This is only assuming the Divine lantern is still in the game. If not, then this isn't as important unless there is an hour with multiple chaos orb mods in the lantern. Streaming: www.twitch.tv/fubgun
@@paperstars9078 HH is already cheap in settlers , but it was allflame exiles and stuff that added huge juice to the map , it got nerfed but still ... there are no allflames but we have to see about HH price
From GGG: "The mods are the same for all players and rotate once per hour in every area, including maps." I took this to mean that once per hour the mods will reshuffle and be different, but that all areas/maps would be the same not that every map/area would have it's own rolls.
You are wrong. Not only does what GGG said not indicate your interpretation, this is also not the first time we had this type of rotation for events. Its per hour AND per area.
lowkey implying that with the pandemonium strat T0s will be converted too , those mageblood/HH suppliers on 3.25 will be dearly missed by the end of that day !
Why are we assuming each map will have its own lantern? I was under the impression that we will all get the same lantern during the same hour for all things. Meaning when the chaos shows up it will be there for 1 hour and be the same for the campaign and ALL maps. Where is the idea that at the top of each hour we will need to be plugged into (discord, websites, forums, reddit) in the hopes of finding the map with divines and the whole community starts to farm that map as hard and fast as possible.
How do we know the lantern is going to give the same mods to a map for an hour? I was trying to find something from GGG stating but came up blank. I know in past events certain zones would have something, but considering how the Lantern worked in Necropolis, wouldn't it just give you random mods per-map?
nah, you're making characters to put in a dozen maps and run them after lol you can even have multiple accounts or friends accounts to do the same thing and continue running the optimal maps (whatever they are) for HOURS afterwards.
@unname18 not true because meta mods uses divs and they are actually very good for recombos. the game will me more fun with less scarcity for a temp event.
This is only assuming the Divine lantern is still in the game. If not, then this isn't as important unless there is an hour with multiple chaos orb mods in the lantern.
Streaming: www.twitch.tv/fubgun
xddgarlic
if there is no divine mod , probably the league is dead on arrival . only streamers gonna play for content xD
wasn't there some sort of rogue exile/divcard lantern or was this an allflame? should we expect headhunter to become very cheap again?
@@paperstars9078 HH is already cheap in settlers , but it was allflame exiles and stuff that added huge juice to the map , it got nerfed but still ... there are no allflames but we have to see about HH price
@@CryptoPunk_ ah, so it was the allflame and we don't get allflames I think...
Lowkey excited to start this league again
From GGG:
"The mods are the same for all players and rotate once per hour in every area, including maps."
I took this to mean that once per hour the mods will reshuffle and be different, but that all areas/maps would be the same not that every map/area would have it's own rolls.
You are wrong. Not only does what GGG said not indicate your interpretation, this is also not the first time we had this type of rotation for events. Its per hour AND per area.
What build will you start with?
lowkey implying that with the pandemonium strat T0s will be converted too , those mageblood/HH suppliers on 3.25 will be dearly missed by the end of that day !
might*
Login dude ! Divine lantern just dropped !
Imagine if you got work/school and missing out on the divine lantern
How about single bomb excavation?
We are still not sure if all the positive mods will be there so don't keep your hopes up guys
What about ritual to respawn the monsters? too slow?
They drop nothing outside of ritual tribute which Is not affected by necro mechanic
@clay1135 that's not true, when you run things like div cloister you run ritual to respawn for additional stacked deck drops.
Accidentally forgot about it, Updated the atlas tree with ritual.
@@Fubgun Im just happy I made a suggestion on a PoE video that wasn't idiotic
Why are we assuming each map will have its own lantern? I was under the impression that we will all get the same lantern during the same hour for all things. Meaning when the chaos shows up it will be there for 1 hour and be the same for the campaign and ALL maps. Where is the idea that at the top of each hour we will need to be plugged into (discord, websites, forums, reddit) in the hopes of finding the map with divines and the whole community starts to farm that map as hard and fast as possible.
right? i need to read that again but i could have swore it was the same mods for everything
"The mods are the same for all players and rotate once per hour in every area, including maps."
I'm thinking you're correct
We will know after 2 first areas
Noice
How do we know the lantern is going to give the same mods to a map for an hour? I was trying to find something from GGG stating but came up blank. I know in past events certain zones would have something, but considering how the Lantern worked in Necropolis, wouldn't it just give you random mods per-map?
dude go read the post on the website again, it literally says the mods rotate hourly
Do you think a TR pathfinder is a decent starter before switching to a ls slayer?
LS slayer is a much stronger starter. TR is very mid at this point
@@TheEternalVortex42 Yeah very true, but I'm just bored of playing meta lol
@@JordanSherrington-dn7wd off meta, pconc slayer and swap to ls when u happy.
nah, you're making characters to put in a dozen maps and run them after lol
you can even have multiple accounts or friends accounts to do the same thing and continue running the optimal maps (whatever they are) for HOURS afterwards.
If divines are not on the latern the whole league is gonna be mid.
Divine market is gonna adjust according to how easy is to farm them. If everybody has tons of divines its value will just delute
@@unname18 everybody = unemployed chuds such as myself, get rekt wagies
Ok so if divines aren't in then why even bother playing Settlers 2.0? Because there are no other special circumstances going on.
@unname18 not true because meta mods uses divs and they are actually very good for recombos. the game will me more fun with less scarcity for a temp event.
I mean even if divine lantern isn't in the mod pool, there are others which are still fantastic, the pack size one, for example, is op for juiced t17s