Dokutah: "Fiametta." Fiametta: "yes, Doctor?" Dokutah: "do you see that grid over there?" Fiametta: "yes, Doctor." Dokutah: "I don't want it." Fiametta: "yes, Doctor."
It's her talent,which fits with her phoenix-ism. She looses health constantly but it will not kill her on its' own,and if you keep her health up,you get a flat boost to attack.
@@thanoof ,the self harm is related to how they burn up into ash upon death,or when they reach their ripest of old age,before being reborn in the ashes.
Fiammetta: You know what they say. A phoenix never die Doctor: Uh... Well yes, but uh... It's been 48 hours. Shouldn't you stop by now? AoE Snipers: YOOOOOO WHERE THEY HELL SHE GOT SO MUCH AMMO
I can see that skill 3 being so useful. It's range is odd but unlimited high damage artillery from long range? Count me in. Just remember to wisely use your deployment order and she can push out some serious AoE. Best part is she isn't limited
It’s super fun and I really want her, but that long range can also end up being a double edged sword. Ranged tiles aren’t as versatile as melee tiles are, and since hitting the bullseye increases dps more than being above 80%, there will be lots of stages where it’s hard to use her.
and the fact that you override her range with the stage boundaries is a neat part, since that means you can literally set her up facing the red box and just start spawn camping there.
Definitely pulling for her. She looks pretty fun. Maybe not the most practical, since it looks like S3 forces her to attack that one spot, so if anything is not within that range, she's attacking nothing. Speaking of; holy crap Fiametta please stop attacking, there's no one there! I think I'll have to mute SFX when using her, I'll get a headache otherwise.
They had to put a phoenix simbol on the skill not only to identify from who is the attack but to show they had time to make a complex effect in a spam skill
~ Amiya- _"Doktah! They've called in Oribtal Strike Drones and Rosmontis can't hit them for very logical reasons! What do we do!?!"_ ~ Doktah- _"Call in our own Orbital Strike Spicy Chicken!"_ ~ Fiammeta- _"Ugh..."_ ~ Mostima- _"Hey, it's better than One-Armed Chainsaw Guy. And besides, we all know you're really Suffering."_ ~ Fiammeta- _"In more ways than one..."_ Cheers everyone!
From looking at her skill, might be a good source of sustainable dps while your tank holds the boss at bay, while keeping her at a safe distance from ranges
Seems to hold a similar role to Mizuki S1 with that, with a higher potential if you can land both bullseye and Vigor but a lower potential otherwise. (Assuming 0 DEF/RES but both hit really hard anyways)
@@redjack2629 Map design makes it harder than you might think, the larger dps increase comes from the bullseye in the middle. Definitely not as balans as Ch'alter, general consensus is a bit below average actually since she offers 0 utility and needs help from 1-2 additional units to reach her largest potential.
On the one hand, delicious spawn camping. On the other hand, I somehow feel like HG gave her to us as a warning that they'll implement even more annoying anti-spawn-camp mechanics than even the jet-pack weirdoes or the darkness mechanic from Near Light. Mark my words. They'll find something obnoxious. Leaving all that aside, her damage is genuinely impressive, and I can genuinely say that she'd be ridiculous in several old annihilation maps, and likely many future ones to come. Hell, with a few other ops, I think she'd do really well in the annihilation that's out now in CN. I'm not sure how long the boss stays in the same general area, but if it's long enough, even phase 2 won't really save her. There was also that prison-break anni too where the one dude with too many names and moonwalking stuck around in one spot for quite a while...
yeah, putting her together with chalter would at least cover 5x3 area FULL AOE im afraid they would put anti shockwave anytime soon that works like BC so 1 enemy absorb and tank all that AOE so it wont harm others i mean they put anti surtr on most stages by making it long path for boss, or high res or simply nullify her by stun or insta retreat
The recent EN Annihilatio map has given me new appreciation for Grid Square Removers. Hopefully I still have some Oruns after NTR Knight so I can pull for Spicy Chicken.
