@@dutchvanderlinde418 it does cost like 5usd a month. If you have the money to spare, do consider it. OX are excellent ppl and consistent, reliable high quality content producers.
Another frustrating segment in AC4 is "Black Bart's Gambit", though only if you're trying to accomplish full synchronization. The side objectives are: 1. Stay out of combat (stealth) 2. Use a rope swing to kill the captain Getting through the soldiers stealthily is hard enough, but the kicker is the 2nd objective, which is almost completely based on luck. Not only must the captain be at a precise place for the assassination to work, but the rope swing/kill mechanic is so glitchy you're very likely to miss completely, or land on someone else. Even worse is there's no checkpoint before the rope kill part, and you have to go through the *WHOLE* stealth segment again if you fail.
@@user-yv2cz8oj1k oh no, I don't mean kill with a rope. In the game they say you have to swing from a rope like Tarzan and then jump onto the captain to assassinate him...your timing must perfect to get it right, and it will make you tear your hair out
Assassins creed stealth in general can be horrible. Especially when your character does something really idiotic like jump somewhere you don't want them to or they do a regular attack rather than a stealth attack
Diamond Gaming it's weird you keep trying to get the button to the action you need sometimes and get nonsense moves by accident other times you can actually pull moves without any button indication
3:53 i always thought it was stupid when characters just give up when they are caught even if they are powerful enough to take on the entire enemy army
What makes you think James Bond would be good at a stealth section? Have you SEEN a James Bond movie? If not, here's a spoiler for every single one of them: the number of times James Bond has successfully infiltrated an enemy compound without being discovered OR having his cover blown is exactly 0 times.
Addition from my dad: The train mission in COD: WWII. All that sneaking around and as soon as you exit the house, the first thing you hear is "WE'VE BEEN SPOTTED!"
The last time I got angry at stealth mechanisms was Spiderman on PS4 in the stealth side missions. They aren't even that difficult once you get used to it but it's just increadibly frustrating when you jump into someone's face feet first, they spot you like the frame before you make contact for a takedown, no chance for reaction, calling for reinforcements or killing their victim - but the game still registeres you as spotted and instant fails you.
+1. I'm surprised this didn't make it to the lists. Let's check: 1 - Total lack of cover or stealth mechanics in a game not designed for them in the first place. 2 - The most paranoid stormtroopers ever. Guys got even a whiff of your presence and they run towards the alarm, and you had to chase them or it will trigger an insta fail, showing you being locked down in a cell. 3 - Totally needless. The weak ass excuse they give? "No, I'm surrounded by troops. I'd better be quiet or they kill me" Come on dude, you have been slaughtering troopers by the hundreds before you get to that section.
9:37 Achievement Unlocked 10G- Adorable Jane- Consecutively raise your eyebrows, then furrow them, and then flare an ultra wide smile for a split second
That part of Dragon Age 2 when you're helping Tallis sneak into the estate is ultimately the most embarrassing and frustrating part of the game as a rogue. I can sneak around EVERYWHERE ELSE but in that estate.
The thing I hated most about that quest was that Tallis always says something when you fail. I would not have gotten so angry if I did not have to hear "You're making this harder than it needs to be" every God damn time I got caught.
Its not forced stealth, but if you take the chaotic route rather than sneaking around and avoiding killing when possible, it makes the later sections of the game much harder.
Dishonored has stealth mechanics though. You can tell when you're hidden, multiple routes to objective, see enemies through walls, and above all, you don't insta-fail if you fuck it up.
I had that for PS2, my game literally stuck me in a checkpoint death loop one play-through, also that was terrible so much stealth... so little time...
Deus Ex had a glitch where you got a bunch of XP at the end of a conversation. If your inventory was full so you couldn't receive the item the guy was trying to give you at the same time, it allowed you to repeatedly talk to him and get the points each time. Do it enough times and you have enough XP to max out all your skills.
Morrowind where you could attack an ordinator in Vivec from behind a plantpot without them reaching you and sell their armour to Creeper for about 70K gold everytime!
