The Tomb Raider one looks like a picture of an Egyptian or Babylonian artefact, so it might have been an early build texture that they knew they would never be allowed to put in the finished game.
A personal favorite of mine is from the incredibly overlooked gem, Dusk (2018). In E1M9: Ghost Town, there's a specific spot where you can jump out of bounds and reach an area where you can see many of the maps' enemies through walls. You can even pick them off one after another from this spot, and the enemies won't even aggro since they're still in their passive states. Additionally, a message is scrawled on the floor, saying, "you aren't supposed to be here, go away." Classic!
@@christopherhammond5142 Yeah, Dusk is an homage to FPS classics like Quake and Blood, so it includes some of the same out-of-bounds secrets and easter eggs that you'd find in those games. You can even find the Dopefish in one of the maps.
I'm not 100% certain on this, but the out of bounds temple in Tomb Raider 4 looks like it's textured with some kind of scanned Ancient Egyptian-looking artifact.
Another theory for why Kug shocks you in Super Mario Sunshine is because he spawns at (0, 0, 0), as with other assets, including something which can shock Mario.
With how rabbidluigi has been covering some topics that feel like he covered from the channel's humble beginnings, it feels eerie. Like this is leading to a final countdown at the end of the year, and that's kinda scary.
Secrets in gaming are always great to find especially the out of bounds kind. Like many secrets you never know what to expect to find but when you do you'll remember them for a long time. (Or at least try to depending on how well know them.)
One game that has an entire little player base of Out of Bounds is Sky. As the devs say, some of the best sights and secrets in the game is Out of Bounds, and actively made the game able for you to clip through specific walls so you could find all sorts of secrets!
One of my favourite Out of Bound secrets is the Insomniac Museum in Ratchet & Clank 2. There is a legitimate way to reach it, but that requires being in a specific spot at a specific time... Through the use of glitches and unintended emergent scenarios, you can reach the portal to the museum in a different way by travelling across an area you were not supposed to be on. It's fucking amazing!
Top 5 disappointingly predicable secret characters in video games. Characters that had effort put in to hide their inclusion in the game but were still plain as day to us gamers. I will subscribe when you make this video :D
I don't stumble on out of bound secrets myself, but one I remember finding was a little plaque saying something along the lines of 'you shouldn't be able to see this' in Playstation Home and it made me giggle when I found it. I was trying to do was out of bounds a sofa so I could sit on top of my appartment like a freak.
One of my favorites if it counts is from an old mmo called FusionFall. By using glitches to break out of the boundaries of the map, you could end up finding "debug land". It was a normally-inaccessible area presumably used by the devs to test stuff. It had copies of several scenery objects from the game, tests for features like jump pads and cannons, and even objects you could climb with an unused climbing feature. Apparently npcs were also sometimes found there before getting added to the actual game.
In Legacy of Kain Soul Reaver, if you know what you are doing and how to jump presicely in certain parts of the levels, you can access to plenty of the temples that were cut from the final game because of time constraints and those were essencially part of giving Raziel added abilities outside of the few ones you can get normally in the game, like the glyphs for example, most of them were cut from the final game but they are still accesible in the game itself and pretty damn functional even dealing damage to enemies and all. You can even access the demo part of the game in the final game still where you get the fire glyph, not sure if the inverse can happend with the demo itself though, and if you go outside the boundaries of the demo itself you could explore an early version of Nosgoth, but i think that has been documented already in plenty LoK fan sites by now, same for the glyphs.
I watch and highkey enjoy a channel entirely dedicated to this topic called Oddheader, who I’d definitely recommend peeps check out. So I’m glad to see RabbidLuigi tackle it as well.😼
The only one of these I knew about was John Romero's head. I certainly didn't know the shop's in Skyrim had their inventory stored in a chest beneath the floor.