That constant dps sure is nasty but to get that u need a healer and something to block enemies, position is also a problem so i cant say that its worth to do all of that just for fiammetta to preform well
@@nuginurohman7613 Thing is though Ifrit deals amazing RES shred and burst damage, which is why even one tile is enough, do agree it's not hard to get Fiammetta to perform well for general content but on difficult maps it might be harder to justify bringing her especially with her 0 utility.
@@fenolijuna Doesn't seem to be exactly diamond shape, because in some of the outer tiles it seems to not hit when the enemy is in the farther half of the tile
TL;DR - Fiammetta is looking amazing in terms of pure consistent damage output. The new Thorns unit has arrived. Will she be useable literally everywhere like Thorns? No, Thorns still has that versatility of being deployable on 99.99% of the maps in the game but what she does have is the other thing that make Thorns broken, ultra consistent high damage that comes from an infinite duration skill which requires zero maintenance and/or baby sitting. Hers is even better than Thorns since you don't have to activate it twice and it only takes 15 attacks to charge, Thorns also takes 15 attacks but again you'd have to activate his S3 twice. Obviously one downside her S3 has is the range where some (I'm already guessing it would only be a very small number) of maps will make her unusable due to placement. But if you can place her and have her hit something, she will almost always be a Go-To pick. Yes even in non-crowd control or swarmy maps. Let's look at some numbers. Just raw numbers, E2 Max Level Pot 1 + Module 1009 Atk - Fiammetta 1066 Atk - W 987 Atk - Meteorite Put Meteorite in there for those who don't have W for comparison. She has average attack which is good, not great but not bad either. She also has +27 aspd from her Talent 2 while her skill isn't active so she still does beat W in terms of just regular pew pew damage and helps you get that S3 up faster. On top of having a Vigor effect (which should stack with Skadi's Inspire) if you choose to keep her at full hp for a whopping +50% atk putting her at 1513 Atk. But the real fun starts when her S3 is up. She loses the +27 aspd in exchange for quite frankly ludicrous damage. She becomes a sort of reverse caster in terms of range where she won't hit anything within caster range, but anything within that 3x3 box of her range will literally feel a rain of hell. She does 2.2x damage to targets in the center tile (and a very small aoe around that center tile) and 1.25x damage to everything else. With Vigor 1513x1.25 = 1891 | Min 1513x2.20 = 3329 | Max This is 652-1189 damage per second. Consistent damage per second. On a single target. Without Vigor she goes down to 450-793 dps. Thorns is at around 1379 dps already including poison. The fact that she can even come near Thorn's dps when she has vigor up (which shouldn't be hard to maintain) is honestly crazy given the fact that she has a 3x3 tile AOE. As seen on 777ucky's video, she destroys swam maps but against single target she still deals quite respectable damage. Her dps still needs to be tested out vs very high defense enemies where Thorns falls off a bit but in theory she should do better than Thorns against those even with Thorns' always active 125 dps poison. Again, needs testing. If you can keep something within the center tile of her range, that will put her to a fixed 1189 dps which is premium damage. (shouldn't be too hard, you can just position the center in front of a defender) It's a bit hard to get W's dps with S2 since it's very bursty and less consistent than Thorns and W but she should be around 656 dps. This is not low numbers for W. The DPS of the 2 are just that crazy. Oh and just to throw it out there, Blaze has 1375 dps just for the kicks. I'm not going to compare her to something like Sniper Chen as her skill is active and extremely bursty. Chen, Surtr, Eyja, Silverash, Schwarz all burst units that have insane dps in a small window. Fiammetta is not that. She is a unit that will deal consistent high damage for the entire duration of her deployment (not including charge time) which are the same strengths that make Thorns and Blaze extremely strong units. Her range honestly shouldn't be a problem. She's a unit that nukes choke points. You're not going to position her on a spot where she won't hit anything, trust me you guys are smarter than that I'm sure. She's the only unit imo that is worth chasing despite being a standard banner unit. As an endgame player and a partial dolphin spender, I purely pull on limited banners as standard banner units can always spook you in the long run but she is so good that she's worth breaking that rule. Disclaimer: All of these doesn't factor in enemy defense and other variables. Just raw numbers and calculated in damage per second not damage per hit, she does extremely high damage per hit. Use this information as you see fit.
