Thank you so much for this video. Limit Breakers is the way to go. Just got my full set of oe/ agi/ fdc/ Lb. Pin-Pointers is also amazing on the newly modified gat plas. Over 3600 crit dmg with b50c25
And here I was thinking I was the bees knees for having full scanners with ap refresh on every piece of the new armor. It really should be 50% less ap cost overall.
Quick question: would it be best to have weapon with 15crit instead os 25vats?? Would that 15crit replace the need of one LB? If the scanner reduction is low because the weapon is already at low numbers, bigger numbers means more rediction? So: 22 luck with 2 LB, 3 scanners and weapon with 15crits, is a good option? I know that 22luck requires 3lb, thats why im asking
I thought about doing the same. I thought replacing 1 -25% ap cost mod for 5 that collectively do the same was a bad trade. The 15 crit could be something you could use to help in the meantime but ultimately not going to get you a crit every other shot. Haven't tested it though. Good luck
So basically it's a replacement for VATS Optimized and not meant to be stacked with it. I guess it would allow you to run something else on your weapon like Lucky, Swift, or even Durability, which sounds weird, I know, but perk points could be saved on Gunsmith, which a lot of people run.
I thought about that but I believe it would be better to leave the one legendary on that gives -24% ap cost and replace the 5 needed to get the same effect.
@RealisticRobot actually I think it's intended. The -25% ap cost on the weapon is "in general" the ap cost on the armor is vats only. So it won't show since it's only calculated once in vats
Nah, i say double dip and take that low ap cost. Even putting all 3 together (conductor, scannerx5 and 25 less ap cost) you still burn through ap. Cut on one and you'll end up with even less vats shot. Now, since conductor isn't working as written, it might be better with pin-pointer. But i will still keep scanner
just what i was looking for since i was also trying to build a crit PA build. did you find the 4th star conductors on the GP not really that useful? maybe polished would be better?
Our presuming this would be additive and the fact is that currently almost anything that you think would be better off as additive is generally multiplicative and anything that you think will be better off. Multiplicative is generally additive like an armor is almost always additive except that one bug I presume it’s a fog where if you have it on a weapon as a mod and on the weapon, as a legendary fact, it seems to be added Whatever else Santa is multiplicative meaning you can never reach 100% and even if you could get there there’s a hard camp I believe at 98% because back in the day when people did Mr. mysteries, I haven’t asked for it recently, but they were not able to achieve 100% even with the sword and the Real equipped That it matters the sort of shit no matter what you do you can’t do decent damage because that’s the only thing it has going but the point is this would be better if we were additive right adding up various sources of reduce fat cost would be great if you could get to 100% or 90% but it’s probably not additive it’s probably multiplicative which meansyou’re not gonna get anywhere near the additive amount from it so it’s not going to work like you think in that regard first or formal, but go on.
My build is now 23 luck with a lucky weapon and as many scanners pieces as I can get. I want to know how much luck I need with a lucky weapon critical savvy and one two or three limit breakers which I have.