Perhaps more of an easter egg, or secret room, but I always used to marvel at the Developer Room in Final Fantasy IV. It was clear that you were able to find it, as it doesn't require noclip or anything to find. Just..... walk through the lower-right wall of the Dwarven Pub, but I thought it was such a fun little thing to stumble onto as a kid. The people within were all the developers at the time and they'd have funny things to say, and one of them even fought you so he could hang out with Rosa and Rydia. Good times. Hell, I even found a porno mag in there! (It doesn't actually show you anything, it's just an item called the Lustful Lali-Ho! "Love! Reading! Love reading!")
There's a lot of interesting history behind Romero's head being the weak point of Icon of Sin. Basically, Romero and Carmack were really upset with each other during DOOM 2's development. Carmack put Romero's head as the weak point of the boss because he was grouchy and pissed. Romero found out though, and just thought it was hilarious. So he added to the joke by recording himself saying "To win the game, you must defeat me, John Romero." and then having that sound file played backwards when the level starts, so it sounds like the Icon talking to you in a weird demon language.
The John Romero easter egg was obviously intentional. If you reverse the icon of sin's unintelligible gibberish it says something along the lines of "to beat the game you must defeat me, John Romero"
Jon Romero didn't actually put his own head in Doom 3. It was one of his employees. Word was that he was kind of hard to work for. So whoever did the final boss just stick his head in there as a kind of F.U., Shooting the head is also the only way to defeat the final boss since that's what you are actually doing damage to during that fight. So in a way Mr. Romero is the Icon of Sin and thus the final boss of Doom 3.
Doom speedrunner ZeroMaster did a video which shows it is technically possible to get through the Icon of Sin's brain to Romero's head via non noclip means but it's so finnicky and hard to do it is impossible without being tool assisted iirc.
Is it really fair, that last comparison of yours? I mean, Kojima plastering his face across every inch of MGS5 seems like it's nowhere near as subtle or cute as Sakurai's (sorry if I misspelled that) cat or the Icon of Sin's true form.
Well, Rabbid didn't really point it out, but the Icon of Sin's dialogue when played backwards *is* John Romero saying you need to kill him to win. I mean, look at the quote on the wiki page (shown at 12:50). Between that, and how in-your-face the Romero references in the future all ended up being, I'd say comparing it to Kojima self-inserting is pretty fair. Sakurai's cat though, yeah that's a bit more subtle and cute, but there aren't many other developers so closely linked to the games they made that you could have picked. Well, except maybe Yoko Taro.
I'm not certain, but I think that John Romero was scanned in in DOOM 2 as a cruel joke by the developers, because he was giving them a hard time or whatever.
I wish there was a way to replicate the out of bounds glitch I saw screenshots of in Breath of the Wild in the Trial of the Sword. Apparently there was a large city miles away hiding out of bounds of the Trials levels.
@@jameslawrenson1208 That would be amazing. Although I did find it with a RUclips search; when I'd first heard about it, it was in screenshots with commentary on tumblr many a year ago. Apparently it's just how the levels of the trials are rendered. They're a bunch of cubes spread across a plain that changes environment depending on where you go. It's visually creepy, but no reference to BotW 2. :(
How about top 5 least likeable protagonists? Idk what you'd have on it but I've been on a bit of a YIIK kick recently and I wanna see you talk shit about Alex YIIK.
I wish you had put time stamps or at least not included Intros with montages of various games before each entry. I know engagement is everything and you want a certain length but navigation would have been easier
RabbidLuigi says explaining out of bounds secrets is hard? imagine explaining POKEMON or KINGDOM HEARTS to someone who knows LITERALLY NOTHING ABOUT THOSE FRANCHISES! that's me and my parents in a nutshell.
The premiere straight up skipped #2 for some reason. Had me thinking it was an editing mistake.
Ikr, how does YT perfectly cut out an entire section
Yeah I was wondering if you had messed up the edit somehow. Turns out it's RUclips's fault. Thanks RUclips!
@@UltmtDestroyer RUclips: it *just* works.
@@michaelgum97 Sixteen times the skipped entries
The Tomb Raider one looks like a picture of an Egyptian or Babylonian artefact, so it might have been an early build texture that they knew they would never be allowed to put in the finished game.