As much as I appreciate the analysis, I don't think she'll be as good as you say. The bullseye offers more dps than Vigor does, so if you're unable to place most of the enemies there the DPS does drop a large amount - and that might be a lot more than you realize, considering how limiting ranged tiles are to melee ones. She definitely can't solo maps like Big 4 as without a healer and/or bullseye her DPS is pretty bad like you've showed, but is a good source of additional laneholding damage in a large AOE like Mizuki (who offers similar DPS if you're not hitting the bullseye, and punches through armour better). Although even though Mizuki is more versatile I'd still rank Fiammetta higher than him thanks to her higher DPS potential, just somewhat below the average.
@@slonik0002 Sure man you do you. Just know that I'm only stating actual numbers rather than mere "I feel like etc" again like what I said at the bottom of the post, use the information as you see fit.
Hey, are you serious?! There's a lot of applications for that skill alone! o.O The poor enemy just kept on marching to their own doom, even though it was obviously a very bad idea. T~T It looks like I need to save up for this character now.... Many thanks, 777ucky! P.S. - Now I know why she's also known as "Suffering...." :(
I was curious how Vigor would interact with her skill multipliers, like if they would come before or after since they're not Atk% but just Dmg multipliers. After seeing her damage on the Heavy Defender Leader, I can safely say that Vigor is applied first since 3,445.2 is the number I got mathing it out and she dealt 2,545, which would be their 1k Def - 100 from her Module. Good to know since I've never been good at maths.
"Fiammeta...there's no enemy, you can stop shooting now..."
a little misconception regarding her name, it’s actually Fiametta with an ‘i’ and not an ‘L’
F i ammeta, not F L ammeta
@@mezzytea I didn’t realize that! Thank you for pointing it out man, appreciate it :)
I'll bring her in my team then face her nowhere just to insult the enemies
She wants to destroy that one tile until there's nothing left
@@depressobread no problem ദ്ദി^._.^)
Dokutah: "Fiametta."
Fiametta: "yes, Doctor?"
Dokutah: "do you see that grid over there?"
Fiametta: "yes, Doctor."
Dokutah: "I don't want it."
Fiametta: "yes, Doctor."
k
Fires gun with religious intent
She literally becomes an auto-firing Artillery Cannon!!
*Range tile Ashlock*
Alternatively, she's also the Mortar tower from the Bloons games.
PVZ COB CANNON!
The legend says she’s still firing until this very day
The jokes of her being nearly dead and always changing the codename really represent her as a phoenix
"Undying Phoenix with a thousand names" neat
also she is "Suffering" because she lose her HP every second
yeah imagine slowly dying irl
Want to ask. How & why she didn't die? Even though her hp like that? 😳
@@sitisarah2565 yeah she cant die from that talent
She's probably the most hardworking operator in battle.
4:57 Warfarin takes command, and Fiammeta fires.
LOOKS LIKE WARFARIN LITERALLY GIVING ORDERS TO FIRE LMAO
Lol, both of them are same ROF.
No wonder why it's looks alike warfarin command fiammeta.
Warfarin becomes field artillery fire direction officer
*ASSUMING DIRECT CONTROL*
(video starts)
me: why is she constantly dying
me: why is she no longer dying
It's her talent,which fits with her phoenix-ism.
She looses health constantly but it will not kill her on its' own,and if you keep her health up,you get a flat boost to attack.
@@NareshSinghOctagon Idk about you, but I've never heard of a Phoenix to kill/harm itself as a trait of its """phoenix-ism""".
@@thanoof ,the self harm is related to how they burn up into ash upon death,or when they reach their ripest of old age,before being reborn in the ashes.
it means she's immortal?
"Justice rains from above!"
That's different game 😂
I can see that, laterano is built different tbh
From where the heck this phoenix got those weird looking helicopters?
Overwatch🤣
Fiammeta: _constantly firing artillery rounds near friendlies_
NG, Gummy and Cuora: This is fine
"Alittle spicy around here, hmm"
Flammeta : don't be to flashy
Also Flammeta : blasting of the entire stock of explosives in one run
Fiammetta: You know what they say. A phoenix never die
Doctor: Uh... Well yes, but uh... It's been 48 hours. Shouldn't you stop by now?
