores a hit!
It's my understanding that Brennan writes most of the D&D questions, the real question is if both of them were in the game, who could write something that could stump them?
Matt's and Murph's reactions to the points given during the monster origin question perfectly reflects their personality. Matt, "I will respectfully leave it up to you." Murph "I cant believe I was rewarded for my behavior." I laughed for so long when I heard that!
Seriously haha that was such a fun game, and such a bullshit result, too! Murph just went "fuck it, this area probably has the most" (but to be fair, he only got 1 point out of all those 10 monsters he smushed up there, the other ones were from different areas, but still)
He's right. There IS something VERY satisfying about watching someone be just REALLY damn good at something, holy moly. Not just here, but in general. Hell, a lot of Anime out there are surprisingly fun to watch just cause there's the "power fantasy" aspect, where the character you've been waiting for to show up is finally here, and just wow-ing everyone around him, and you just go like "HAHA, THAT'S MY BOY/GIRL, LOOK AT 'EM GO".
@@marp32 I mean theres a strategic advantage to cutting them off because it prevents the other two from catching on. Clearly this worked because she was the most correct and Matt and Murph were pretty visibly thrown by how quickly Amy was swapping through them.
um, actually I did figure out the correct placement of the bards, although the roads go ever on seems more like a rankin-bass contribution than a tolkein one.
@@houngandave Roads go ever ever on is the poem Bilbo recites at the end of the journey. It's definitely Tolkien. Also don't forget Tolkien wrote the absolute doggerel 'tra-la-la-lally down here in the valley', which I assume wasn't featured here because they couldn't get anyone to sing it without tormenting their families in front of them.
@@SavageGreywolf exactly. tolkien wrote it as a poem, not a song. rankin-bass had a habit of adding music where tolkien didn't. case in point - where there's a whip, there's a way.
Um, actually: The Pit Fiend would not have been able to both cast Hold Monster and make it's attacks, as both the spell and the spell casting are an action. (Yay, I noticed something Matt didn't notice!)
@@catsquad I thought so to, but Hold Monster works on any creature (including humanoids) - it's a more general version of Hold Person that also covers how Hold Person is used
Also can't dodge only be used as an action? Fighters can parry, but that's not the same mechanics as the dodge action. Which also means they couldn't dodge and attack with the silvered weapon in the first place.
I've been binge-watching these episodes and I got excited when a creature from the Philippines was finally featured. Mike's initial hardship on pronunciation is quite adorable!
@@mestre12 There were several additional mistakes that could've been called out. I didn't tally, but I found at least five more Matt didn't get. Also, the Cleric casting Fireball isn't a mistake, as Light Clerics have access to the spell and the Cleric's subclass was never mentioned. And pit fiends are not immune to non-magical weapons.
@@CaptainDCap I think it’s strongly suggested that the cleric is either a war cleric as they are worshipping Gruumsh but technically I suppose you’re right, it wasn’t specified since that was part of a separate error, although I think that the cleric being a light cleric probably fits into their stipulation that they won’t have any hidden information
Having seen a ton of these at this point, this episode is still one of my favorites. The contestants all seem like they're having a total blast, and Trap is in his element.
Um actually: The Wizard's Benign Transposition ability is not an ability that allows them to cast Invisibility, it instead allows the wizard to choose a willing creature and magically teleports himself and the willing creature, swapping positions on the map.
Um, actually: To build off this, Benign Transposition is an arcane tradition feature for conjuration wizards that allows them to use an action to teleport 30ft or swap places with a willing creature that is within 30ft not cast invisibility on a target. Also Invisibility is a touch spell and the wizard is not touching the target.
I might be wrong, but wouldn't the pit fiend need to have cast hold person on the Goliath, and if it had, it wouldn't still be able to make all of its attacks, since hold X is an Action?
@@blackmoon8459 Hold Monster is just Hold Person's upgraded form. It still works on humans. Hold Person is limited to humanoid creatures, Hold Monster's only restriction is not working on undead.
Matt as rules lawyer felt like the moment when you actually get to use something you learned in school in real life, or something you learned in your studies in your job
Um, actually, searing red meat (i.e. a steak) isn’t just for flavor-most of the harmful bacteria live on the surface of the steak rather than inside (unlike chicken, per se, where salmonella and shit can lie within). It’s also why you have to be more careful with ground beef because that surface is now INSIDE the patty-just searing it is no good.
@@alijoc When you get a rare burger or a steak tartare etc at a restaurant, this has (if the restaurant is following food health codes and you live in the UK/US/lots of other countries but not france) been made from a steak seared to remove the bacteria first, then the seared part either cut off or left in, and then passed through a clean grinder. Then it's fine to eat however it's cooked
@@abijo5052 not true. The rare burger is true, but the steal tartare is still raw. Tartare in of itself is a raw dish. So if it is cooked it can't be considered a tartare. Most of the times the tartare meat is frozen to kill bacteria and brough to room temperature to serve. But tartare is raw
Correct. He created an elixir to transform himself to go undercover and didn’t get back to his lab and the antidote in time and the changes were permanent
Wan't the serum meant to activate latent mutant genes? So presumably the cause of the blue fur is still his mutation, it just becomes more fully expressed witb tbe serum. That said, he expressed some of his mutant characteristics pre-puberty so his intelligence may well also be due to his mutation.
Um actually, Hank McCoy was also not originally blue and furry, it wasn't until he tried to cure himself that this "cure" made him become the furball we all know today
Um actually he didn't try to 'cure' himself if you can even call it that, he was just testing a serum intended to suppress the mutant X-factor gene with the intention of reversing the process.
@@TimdeVisser86 UM ACTUALLY, reversing the process of the X gene is literally what they consider and specifically refer to as a "cure" in the X-Men universe. You're trying to argue semantics from a universe that doesnt exist.
They missed an "um, actually" opportunity on Kurt Wagner: his ability to teleport and his fangs and tail aren't mutations *original to him* but rather mutations he inherited from his father Azazel. Kurt's original mutation is actually his superhuman agility and reflexes, traits his father does not possess (as well as his hand and foot structure, which in addition to have two finger and an opposable thumb, and two toes and an opposable rear "thumb" toe, have pores adapted to create suction to adhere to surfaces). His blue skin is inherited from his mother Mystique. Also, Hank McCoy acquired the blue fur by dosing himself with a compound he was working on to amplify latent mutations (in the movie version, it's intended to suppress active mutations, but backfires). Comics version Beast drank the whole concoction and destroyed his notes to prevent a colleague from stealing it and submitting it to his employers, Roxxon Corporation. He didn't realize that in the dosage he took, the amplification would be permanent. So it could technically be said to be part of his mutation, but it's a part that never would have been expressed without his formula.
Um, actually, Beasts blue fur secondary mutation was not permanent as his old colleague later kidnapped him and surgically removed the mutation as an experiment as he was trying to cure his son Artie's mutation. The blue fur did later come back when Hank was dying after being infected by the Morlock/Horseman of Apocalypse Plague and kissed by an energy vampire.
Also, Mystique doesn't have scales in the comics. It wasn't until the movies that she was portrayed as having scales. For a brief moment they adopted that in the comics as well, but it since seems to have been abandoned and she's back to her non-scaly appearance.
Mystique’s blue appearance is also, in some continuities a choice and a political statement. She does not so to speak have a default form but she assumes her blue form as her normal form to demonstrate her allegiance to mutants.
@@mestre12 wow. That’s right charisma is as much intimidation as diplomacy as charisma. Now I’m envisioning a scarlet witch type of thing. Power responds to Strong emotions front the user
I went and checked the 5e PHB, and it claims (p12) that Charisma measures "confidence, eloquence, [and] leadership" of a character. I think that's just straight up Sorcerer, Bard, and Paladin qualities respectively.
Um Actually, being the leader of something doesn't make you that. I could be a leader of the Fowl Army, and called the Duck General. That doesn't make me a duck.
@@DwarfyDoodad You literally proved OP's point. You are the Duck General, that is, in charge of the Fowl Army. Even if you yourself are not one of them.
The idea behind Vancian casting was that spell was a living thing that resided within you mind and that was released upon the casting, hence fading until you had time to refocus and bring forth another embodiment of that power. The level scaling was like you ability to contain only so much power, anything constructed of too much power would spill forth before taking form within you.