A personal favorite of mine is from the incredibly overlooked gem, Dusk (2018). In E1M9: Ghost Town, there's a specific spot where you can jump out of bounds and reach an area where you can see many of the maps' enemies through walls. You can even pick them off one after another from this spot, and the enemies won't even aggro since they're still in their passive states. Additionally, a message is scrawled on the floor, saying, "you aren't supposed to be here, go away." Classic!
That's pretty great.
@@christopherhammond5142 Yeah, Dusk is an homage to FPS classics like Quake and Blood, so it includes some of the same out-of-bounds secrets and easter eggs that you'd find in those games. You can even find the Dopefish in one of the maps.
I mean, I know we're talking platformer here, but "anti-Goombas" that hurt you for jumping on them still do exist.
They're called Spiked Goombas :P
Alternatively... Spinies.
I'm not 100% certain on this, but the out of bounds temple in Tomb Raider 4 looks like it's textured with some kind of scanned Ancient Egyptian-looking artifact.
Another theory for why Kug shocks you in Super Mario Sunshine is because he spawns at (0, 0, 0), as with other assets, including something which can shock Mario.
Kug shocks you because his hitbox has a shock property attached to it
With how rabbidluigi has been covering some topics that feel like he covered from the channel's humble beginnings, it feels eerie. Like this is leading to a final countdown at the end of the year, and that's kinda scary.
Secrets in gaming are always great to find especially the out of bounds kind. Like many secrets you never know what to expect to find but when you do you'll remember them for a long time. (Or at least try to depending on how well know them.)
One game that has an entire little player base of Out of Bounds is Sky. As the devs say, some of the best sights and secrets in the game is Out of Bounds, and actively made the game able for you to clip through specific walls so you could find all sorts of secrets!
One of my favourite Out of Bound secrets is the Insomniac Museum in Ratchet & Clank 2.
There is a legitimate way to reach it, but that requires being in a specific spot at a specific time...
Through the use of glitches and unintended emergent scenarios, you can reach the portal to the museum in a different way by travelling across an area you were not supposed to be on.
It's fucking amazing!
Here's an idea. We often talk about games from Japan that never make it to the west, but how about the opposite?
Top 5 Best Games Japan Never Got
Startropics?
6:45 Fun fact. Kug is not a "Mario Sunshine exclusive. You can actually find a 3D model of his head in the files of Pikmin for some reason.
Maybe a leftover mario 128 file?
It's always a delight to hear the not-so-hidden Persona 5 music in the ad. Now if only he'd TALK about the game...
he should.
Top 5 disappointingly predicable secret characters in video games. Characters that had effort put in to hide their inclusion in the game but were still plain as day to us gamers.
I will subscribe when you make this video :D
I don't stumble on out of bound secrets myself, but one I remember finding was a little plaque saying something along the lines of 'you shouldn't be able to see this' in Playstation Home and it made me giggle when I found it. I was trying to do was out of bounds a sofa so I could sit on top of my appartment like a freak.
One of my favorites if it counts is from an old mmo called FusionFall. By using glitches to break out of the boundaries of the map, you could end up finding "debug land". It was a normally-inaccessible area presumably used by the devs to test stuff. It had copies of several scenery objects from the game, tests for features like jump pads and cannons, and even objects you could climb with an unused climbing feature. Apparently npcs were also sometimes found there before getting added to the actual game.
John Romero walked so Hideo Kojima could run.
In Legacy of Kain Soul Reaver, if you know what you are doing and how to jump presicely in certain parts of the levels, you can access to plenty of the temples that were cut from the final game because of time constraints and those were essencially part of giving Raziel added abilities outside of the few ones you can get normally in the game, like the glyphs for example, most of them were cut from the final game but they are still accesible in the game itself and pretty damn functional even dealing damage to enemies and all.
You can even access the demo part of the game in the final game still where you get the fire glyph, not sure if the inverse can happend with the demo itself though, and if you go outside the boundaries of the demo itself you could explore an early version of Nosgoth, but i think that has been documented already in plenty LoK fan sites by now, same for the glyphs.