AoE Snipers: YOOOOOO WHERE THEY HELL SHE GOT SO MUCH AMMO
"Being a Laterano spook has its perks."
I can see that skill 3 being so useful. It's range is odd but unlimited high damage artillery from long range? Count me in. Just remember to wisely use your deployment order and she can push out some serious AoE.
Best part is she isn't limited
It’s super fun and I really want her, but that long range can also end up being a double edged sword. Ranged tiles aren’t as versatile as melee tiles are, and since hitting the bullseye increases dps more than being above 80%, there will be lots of stages where it’s hard to use her.
From what i can tell she shines in stages where u can hold a choke point and she's able to land bullseyes
@@beafle2180 Yeah, the bullseye is key here or else you'd be better off with someone else
She's _perfect_ in anni9, those annoying tumor moms can go bye bye
and the fact that you override her range with the stage boundaries is a neat part, since that means you can literally set her up facing the red box and just start spawn camping there.
Fiametta takes a deep breath. "DOCTOR I NEED HEALING DOCTOR I NEED HEALING"
*endlessly attacks Saria*
She is exactly like the Mortar Monkey from the Bloons series. Auto firing in one spot, even without enemies in the area. Nice.
Except you can't re-position the area she'll target
@@PSSA-zq6jy If that would be the case she would be so op, but then we might need to do Fiammetta micro on very diffucult content.
@@teamluna6326 She's basically just Blooncineration
Definitely pulling for her. She looks pretty fun. Maybe not the most practical, since it looks like S3 forces her to attack that one spot, so if anything is not within that range, she's attacking nothing.
Speaking of; holy crap Fiametta please stop attacking, there's no one there!
I think I'll have to mute SFX when using her, I'll get a headache otherwise.
Alternatively double down and bring Saga and Roberta
@@slonik0002 You might have singlehandedly given me a reason to pull the next EN banner
@@paulloy8728 Glad I could spread the gospel of Roberta, you'll find a set of earplugs on your left if you need them.
@@slonik0002 "yeah use her and saga make your ear bleed"
@@slonik0002 might aswell add kroos
They had to put a phoenix simbol on the skill not only to identify from who is the attack but to show they had time to make a complex effect in a spam skill
~ Amiya- _"Doktah! They've called in Oribtal Strike Drones and Rosmontis can't hit them for very logical reasons! What do we do!?!"_
~ Doktah- _"Call in our own Orbital Strike Spicy Chicken!"_
~ Fiammeta- _"Ugh..."_
~ Mostima- _"Hey, it's better than One-Armed Chainsaw Guy. And besides, we all know you're really Suffering."_
~ Fiammeta- _"In more ways than one..."_
Cheers everyone!
Cheers bud!
Literally one second away from.death
Also her : I am tower defense..
Having a healer on her basically guarantees the base 1500 atk, holy jesus that's high
Ashlock 🤝 Fiametta
"Artillery Duo"
As the Imperium from 40k would say :
"Dear grid coordinates..."
From looking at her skill, might be a good source of sustainable dps while your tank holds the boss at bay, while keeping her at a safe distance from ranges
Seems to hold a similar role to Mizuki S1 with that, with a higher potential if you can land both bullseye and Vigor but a lower potential otherwise. (Assuming 0 DEF/RES but both hit really hard anyways)
or spawncamp enemy. Mostly in annihilation
I love how the bullet instead of doing a rainbow pattern is just /|
When she hits global im pulling
Her range seems fun to use and i think i can make use of her S3 real well
I think a literal potato could make use of her S3. She seems about as well balanced as Chalter. XD
@@redjack2629 Map design makes it harder than you might think, the larger dps increase comes from the bullseye in the middle. Definitely not as balans as Ch'alter, general consensus is a bit below average actually since she offers 0 utility and needs help from 1-2 additional units to reach her largest potential.
Her S3 is just a tactical nuke. Amazing. I can't wait to get her in EN servers in a few months!
Next vid: nothing but Fiammeta shooting skill 3 for 1 hour straight.