I just dont like that having max luck including the legendary perk card, +2 Luck on all 5 pieces of armor, and Herd Menatality isnt enough to hit 33 Luck. You also need Strange in Numbers, which requires a person who is mutated to be on your team for Herd Mentality to then give u that 1 more luck needed to crit every other shot
I've been doing the first boss without power armour with a quad +50 crit damage less ap cost railway rifle then killing it with the anti armour auto axe by jumping on top of it its literally so easy
Every time when you’re looking at a situation this game and you think that the situation will be best for you if it’s that it will remove replicative and every time you look at a situation and think that it would be better if it were multiplicative, it will be additive again I reference and error Right additive and armor would allow you to reach 100% easily reach 100% help for heavy gunners and an arm weapon and stabilized would put them at 95%. If the weapon also had a mod that gave Anarbor arm penetration that would easily put them over 100% so when you look at it or you should automatically because additive is better you have to know that it is mostly all multiplicative multi gives built-in natural diminishing returns, but you take most weapon that on the weapon because many of those are multiplicative weapon boss from Burkardt those would all be better multiplicative every single wonder no argument can be made the other way But they’re not there. They’re almost without fail every single direct bus to you is additive that would be better so you know what to do there exception about the shredder the bashing part card did you 50% additive damage which is a misnomer because right at the moment it’s the only boss For that weapon that you can put on besides, the legendary effect strength is not bumping that weapon right now, so what’s your base you have is a park car boss but since it’s the only one that makes it multiplicative, a single ball is always wrong delicate no matter how your term But less mistake. I have done for cards for 4016. Those are additive plus at 60% if they were multiplicative, it would be a fair amount higher than 60%. It’d be 20% +20% of that +20% of that so the reason on our mail bill used to be the shit is because they had the most off of anything and they were almost positive. You could stack up multiple food. You had more medication you could be adrenal reaction added to to add the twisted muscle added to a Herman gel for the strength mop, added the strange numbers to make that even higher other weapons are limited to just action in that group of boss. Those used to all be multiplicatively applied as well. Anything you assume would be better as additive will in fact, me multiplicative and vice versa. Just keep that in mind when you’re paragraphing I mean you may have been find out. It’s not true. There are still some exception the bashing legendary fact on the shredder is multiplicative 50%. The bashing card is additive 50% so when you have it for strength That’s 200% damaging increase added to the 50% fashioning card. That number has 50% multiplicatively applied instead of just being 300% it will come to a higher amount of much higher amount, but as far as most gross go their additive because it would be better if they were multiplicative and but that’s the heat up They claimed it easier for them to do weapons that way that bullshit doesn’t matter. It’s just bad and what result that is Bailey weapon truck the biggest fucking nerve instead of them balancing it so that all weapons were viable. They just shifted the meta drastically.
My set has 2 limit-breaking for crits every second shot and 3 scanners for the reduced AP cost. What you are saying here is that scanners is terrible and i guess i should swap my scanners pieces with rangers.
Maybe best of both worlds would be limit breakers on the 4th star and +2 endurance for the middle star? This way you get bonus AP from third quencher as well as all the other crazy benefits from endurance perk cards like resistances, hp etc.
Thirst quencher gives 3 AP per point of Endurance, while 1 point of Agility is 10 AP. If the goal is to stack as much AP as possible, then Agility over Endurance all day.
@@PensFan35, 10 Endurance doesn't get you a substantial amount more health or resistances when you're already running a full health build. You need more AP for VATS, which let's be honest, everyone is running.
Just talking about aunt Barbara because it is the most common consideration on Malay someone using in Malay that has an on their weapon and in size they’re getting 87.5% armor because it’s multiplicative someone who has a heavy gun with an armor and stabilized they’re getting 75% armor reduction Somebody has an armor and 40% armor mod on a commando weapon in some other way I mean many weapons that 30 and 40% mod they’re either 80 or 90% because those two still did this day I think remain additive but then if they add 10 killer that one is low so it’s only going to reduce what’s Left Likewise if I have a melee weapon with an armor and in inside or in 87.5 waving a balance of 12 1/2 right so any more armor like people that claim power fist with the long string mod with an armor and all that is the best it’s not the best Clearly not easily demonstrated the foundation gauntlet with the energy mod pass the power fist with the fire mod is bad functioning mod really doesn’t interact into it cause you’re dating what a few percent more anti-armor out of it I mean, how much do you need when you’re already at 87 1/2 And from a deep or a damaged standpoint you really can’t call DPS on a weapon that you have to leave swinging over and over then put single hit damage for respective you’re not getting much of anything staple insist on it because they don’t know math, simple man I mean this is not complex math. It’s very simple Multiplicative is a percentage of the cell each time is all of the numbers added together onesum
