Launch Presentation - Houdini 17 Banshee

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  • Опубликовано: 19 ноя 2024

Комментарии • 34

  • @joe-rivera
    @joe-rivera 6 лет назад +8

    It’s so refreshing to see a software company willing to openly critique it’s past work to explain how and why they’ve improved. It shows a true commitment to users over dev/PR spin and makes for a fascinating product! Your UX designers must love their jobs!

  • @vfxpipeline
    @vfxpipeline 6 лет назад +1

    Houdini is always rocking. Lets put Maya on Side and start using SideFX Houdini.

  • @formationhoudinigratuite6195
    @formationhoudinigratuite6195 6 лет назад +9

    2 days after publishing on Vimeo?! Anyway, I'm officially retiring 12 years of Maya. We've gone full circle here.

  • @AakashKalaria
    @AakashKalaria 6 лет назад +6

    As Maya user, this is mouth watering...

  • @MarkMifsud
    @MarkMifsud 6 лет назад +4

    Project Solaris?!?! We want more info about whatever it is. Yes, it caught our attention which is surely what you intended.

  • @samkaz5810
    @samkaz5810 3 года назад

    pls upload scene file of this presentation to Content Library... it will help many people

  • @The3rdClansman
    @The3rdClansman 6 лет назад +3

    Can't wait till October 10th, this is going to be amazing!

  • @lagfx9
    @lagfx9 5 лет назад +1

    Please don't sell houdini to autodesk if they ask! you are the best guys

  • @KarimNiazi
    @KarimNiazi 6 лет назад

    I thought I had become too old and sceptical to be a fanboy of anything... but this. I'm so goddamned hyped!

  • @TheSaOk
    @TheSaOk 6 лет назад

    Cant wait to try hierarchical scattering, the new fracture patterns and much other features. :)

  • @IronMan-yg4qw
    @IronMan-yg4qw 6 лет назад

    is there a way in houdini to lay down cement in a way a 3d printer prints filament. i need this badly..

  • @Nick-tl7ts
    @Nick-tl7ts 6 лет назад

    great presentation, is there someone who can explain how to achieve the whitewater on displaced surface shown at 1:19:57?

  • @zencreations1545
    @zencreations1545 6 лет назад

    superb.....bravo!!!!!

  • @james.tupper
    @james.tupper 6 лет назад +2

    God this looks so good. I just finished up a load of client work and I'm dedicating the next 3 months to Houdini training. My goal for next year is to make it my primary motion graphics / generalist tool, replacing C4D completely. Kudos SideFX for really stepping up your game over the past few years!

    • @rdrdrd7777
      @rdrdrd7777 6 лет назад

      James Tupper 3 months? More like 3 years, it’s that great!

    • @james.tupper
      @james.tupper 6 лет назад +1

      I'm not trying to master it in 3 months. I just need to get comfortable enough to make it my primary tool. Right now I'm a bit too slow with it, but I'm getting there :)

    • @formationhoudinigratuite6195
      @formationhoudinigratuite6195 6 лет назад

      James, I would recommend you check out MOPs from the Entagma guys www.motionoperators.com/, it will make your Houdini transition from C4D easier. It's basically most of your MOGRAPH stuff served to you in a sweet easy Houdini plate

    • @polymarvels
      @polymarvels 2 года назад +1

      So, after 3y how does Houdini serves you? :)

  • @erikm9768
    @erikm9768 6 лет назад

    As much as i'm happy about the new terrain tools i cant wait for some missing pieces like acculturation of snow/sand/etc, wind and sun erosion etc

  • @smillerfx
    @smillerfx 6 лет назад +1

    Pixologic, SideFX, Allegerothmic, Adobe, The Foundry.
    Autodesk is out of the game in "Media & Entertainment playground? What a pity.

  • @tomjerry84
    @tomjerry84 6 лет назад

    Finally!

  • @caveman357
    @caveman357 5 лет назад

    NEED a tutorial on 41:00

  • @kingdeanvfx
    @kingdeanvfx 6 лет назад

    BEAST

  • @osGFXman
    @osGFXman 6 лет назад

    OoOoOoOoooooooawesome! :D :D :D :D

  • @tomjerry84
    @tomjerry84 6 лет назад

    Why not just create a tool that can remove all modeling nodes and put final mesh into one polygon node? Just like delete history

  • @afrodailytv4335
    @afrodailytv4335 6 лет назад

    Wood would....nice

  • @Starius2
    @Starius2 6 лет назад

    WHY CANADA

    • @gcharb2d
      @gcharb2d 6 лет назад +3

      Because SideFX is a canadian company based in Toronto and because Montreal is a big CG place in this world, did you know that Softimage and 3DS Max originated in Montreal and that Maya was created in Toronto?

    • @chrissoba5104
      @chrissoba5104 6 лет назад

      Truly

  • @techphin3751
    @techphin3751 6 лет назад +4

    shame on maya

  • @林峰-d4m
    @林峰-d4m 6 лет назад

    官方最慢哈哈哈!

    • @gcharb2d
      @gcharb2d 6 лет назад

      Well, if your computer is an ole 386 with 640k of ram, of course Houdini will run slow on it! :)
      Be serious, Houdini is all procedural, not the fastest way to implement a 3D app, but definitively the most powerful way to do it!

  • @volnovhuesos6267
    @volnovhuesos6267 6 лет назад +7

    maya rip