I like the way Brennan explains it in Exandria Unlimited: Calamity (slight not quite a spoiler if you haven’t watched EXU: Calamity) where someone has to work up to certain levels of knowledge and that if one were to bestow powers greater than a weirder could comprehend it would drive them mad and destroy their bodies.
@@eveescastle5866 Well, you can hate, and it's certainly presented to be unnecessarily complicated, but if you think it's dumb, then you must think AC and to-hit rolls are dumb (which is fine if you do), because the modern system is actually exactly the same. It's just streamlined so it doesn't look backwards as hell.
8:40 Um, actually, the first game with “Mario” in it is Mario Bros, an arcade title which came before Super Mario Bro’s for the NES. In that game, the first enemy you encounter is a “shellcreeper,” an earlier version of a Koopa Troopa.
Also the halfling rogue couldn’t jump 30 ft. Halflings have a movement speed of 25 ft so the maximum distance they can jump without bonuses to their movement speed is 25ft
@@jacobreichert6239 They couldn't jump 30 feet, but for a whole different reason. It is possible to move 30 feet for a rogue with the correct feats, in theory. Except there's no way for a rogue to get 30 strength. You can only long-jump a number of feet equal to your strength score, after a 10 foot running start, or half as much without one. High jumps are shorter, still.
@@CaptainDCap Technically a 30 foot vertical leap is not strictly against the rules, but only because the jumping rules are so open-ended. Characters can jump 3+ their strength mod feet vertically (so max of 8 feet without magic) without having to roll, however "your DM might allow you to make a Strength (Athletics) check to jump higher than you normally can", with no further clarification of what kind of DC that Athletics check should be. It's completely unreasonable to expect your DM to let you roll to jump almost 4 times the maximum height a character could normally reach, but it wouldn't be against the rules if for some reason they did.
Um-Actually: No one rolled against the pit fiend's fear aura, and more importantly, it can't cast hold monster on the goliath woman AND do its multi attack action in the same turn.
Um actually, hold monster works on any creature except undead. Player races are humanoid which count as a creature (so says Jeremy crawford) But fear aura is Indeed in effect and should of been rolled. 1/2 point
@@LiqwdE True But UM-Actually, I was referring to the pit fiend using its spell casting while ALSO using its multi-attack action. I understand that it "CAN" use hold monster on a humanoid. but does it have the power to do so, and also make its 4 attacks?
@@VulpineScribbles um actually, ... yep, ok I see it lol. Sentence structure threw me off. "Cast hold monster on Goliath woman"... why can't you hold monster a Goliath?... tunnel vision
If I may continue this um-actually Um actually, howl is a radius based saving throw. So it isn't an attack and would also likely affect other characters besides just the rogue Vile Curse takes 3 legendary actions, not 1. Which would also mean they wouldn't be able to use their final LA to fly upwards, and even if they could, their fly ability only lets them move 15 feet, which is half their fly speed. Also, even with the jump spell, a rogue wouldn't be able to jump 30 feet into the air without additional help from magic items, spells, etc And this is an "eh" point, but the fighter made one attack against the pit fiend. Assuming this party should be higher level, the fighter should be able to make more attacks
@@crowfee2910 : Um, actually, if the Fighter is at least 5th level, then he would have not just his first Extra Attack, but I believe he also gets Action Surge at 2nd level. Which means, going by action economy and efficiency, the Fighter should have 4 attacks: 2 for his normal turn, and 2 for his Action Surge, presuming he is at least 5th level.
I actually thought his mutation WAS being smart and the blue fur and extra strenght was consequence of his experiments on himself... Like, the opposite of the answer lol
@@JwanCortez Nope. Hank's original mutation, and the reason for him being a part of the original five X-Men, was strength and agility - making him look something like a human/ape hybrid in appearance. His intelligence has never been mentioned as being part of his intelligence. In fact, once he makes the serum that turns him blue and boosts his strength and agility, there are comics that reference his intelligence decreasing due to his amplification of his mutation.
@@BrobinsProductions Just to butt in with more info: um, actually, It's true that the furriness is indeed self-induced, the blueness is not. Hank used a serum to "disguise" himself but failed to take the antidote in time, making him faster, stronger, with heightened senses, healing factor, and originally ---gray---fur. Blue came later when they fought some guy who took Beast's healing factor away, turning him blue in the process.
As someone who just recently got into Dropout TV stuff and is working through the older D&D campaigns, I want to say that Matt seems like such a nice guy lol and also I love this hair style on Amy and I had no idea she was so knowledgeable about D&D. It’s like everybody that works for or with dropout is awesome lol
The Wright brothers are called that becasue of their surname, the coen brothers surnames are Coen, ergo the Mario Brothers are Mario Mario and Luigi Mario, QED
13:55 Um Actually, one thing that was missed was the Pit Fiend shouldn't be able to both cast Hold Monster, and then make its four attack actions. Hold Monster is an action, so is attacking, it has to pick one or the other.
Um, actually, the Demilich also made two consecutive Legendary actions, and monsters have to wait for another creature's turn to go by before using another Legendary Action.
Do you think that sometime, behind the scenes of this episode, Matt and Murph just started swapping stories about all the insane things their wives have pulled off during D&D? Because I do.
@@parkerdoole7029 you totally should. In my opinion Brennan is right up there with Matt in terms of DMs. And Matt gets to play a PC in two of the shorter campaigns. Marisha is in one of the campaigns as well.
@@meganharrison2853 English Lit major, Religious Studies minor to be honest, but since my particular interests were mythology and folklore that's what it became.
I was able to identify about 10 of the things wrong with the action panels that Matt mentioned, just from watching Dimension 20, without ever having played D&D before. Very pleased
Um actually, in the rules lawyer section, benign transposition is an ability available to conjuration wizards which lets them swap places with a willing creature, not cast invisibility on them.
I think I found two rules Matt missed - even with a 20 strength, the rogue would not be able to jump 30 feet without magical assistance, and athletics and acrobatics are skills, but jump is not as it is simply part of your movement.
A stellar episode. I love the players' excitement about the questions which you ensured with the comic strip, blank map, actual bards, you name it. I love Brennan's offscreen commentary. And I really appreciate that most of the questions focus on what all three players truly know - I'd rather see an episode that's 50% D&D questions than 10 questions of various topics that only some of the players are familiar with.
4:57 Um Actually, Hank McCoy was already born with his mutation already activated. Large hands and feet, he was swinging from wall lamps when he was in diapers.
@@davidrosenberg9615 Then again that may have been ignorance on Master Barrek's part since he was taken completely by surprise and might've thought Grievous was a droid shortly before dying.
@@LordVader1094 It's implied that this is mostly the case. When first encountered by the Jedi and the Republic army, he didn't even have his signature cough yet, so the only way one could tell Grievous was not a droid was by looking at his eyes closely. Most Jedi and Clones would call him a Droid General in the sense of him BEING a Droid as well as a General, until of course more information was revealed to them in time, namely after Mace Windu injured him and gave him his persistent cough.
I feel like it because upon initial view, people might just assume he's a Droid too, but also I feel like I remember him getting mad at someone calling him a droid
I love this show! It's my first time watching, but it's really fun! Also, you should have Matt back again. Would definitely watch that level of skill again! Amy and Murph were great too! Thanks for a delightful 23 minutes!
Watching Matt break down mistakes in the DnD shiny question was like watching Captain America wield Mjolnir while shouting "Avengers assemble". Epic moment, Matt. You are truly the master. Considering how few I got correct, you were Stephen Chow at the end of Kung Fu Hustle, while I was Stephen Chow getting knifed and bitten by snakes before Road Running away. Excellent lesson, sensei.
was organizing my room while this was playing in the background when i suddenly heard Brennan's voice, i ain't never whipped my head around so fast istg!
The "manananggal" pronunciation was pretty damn good. Also fun fact it translates to, roughly, removable. My Filipino is a little rusty so feel free to correct me.
Fun fact that is VERY late to the game: The way Trapp pronounced it changes the meaning. His pronunciation: MaNAnanggal, implies that “tanggal” ( the root word of this name ) is the job that she does, like her purpose in life is to remove/separate other people. The proper pronunciation, MananangGAL, implies that the word is simply a name/proper noun. It’s clear that the root word “tanggal” is referring to herself and not to what she does to other people. Source: I’m Filipino lol
@@jellededraak2 Yeah but it's not like that stops him from being a general. He acts as a general, but he also has the title of Supreme Commander. Plus military terminology is incredibly shoddy in Star Wars.