Urgent I’m not sure you are capable of understanding that of course it’s diminishing return when you’re reducing something like armor here’s the only example I can give you. Let’s say I have 100 armor and I have two additive to that harbor of 50%. I literally didn’t get 100% of that armor gone, but if that deep boss if those two defaults are multiplicative against the first one always looks the same additive or multiplicative instead of adding those 250% together you first take 50% of the armor which is 100 remember leaving you with 50 armor now because it’s multiplicative you take the other 50% of what’s left leaving 25 armor built in diminishing return if I had another source of 50% Armor reduction or armor penetration or an armor it’s called like support everything in this game so I have another source of 50%. It’s going to leave the target with 12 1/2 armor. I can never get to 100%. I’m always well I mean eventually I’ll get to where it’s under one and it’ll round And conceivably. The rounding is really random sometime around the time around south sometimes that literally round several digits, but that does calculations for math are horrible and it’s hard to match them exactly but theoretically you can never get to 100 because multiplicative defaults are always diminishing return multiplicative false on the other hand go the other direction they keep getting bigger and bigger that’s why multiplicative bumps are better Multiplicative default are not additive. Default are better and that’s the same in every game but that’s that situation that’s just math so 250% additive would reduce the armor by 100% to 50% multiplicative boss would reduce the armor to 75 or I mean 575 follow in your gate Your presuming that your reduction of a cost is going to be additive and it’s not so instead of reducing it by whatever you said, send me that think you said, introducing it 1st by 25% and then the balance of that is reduced again by 25% Either way what’s the point of all that I don’t even do have gotten that much but I was able to empty almost an entire plasma core just running on work cards and company D between region and I don’t I don’t know what I had probably between seven and 10 agility because I’m on a power armor belt for God sake agility is just not needed it. There’s very little in there that you can usethat and I was having no problem with a P why do you need so much AP reduction I mean a B juice production rather.
Get a Bully's 4 Star Mod and there you go! I played a normal heavy build and had 0 problems on my first runs Now I Switched to Vats because its just endgame endgame heavy gunner.. you basically hate the best dps meta build. In every other game there is a meta engame build that is just the best in the category.
You haven't got past the first boss with that attitude guaranteed, and if you have you're team hated carrying your no vats using ass 😂 play the game properly stop burdening your team
Thanks for the video :) Some numbers from Bethesda discord/Reddit:
5x Limit Breaking + Critical Savvy rank 3 = ((100x0.5x0.55)-5-1)/1.5 = 15 Luck
4x Limit Breaking + Critical Savvy rank 3 = ((100x0.6x0.55)-5-1)/1.5 = 18 Luck
3x Limit Breaking + Critical Savvy rank 3 = ((100x0.7x0.55)-5-1)/1.5 = 22 Luck
2x Limit Breaking + Critical Savvy rank 3 = ((100x0.8x0.55)-5-1)/1.5 = 26 Luck
1x Limit Breaking + Critical Savvy rank 3 = ((100x0.9x0.55)-5-1)/1.5 = 29 Luck
0x Limit Breaking + Critical Savvy rank 3 = ((100x1.0x0.55)-5-1)/1.5 = 33 Luck
What if the weapon has lucky on it?
@@tictoc677 not sure, i only know that you need 23 luck + Lucky to crit every other shot :)
@jdlewis79uk thank you for typing that out. I did find that chart and it took forever for me to find that info.
Thanks so much for this, bud. Super concise and helpful.
@@tictoc677 IIRC lucky is like +10 luck. So just -10 the luck requirements from formulae on top.
you have to be firing it in vats to get the reduction. once you are looking at the weapon you arent in vats so you wont see it.
Thank you so much for this video. Limit Breakers is the way to go. Just got my full set of oe/ agi/ fdc/ Lb. Pin-Pointers is also amazing on the newly modified gat plas. Over 3600 crit dmg with b50c25
@kodylinde4123 pinpointers and conductors are the 2 I'm using at the moment. Sounds like you are ahead of me I dont have my full set yet. Congrats
@@mortokai is conductors working for you? i dont notice a difference
And here I was thinking I was the bees knees for having full scanners with ap refresh on every piece of the new armor. It really should be 50% less ap cost overall.