That DLC from Assassin's Creed II. I think it was Bonfires of the Vanities. There was one mission where you had to assassinate a doctor, I spent 3 hours on that mission until I decided that the only way to beat it was to sell my soul.
Demolition Gaming ah fuck I just played that memory like 2 days ago. It's easy once you fail 50 times. You can walk from the crowd to him before you're detected.
I liked gerudo fortress, until you get to the part when you have one carpenter left and is impossible to find, and you look for about an hour or two, and you find that he's in the first one you're supposed to go to, and you went out of order.
I agree, Ubisoft should learn with this comment... like that FC4 mission "City of Sufferment" that you had to kidnapp De Pleur after taking some photos or saving hostages 100% undetected.
There was a forced stealth segment of Hellblade that was perfectly tied into the game. Really took you by surprise as the rest of the game is puzzle/arena combat.
The Yiga Clan Hideout in Breath of the Wild is what drove me nutty. It's not a particularly long mission, but it seemed to me that the Blademasters had a ridiculously large lines of sight. I could have powered through if it just sent you back to the beginning, but instead it sets huge amounts of Blademasters and Assassins on you.
oh man the original harry potter & the sorcerers stone game on the pc (it was also on ps1 but it was different) but they had this rediculously long stealth section and basically if you do anything while anyone is near you have to restart. at the time i was playing it, it took me like a week to beat
TheGodOfInsanty especially considering that's not even the hardest part the final boss fights the hardest that was the one that literally made me tear my hair out and literally sell both games the stealth sectionwas what made me sell the first one for the PS1 and it was the final boss fight that made me sell the one for the PS2
How about the stealth sections in the first Harry Potter game on the PS1, fiddly early 3D controls matched with genuine stress for my tiny child mind. Mrs Norris no!!
Andy Mcp HOLY SHIT MY PTSD DUDE. I remember being so scared in that! I remember the invisibility cloak being on top of a bookshelf, missing the jump to get it, landind right in front of Flinch, and literally crying for a few minutes and not playing more for the rest of the day. ;_;
God, I will never forget that damn stealth section with Filch. But I actually liked it, somehow. Me and my friend, we made so much fun over Filch shouting stupid things when he is searching for you, we actually enjoyed it. xD
Getting through the bandits' door in the first Fable game was the literal worst. Every time you tried to walk towards it someone would see you. The lines of dialogue that played every time you were caught grated my very soul.
The Evil Within when it came to Rubin. You're spotted, you're done. It makes the game and consuming ammo easier to avoid enemies, yeah, but trying to get by the in the small time windows they give you or Rubin just popping up in the same room and killing you under the bed, is ridiculous
In VTM Bloodlines, trying to plant the hidden camera in the apartment of that model on behalf of Imalia, but while playing with any character who can't use "obfuscate".
My elder brother was playing gta SA years ago, and after u fall in the sea, he went to a gun shop bought all the weapons and came back to the ship and killed everyone.
Can you do the reverse of this? Stealth games with rage-inducing mandatory shooting sections? I'm thinking of the final mission in Splinter Cell, where you have to pull a run and gun (with a timer), an enemies can nearly one-shot you.
That happens on MGSV TPP too.. Mission 31, where you had to kill Sahelanthropus (a REALLY giant robot controlled by a little boy with a gas mask... Oh Tretij, I hate you! Btw it was a easy mission, Sahel is very weak even if you don't have the combat suit (which makes you take less damage from enemies) But on mission 51 I really wanted to break Kojima in half... Sahel was very OP (obviously, it's the same mission but on EXTREME difficult... hard as fucc)
How about 7 times the main character was peer pressured into making the "heroic" choice by their "friends". E.g Infamous 2's good ending. To stop a virus from killing all the humans, Cole's non Condiut friends expect him to choose to sacrifice himself (and every single person on the planet with the Conduit gene) to save them. Tldr; Choose to commit global genocide to save the world
@@ryanalving3785 he didn't really fail as his goal was,ultimately, to make sure that people survived the disease from the Ray Sphere radiation and defeat The Beast. If humans and Conduits survived them I'd say he succeeded.