Fiammeta pullers should get used to this sound, I don't envy them.
sees her annihilate the blue shield guy
_ive seen enough_
On the one hand, delicious spawn camping. On the other hand, I somehow feel like HG gave her to us as a warning that they'll implement even more annoying anti-spawn-camp mechanics than even the jet-pack weirdoes or the darkness mechanic from Near Light. Mark my words. They'll find something obnoxious.
Leaving all that aside, her damage is genuinely impressive, and I can genuinely say that she'd be ridiculous in several old annihilation maps, and likely many future ones to come. Hell, with a few other ops, I think she'd do really well in the annihilation that's out now in CN. I'm not sure how long the boss stays in the same general area, but if it's long enough, even phase 2 won't really save her. There was also that prison-break anni too where the one dude with too many names and moonwalking stuck around in one spot for quite a while...
yeah, putting her together with chalter would at least cover 5x3 area FULL AOE
im afraid they would put anti shockwave anytime soon that works like BC
so 1 enemy absorb and tank all that AOE so it wont harm others
i mean they put anti surtr on most stages by making it long path for boss, or high res or simply nullify her by stun or insta retreat
I most likely that the next CC will go around her too
4:52 Warfarin and Fiametta perfect sync with healing and shooting a nuke lol
warfarin commanding while Fiametta shooting
0:17 yato showcase
Hope we're not footing the bill for dem ammos usage
Honestly I can see her being really useful on annihilation stages specifically.
_“Deals massive damage over 3×3 tiles with unlimited duration.”_
That's it. I'm sold.
Time to create the ultimate death zone with her and Mizuki
not exactly 3x3
but a radius of circle.
As we can see here Fiammeta is really expert at Pythagorean Theorem mean she really good at math look how the bullet go its make a perfect triangle
Finally someone that can make annihilation 3 clearing alot easier with less ops
Thorns: Welcome to my squad, fiammeta
With how she shoots infinitely with her weapon, pretty sure she already dug a deep hole beneath the surface.
Oh and it's Fiammetta, with two T. It's Italian and means little flame
Hell yeah i'm defenetly pulling for her another addition to my infinity squad
The recent EN Annihilatio map has given me new appreciation for Grid Square Removers. Hopefully I still have some Oruns after NTR Knight so I can pull for Spicy Chicken.
Fantastic music choice as always, this is now my new favourite asmr video
That constant dps sure is nasty but to get that u need a healer and something to block enemies, position is also a problem so i cant say that its worth to do all of that just for fiammetta to preform well
thats how balance work,like ifrit
if you found a good spot ,they will be crazy strong
@@nuginurohman7613 fair point
@@nuginurohman7613 Thing is though Ifrit deals amazing RES shred and burst damage, which is why even one tile is enough, do agree it's not hard to get Fiammetta to perform well for general content but on difficult maps it might be harder to justify bringing her especially with her 0 utility.
@@slonik0002 well she is balanced
really good for general content because she is pure damage dealer ,what do you expect
Damn yato is op
Yato carries once again
Saga just found a new rival in noise
For some reason, she reminds me of a Siege Tank from Starcraft 2 entering Siege mode...
Warcraft 3 mortar team or cannon tower on attack ground
Girl takin "YES I'M ON FIRE!-" a bit too literally....
Fiammeta: Dokutah, did you say you wish to see the destruction of every arknights stage?
Dokutah: *Nods*
Fiammeta: Understood.
"Doktah whats the plan?"
"Just shoot there until they all die"
ASMR to help you sleep: Spamming skill until you’re unconscious
ASMR to help you sleep: Flammietta rains down mortars on you
Looks consistent and strong. Maybe just use Scene's summons are enough to hold front line and this gives more opportunity to trust farm.
forget about Ifrit tile, here comes FIAMETTA TILE
I phisically need her
Aak: u lose HP but stops at 1?? That's illegal
Unlimited Field Artillery Support
3:40 Strange hitbox, but it must be a circle if that enemy got hit
Apparently the blast radius is 9 tiles.
@@claresaprama499 it can hit enemies outside those 9 tiles, so it must be slightly bigger than that like a radius of 1.75 tiles
It said it's diamond range like texas s2
It said it's diamond range like texas s2
@@fenolijuna Doesn't seem to be exactly diamond shape, because in some of the outer tiles it seems to not hit when the enemy is in the farther half of the tile
I love the sound effect!