Quick question: would it be best to have weapon with 15crit instead os 25vats?? Would that 15crit replace the need of one LB? If the scanner reduction is low because the weapon is already at low numbers, bigger numbers means more rediction? So: 22 luck with 2 LB, 3 scanners and weapon with 15crits, is a good option? I know that 22luck requires 3lb, thats why im asking
I thought about doing the same. I thought replacing 1 -25% ap cost mod for 5 that collectively do the same was a bad trade. The 15 crit could be something you could use to help in the meantime but ultimately not going to get you a crit every other shot. Haven't tested it though. Good luck
I don't think the conduit effect works either restores ap an hp per crit, I don't see anything happening
but then again, the asbestos lined torso mod doesn't work, sentinel isn't working I don't think healing factor is working alot of stuff is broke
The kinetic dynamo mod for the Vulcan gives 20% ap based on damage received
So basically it's a replacement for VATS Optimized and not meant to be stacked with it. I guess it would allow you to run something else on your weapon like Lucky, Swift, or even Durability, which sounds weird, I know, but perk points could be saved on Gunsmith, which a lot of people run.
I thought about that but I believe it would be better to leave the one legendary on that gives -24% ap cost and replace the 5 needed to get the same effect.
@@mortokai, it could also just be a visual bug. Have you actually tested it to see if there's a noticeable difference?
@RealisticRobot actually I think it's intended. The -25% ap cost on the weapon is "in general" the ap cost on the armor is vats only. So it won't show since it's only calculated once in vats
Nah, i say double dip and take that low ap cost. Even putting all 3 together (conductor, scannerx5 and 25 less ap cost) you still burn through ap. Cut on one and you'll end up with even less vats shot. Now, since conductor isn't working as written, it might be better with pin-pointer. But i will still keep scanner
I run the same setup on my Vulcan eccept that I got a full Set of powered than Luck on it.
And a 4 Rangers fifth is Tankys.
just what i was looking for since i was also trying to build a crit PA build. did you find the 4th star conductors on the GP not really that useful? maybe polished would be better?
@mintyfreshness78 i would reccomended pin pointers over polished for vats users. No need to maintain condition of weapon.
Limitbreaker for me is great as a daily driver herbivore so i don‘t have to waste nuka darks all the time with 15 luck
If u have more luck than needed for crits is there an advantage to bonus luck??
No caps out of 32 after that you are just wasting unless ricochet
Our presuming this would be additive and the fact is that currently almost anything that you think would be better off as additive is generally multiplicative and anything that you think will be better off. Multiplicative is generally additive like an armor is almost always additive except that one bug I presume it’s a fog where if you have it on a weapon as a mod and on the weapon, as a legendary fact, it seems to be added Whatever else Santa is multiplicative meaning you can never reach 100% and even if you could get there there’s a hard camp I believe at 98% because back in the day when people did Mr. mysteries, I haven’t asked for it recently, but they were not able to achieve 100% even with the sword and the Real equipped That it matters the sort of shit no matter what you do you can’t do decent damage because that’s the only thing it has going but the point is this would be better if we were additive right adding up various sources of reduce fat cost would be great if you could get to 100% or 90% but it’s probably not additive it’s probably multiplicative which meansyou’re not gonna get anywhere near the additive amount from it so it’s not going to work like you think in that regard first or formal, but go on.
My build is now 23 luck with a lucky weapon and as many scanners pieces as I can get. I want to know how much luck I need with a lucky weapon critical savvy and one two or three limit breakers which I have.