I watch and highkey enjoy a channel entirely dedicated to this topic called Oddheader, who I’d definitely recommend peeps check out. So I’m glad to see RabbidLuigi tackle it as well.😼
Odd is the best! He not only covers easter eggs, but proposed to his girlfriend through one!
1:10 The answer to that very long question is Shesez.
The edit at 2:20 cracked me up! 😄
2:20 I thought the video froze for a second. XD
prob won't make it, but one of mine is John Romero's piked head in Doom 2
EDIT: wow was I wrong. It ended up being #1...lol.
This premier lag is so fucking bad youtube fix ur shit
The only one of these I knew about was John Romero's head. I certainly didn't know the shop's in Skyrim had their inventory stored in a chest beneath the floor.
This channel & football are the reason I look forward to Sundays.
Didn't know it was Sundays. I'll pay better attention.
Perhaps more of an easter egg, or secret room, but I always used to marvel at the Developer Room in Final Fantasy IV. It was clear that you were able to find it, as it doesn't require noclip or anything to find. Just..... walk through the lower-right wall of the Dwarven Pub, but I thought it was such a fun little thing to stumble onto as a kid. The people within were all the developers at the time and they'd have funny things to say, and one of them even fought you so he could hang out with Rosa and Rydia. Good times.
Hell, I even found a porno mag in there! (It doesn't actually show you anything, it's just an item called the Lustful Lali-Ho! "Love! Reading! Love reading!")
There's a lot of interesting history behind Romero's head being the weak point of Icon of Sin. Basically, Romero and Carmack were really upset with each other during DOOM 2's development. Carmack put Romero's head as the weak point of the boss because he was grouchy and pissed. Romero found out though, and just thought it was hilarious. So he added to the joke by recording himself saying "To win the game, you must defeat me, John Romero." and then having that sound file played backwards when the level starts, so it sounds like the Icon talking to you in a weird demon language.
Technically it's not out of bounds. It's just TAS only to enter and see the head. Zero Master has done it.
@@the8thark This too.
Honestly, I was hoping that your Skyrim entry was about the Daedric princes' physical avatars being buried somewhere underground.
Shout-outs to Shesez
People who can find these secrets are true treasure hunters in gaming! Or... they just looked up a guide to find them after they were discovered.
1:09 That poor girl...what horrors had she endured?
The premiere was oddly booked this time, but that doesn't make this countdown any less enjoyable.
Even though the premier lag was bad...I enjoyed the video 😄✨ watching the #2 can't believe you can use a fountain as a gun haha
What lag
Can't believe the premiere actually skipped #2. That was one laggy premiere.
Surprised there was no Scarab Gun from Halo 2 mentioned since Infinite just dropped and it would be topical.
Back here to learn that YT COMPLETELY SKIPPED FROM THE #2 HEADER TO THE #1 SPOT during the premiere!
The John Romero easter egg was obviously intentional. If you reverse the icon of sin's unintelligible gibberish it says something along the lines of "to beat the game you must defeat me, John Romero"
Here to watch #2 because YT premiere skipped it lmao
Almost every time I see that red and gold heart in the back I think it’s the red supreme foamposites at first. Lol throws me off😂
Okay. We can see what #2 is now. Just not during the premiere for some reason. Don't know what happened personally.
So weird, how do you perfectly cut out an entire section automatically
Seems like Yonah has more than just the black scrawl.
hahahaha that out of bounce u did in the beginning of the video was pretty funny
Whats the music at number 1?
2:20 byeeeeeeeee
Jon Romero didn't actually put his own head in Doom 3. It was one of his employees. Word was that he was kind of hard to work for. So whoever did the final boss just stick his head in there as a kind of F.U., Shooting the head is also the only way to defeat the final boss since that's what you are actually doing damage to during that fight. So in a way Mr. Romero is the Icon of Sin and thus the final boss of Doom 3.