Hmmm she turns into the mortar monke with skill 3. Interesting
"I WANT THIS TWINK OBLITERATED" - doctor probably
we have ifirit tile now we have fiammeta tile bois
8:16 That Warfarin gamble oof
She's really good at cleaning choke points and spawn camping.
TL;DR - Fiammetta is looking amazing in terms of pure consistent damage output.
The new Thorns unit has arrived. Will she be useable literally everywhere like Thorns? No, Thorns still has that versatility of being deployable on 99.99% of the maps in the game but what she does have is the other thing that make Thorns broken, ultra consistent high damage that comes from an infinite duration skill which requires zero maintenance and/or baby sitting. Hers is even better than Thorns since you don't have to activate it twice and it only takes 15 attacks to charge, Thorns also takes 15 attacks but again you'd have to activate his S3 twice. Obviously one downside her S3 has is the range where some (I'm already guessing it would only be a very small number) of maps will make her unusable due to placement. But if you can place her and have her hit something, she will almost always be a Go-To pick. Yes even in non-crowd control or swarmy maps.
Let's look at some numbers.
Just raw numbers, E2 Max Level Pot 1 + Module
1009 Atk - Fiammetta
1066 Atk - W
987 Atk - Meteorite
Put Meteorite in there for those who don't have W for comparison. She has average attack which is good, not great but not bad either. She also has +27 aspd from her Talent 2 while her skill isn't active so she still does beat W in terms of just regular pew pew damage and helps you get that S3 up faster. On top of having a Vigor effect (which should stack with Skadi's Inspire) if you choose to keep her at full hp for a whopping +50% atk putting her at 1513 Atk. But the real fun starts when her S3 is up. She loses the +27 aspd in exchange for quite frankly ludicrous damage.
She becomes a sort of reverse caster in terms of range where she won't hit anything within caster range, but anything within that 3x3 box of her range will literally feel a rain of hell. She does 2.2x damage to targets in the center tile (and a very small aoe around that center tile) and 1.25x damage to everything else.
With Vigor
1513x1.25 = 1891 | Min
1513x2.20 = 3329 | Max
This is 652-1189 damage per second. Consistent damage per second. On a single target. Without Vigor she goes down to 450-793 dps.
Thorns is at around 1379 dps already including poison. The fact that she can even come near Thorn's dps when she has vigor up (which shouldn't be hard to maintain) is honestly crazy given the fact that she has a 3x3 tile AOE. As seen on 777ucky's video, she destroys swam maps but against single target she still deals quite respectable damage. Her dps still needs to be tested out vs very high defense enemies where Thorns falls off a bit but in theory she should do better than Thorns against those even with Thorns' always active 125 dps poison. Again, needs testing. If you can keep something within the center tile of her range, that will put her to a fixed 1189 dps which is premium damage. (shouldn't be too hard, you can just position the center in front of a defender)
It's a bit hard to get W's dps with S2 since it's very bursty and less consistent than Thorns and W but she should be around 656 dps. This is not low numbers for W. The DPS of the 2 are just that crazy. Oh and just to throw it out there, Blaze has 1375 dps just for the kicks.
I'm not going to compare her to something like Sniper Chen as her skill is active and extremely bursty. Chen, Surtr, Eyja, Silverash, Schwarz all burst units that have insane dps in a small window. Fiammetta is not that. She is a unit that will deal consistent high damage for the entire duration of her deployment (not including charge time) which are the same strengths that make Thorns and Blaze extremely strong units.
Her range honestly shouldn't be a problem. She's a unit that nukes choke points. You're not going to position her on a spot where she won't hit anything, trust me you guys are smarter than that I'm sure.
She's the only unit imo that is worth chasing despite being a standard banner unit. As an endgame player and a partial dolphin spender, I purely pull on limited banners as standard banner units can always spook you in the long run but she is so good that she's worth breaking that rule.
Disclaimer: All of these doesn't factor in enemy defense and other variables. Just raw numbers and calculated in damage per second not damage per hit, she does extremely high damage per hit. Use this information as you see fit.