@@tictoc677 26 luck with 2 LB. 22 with 3 pieces of LB
I just dont like that having max luck including the legendary perk card, +2 Luck on all 5 pieces of armor, and Herd Menatality isnt enough to hit 33 Luck. You also need Strange in Numbers, which requires a person who is mutated to be on your team for Herd Mentality to then give u that 1 more luck needed to crit every other shot
I dont like having to rely on a team or consumables to make my build work either but this is as close as I could get without put lucky on my weapon
Math. It’s science. Oy.
It's code. All this is just code
I've been doing the first boss without power armour with a quad +50 crit damage less ap cost railway rifle then killing it with the anti armour auto axe by jumping on top of it its literally so easy
Every time when you’re looking at a situation this game and you think that the situation will be best for you if it’s that it will remove replicative and every time you look at a situation and think that it would be better if it were multiplicative, it will be additive again I reference and error Right additive and armor would allow you to reach 100% easily reach 100% help for heavy gunners and an arm weapon and stabilized would put them at 95%. If the weapon also had a mod that gave Anarbor arm penetration that would easily put them over 100% so when you look at it or you should automatically because additive is better you have to know that it is mostly all multiplicative multi gives built-in natural diminishing returns, but you take most weapon that on the weapon because many of those are multiplicative weapon boss from Burkardt those would all be better multiplicative every single wonder no argument can be made the other way But they’re not there. They’re almost without fail every single direct bus to you is additive that would be better so you know what to do there exception about the shredder the bashing part card did you 50% additive damage which is a misnomer because right at the moment it’s the only boss For that weapon that you can put on besides, the legendary effect strength is not bumping that weapon right now, so what’s your base you have is a park car boss but since it’s the only one that makes it multiplicative, a single ball is always wrong delicate no matter how your term But less mistake. I have done for cards for 4016. Those are additive plus at 60% if they were multiplicative, it would be a fair amount higher than 60%. It’d be 20% +20% of that +20% of that so the reason on our mail bill used to be the shit is because they had the most off of anything and they were almost positive. You could stack up multiple food. You had more medication you could be adrenal reaction added to to add the twisted muscle added to a Herman gel for the strength mop, added the strange numbers to make that even higher other weapons are limited to just action in that group of boss. Those used to all be multiplicatively applied as well. Anything you assume would be better as additive will in fact, me multiplicative and vice versa. Just keep that in mind when you’re paragraphing I mean you may have been find out. It’s not true. There are still some exception the bashing legendary fact on the shredder is multiplicative 50%. The bashing card is additive 50% so when you have it for strength That’s 200% damaging increase added to the 50% fashioning card. That number has 50% multiplicatively applied instead of just being 300% it will come to a higher amount of much higher amount, but as far as most gross go their additive because it would be better if they were multiplicative and but that’s the heat up They claimed it easier for them to do weapons that way that bullshit doesn’t matter. It’s just bad and what result that is Bailey weapon truck the biggest fucking nerve instead of them balancing it so that all weapons were viable. They just shifted the meta drastically.
My set has 2 limit-breaking for crits every second shot and 3 scanners for the reduced AP cost. What you are saying here is that scanners is terrible and i guess i should swap my scanners pieces with rangers.
25% off 10 is 7.5
25% off 7.5 gives 5.625
that doesn't match your results either... right?
I'd assume they'd round it up to 8, if it were additive then yes. Which isn't happening.
Maybe best of both worlds would be limit breakers on the 4th star and +2 endurance for the middle star? This way you get bonus AP from third quencher as well as all the other crazy benefits from endurance perk cards like resistances, hp etc.
Thirst quencher gives 3 AP per point of Endurance, while 1 point of Agility is 10 AP. If the goal is to stack as much AP as possible, then Agility over Endurance all day.