The trick of the question was that Grievous LOOKS like a Droid, as well as leads them, and has been referred to in universe by some people who thought he was a Droid, thus the title of Droid General rather than the more accurate General of the Droids. It's meant to trip people unfamiliar with his full canon history, someone who knows he is not a proper Droid won't notice the trick of the question at first glance, like you did!
@@robertcapestany6019 I did know that he was not a droid, but I thought that seeing as it was already mentioned in the video, I didn't have to mention it here.
Um, actually. Benign transposition is a spell like ability conjuration Wizards get to swap spaces with a party member. It does not turn another player invisible. It also takes an action so casting BT and Invisibility on one turn is impossible without quicken spell.
Jesus, those were bad explanations of THAC0 so let me try. In older editions of D&D armor class was a "lower the better" system. So an AC of 2 was better than an AC of 4. THAC0 is what you would have to roll in order to hit someone whose armor class was 0 and then you would simply subtract their actual AC from that to see what you actually need to hit. So, if you had a THAC0 of 18 then you have to roll 18 to hit an armor class of 0 (To Hit Armor Class 0 or THAC0), you would only need a 17 if their AC was 1, a 16 if their AC was 2, etc. THAC0 as a stat came about because prior to 2nd edition people would just write the entire series down on their character sheet, so they would write the numbers -4 through like 10 and under it they would write what they need to hit those numbers. But it's always linear, i.e. you just need one less if their AC is 1 higher so a lot of groups figured out that if you only wrote down one of your To Hit numbers (the one for "0" being a good benchmark), then you could easily determine what you actually need. One common practice was for a player to roll the die and then announce the best armor class that roll could potentially hit and let their DM tell them if it hit or not. So for example if you had a THAC0 of 18 and you roll a 15 you would take the difference and just say "I hit an AC of 3" and if monster's AC was 3 or higher the DM would tell you that you hit. You could even speed up combat further by always rolling your damage at the same time (something I still recommend doing) and you could say "I hit AC 5 for 8 points".
Thank you! THAC0 really isn't _that_ hard. You roll to attack: your roll ,plus any bonuses, plus their armor class; is that higher than your THAC0, hit or miss. It's honestly easier than the 5e system to do, but harder to explain. I miss 2e.
Um actually THAC0 was a solution to a non problem. D&D was based off the game Chainmail and simply reveresed the To Hit system in Chainmail for unknown reasons. (Chainmails to hit system is similar to 3rd edition) THAC0 is a solution to a problem that only exists because they randomly decided to reverse the current system they were using.
Um, Actually, liches and demiliches have 120 ft of truesight. So even if it was trying to cast a spell that required vision of the target, being invisible wouldn't do anything to prevent it.
Oh, wow. I actually had the order of all the songs right except for "the road goes ever on", and you know why? Because in the book, Bilbo *actually* sings it when leaving the Shire, to give himself courage to keep on going past what he's used to.
Nope, sorry. Frodo sings it in Lord of the Rings. But in The Hobbit we go almost straight from Bilbo's front door to the Trolls in about half a paragraph.
Um actually, bilbo sings it on his return journey to the shire after the events of the hobbit, and is the first to sing it in the LOTR books where as in the movie gandalf is humming it when he meets frodo, then bilbo sings it as he leaves for Rivendell
@@jacobrodgers7743 oh, might have confused that with LotR then. I read those books almost parallel so that makes sense, I just recalled seeing the page with that exact poem written out towards the beginning and likely assumed it had been the Hobbit since that made sense. Thank you for your kind correction, and the reminder that I really have to reread those books 😅
D&D question:
"Uhm, no... Matt found something that even the question doesn't account for..."
Yeah, that tracks
Um, actually: Silvered weapons are the only type of non-magical weapon that can harm a pit fiend. Matt was in fact mistaken here
EDIT: Whoops, non-magical CAN harm them too actually. They're just resistant to non-silvered.
Also, hes wrong because the prompt mentioned that you werent supposed to take items and gear into account unless otherwise stated, plus, considering the level the characters would be at to take on a fucking pit fiend and demilich and win in one round, OFC that would be a magical axe.
Isn't it supposed to be cold steel not silver? Or is that for something else
@@fugyfruit That's for something else I believe. Or at least it is for 5e D&D. Traditionally, I'm not sure
Cold steel is for mainly fey
The days when they kept Brennan in the basement as a nerd underwriter.
I mean he was already DMing for Dimension 20 at that time and wrote and acted in quite a few sketches for CH
He probably still DOES write for Um, Actually from time to time. Just my assumption tho
@@alijoc He's their go-to guy when they need D&D questions.
Um, actually his first skit was the first Tide CEO video and that was 4 years ago, 3 years from when you wrote your comment. He was DMing Fantasy High on Dimension 20 3 years ago, and 2 years before your comment. So by the time this video came out he was already let out of the basement a long time ago. But just because someone does skits in front of a camera doesn't mean they automatically no longer do any writing. Or provide backup as a fact checker.
Nerd Underwriter was definitely on Brennan’s résumé when he applied 😂
Matt's D&D knowledge informs just how much he 'ok, whatevers' in his head during broadcasts, to keep the game fun and flowing.
That's what I love about him. He knows all the rules but is willing to overlook or modify them sometimes to not kill the flow of the game.
Well, his players all know the rules fairly well too, so he's not gonna have to correct them all that often.
he actually said in an interview on their podcast that if a rule is going to stop the group from having fun, he disregards the rules.
@@knightofhyrule730the rule of Cool, the only rule you have to respect to the letter to have fun!
@@EightThreeEight Cap
Watching Matt flex throughout the rules lawyer section was glorious
That was amazing there was only supposed to be 18 corrections and somehow he found 20
I’m still waiting for a Matt Mercer vs Brennan
@@chaotic4453 And there were still some things that were wrong. For example, while Matt called out that you can't use a reaction without a trigger and you can't get an opportunity attack for moving towards something, Dodge also was the incorrect move when compared to Disengage for avoiding opp attacks. There were likely a few others that weren't mentioned.
@@chaotic4453 To be fair, one of his corrections was wrong, though that might have been one of the 18 that were supposed to be there.
@@claytonmyers9739 Also, hold monster is not used for humanoids like Goliaths, the pit fiend does not have access to hold monster(or hold person), and the Pit Fiend still only has one action, which means it could only multi attack or cast a spell, not both. Also, Goliaths cannot grow hair.
I do believe that because the Rogue was invisible, they still would have been able to do a sneak attack, assuming that the lich didn't detect them.
Um, actually: Murph's description of General Grievous' internal organs as "human parts" implies that General Grievous is a human, when he's actually a Kaleesh.
Correct me if I’m wrong, but wasn’t it 6 lightsabers?
@@torkusqerdoon1062 he had a collection of lightsabers. sometimes they were destroyed and sometimes he added more to his collection. he could only wield 4 at once because he had 4 arms.
@@matteo-ciaramitaro general grievous would have been better if he had a different form of saber in each hand
DROP THE NERD FACTS
Damn, nice. But I'm pretty sure he just meant humanoid/living parts, and used the word "human" as a general term
"There are 18 errors in these pictures"
Matt: "Uhm, actually..."
E
Matt made an error, and he also counted something as two that really wasn't
@@LordMooshroom Matt was wrong about the initiative, which should have made the count higher. The Pit Fiend didn't roll initiative late, it was the only one to do so, so it was the only one acting correctly.
Um, Actually, the pit fiend still did the initiative at the wrong time in the combat, since it should be rolled at the start of combat hence before anyone attacks, but fair point that the others didn't roll for it. I would also say that he missed that a barbarian taking the dodge "reaction" should be an action and as such should have no action left to attack with. @@GrayvesX
@@GrayvesX He was also wrong about sneak attack not working on Lich. Not being able to sneak attack undead is a rule from older editions. 5e removed most of the monster-type related differences. You can sneak attack a Lich in 5e.
Also I just wanna put this out: Brennan, Matt, and Murph are the three types of amazing DMs. Matt- Pure D&D nerd in his element. Brennan- theater kid learns rules and absolutely loves it. Murph- nerd dad decides to help his kids.