Doom speedrunner ZeroMaster did a video which shows it is technically possible to get through the Icon of Sin's brain to Romero's head via non noclip means but it's so finnicky and hard to do it is impossible without being tool assisted iirc.
Is it really fair, that last comparison of yours? I mean, Kojima plastering his face across every inch of MGS5 seems like it's nowhere near as subtle or cute as Sakurai's (sorry if I misspelled that) cat or the Icon of Sin's true form.
Well, Rabbid didn't really point it out, but the Icon of Sin's dialogue when played backwards *is* John Romero saying you need to kill him to win. I mean, look at the quote on the wiki page (shown at 12:50).
Between that, and how in-your-face the Romero references in the future all ended up being, I'd say comparing it to Kojima self-inserting is pretty fair.
Sakurai's cat though, yeah that's a bit more subtle and cute, but there aren't many other developers so closely linked to the games they made that you could have picked. Well, except maybe Yoko Taro.
Always look forward to your videos, thanks for doing what you do!
How about the Silver boss fight in Sonic 06, where clipping out of bounds grants you access to *the entirety of Soleanna*
When you are out of bounds more time then you are in bounds, lets just say it's all fair game and not really out of bounds anymore.
Keep up the grind. Love your content.
Great topic!
I know the reason why there's Shacklethorn Auction footage in this video. Cheeky.
Lmao, YT just up and skipped #2
I'm not certain, but I think that John Romero was scanned in in DOOM 2 as a cruel joke by the developers, because he was giving them a hard time or whatever.
You got a like from me just for that developer diva joke at the end lol
I think the lady picture in that Tomb Raider temple is supposed to be Nut, Egyptian goddess of the sky... but this is just my guess.
correct me if im wrong didnt gamers find a way to legitimately get to the 'true' final boss in doom 2?
Would seeing Lisa always be behind you in PT technically be out of bounds...?
2:20 WTF Editing Rabbid Cutting Off to the Left?
This should have been a collab with Shesez.
I wish there was a way to replicate the out of bounds glitch I saw screenshots of in Breath of the Wild in the Trial of the Sword. Apparently there was a large city miles away hiding out of bounds of the Trials levels.
Breath of the wild 2 tease?
@@jameslawrenson1208 That would be amazing. Although I did find it with a RUclips search; when I'd first heard about it, it was in screenshots with commentary on tumblr many a year ago. Apparently it's just how the levels of the trials are rendered. They're a bunch of cubes spread across a plain that changes environment depending on where you go. It's visually creepy, but no reference to BotW 2. :(
How about top 5 least likeable protagonists? Idk what you'd have on it but I've been on a bit of a YIIK kick recently and I wanna see you talk shit about Alex YIIK.
Who else was sad about the World of Warcraft out of bounds dungeon not being on the list?
Looks like the skip was just a problem with the premiere. The video's fine now.
I wish you had put time stamps or at least not included Intros with montages of various games before each entry. I know engagement is everything and you want a certain length but navigation would have been easier
Kingdom Hearts 3 Re:Mind. All of Shibuya. Or at least a large expanse of Shibuya.
Isn't Tomb Raider 4 called Tomb Raider: The Last Revelation?
Top 5 Games Where You Die At the Start.
Wait, Sakurai's cat is in Smash Bros?
Hopefully odd header is in this
Nope, but sheez was pretty close
RabbidLuigi says explaining out of bounds secrets is hard? imagine explaining POKEMON or KINGDOM HEARTS to someone who knows LITERALLY NOTHING ABOUT THOSE FRANCHISES! that's me and my parents in a nutshell.
How the fuck is Pokémon hard to explain exactly. It’s not batshit insane like kingdom hearts.
@@fritzy8318 didn’t I include the part “knows literally nothing about it”? That’s my mom and she never understands what I am talking about
That ginger thing was a little...much.
Parallel universes
Sm64
Ok I know I've seen that thumbnail before
#1 ah john romero
Someone found oddheader’s channel 🙄
Cool
Skyrim jobs
For the algorithm.
Comment to help with the algorithm:)
Is that a girl's blouse you're wearing?