@ sure-my point still stands regarding the other benefits to increased endurance though. You gain a lot of resistances and health too
@@PensFan35, 10 Endurance doesn't get you a substantial amount more health or resistances when you're already running a full health build. You need more AP for VATS, which let's be honest, everyone is running.
as commando i use a tankys, 2 limit breakers and 2 rangers
Just talking about aunt Barbara because it is the most common consideration on Malay someone using in Malay that has an on their weapon and in size they’re getting 87.5% armor because it’s multiplicative someone who has a heavy gun with an armor and stabilized they’re getting 75% armor reduction Somebody has an armor and 40% armor mod on a commando weapon in some other way I mean many weapons that 30 and 40% mod they’re either 80 or 90% because those two still did this day I think remain additive but then if they add 10 killer that one is low so it’s only going to reduce what’s Left Likewise if I have a melee weapon with an armor and in inside or in 87.5 waving a balance of 12 1/2 right so any more armor like people that claim power fist with the long string mod with an armor and all that is the best it’s not the best Clearly not easily demonstrated the foundation gauntlet with the energy mod pass the power fist with the fire mod is bad functioning mod really doesn’t interact into it cause you’re dating what a few percent more anti-armor out of it I mean, how much do you need when you’re already at 87 1/2 And from a deep or a damaged standpoint you really can’t call DPS on a weapon that you have to leave swinging over and over then put single hit damage for respective you’re not getting much of anything staple insist on it because they don’t know math, simple man I mean this is not complex math. It’s very simple Multiplicative is a percentage of the cell each time is all of the numbers added together onesum
Urgent I’m not sure you are capable of understanding that of course it’s diminishing return when you’re reducing something like armor here’s the only example I can give you. Let’s say I have 100 armor and I have two additive to that harbor of 50%. I literally didn’t get 100% of that armor gone, but if that deep boss if those two defaults are multiplicative against the first one always looks the same additive or multiplicative instead of adding those 250% together you first take 50% of the armor which is 100 remember leaving you with 50 armor now because it’s multiplicative you take the other 50% of what’s left leaving 25 armor built in diminishing return if I had another source of 50% Armor reduction or armor penetration or an armor it’s called like support everything in this game so I have another source of 50%. It’s going to leave the target with 12 1/2 armor. I can never get to 100%. I’m always well I mean eventually I’ll get to where it’s under one and it’ll round And conceivably. The rounding is really random sometime around the time around south sometimes that literally round several digits, but that does calculations for math are horrible and it’s hard to match them exactly but theoretically you can never get to 100 because multiplicative defaults are always diminishing return multiplicative false on the other hand go the other direction they keep getting bigger and bigger that’s why multiplicative bumps are better Multiplicative default are not additive. Default are better and that’s the same in every game but that’s that situation that’s just math so 250% additive would reduce the armor by 100% to 50% multiplicative boss would reduce the armor to 75 or I mean 575 follow in your gate Your presuming that your reduction of a cost is going to be additive and it’s not so instead of reducing it by whatever you said, send me that think you said, introducing it 1st by 25% and then the balance of that is reduced again by 25% Either way what’s the point of all that I don’t even do have gotten that much but I was able to empty almost an entire plasma core just running on work cards and company D between region and I don’t I don’t know what I had probably between seven and 10 agility because I’m on a power armor belt for God sake agility is just not needed it. There’s very little in there that you can usethat and I was having no problem with a P why do you need so much AP reduction I mean a B juice production rather.
I'm all for vats nerfs. Ap regen caps. Anything that doesn't force me to play a vats build to raid.
Play melee then
Get a Bully's 4 Star Mod and there you go!
I played a normal heavy build and had 0 problems on my first runs
Now I Switched to Vats because its just endgame endgame heavy gunner.. you basically hate the best dps meta build. In every other game there is a meta engame build that is just the best in the category.
You haven't got past the first boss with that attitude guaranteed, and if you have you're team hated carrying your no vats using ass 😂 play the game properly stop burdening your team
Twat
Coulda told you that DR would kick in over optimized
Btw I went conductors and limit breaker
@@SirLilpooperz took me till I farmed for every piece that I figured it out. Smh
@@SirLilpooperz I have 1 GP with pinpointed and one with conductors