Gutez is still the goat
this is actually so perfect
1000% agree with you. Naddpod got me into D&D when within the first 5 minutes they broke Murph with dragon genitalia. I fell in love with it so much I am currently running a campaign set in Bahumia about 70 years after the Band of Boobs. They have Denny as their vacation tour guide and they cast charm person to make him actually fight rather than run away and he got the killing blow on a blood elemental boss
Deadeye got me into dimension 20 and I love how chaotic Emily is in general and how that entire group lives to womp Murph or Brennan depending on who's running it
the M-surname DM triumvirate
I absolutely love all three of them. My nears dream to hang out gaming with them .❤
I love that Marishas title was ' Professional D&D player ' and Matts just says ' Critical role ' lol
Matt’s title is just, come on…. You know who he is
@@katiewhaley3278 a man who needs to introduction haha. even people who dont watch CR know him. if you know dnd and go out looking for dnd stuff, youll know who he is
That's because he IS critical role
@@Tacid_Krios "Critical Role will decide your fate"
Matt: "I AM Critical Role"
Matt Mercer: You probably know him from… being Matt Mercer
I believe Brennan has said that this episode and the panels correction was when he and Matt started to bond about DMing, and this eventually led to EXU: Calamity, possibly the best short campaign of actual play ever made.
EXU:Calamity is probably one of the best pieces of media ever created in any medium or genre. It’s absolutely incredible.
@@Glmorrs1 Hey bud sorry I'm out of the loop, but I'm playing Bg3 and I want to get in to DND. Can you tell me if you guys are referring to the Critical Role RUclips series that starts with a video entitled: "Excelsior | Exandria Unlimited: Calamity | Episode 1"? Thank you and also lemme know if there are any other short campaigns I can watch to get more in to the tabletop version!
@@Pathoslogicalthat’s awesome! That should be the first episode of calamity. Fantasy high is also a great series from dimension 20 and the first season is all on RUclips. Also the universe that calamity is in has a few other longer series associated with them. That makes up the whole critical role series. Best of luck. DnD content can get real fun.
@@gabelessing7455 Thanks Gabe! Much appreciated
@@gabelessing7455 been watching some fantasy high, very fun direction to take dnd in I think, I didn’t know it could be this varied.
You don't give Critical Role's DM slides of combat encounters and not expect him to account for things that even the writers didn't account for.
Except the one thing extra he accounted for was wrong. Silvered weapons do overcome it's resistance and also it's resistance to non magical not immunity.
@@brycegolie5786 technicality he still correct
@@whatyalokingat1735 No he isn't. Immunity and resistance are totally different things...
I think he meant technically correct in "he found something wrong there," even if the exact what, was wrong.
@@brycegolie5786 Silvered weapons only effect things hurt by Silver.
I'm so glad Brennan writes at least some of the questions for this show, he's... fit for it
Um, actually, I'm pretty sure Brennan writes MOST of the question for this show. It was mentioned like two episodes back (on this channel). You can also see his name in the credits. He's not writing questions when he's contestant, of course.
@@gemsdirtykitchen3658 Um Actually, most is a subset of at least some, so technically I'm still completely correct with saying that he writes at least some of them
@@trans_foxgirl Um Actually, "Some" refers to an unspecified amount or number, and since "Most" specifies that the amount is a majority, you are technically incorrect. The best kind of incorrect.
@@beclops Um, Actually, I, once again, said *at least some*, which most would come under, as most is more than some.
To be fair, he was on Who Wants to be a Millionaire
I always took sorcerers using charisma as them being so confident they just believe it’s gonna work
Works for bards, too
Charisma for Warlocks suggest to me how charisma represents how your force of will and presence allows you to demand power from patrons. From this, i feel that sorcerer's charisma allows them to demand reality and the arcane to do them a solid. Like the forces of nature bends to their will
Exactly. It's a function of the force of personality. Like if someone just commands attention by exuding an incredible presence when they walk into a room.
So they are Warhammer Orks then
CMIIW but that's how Jesus works too :') He just believes (has faith) and the miracles happen
Um Actually, according to the Monster Manual pg. 78, silvered weapons do in fact overcome a Pit Fiends normal weapon resistances. Also additionally they aren’t immune to non-magical damage just resistant.
+
+
THANK YOU
i was JUST modifying a pit fiend and i remember that feature
Wait, Pit Fiend's are vulnerable to silvered weapons? Sounds like bull.
*checks MM*
....well fuck a duck
"Um actually he's not a droid"
Great, one point.
"The clatter of a sword striking against a shield. The terrible rending sound as monstrous claws tear through armor. A brilliant flash of light as a ball of flame blossoms from a wizard’s spell. The sharp tang of blood in the air, cutting through the stench of vile monsters. Roars of fury, shouts of triumph, cries of pain. Combat in D&D can be chaotic, deadly, and thrilling.
This section provides the rules you need for your characters and monsters to engage in combat, whether it is a brief skirmish or an extended conflict in a dungeon or on a field of battle. Throughout this section, the rules address you, the player or Dungeon Master. The Dungeon Master controls all the monsters and nonplayer characters involved in combat, and each other player controls an adventurer. “You” can also mean the character or monster that you control.
The Order of Combat
A typical combat encounter is a clash between two sides, a flurry of weapon swings, feints, parries, footwork, and spellcasting. The game organizes the chaos of combat into a cycle of rounds and turns. A round represents about 6 seconds in the game world. During a round, each participant in a battle takes a turn. The order of turns is determined at the beginning of a combat encounter, when everyone rolls initiative. Once everyone has taken a turn, the fight continues to the next round if neither side has defeated the other.
COMBAT STEP-BY-STEP
1. Determine surprise. The DM determines whether anyone involved in the combat encounter is surprised.
2. Establish positions. The DM decides where all the characters and monsters are located. Given the adventurers' marching order or their stated positions in the room or other location, the DM figures out where the adversaries are--how far away and in what direction.
3. Roll initiative. Everyone involved in the combat encounter rolls initiative, determining the order of combatants' turns.
4. Take turns. Each participant in the battle takes a turn in initiative order.
5. Begin the next round. When everyone involved in the combat has had a turn, the round ends. Repeat step 4 until the fighting stops.
Surprise
A band of adventurers sneaks up on a bandit camp, springing from the trees to attack them. A gelatinous cube glides down a dungeon passage, unnoticed by the adventurers until the cube engulfs one of them. In these situations, one side of the battle gains surprise over the other.
The DM determines who might be surprised. If neither side tries to be stealthy, they automatically notice each other. Otherwise, the DM compares the Dexterity (Stealth) checks of anyone hiding with the passive Wisdom (Perception) score of each creature on the opposing side. Any character or monster that doesn't notice a threat is surprised at the start of the encounter.
If you're surprised, you can't move or take an action on your first turn of the combat, and you can't take a reaction until that turn ends. A member of a group can be surprised even if the other members aren't.
Initiative
Initiative determines the order of turns during combat. When combat starts, every participant makes a Dexterity check to determine their place in the initiative order. The DM makes one roll for an entire group of identical creatures, so each member of the group acts at the same time.
The DM ranks the combatants in order from the one with the highest Dexterity check total to the one with the lowest. This is the order (called the initiative order) in which they act during each round. The initiative order remains the same from round to round.
If a tie occurs, the DM decides the order among tied DM-controlled creatures, and the players decide the order among their tied characters. The DM can decide the order if the tie is between a monster and a player character. Optionally, the DM can have the tied characters and monsters each roll a d20 to determine the order, highest roll going first.
Your Turn
On your turn, you can move a distance up to your speed and take one action. You decide whether to move first or take your action first. Your speed--sometimes called your walking speed--is noted on your character sheet."
Great, one point.
Um, Actually, I'm a bit late for this, but you wouldn't get any points for that, because you didn't say "Um, Actually"
@@baumina1706 Um, actually. That was a Shiny Question, and Shiny Questions don't requiere you to precede their answers with "um, actually."
@@robinsuj Yes
Shiny questions are usually in the form of "point to the wrong thing" or "put these things in the right order", whereas regular questions are "here is a statement, you must correct me". Um, Actually... is for corrections to statements, not answers to questions posed.
E
If it helps Matt feel better, one point in this game is worth just as much as a thousand points. Ie absolutely nothing.
Uhm, actually: the Pit Fiend is actually resistant to slashing, piercing and bludgeoning damage from nonmagical attacks THAT AREN'T SILVERED, so a silvered axe would, indeed, damage the fiend.
