This is not making a "massive game environment". This is making a 3D scene that is basically not usable in games. It just looks good from one perspective.
I think he's just using this to show his work flow and how he went able creating what he did and for us to learn from it and apply it in our own projects... Just a thought
@@MichaelTheEntity There is a big difference between making a "massive game environment and "making a 3D scene". A scene is not a game environment, therefor the lessons he is showing here don't apply. You can't walk in this scene, everything is disconnected and only placed to look good. This doesn't show at all how to make a game environment where you have a rotatable camera.
it is a game environment that is large. If you're trying to say that not all of the visible area is a playable space then you're correct but it's unquestionably a massive environment with enough of a playable area to do something with and can be expanded from there.
This video is about Environment Art, not Level Design. The point here is to make a large game environment, not a playable game level. This is pretty much what most Environment Artists do for portfolio. In a studio you have other teams including Level Designers to help planning the space and making it playable. Also nothing is stopping you from planning a playable interconnected area by yourself, blocking it out and then applying the art knowledge to make it pretty.
This is how you make a game environment also. The only thing that makes this a ahowcase thingy over a game environment is the clouds he added via texture, which in game may not work. Otherwise, good job and it does work. I designed a game environment, playable, and the workflow is the same, sure you do not take only one POV, you take more, but besides that, it works the same. I get what you mean tho, but the diff is minuscule... This video shows the workflow to design a fully working game environment. Save small nuances. It does.
OMG i love the fact that these videos are coming back!! Thanks Stylised Station and all of the artists that take their time to share their experience ❤
Yo, I love watching you animate. I'm I former artist myself but quit due to expectations and pressure. I know how hard it can be sometimes, but if you want to, can you animate a scene from Black Clover? It's one of my favorites, but I don't want to stress you out. If you are stressed, please don't try
What software and tools are required for this? Unreal Engine, Blender and, Zbrush and Substance 3D Designer? Trying to determine if this is worth it. Having to spend hundreds of dollars to use this course feels yikes, but it looks like a nice course!
I like the shift from level design to environment ❤ 😊 much more accurate naming that focus on visual aspects without misleading on design aspects, drop game though, just key environment art, or concept environment art
He was making a staged scene to look pretty from on camera angle, not an actual usable game level. There is a whole lot more to consider for actual level design.
It looks good to us because it reminiscense elden ring. Also making something when you have a reference is not the same work as the artists who build and iterate from scratch. But, definitely, someone who makes this alone, is very talented.
I thought it's not as polished as elden ring that's why I said it seems good because it reminiscense it but now thinking again, it's pretty good, the models and the textures. It is polished. It just has a different style.
This is not making a "massive game environment". This is making a 3D scene that is basically not usable in games. It just looks good from one perspective.
I think he's just using this to show his work flow and how he went able creating what he did and for us to learn from it and apply it in our own projects... Just a thought
@@MichaelTheEntity There is a big difference between making a "massive game environment and "making a 3D scene". A scene is not a game environment, therefor the lessons he is showing here don't apply.
You can't walk in this scene, everything is disconnected and only placed to look good. This doesn't show at all how to make a game environment where you have a rotatable camera.
it is a game environment that is large. If you're trying to say that not all of the visible area is a playable space then you're correct but it's unquestionably a massive environment with enough of a playable area to do something with and can be expanded from there.
This video is about Environment Art, not Level Design. The point here is to make a large game environment, not a playable game level. This is pretty much what most Environment Artists do for portfolio. In a studio you have other teams including Level Designers to help planning the space and making it playable. Also nothing is stopping you from planning a playable interconnected area by yourself, blocking it out and then applying the art knowledge to make it pretty.
This is how you make a game environment also.
The only thing that makes this a ahowcase thingy over a game environment is the clouds he added via texture, which in game may not work.
Otherwise, good job and it does work.
I designed a game environment, playable, and the workflow is the same, sure you do not take only one POV, you take more, but besides that, it works the same.
I get what you mean tho, but the diff is minuscule...
This video shows the workflow to design a fully working game environment.
Save small nuances.
It does.
OMG i love the fact that these videos are coming back!! Thanks Stylised Station and all of the artists that take their time to share their experience ❤
This is so excellent!
the giant sword looks sick :O
Yo, I love watching you animate. I'm I former artist myself but quit due to expectations and pressure. I know how hard it can be sometimes, but if you want to, can you animate a scene from Black Clover? It's one of my favorites, but I don't want to stress you out. If you are stressed, please don't try
Can anyone share his artstation?
What software and tools are required for this? Unreal Engine, Blender and, Zbrush and Substance 3D Designer?
Trying to determine if this is worth it. Having to spend hundreds of dollars to use this course feels yikes, but it looks like a nice course!
If you are a college student you can get the entire substance apps library for free.
Why dont you make the "how it works" videos anymore :(
YOU KNOW WHAT ELSE IS MASSIVE?
Any chance one of these courses can come to unity?
I like the shift from level design to environment ❤ 😊 much more accurate naming that focus on visual aspects without misleading on design aspects, drop game though, just key environment art, or concept environment art
Questions. Does an environmental artist want to create 3D models, is it necessary
❤looks OSM
Just 1 environment
Are now we not need much geometry optimizations? like individual roof tile is not baked to simpler mesh?
He was making a staged scene to look pretty from on camera angle, not an actual usable game level. There is a whole lot more to consider for actual level design.
This looks incredible, I wonder if you are able too apply the process to a real game environment.
Amazing job, brother! Great Project
thats incredible work for 1 artrist . Wow !
I think the foreground looks really nice, but the castle and sword in the background looks very out of place and kinda ruins the whole image for me.
oooh its pretty
0:35 Intro skip
It looks good to us because it reminiscense elden ring. Also making something when you have a reference is not the same work as the artists who build and iterate from scratch.
But, definitely, someone who makes this alone, is very talented.
I thought it's not as polished as elden ring that's why I said it seems good because it reminiscense it but now thinking again, it's pretty good, the models and the textures. It is polished. It just has a different style.
Maybe not as polished as elden ring but maybe we are just biased towards the AAA company.
Is there a environment artist who wants to help me with my linear soulslike on unity? :D