Keep on going! Thanks for this simple demonstration. 👍🏻 Take a look in other videos, they all say simple, but they keep on digging deep in one aspect, but forget the big picture. I just felt asleep after 1/3 of the video. 😴😅 Some of them keep on talking and talking…! I’m like “where the heck is the result?” 😅
This is Quantitative and in my humble opinion it`s not efficient for Ux studies, it`s shallow and you can't propose these results significantly to any knowledgeable stakeholders. However, it`s good for internal use and "dogfooding". Thanks for the great tutorials.
I dont quiet agree with this. I think this maybe appropriate for those companies that dont have tremendous budgets with ux designers that have gradually started learning.
Hey there! Wanted to ask your opinion on a better option rather than quantitative. How would you test in order to obtain qualitative data? Pardon me if this question seems basic. I'm new to UX and learning. Thanks!
thanks for that informative clip! but if designer needs to collect their behavioral data like click / task success rate etc, then how? can anyone recommend appropriate tools?
Re-edited added more below Would this be ideal for vr prototypes. Like vr screens. I seen people use other applications to "see" and share it with users as a 360 image per screen but is this more ideal to prototype? ******************* So I found a plugin for prototyping for VR/AR called DraftXR in figma which allows you to prototype your design for VR. The plugin requires your frames/artboards to be 1980 by 1080 though. I combined that plugin with this tutorial and omg I can send it to anyone. It simulates VR by making your prototype a WebVR or 360 mobile prototype. Alternatively if you just want to see how your single page designs look in VR you can use 3D for XR figma plugin. I recommend getting a 360 image for the background and making the frame at 3600 by 1800 with a view of of the UI area 1200 by 600. You can also use shapesXR in any VR headset to import images of your UI designs to get a feel too. But DraftXR is the best.
How do you deal with responsivnes especially for web apps ? I had job interview few days ago and they gave me sh*t for not having responsive prototype I don't even think it's possible to make full thing responsive and I think it's waste of time.
It depends on the product and your users. If they are PC power users and you have the research data for it you can argue this way. Otherwise just do two different designs usually starting with mobile first.
Thanks for this simple approach.
Testing has always been magnified in such a way it scares the shhh outta me
Maddd, this is extremely valuable, definitely doing this for my current project. Thank you Jesse!
it took me a year to see this videos but it was very very very helpful, thank you so much sir!
Keep on going!
Thanks for this simple demonstration. 👍🏻
Take a look in other videos, they all say simple, but they keep on digging deep in one aspect, but forget the big picture. I just felt asleep after 1/3 of the video. 😴😅 Some of them keep on talking and talking…! I’m like “where the heck is the result?” 😅
Glad it helped
Love your work man ; straight to the point.
Super good, enjoy the testing process.
This is Quantitative and in my humble opinion it`s not efficient for Ux studies, it`s shallow and you can't propose these results significantly to any knowledgeable stakeholders. However, it`s good for internal use and "dogfooding". Thanks for the great tutorials.
I dont quiet agree with this. I think this maybe appropriate for those companies that dont have tremendous budgets with ux designers that have gradually started learning.
@@genevievenaidoo9595 Yeah Naidoo. It`s more of what a one-man army Ux Ui Designer would do for an individual client work.
What do you expect in 10 mins 🙂youtube video
Yeah it's more like evaluate ideas within a few minutes
Hey there! Wanted to ask your opinion on a better option rather than quantitative. How would you test in order to obtain qualitative data?
Pardon me if this question seems basic. I'm new to UX and learning. Thanks!
thanks for that informative clip! but if designer needs to collect their behavioral data like click / task success rate etc, then how? can anyone recommend appropriate tools?
Goated as always 🫡
hey, thanks for the video
additionnal question : how can we share the prototype to users. 'cause they have to create an account right ?!
Yeah! great content bro
amazingly useful video. Thank you!
Re-edited added more below
Would this be ideal for vr prototypes. Like vr screens. I seen people use other applications to "see" and share it with users as a 360 image per screen but is this more ideal to prototype?
*******************
So I found a plugin for prototyping for VR/AR called DraftXR in figma which allows you to prototype your design for VR. The plugin requires your frames/artboards to be 1980 by 1080 though. I combined that plugin with this tutorial and omg I can send it to anyone. It simulates VR by making your prototype a WebVR or 360 mobile prototype. Alternatively if you just want to see how your single page designs look in VR you can use 3D for XR figma plugin. I recommend getting a 360 image for the background and making the frame at 3600 by 1800 with a view of of the UI area 1200 by 600. You can also use shapesXR in any VR headset to import images of your UI designs to get a feel too. But DraftXR is the best.
THANK YOU
How someone, who didn't complete the test, gonna give their feedback? In this simple example it might be obvious, but not in a more complex one.
Great one! thank u!
Glad you liked it!
With whom you will share this link for testing, how and where you will find real time user for free
hhhhhh I was thinking about that too
Thank you for this video! It was very helpful.
How do you share a prototype without sharing the file? Thanks
Glad it was helpful!
You can create a new file with screens you need to test
Prototype link can be embedded in Behance 🫣
Thanks
Can we say it as fully functional prototype
How do you deal with responsivnes especially for web apps ? I had job interview few days ago and they gave me sh*t for not having responsive prototype I don't even think it's possible to make full thing responsive and I think it's waste of time.
It depends on the product and your users. If they are PC power users and you have the research data for it you can argue this way. Otherwise just do two different designs usually starting with mobile first.
Thankss
Do you have online lessons?
Where is the tutorial? 🤨
I want to do a power point prototype about breeding animals 🥺💔
this similar a maze