Oh your right spur of the moment i guess.
What's more, a Pit Fiend is only *resistant* to that damage, so even if it were a normal nonsilvered, nonmagical weapon, the pit fiend would still take half damage.
They were mixing up 3rd and 5th edition. In 3rd edition, pit fiends had damage reduction 30/+3 ignoring the first 30 points of damage from weapons with a lower than +3 bonus. 3rd and 5th are very similar in a lot of ways but are very different when you get down to the details. For someone like Matt who's played since high school, I'm not surprised he gets it mixed up occasionally.
@@CharlesChurchill Old dnd was insaneeeeeeely brutal, though. 5e really helped mainstream the game, gone are the month-long camping sessions
@@HarukaLPs To you, maybe... Our DM still packing his campaigns so much details, that we had once a session, where half of the entire meeting gone for the "simple" decision, which way we should go at a crossoad. You see, he doesn't make one campaign, but a World, where he decided what will happen, if we doesn't interact with the peoples or creatures - or just being there on different places. You could call it, that he "wrote the Book of Fates". It's just "We", the players are NOT in this "book", so we can do - by our mere presence - a lot of changes. If we decide to act as well, then even more so...
Uhm, actually, Matt says: "I could care less" in his response to the General Grievous question, which means he DOES care, at least a little.
Word crimes!
Dont be a moron. You'd better slow down, and use the right pronoun
@@calebdouglas2512 ..what?
@@raven1579 glad im not the only one who got word crimes lol
@@raven1579 is he rhyming ?
Matt was so glorious in the Rules Lawyer game. It was so satisfying watching him correct things not even the people who thought they knew everything that was wrong knew they got wrong.
Except he wasn't right sadly. Silvered weapons do bypass nonmagical resistance and put fiends only have resistance not immunity so technically he didn't catch anything extra.
@@brycegolie5786 that is correct, sadly we cannot give you a point because you did not proceed your statement with “um actually”. So sorry.
This is comedy gold
@@brycegolie5786 Um, actually, silvered weapons do not bypass nonmagical resistance, they just bypass resistance for monsters that are specifically susceptible to silver, so Matt would be correct in saying that Pit Fiends would be LESS affected by silvered weapons, though they wouldn't be immune to them as Matt said.
@@ic3hell520 Um, actually, pit fiends are resistant unless it is a silvered or magical weapon. So a silvered weapon would do full damage.
"I can't believe i was rewarded for my behaviour" is a mood
In the highly unlikely case you haven't already, please watch Brennan's interview with Murph (think it's called adventuring academy) where they referenced an introduction to Fantasy High and something Murph said. I feel you're gonna love it.
Um, actually, can we let the bards sing? They practiced hard for this and I loved the songs!
E
Yeah I want a full version of all these
As someone who doesnt know the hobbit i would metagame and not let them get more than 1 note so we're all on the same page.
@@leonfire99 That’s so evilly ingenious.
I love Mat just jamming out to "Down to Goblin Town"
I love this, at one point it's a D&D faceoff between Matt and Brennan.
I would love to see that. An episode of Um Actually D&D with Matt, Brennan and Jacob from XP to level3
@@andthrethe9th I desperately want this now
@@andthrethe9th YES
Brennan showed up as a in the podcast Rude Tales of Magic, and it was my first experience with him as a D&D-anything. He blew me away. Just a hilarious and somehow still incredibly affecting episode.
yea but his attempt to explain THACO was not very clear, I don't think her remembers how the mechanic worked that well. You take the base thaco from your level and subtract the AC to get the "to hit number" the problem of course is that some DMs would rarely tell you the opponent or monster AC because they preferred the players to figure it out on their own. In that case you could sleuth it out with this formula= THACO- die roll= AC hit. A first level character with a THACO of 20 (assuming no other modifiers) rolls a 15 trying to hit a monster with AC of 5. 20-15= 5 so if the monster's AC is 5 or higher he scores a hit!
It's been two years and Trapp's "do you like negative numbers" quip still cracks me up
I would love to see Brennan and Matt go head to head on just D&D questions
It's my understanding that Brennan writes most of the D&D questions, the real question is if both of them were in the game, who could write something that could stump them?
Matt's and Murph's reactions to the points given during the monster origin question perfectly reflects their personality.
Matt, "I will respectfully leave it up to you."
Murph "I cant believe I was rewarded for my behavior."
I laughed for so long when I heard that!
Seriously haha that was such a fun game, and such a bullshit result, too! Murph just went "fuck it, this area probably has the most" (but to be fair, he only got 1 point out of all those 10 monsters he smushed up there, the other ones were from different areas, but still)
He's right. There IS something VERY satisfying about watching someone be just REALLY damn good at something, holy moly.
Not just here, but in general. Hell, a lot of Anime out there are surprisingly fun to watch just cause there's the "power fantasy" aspect, where the character you've been waiting for to show up is finally here, and just wow-ing everyone around him, and you just go like "HAHA, THAT'S MY BOY/GIRL, LOOK AT 'EM GO".
Captain Levi!
I understand why, but it made me so sad to see how quickly the bards got interrupted - each had me really wanting to listen their full performance.
I couldnt help myself but feel like Amy was rude, even if letting the bard play would have broken the momentum foranswering correctly.
@@marp32 I mean theres a strategic advantage to cutting them off because it prevents the other two from catching on. Clearly this worked because she was the most correct and Matt and Murph were pretty visibly thrown by how quickly Amy was swapping through them.
um, actually I did figure out the correct placement of the bards, although the roads go ever on seems more like a rankin-bass contribution than a tolkein one.
@@houngandave Roads go ever ever on is the poem Bilbo recites at the end of the journey. It's definitely Tolkien.
Also don't forget Tolkien wrote the absolute doggerel 'tra-la-la-lally down here in the valley', which I assume wasn't featured here because they couldn't get anyone to sing it without tormenting their families in front of them.
@@SavageGreywolf exactly. tolkien wrote it as a poem, not a song. rankin-bass had a habit of adding music where tolkien didn't. case in point - where there's a whip, there's a way.
This is a question about DnD...
Matt Mercer: Wins
Except someone is a nanosecond faster
Um actually mat forgot to say I’m actually
@@boozechugger8068 it was a shiny question so he didn't have too
Matt: *breaks the game*
Also Matt: Anyway, moving on…
Um, actually: The Pit Fiend would not have been able to both cast Hold Monster and make it's attacks, as both the spell and the spell casting are an action. (Yay, I noticed something Matt didn't notice!)
Also hold monster wouldn't work because it's a humanoid?
Or did that get picked up already
@@catsquad I thought so to, but Hold Monster works on any creature (including humanoids) - it's a more general version of Hold Person that also covers how Hold Person is used
@@SamsUndertale huh, that's interesting!
I guess it's like an advanced version of the spell.
Thanks for clarifying!
Also can't dodge only be used as an action? Fighters can parry, but that's not the same mechanics as the dodge action. Which also means they couldn't dodge and attack with the silvered weapon in the first place.
Yeah, also dodge is an action, not a bonus and can't be used to avoid opportunity attacks, it's disengage that does that.
Um actually, this show is fantastic
I’m, actually, this show is Um, Actually...
Um actually.... it’s totally true 😆😂
Um actually, wait nevermind that is correct
@@webbot15 Um, Actually; it’s “Um, Actually” not “I’m, Actually”
I'm sorry, but, that's not what we're going for. No point.
I've been binge-watching these episodes and I got excited when a creature from the Philippines was finally featured. Mike's initial hardship on pronunciation is quite adorable!
God the rules lawyer question left me emotionally exhausted, for real, what an episode!
There was alot of stuff super wrong.
@@mestre12 There were several additional mistakes that could've been called out. I didn't tally, but I found at least five more Matt didn't get. Also, the Cleric casting Fireball isn't a mistake, as Light Clerics have access to the spell and the Cleric's subclass was never mentioned. And pit fiends are not immune to non-magical weapons.
@@CaptainDCapanother thing that could be called out how can the halfling jum 30 ft with a 25 speed
@@Yakmage It possible to get 30 speed with feats, but the jump distance was still impossible, because it requires a strength score of 30.