Wait, I think remembering there was a stealth section in a Yu-Gi-Oh 5Ds game for the DS. I mean, for what reason does a game about a children's card game needs a stealth section? I get its made by Konami, the Lord of stealth games in Metal Gear, but CHILDREN'S CARD GAME.
Yep. That showed up in both 2009's Stardust Acclerator and a much more simplified and less BS version in 2010's Reverse of Arcadia. But as for the 2009 version... That was obnoxious as hell.
That ship stealth section was honestly really easy. I was really surprised because I was, up to that time, dreading that part because of all the nasty stuff I heard about it, but I finished it before I even realized it.
AC4 Stealth mode is a pain in the ass , follow this guy , hey follow this guy , follow this girl , follow dog . Take a break from that bullshit . Hey now follow this boat
That sounds like good news to me. Even with all of Black Flags problems, it was still an amazing game and that is coming from somebody who doesn't like Ubisoft games.
Yeah, I don't like stealth games. I got Thief and every time I try to make my way through that mess of a town the guards attack me. I haven't even done anything. Give me a break. I just want to get to the next location.
Nicholas Kennedy Avoid guards is kinda the point of stealth, just check your corners, make sure you always walk in the dark and be cautious when walking. I do agree though that the City is a mess and it's easy to get lost and frustrated.
Avoiding guards when I'm doing something is one thing, but I don't want to have to go to the extra effort of avoiding them when I'm minding my own business. If I'm a thief, I don't want someone to recognize me. It's a sign that I'm bad at my job and will interfere with my normal life. I wouldn't even be able to use my my gold, because I would be getting constantly chased.
I have another Assassin´s Creed stealth part for you that drove me crazy and still does: do you remember that one mission back in AC Crotherhood where you are on a quest to destroy that tank Leonardo designed for the Borgias? This part drives me nuts every single time I try to destroy this thing. The entire mission is in my opinion a huge pain in the back.
You have third person view, poison darts, a crossbow, a gun, hidden blades and who knows what else? (A.I. with no periferal vision, plus it's just plain stupid it takes them at least 2 to 3 second to notice you(maybe even more)) HOW HARD CAN IT BE? P.S. The Da Vinci secret weapon thingy tailing missions are much much more annoying
Okay I got a new one that I blame on Ellen for subjecting me to (because her giggle is as hypnotic as the Hypno-Toad's stare.) In Kingdoms of Amalur the quest "The Lord Kandarian" has you sneak into Kandarian keep to steal a ring, get it cursed, sneak it back in with heightened security and sneak back out again. The problem isn't so much that it's overly difficult so much as if you're not doing a skill build you're character is likely a loud meathead with the subtlety of a stampeding bull with a chainsaw. (My little lady wears heavy armor and uses a greatsword.) Worse part is due to context dialogue later I could have just waltzed in through the front door the first time and only bothered with being stealthy on the return trip. Even then I didn't get out clean as I had to brutally murder one poor guard that was just doing her job.
I've got that unfortunate brand of OCD that makes it so I get irritated when I have unfinished quests in my journal. Current playthough is basically a "feel out the world and make mistakes run." Rest of my characters I'll probably avoid the quest altogether since as much of dillhole I think Kandarian is I'm pretty much incapable of doing "dark-side" characters in anything and I'm not cool with straight-up pre-meditated murder in the first place.
You better avoid the endless tasks like the Freeman Armbands. Tasks like those never leave your journal. Plus the fact that Lyria's Lost is glitched and never completes.
+bluecrystalcandles Janked quests that are more the developer's poor planning tend not to trigger the irritation (as bad) since I can't do anything about it. Though thanks for the heads-up on the glitched quest. That one I'll definitely avoid.
What about the forced stealth in Legend of Zelda: Skyward Sword? That part takes away your sword and forces you to not only pass by the Bokoblins without being noticed or ya know insta fail, but you have to retrieve your items as well!
