I just found this out while practicing the optimal corner to corner combo and I want to say it because it could help a ton for people struggling: If you have simple dash enabled in the button settings then after the 214H you can just hold forward, press SD twice (or mash it lol) and it will do the 66 IAD input as well as the j.H input very quickly and makes the timing much easier IMO 👍
Ur the goat man I gotta say!! I'm hopping back on labbing and man you really do just have the best vids lol. I really like goku black and beerus, unsure who to run as anchor. I currently run base goku cause of how much I like spirit bomb lol but am curious to hear your thoughts!
Appreciate you & welcome to the channel!! Out of those 3 Baseku def the better anchor, but you could run them all together with Black, Beerus, Baseku. Black works amazing with assists and Beerus works amazing with meter
Everything as soon as you can, the whiffed jH just gives you something to mash so the 2M can be mashed right after in order to make the whole thing auto-time. The tricky part is getting the air dash on time since there’s no filler before it, you just have to input it as soon as u can!
@@NovaZayn oh shit i didnt realize that the JH was a frame kill I thought somehow it made your character travel farther in the air or something, thanks for clarifying. So it really is mostly about the dash timing then
@@CoalWheat So your hits do less and less damage as the combo goes on, to limit and balance combos. Unscaled means starting with a Medium or Heavy because it’s not scaled as hard; the rest of the hits deal a certain amount of damage that’s « higher » than a scaled combo that starts with Lights. Lights/overheads are scaled bc the follow up hits do less damage; this is to balance the game since it’s easier to land these quicker normals than slower & bigger medium/heavies. I show case them because you can typically do more with unscaled combos before it drops, and I want to show u how the damage and meter build compares
I know I might be a bit late to this vid, but for the Midscreen BNB, I'm having trouble consistently hitting the dj.M after the j.M I can hit it sometimes, but sometimes the dj.M whiffs. Does anyone know why?
Thats super vague, Idk which part you’re talking about but that notation just means press M, then jump (up forward) and then M again - maybe ur pressing them too quickly
Hi. I'm having problems with the 2M into 5M then the Heavy Teleport cross up. I just can't act out of it fast enough to get the light hits in. Any tips?
It doesn’t work after 2M 5M 5H so needs to be 5M 2M 5H and even then it’s most consistent after point bank 2M from a dash for example. Besides that it can be very inconsistent
@@NovaZayn Oh I'm sorry I didn't mean 5M I mean 5H. My bad. But yeah 2M, 5H, Heavy teleport but can't act out of it fast enough to get the light hits in
@@ultrasaiyanbryan2399 try being close to them, dashing then 2M 5H and 214H2 and spam 5L. Try to teleport as soon as u can, it’s tricky but practice from there!
You must be holding the dash macro with H+S (SD button) or something like that, after the ex dive give it a sec (don’t press any buttons) and then quickly press forward forward. Once u see the air dash, then add H afterwards. Once you can do an air dash jH, then add 2M to make sure it all flows - and finally, master the timing and get it to hit the opponent. I promise it’s not hard once u get the hang of it!
Holy crap annotation videos do exist!! THANK YOU!
Ur welcome, but wdym? They’ve existed for years for this game
8:34 Im gunna need to practice this one
Lmk how it goes
I just found this out while practicing the optimal corner to corner combo and I want to say it because it could help a ton for people struggling:
If you have simple dash enabled in the button settings then after the 214H you can just hold forward, press SD twice (or mash it lol) and it will do the 66 IAD input as well as the j.H input very quickly and makes the timing much easier IMO 👍
Sounds like a good tip
I need that goku black in depth rejump video
First comment asking for this 4 months later... maybe it is time
@@NovaZaynSoooo where that re-jump vid?
@@baconthegatewaymeat9131 maybe it is not time
😂😂
Ur the goat man I gotta say!! I'm hopping back on labbing and man you really do just have the best vids lol. I really like goku black and beerus, unsure who to run as anchor. I currently run base goku cause of how much I like spirit bomb lol but am curious to hear your thoughts!