@@CaptainDCap I think it’s strongly suggested that the cleric is either a war cleric as they are worshipping Gruumsh but technically I suppose you’re right, it wasn’t specified since that was part of a separate error, although I think that the cleric being a light cleric probably fits into their stipulation that they won’t have any hidden information
Honestly having D&D questions in an episode with Matt Mercer is basically giving him free points.
Apparently not always
The answer is just throw in Brennan and see who wins
@@SirBreadJr they can't. They need Brennan to write D&D questions hard enough to pose a challenge
@@RabblesTheBinx And even Brennan missed some errors in the question he wrote :p (assuming he's the one who wrote it, or double-checked it for errors)
Having seen a ton of these at this point, this episode is still one of my favorites. The contestants all seem like they're having a total blast, and Trap is in his element.
It's actually so awe inspiring to see Matt in his element, that D&D segment was nuts
E
Um actually: The Wizard's Benign Transposition ability is not an ability that allows them to cast Invisibility, it instead allows the wizard to choose a willing creature and magically teleports himself and the willing creature, swapping positions on the map.
Um, actually: To build off this, Benign Transposition is an arcane tradition feature for conjuration wizards that allows them to use an action to teleport 30ft or swap places with a willing creature that is within 30ft not cast invisibility on a target. Also Invisibility is a touch spell and the wizard is not touching the target.
@@mitchell-paris Nice one, I hadn't even considered that Invisibility has a range of touch :D
I might be wrong, but wouldn't the pit fiend need to have cast hold person on the Goliath, and if it had, it wouldn't still be able to make all of its attacks, since hold X is an Action?
@@blackmoon8459 Hold Monster is just Hold Person's upgraded form. It still works on humans. Hold Person is limited to humanoid creatures, Hold Monster's only restriction is not working on undead.
Matt as rules lawyer felt like the moment when you actually get to use something you learned in school in real life, or something you learned in your studies in your job
Hearing Brennan as a fact-checker just feels wild now
E
Um, actually, searing red meat (i.e. a steak) isn’t just for flavor-most of the harmful bacteria live on the surface of the steak rather than inside (unlike chicken, per se, where salmonella and shit can lie within). It’s also why you have to be more careful with ground beef because that surface is now INSIDE the patty-just searing it is no good.
wow! this is actually super good cooking and health tip :D
@@alijoc When you get a rare burger or a steak tartare etc at a restaurant, this has (if the restaurant is following food health codes and you live in the UK/US/lots of other countries but not france) been made from a steak seared to remove the bacteria first, then the seared part either cut off or left in, and then passed through a clean grinder. Then it's fine to eat however it's cooked
while true any form of heat to the sufficient temp will kill the bacteria, boiling it would do the same and just be arguably nastier
Thank you! As a chef I cringed when they said it is just "to look good." Like no
@@abijo5052 not true. The rare burger is true, but the steal tartare is still raw. Tartare in of itself is a raw dish. So if it is cooked it can't be considered a tartare. Most of the times the tartare meat is frozen to kill bacteria and brough to room temperature to serve. But tartare is raw
10:45 When Trapp suddenly called out to Brennan, and he responded captioned as "writer", my soul left my body
“Brennan (writer)” is hysterical like WHOS THIS GUY? NEVER HEARD HIS DULCET TONES BEFORE
13:17 this is the sexiest, manliest, most powerful display of beastmode nerdmuscles I've ever seen.
And of course it came from Mercer.
yeah, he out-Brennaned Brennan
As I recall, Hank McCoy's blue fur wasn't the result of a mutation, but an elixir he had made for himself that went wrong.
I was searching for this exact thing in the comments
Correct. He created an elixir to transform himself to go undercover and didn’t get back to his lab and the antidote in time and the changes were permanent
One year late but I found the comment I was searching for
Wan't the serum meant to activate latent mutant genes? So presumably the cause of the blue fur is still his mutation, it just becomes more fully expressed witb tbe serum.
That said, he expressed some of his mutant characteristics pre-puberty so his intelligence may well also be due to his mutation.
Um actually, Hank McCoy was also not originally blue and furry, it wasn't until he tried to cure himself that this "cure" made him become the furball we all know today
Um actually he didn't try to 'cure' himself if you can even call it that, he was just testing a serum intended to suppress the mutant X-factor gene with the intention of reversing the process.
@@TimdeVisser86 you're right. He despised the term "cure" especially after that because he wanted mutants to be proud of who and what they were
Was actually coming ng to the comments to say this
The question mentioned "later blue fur".
@@TimdeVisser86 UM ACTUALLY, reversing the process of the X gene is literally what they consider and specifically refer to as a "cure" in the X-Men universe. You're trying to argue semantics from a universe that doesnt exist.
I’m a simple man. I see Matt mercer, I click
He is always a great contestant
Me too, me too. Even when I don't know anything about the show he's on.
They missed an "um, actually" opportunity on Kurt Wagner: his ability to teleport and his fangs and tail aren't mutations *original to him* but rather mutations he inherited from his father Azazel. Kurt's original mutation is actually his superhuman agility and reflexes, traits his father does not possess (as well as his hand and foot structure, which in addition to have two finger and an opposable thumb, and two toes and an opposable rear "thumb" toe, have pores adapted to create suction to adhere to surfaces). His blue skin is inherited from his mother Mystique.
Also, Hank McCoy acquired the blue fur by dosing himself with a compound he was working on to amplify latent mutations (in the movie version, it's intended to suppress active mutations, but backfires). Comics version Beast drank the whole concoction and destroyed his notes to prevent a colleague from stealing it and submitting it to his employers, Roxxon Corporation. He didn't realize that in the dosage he took, the amplification would be permanent. So it could technically be said to be part of his mutation, but it's a part that never would have been expressed without his formula.
Um, actually, Beasts blue fur secondary mutation was not permanent as his old colleague later kidnapped him and surgically removed the mutation as an experiment as he was trying to cure his son Artie's mutation. The blue fur did later come back when Hank was dying after being infected by the Morlock/Horseman of Apocalypse Plague and kissed by an energy vampire.
@@alexkeenan5201 American Comic books are just a mess
Also, Mystique doesn't have scales in the comics. It wasn't until the movies that she was portrayed as having scales. For a brief moment they adopted that in the comics as well, but it since seems to have been abandoned and she's back to her non-scaly appearance.
Mystique’s blue appearance is also, in some continuities a choice and a political statement. She does not so to speak have a default form but she assumes her blue form as her normal form to demonstrate her allegiance to mutants.
I'd like to think that D&D Sorcerers have confidence magic, kinda like some, I believe in myself which give me the power to hurl fireballs.
Yeah, doesn't Charisma represent something like willpower nowadays? That's why it's the primary mental stat for Paladins, Sorcerers, an Warlocks.
@@razielhamalakh9813 I think Will is tied to Wisdom. Honestly I’m trying to think of a good reason why their spells are tied to Charisma.
I like more Esper the Bard take on the sorcerers cha cast been a emotinal thing.
@@mestre12 wow. That’s right charisma is as much intimidation as diplomacy as charisma. Now I’m envisioning a scarlet witch type of thing. Power responds to Strong emotions front the user
I went and checked the 5e PHB, and it claims (p12) that Charisma measures "confidence, eloquence, [and] leadership" of a character. I think that's just straight up Sorcerer, Bard, and Paladin qualities respectively.
The Shiny questions in this episode were some of the coolest ones I’ve witnessed. Awesome job
Brennan lurking watching Matt answer all the D&D questions he wrote with ease 🥸
Um, Actually General Grievous could be described as the droid general because while he himself is not a droid, he is a general in command of droids.
he's literally described as the droid general by mace windu.
"The droid general, Grievous, has our forces spread thin." MACE WINDU
@@matteo-ciaramitaro Does Mace Windu look like a nerfherder to you?
Um Actually, being the leader of something doesn't make you that. I could be a leader of the Fowl Army, and called the Duck General. That doesn't make me a duck.
@@DwarfyDoodad but you'd still be the duck general.
@@DwarfyDoodad You literally proved OP's point. You are the Duck General, that is, in charge of the Fowl Army. Even if you yourself are not one of them.
The idea behind Vancian casting was that spell was a living thing that resided within you mind and that was released upon the casting, hence fading until you had time to refocus and bring forth another embodiment of that power. The level scaling was like you ability to contain only so much power, anything constructed of too much power would spill forth before taking form within you.