@@Catman8274 the silent realm is scary asf. Like stealth is one thing but a timed stealth is absolute nightmare its worse when you dont know where the one drop is that you need and the awakening theme is blasting at a high volume at 3 am while its super dark
Just to point it out.... The Linel arrow gathering mission in BOTW. Little to no cover, and if it sees you you have to jump off the end of the cliff and go all the way back around again, all to collect twenty shock arrows because you most likely can't afford to buy them.
My most hated "stealth mission" was in Shinobido way of the ninja where you have to hunt down about 20 bears within a tiny area and not get spotted or you will die by bear and fail the mission and have a lord very cranky at you.
How about Call Of Duty Infinite Warfare. That one mission where you had to save hostages by being sneaky sneaky or else they would've been killed to death. But there aren't any stealth mechanics.
Yo, the stealth section in the Octo Expansion in Splatoon 2 is brutal. It is hardly any of the game, and yet it feels like it takes forever, plus at several points if any enemy spots you more enemies spawn, making it so hard you might as well die and restart.
The delight on Jane's face when describing how hard it is to eat your feet after having already eaten your own hands... seems like good memories of some science.
Long time watcher of the channel guys but a recent subscriber. I just wanted to say that you guys are amazing and I absolutely love your channel! Keep up the awesome work.
The Gerudo Fortress? Really? That is the part of Ocarina of Time you have repressed? I thought everyone loved the game in its entirety. From Deku Tree, Mount Doom, Giant Whale thing, Forest Temple, Fire Temple, Ghost Temple, Desert Temple, all the way to Ganon. Yup, perfect game in its entirety.
The Legend of Zelda series has had a lot of bad stealth sections over the years. Wind Waker had your first trip to the Forsaken Fortress, where you've lost your sword thanks to a catapult mishap that seemed like a good idea at the time; it happens so early on that you don't even have any useful items to help you out like you do in Ocarina of Time. Skyward Sword had a similar sequence in Eldin Volcano where you get knocked out by a volcanic eruption and Bokoblins steal all your stuff; it also had the awful Silent Realms, which you had to do four times. And don't even get me started on the Temple of the Ocean King from Phantom Hourglass or the Tower of Spirits from Spirit Tracks.
Nothing about the stealth mission in BotW where you had to follow a child as tall as the grass through a foggy forest without being seen or heard just to get to a temple?
The alien hive in the core of sevastopol in alien isolation was by far my worst stealth section. You can't use your motion tracker and it's pretty hard to use sound given the layout of the area means you can rarely tell if an alien is in your corridor or one near you, plus the fact that it's the only area where more than one alien can drop down from the vents at any time, throw in the fact that they can drop down right in front of you which guarantees an instant fail, and if that wasn't enough there's multiple flips you need to switch right out in the open, which you have to rely on dumb luck when using so an alien doesn't just drop down behind you and instakill you.
FFXV is included with these? You have to be REALLY bad to screw this up. You use the catwalks. If you do get caught you're warped to Ignis a few feet away. You can never really fall behind because the whole thing lasts less than 90 seconds. If you want to include another game add ME2. The part where you have to tail the crooked politician from above and there is a timer counting down if you lose sight of him. If you fail, there is no "game over" screen Thane's son murders the politician. So hopefully you have a save or an autosave so can go through this shite all over again.
the1stJZ see I got frustrated with it but that was cuz Ignis glitched out of existence and I couldn't figure out which way to go at first. Once I saw the warp points on the cat walk it was pretty easy though.
Tailing Jurim Talid? That was super easy, it's not even a stealth section since you can't caught You just have to radio Thane whenever Talid and his bloodpack bodyguard stop moving
The fact that they didn't mention the section where you're going all jaws on trinity from under the ice in rise of the tomb raider is mind boggling. Took me three days to do that one
Literally the entire game of Velvet Assassin. I know it's a stealth game, but there are certain parts where I swear you need to induce "Morphine Mode" just to get by without ending up looking like sexy swiss cheese.