Appreciate you & welcome to the channel!! Out of those 3 Baseku def the better anchor, but you could run them all together with Black, Beerus, Baseku. Black works amazing with assists and Beerus works amazing with meter
Ryuji minowa is the goat
Facts!
I’m having a hard time getting the whiff H after ex dive kick to chain into 2m do you want to hit h as soon as you can after 66 or do you delay that
Everything as soon as you can, the whiffed jH just gives you something to mash so the 2M can be mashed right after in order to make the whole thing auto-time. The tricky part is getting the air dash on time since there’s no filler before it, you just have to input it as soon as u can!
@@NovaZayn oh shit i didnt realize that the JH was a frame kill I thought somehow it made your character travel farther in the air or something, thanks for clarifying. So it really is mostly about the dash timing then
@@uckyYuckySoul yea exactly so you don’t really need to jH, but you’ll likely get jM or delayed 2Ms without it - making it way harder
@@NovaZayn thanks for the response man I appreciate it
@@uckyYuckySoul of course anytime!
im playing on the switch and am very new, is there some place where i can learn your notations? Thanks!
Search up Dbfz notations and there should be some ressources to explain it all
did they nerf the 2M 5H 241H2 5L5L5L? I can't get this to land at all despite going as fast as I can.
Nope, really weird timing like I said - try dashing and being close to them before doing the combo, can be tricky as warned !
I am new to this game, what is a 'scaled combo'?
@@CoalWheat So your hits do less and less damage as the combo goes on, to limit and balance combos. Unscaled means starting with a Medium or Heavy because it’s not scaled as hard; the rest of the hits deal a certain amount of damage that’s « higher » than a scaled combo that starts with Lights. Lights/overheads are scaled bc the follow up hits do less damage; this is to balance the game since it’s easier to land these quicker normals than slower & bigger medium/heavies. I show case them because you can typically do more with unscaled combos before it drops, and I want to show u how the damage and meter build compares
Ior the mid practical, Im having trouble super dashing after the ex god kick. is it a timing thing? Enemy just always recovers when Im mid SD.
Nope you can mash it! Maybe you’re trying to time it visually or doing M kick? It should be very easy
5:18 you can super dash twice without landing on the ground?
Yes, if you do his M or H divekick you get your double jump AND super dash back
I know I might be a bit late to this vid, but for the Midscreen BNB, I'm having trouble consistently hitting the dj.M after the j.M
I can hit it sometimes, but sometimes the dj.M whiffs. Does anyone know why?
Thats super vague, Idk which part you’re talking about but that notation just means press M, then jump (up forward) and then M again - maybe ur pressing them too quickly
What does d stand for in your air combos? Ex. Dj.M Does it mean delayed?
dl is delay, d just means Doublej(ump) or jump cancel
Hi. I'm having problems with the 2M into 5M then the Heavy Teleport cross up. I just can't act out of it fast enough to get the light hits in. Any tips?
It doesn’t work after 2M 5M 5H so needs to be 5M 2M 5H and even then it’s most consistent after point bank 2M from a dash for example. Besides that it can be very inconsistent
@@NovaZayn Oh I'm sorry I didn't mean 5M I mean 5H. My bad. But yeah 2M, 5H, Heavy teleport but can't act out of it fast enough to get the light hits in
@@ultrasaiyanbryan2399 try being close to them, dashing then 2M 5H and 214H2 and spam 5L. Try to teleport as soon as u can, it’s tricky but practice from there!
I cant get the iad in the max damage corner😭
How come? Maybe upload a clip so I can give better idea of what’s going wrong?
Can you auto combo after the first ex dive kick combo ?
Nope too far
I cant make the dash after the ex in mid, It keeps doing h in the air
You must be holding the dash macro with H+S (SD button) or something like that, after the ex dive give it a sec (don’t press any buttons) and then quickly press forward forward. Once u see the air dash, then add H afterwards. Once you can do an air dash jH, then add 2M to make sure it all flows - and finally, master the timing and get it to hit the opponent. I promise it’s not hard once u get the hang of it!