I like the way Brennan explains it in Exandria Unlimited: Calamity (slight not quite a spoiler if you haven’t watched EXU: Calamity) where someone has to work up to certain levels of knowledge and that if one were to bestow powers greater than a weirder could comprehend it would drive them mad and destroy their bodies.
Um, actually the thumbnail clearly reads "THACO" but it should read "THAC0."
Hahha that is surprising true. Good catch
Um actually, THAC0 is dumb, I hate it, and it's unnecessarily complicated.
@@eveescastle5866 Well, you can hate, and it's certainly presented to be unnecessarily complicated, but if you think it's dumb, then you must think AC and to-hit rolls are dumb (which is fine if you do), because the modern system is actually exactly the same. It's just streamlined so it doesn't look backwards as hell.
Good catch! ^_^
@@eveescastle5866 So you never understood take your THAC0 and subtract your roll = best AC you Hit?
I love how Brennan just chimes in from off screen
8:40 Um, actually, the first game with “Mario” in it is Mario Bros, an arcade title which came before Super Mario Bro’s for the NES. In that game, the first enemy you encounter is a “shellcreeper,” an earlier version of a Koopa Troopa.
Also the halfling rogue couldn’t jump 30 ft. Halflings have a movement speed of 25 ft so the maximum distance they can jump without bonuses to their movement speed is 25ft
Unless the halfling had the mobile feat.
@@mestre12 which is a bonus to movement speed.
@@jacobreichert6239 They couldn't jump 30 feet, but for a whole different reason. It is possible to move 30 feet for a rogue with the correct feats, in theory. Except there's no way for a rogue to get 30 strength. You can only long-jump a number of feet equal to your strength score, after a 10 foot running start, or half as much without one. High jumps are shorter, still.
We can’t assume feats or magic items
@@CaptainDCap Technically a 30 foot vertical leap is not strictly against the rules, but only because the jumping rules are so open-ended. Characters can jump 3+ their strength mod feet vertically (so max of 8 feet without magic) without having to roll, however "your DM might allow you to make a Strength (Athletics) check to jump higher than you normally can", with no further clarification of what kind of DC that Athletics check should be. It's completely unreasonable to expect your DM to let you roll to jump almost 4 times the maximum height a character could normally reach, but it wouldn't be against the rules if for some reason they did.
Um-Actually: No one rolled against the pit fiend's fear aura, and more importantly, it can't cast hold monster on the goliath woman AND do its multi attack action in the same turn.
Um actually, hold monster works on any creature except undead. Player races are humanoid which count as a creature (so says Jeremy crawford) But fear aura is Indeed in effect and should of been rolled. 1/2 point
@@LiqwdE True But UM-Actually, I was referring to the pit fiend using its spell casting while ALSO using its multi-attack action. I understand that it "CAN" use hold monster on a humanoid. but does it have the power to do so, and also make its 4 attacks?
@@VulpineScribbles um actually, ... yep, ok I see it lol. Sentence structure threw me off. "Cast hold monster on Goliath woman"... why can't you hold monster a Goliath?... tunnel vision
If I may continue this um-actually
Um actually, howl is a radius based saving throw. So it isn't an attack and would also likely affect other characters besides just the rogue
Vile Curse takes 3 legendary actions, not 1. Which would also mean they wouldn't be able to use their final LA to fly upwards, and even if they could, their fly ability only lets them move 15 feet, which is half their fly speed. Also, even with the jump spell, a rogue wouldn't be able to jump 30 feet into the air without additional help from magic items, spells, etc
And this is an "eh" point, but the fighter made one attack against the pit fiend. Assuming this party should be higher level, the fighter should be able to make more attacks
@@crowfee2910 : Um, actually, if the Fighter is at least 5th level, then he would have not just his first Extra Attack, but I believe he also gets Action Surge at 2nd level.
Which means, going by action economy and efficiency, the Fighter should have 4 attacks: 2 for his normal turn, and 2 for his Action Surge, presuming he is at least 5th level.
the bards are amazing, wish i could finish listening their songs...
I'm dying for a Brennan "GET IN THE COMMENTS!!!" It's been too long.
Um actually being blue and furry is an entirely separate mutation of Hank McCoy, that he self induced
I actually thought his mutation WAS being smart and the blue fur and extra strenght was consequence of his experiments on himself... Like, the opposite of the answer lol
They mention that the blue fur came later
@@prinnyramza yes, however it is implied that it is from 1 mutation, however the blue fur mutation is separate
@@JwanCortez Nope. Hank's original mutation, and the reason for him being a part of the original five X-Men, was strength and agility - making him look something like a human/ape hybrid in appearance. His intelligence has never been mentioned as being part of his intelligence. In fact, once he makes the serum that turns him blue and boosts his strength and agility, there are comics that reference his intelligence decreasing due to his amplification of his mutation.
@@BrobinsProductions Just to butt in with more info: um, actually, It's true that the furriness is indeed self-induced, the blueness is not. Hank used a serum to "disguise" himself but failed to take the antidote in time, making him faster, stronger, with heightened senses, healing factor, and originally ---gray---fur. Blue came later when they fought some guy who took Beast's healing factor away, turning him blue in the process.
As someone who just recently got into Dropout TV stuff and is working through the older D&D campaigns, I want to say that Matt seems like such a nice guy lol and also I love this hair style on Amy and I had no idea she was so knowledgeable about D&D. It’s like everybody that works for or with dropout is awesome lol
The Wright brothers are called that becasue of their surname, the coen brothers surnames are Coen, ergo the Mario Brothers are Mario Mario and Luigi Mario, QED
You forgot to state, Um Actually.
by contrast, though, then we'd also have brothers named Undertaker Destruction and Kane Destruction... YES WWE NERDS EXIST!
@@theunwelcome but what you wouldn't have is the undertaker brothers or the kane brothers, would you?
I hate that I agree with you
Yeah I don’t know why people don’t understand this simple concept
13:55 Um Actually, one thing that was missed was the Pit Fiend shouldn't be able to both cast Hold Monster, and then make its four attack actions. Hold Monster is an action, so is attacking, it has to pick one or the other.
Um, actually, the Demilich also made two consecutive Legendary actions, and monsters have to wait for another creature's turn to go by before using another Legendary Action.
Do you think that sometime, behind the scenes of this episode, Matt and Murph just started swapping stories about all the insane things their wives have pulled off during D&D? Because I do.
NADPOD and Critical Role dads all in one place
And D20 dad in the background
amy vorpal is in d20 escape from the bloodkeep
@@alexherron4764 deadeye for me, havent gotten to roll20 yet
@@parkerdoole7029 he means brennan is the dungeon master on Dimension 20 (D20)
@@parkerdoole7029 you totally should. In my opinion Brennan is right up there with Matt in terms of DMs. And Matt gets to play a PC in two of the shorter campaigns. Marisha is in one of the campaigns as well.
As a DM since I was 12 with a degree in world mythology and folklore, I would have pounced on that monster origin question just as hard as Matt.
That's a degree? I want to do that course haha
@@meganharrison2853 English Lit major, Religious Studies minor to be honest, but since my particular interests were mythology and folklore that's what it became.
I was able to identify about 10 of the things wrong with the action panels that Matt mentioned, just from watching Dimension 20, without ever having played D&D before. Very pleased
Can we please get the full version of the bards singing, I can’t get them off my mind
There is a singing group called calmavi de profundus (or something similar) that sings a lot of these. They are really good!
@@aceofclover6459 thank you
This is my favorite episode of all time.
I hope we get to hear full versions of the Hobbit songs someday
Yo drop the whole goblin town song rendition please
I would like that also
drop all of them honestly they're so good
It slapped
Um actually, in the rules lawyer section, benign transposition is an ability available to conjuration wizards which lets them swap places with a willing creature, not cast invisibility on them.
I think I found two rules Matt missed - even with a 20 strength, the rogue would not be able to jump 30 feet without magical assistance, and athletics and acrobatics are skills, but jump is not as it is simply part of your movement.
Um, actually, the internet LIKES the prequels now.
@@MarioKonga Um, actually, its mostly because of memeability
I think it’s partially because Gen Z grew up with the prequels so they hold more of a sentimental value.
I also like the politics of the prequels
I love this freakin show even though I know none of the answers.
Hahaha me too!
First time watching, this show screams that this is golden age of Nerds. Love it!