As much as I appreciate the analysis, I don't think she'll be as good as you say. The bullseye offers more dps than Vigor does, so if you're unable to place most of the enemies there the DPS does drop a large amount - and that might be a lot more than you realize, considering how limiting ranged tiles are to melee ones. She definitely can't solo maps like Big 4 as without a healer and/or bullseye her DPS is pretty bad like you've showed, but is a good source of additional laneholding damage in a large AOE like Mizuki (who offers similar DPS if you're not hitting the bullseye, and punches through armour better). Although even though Mizuki is more versatile I'd still rank Fiammetta higher than him thanks to her higher DPS potential, just somewhat below the average.
@@slonik0002 Sure man you do you. Just know that I'm only stating actual numbers rather than mere "I feel like etc" again like what I said at the bottom of the post, use the information as you see fit.
Then Dokutah would just be surprised when its time for ammunition inventory 😂
That's a unique skill
2:35 SPEEEEEEEN
4:54 SPEEEN
I'm in love. Looks like I won't be pulling this upcoming banner 😂
깡 소리가 너무 청아하다
You just need to know when and where to utilize her skill for maximum output...
I'll keep that in mind.
Firewatch: I can drop 2 nukes at once.
W: That's cute. I do 4.
Fiametta: Hold my suffering.
クセの強いキャラが来たなこれは…
누가 자동으로 쏘는거라 공격 텀이 있어서 아다리 안맞으면 아주 엿같을거라고 한거 봤는데, 지금 화력 보니까 그딴건 문제가 되지 않을거같다....
R6: We Almost ran out of ammo so be careful!!
Fiammetta: I can do this all day
Here I thought she needed a target to keep firing; positioning is less of an issue than I thought. Can't wait to use her in Anni 12.
WOH!?
Active area denial OP? SI MI AMOR THIS GONNA BE GUD
Hey, are you serious?! There's a lot of applications for that skill alone! o.O
The poor enemy just kept on marching to their own doom, even though it was obviously a very bad idea. T~T
It looks like I need to save up for this character now.... Many thanks, 777ucky!
P.S. - Now I know why she's also known as "Suffering...." :(
"Cluster Strike Incoming"
- Fiammeta, probably.
Those enemies with the sticks walking animation though xDDDDD 5:08
Brought a howitzer to a sword fight. Im sold.
Have W and Fiamatto in same squad and you get a bombastic exprience
I got spooked by her in horns banner and she's e2 now.
skill 2 showcase pls
"Sniper Surtr is not real."
Sniper Surtr:
First you hear about angel with a shotgun now hear PHEONIX WITH A MORTAR!!!
she really woke up one day and decided to cosplay as an artillery
"Stop!!! Stop! They're already DEAD!! -Dokutah
Do you think she is trying to deal damage to other operators since she is literally no-stop attacking?
Or maybe she is just flexing hard lol
“Laterano gave me infinite budget for this ammo and I’m using it ALL!”
Can't stop won't stop
If Friendly Fire was a thing her, W, and Ifrit would be the worst.
Reunion enemies: RHODE ISLAND AC-103 INCOMING
"고난의 진술자"
It's so satisfying watching her fire off with her s3
I though her dmg gonna be super shit without her vigor
Turn out is actually decent
The main DPS loss would be not hitting the bullseye surprisingly
Fiametta, Ifrit, is time to make some steaks
meta is in her name
it also seems that the aoe effect is larger than just 3x3
Sorry, forgot to hold that back.
Holy! She is way better than my Catapult.
Finally, no more "just use surtr" on CA-5 jokes
Trigger-happy cold-faced character
Damn the s3 damage with high hp is really nice, it's like she straps W's s3 bomb on every attack.
kafka-ish tile skill gaming
An Archer with an infinite skill? Haven't seen that since Plantium
So this is the real power of laterano
I was curious how Vigor would interact with her skill multipliers, like if they would come before or after since they're not Atk% but just Dmg multipliers. After seeing her damage on the Heavy Defender Leader, I can safely say that Vigor is applied first since 3,445.2 is the number I got mathing it out and she dealt 2,545, which would be their 1k Def - 100 from her Module. Good to know since I've never been good at maths.
All +x% buffs occur before the x% multiplicative buff