I managed to finish this game only with an emulator and save state, many years ago. I didn't know about the puzzle stage at 2:31:53. After solving this "PUZZLE STAGE" lives went from 59 to 96.
How is this possible? The cartdridge may contain a better sound chip - but how can the resolution/colour be made? Ca a cardidge also be set up with a different graphic chip? This does not look like 256x192p at those few colours the system had. Three differend grades of purple - and all the others? Maybe the sprite capabilities may be there, I think it has been 32, but horizontal limited - but the system could not display all 16 colours in hires, and this seem to be more. So it must be impossible to run this game on rh by wave based data, I guess. Does anybody know? This could not be possible on a TMS9918 using 16k vram?
Yes, Konami's MSX cartridges as of 1987 contained a custom sound chip called SCC; this explains the better sound. The better video is explained by the fact that this game supports MSX2, which uses a Yamaha V9938 video chip that has at least 64kB of dedicated VRAM and (at 256x192 resolution) supports 256 colours.
Een van de beste spellen ooit, ik maakte al zeker zelf 100 nieuwe levels bij en jaarlijks maak ik 1 a 2 nieuwe levels.
Nice game thank you 💛
Mummy the ride
I managed to finish this game only with an emulator and save state, many years ago. I didn't know about the puzzle stage at 2:31:53. After solving this "PUZZLE STAGE" lives went from 59 to 96.
Shitty hard one, and one mistake will ruin hours of work, and you need to restart, but a masterpiece if you take the time to play it
very complicated game
How is this possible? The cartdridge may contain a better sound chip - but how can the resolution/colour be made? Ca a cardidge also be set up with a different graphic chip? This does not look like 256x192p at those few colours the system had. Three differend grades of purple - and all the others? Maybe the sprite capabilities may be there, I think it has been 32, but horizontal limited - but the system could not display all 16 colours in hires, and this seem to be more. So it must be impossible to run this game on rh by wave based data, I guess. Does anybody know? This could not be possible on a TMS9918 using 16k vram?
Yes, Konami's MSX cartridges as of 1987 contained a custom sound chip called SCC; this explains the better sound. The better video is explained by the fact that this game supports MSX2, which uses a Yamaha V9938 video chip that has at least 64kB of dedicated VRAM and (at 256x192 resolution) supports 256 colours.
@@McDutchie I see - thanks for answering!