A stellar episode. I love the players' excitement about the questions which you ensured with the comic strip, blank map, actual bards, you name it. I love Brennan's offscreen commentary. And I really appreciate that most of the questions focus on what all three players truly know - I'd rather see an episode that's 50% D&D questions than 10 questions of various topics that only some of the players are familiar with.
13:50 Brennan: ''Uh, no, Matt found something that even the question didn't account for..." Mercer is too good
Mercer was wrong there though.
Murph was hilarious in this episode as he stumbled his way into 2nd place.
Um actually Trap killed Murph.
4:57
Um Actually, Hank McCoy was already born with his mutation already activated. Large hands and feet, he was swinging from wall lamps when he was in diapers.
Let's not forget giving his uncle a fat lip with a punch as a newborn
15:03 Couldn't agree more...There really is something very satisfying watching someone be good at something! All Hail DM Matt Mercer!!!
Hasn’t Grievous been referred to as the droid general in canon, because of the fact he was the general of the droids?
I recall in his original introduction they say "Droid General! He's unstoppable!"
I’ve heard him referred to as “general of the droid army”
@@davidrosenberg9615 Then again that may have been ignorance on Master Barrek's part since he was taken completely by surprise and might've thought Grievous was a droid shortly before dying.
@@LordVader1094 It's implied that this is mostly the case. When first encountered by the Jedi and the Republic army, he didn't even have his signature cough yet, so the only way one could tell Grievous was not a droid was by looking at his eyes closely. Most Jedi and Clones would call him a Droid General in the sense of him BEING a Droid as well as a General, until of course more information was revealed to them in time, namely after Mace Windu injured him and gave him his persistent cough.
I feel like it because upon initial view, people might just assume he's a Droid too, but also I feel like I remember him getting mad at someone calling him a droid
Um actually, pit fiends do not have immunity or resistance to non-magical silvered weapons in 5e.
I love this show! It's my first time watching, but it's really fun! Also, you should have Matt back again. Would definitely watch that level of skill again! Amy and Murph were great too! Thanks for a delightful 23 minutes!
"i found 20 flaws"
that part on its own was worth the watch
Watching Matt break down mistakes in the DnD shiny question was like watching Captain America wield Mjolnir while shouting "Avengers assemble". Epic moment, Matt. You are truly the master. Considering how few I got correct, you were Stephen Chow at the end of Kung Fu Hustle, while I was Stephen Chow getting knifed and bitten by snakes before Road Running away. Excellent lesson, sensei.
was organizing my room while this was playing in the background when i suddenly heard Brennan's voice, i ain't never whipped my head around so fast istg!
I feel like Mystique wasn't scaly in the comics, they changed her design in the films to be scaly
Sorry, you forgot to begin with "Um, Actually."
The "manananggal" pronunciation was pretty damn good. Also fun fact it translates to, roughly, removable. My Filipino is a little rusty so feel free to correct me.
They even pronuce curupira really well
it think a more accurate translation would be "one who removes" but i like to think "removable" sounds a bit more apt
Uhm, actually you right~ :D and yeah the pronunciation was really good
Manananggal is more “one that removes.” Removable is more “natatanggal.”
Fun fact that is VERY late to the game: The way Trapp pronounced it changes the meaning. His pronunciation: MaNAnanggal, implies that “tanggal” ( the root word of this name ) is the job that she does, like her purpose in life is to remove/separate other people. The proper pronunciation, MananangGAL, implies that the word is simply a name/proper noun. It’s clear that the root word “tanggal” is referring to herself and not to what she does to other people.
Source: I’m Filipino lol
This was a REALLY good episode, for more reasons than I can list. Good stuff!
Me, obsessed with dnd 5e: WHAT IS THIS "THAC0" YOU SPEAK OF?!?!?! I'M SCARED
Okay when he said “Droid general” I assumed he meant general of the droids. Phrasing was funky
Mace Windu calls Grievous the droid general in canon, so this was a bit of a faulty question...
Actually grievous wasn’t even a general in the end but a supreme commander (basically leader of all troops instead of an army)
@@jellededraak2 Yeah but it's not like that stops him from being a general. He acts as a general, but he also has the title of Supreme Commander. Plus military terminology is incredibly shoddy in Star Wars.
The trick of the question was that Grievous LOOKS like a Droid, as well as leads them, and has been referred to in universe by some people who thought he was a Droid, thus the title of Droid General rather than the more accurate General of the Droids. It's meant to trip people unfamiliar with his full canon history, someone who knows he is not a proper Droid won't notice the trick of the question at first glance, like you did!
@@robertcapestany6019 I did know that he was not a droid, but I thought that seeing as it was already mentioned in the video, I didn't have to mention it here.
As much fun as I had watching this, I'd love to listen to an uninterrupted version of those bards!
13:15 I feel like this question was tailor-made for Matt, and you know what, I'm okay with that. He just dismantled this round bit by bit.
Um Actually, Mystique's natural form is just blue in the comics. The scales were a creation of the films.
10:50 Hearing Brennan chime in and being tagged as (writer) feels so strange when he’s so well known now lol
Um, actually. Benign transposition is a spell like ability conjuration Wizards get to swap spaces with a party member. It does not turn another player invisible. It also takes an action so casting BT and Invisibility on one turn is impossible without quicken spell.
Jesus, those were bad explanations of THAC0 so let me try. In older editions of D&D armor class was a "lower the better" system. So an AC of 2 was better than an AC of 4. THAC0 is what you would have to roll in order to hit someone whose armor class was 0 and then you would simply subtract their actual AC from that to see what you actually need to hit. So, if you had a THAC0 of 18 then you have to roll 18 to hit an armor class of 0 (To Hit Armor Class 0 or THAC0), you would only need a 17 if their AC was 1, a 16 if their AC was 2, etc. THAC0 as a stat came about because prior to 2nd edition people would just write the entire series down on their character sheet, so they would write the numbers -4 through like 10 and under it they would write what they need to hit those numbers. But it's always linear, i.e. you just need one less if their AC is 1 higher so a lot of groups figured out that if you only wrote down one of your To Hit numbers (the one for "0" being a good benchmark), then you could easily determine what you actually need. One common practice was for a player to roll the die and then announce the best armor class that roll could potentially hit and let their DM tell them if it hit or not. So for example if you had a THAC0 of 18 and you roll a 15 you would take the difference and just say "I hit an AC of 3" and if monster's AC was 3 or higher the DM would tell you that you hit. You could even speed up combat further by always rolling your damage at the same time (something I still recommend doing) and you could say "I hit AC 5 for 8 points".
Thank you! THAC0 really isn't _that_ hard. You roll to attack: your roll ,plus any bonuses, plus their armor class; is that higher than your THAC0, hit or miss. It's honestly easier than the 5e system to do, but harder to explain. I miss 2e.
You didn't say um, actually
Um actually THAC0 was a solution to a non problem. D&D was based off the game Chainmail and simply reveresed the To Hit system in Chainmail for unknown reasons. (Chainmails to hit system is similar to 3rd edition) THAC0 is a solution to a problem that only exists because they randomly decided to reverse the current system they were using.
@@christophertstone I don't think it can get any easier than 5e.
I would actually love full covers of the bards’ songs.
Um, Actually, liches and demiliches have 120 ft of truesight. So even if it was trying to cast a spell that required vision of the target, being invisible wouldn't do anything to prevent it.
Oh, wow. I actually had the order of all the songs right except for "the road goes ever on", and you know why? Because in the book, Bilbo *actually* sings it when leaving the Shire, to give himself courage to keep on going past what he's used to.
I thought that was the case! I was so confused with it being the last one.
Nope, sorry. Frodo sings it in Lord of the Rings. But in The Hobbit we go almost straight from Bilbo's front door to the Trolls in about half a paragraph.
Um actually, bilbo sings it on his return journey to the shire after the events of the hobbit, and is the first to sing it in the LOTR books where as in the movie gandalf is humming it when he meets frodo, then bilbo sings it as he leaves for Rivendell
Frodo doesnt sing it but speaks it aloud when reaching the road that will lead them from the shire
@@jacobrodgers7743 oh, might have confused that with LotR then. I read those books almost parallel so that makes sense, I just recalled seeing the page with that exact poem written out towards the beginning and likely assumed it had been the Hobbit since that made sense. Thank you for your kind correction, and the reminder that I really have to reread those books 😅