Spyro 2: Gateway To Glimmer (or Ripto's Rage as folks in the US called it): the Agent Zero's Hideout mission in cloud temples. You had to follow this guy to his incredibly obvious 'secret hideout' and the only things available to hide behind were a few trees that were either inexplicably good at concealing purple dragons who clearly didn't fit behind them, or were absolutely useless.
Well, not saying it's *forced*, but trying to get the Ghost achievement in both Dishonored games is pretty difficult. Especially when you're not playing on easy mode.
Maybe if you try to Ghost them on the first run through. Once you know where the guards are, even their increased sight-lines don't present much of a problem. Also, what the first guy said. Play it like an old school Sonic game and treat the save point like a 'Continue'. If you're seen, just load up the latest save and try again. If you do this through each of the lower difficulties, it will be a cakewalk once you get to the most difficult setting.
My god, the car shop heist from payday 2 is possibly one of the most infuriating missions I've played to date. Nothing in this heist is fun from isolating the manager to get his key card to finding and waiting patiently for the computer to finish hacking and if you mess any of it up it's practically game over and when you finally do all of this your car miraculously flips over as it trips over a pebble, causing you to go through the whole ordeal once more.
Bioshock infinite... that level at comstock's house was traumatizing, bloody hard and all stealth. i mran seriously who thought it was a good idea... WHO!!!!
Gilberto Ignacio Aguirre Vargas 😄 sorry man but that sounds kinda funny when you think about it but yeah I'll admit it was stressful but if you think it through it's easy.
Old original Xbox game Malice had a not very well thought-out stealth section midway through the game. You have to get past two crows with synced patrol routes, but if they heard you running too fast, they'd stop to scratch their head and throw off the patrol pattern, making sneaking behind them to get to your weapon impossible. You either have to do that section perfectly, never causing them to pause at loud footsteps, or you have to do some precisely timed running to sync their patrols back to something doable. I still loved that game, though. Probably more of a nostalgia thing than anything else.
The stealth/tailing missions from the Driver games. Where you have to follow a bad guy across town with rush hour traffic exactly 4.184 car lengths behind him with your passenger shouting at you the whole time.
Agreed. I love the game when you are on the ship exploring but can't stand the stealth missions. Maybe that's why I enjoy Odyssey more, it has the ship exploring and removes the required steath. Yet I actually get spotted much less in the last couple games than the games that desincernized me when I was spotted so maybe the controls and less natural walking/climbing was the prob in the other games 🤔
5 Times Videogame Soundtrack Actually Tried To Tell You Something About The Game's Plot * GTA V - Welcome To Los Santos Los Santos is beautiful only on the outside * Far Cry 4 - "Should I Stay or Should I Go" Ajay should've just stayed at Pagan's dinner and his purpose in Kyrat is done * Sins of A Father (MGSV) * Anymore suggestion?
X-men 2 Wolverine's Revenge: the base infiltration sequence after surviving the plane crash. 1. Being constantly tailed and shot at by the helicopter after an enemy sees you. 2. Having to luck your way past the same helicopter and missiles once you power up the base generator. 3. Once you're inside, accidentally alert even one guard and it's basically an instant game over.
It's cute how Jane pretends not to know what vampires can and cannot do... As though she weren't one.
Can I have the outside Xbox logo next to my name:-(
@@dutchvanderlinde418 I think you need to press the join button to have membership and access to that feature.
@@andrewcarvalho2596 thank you
@@dutchvanderlinde418 it does cost like 5usd a month. If you have the money to spare, do consider it. OX are excellent ppl and consistent, reliable high quality content producers.
What
Another frustrating segment in AC4 is "Black Bart's Gambit", though only if you're trying to accomplish full synchronization. The side objectives are:
1. Stay out of combat (stealth)
2. Use a rope swing to kill the captain
Getting through the soldiers stealthily is hard enough, but the kicker is the 2nd objective, which is almost completely based on luck. Not only must the captain be at a precise place for the assassination to work, but the rope swing/kill mechanic is so glitchy you're very likely to miss completely, or land on someone else. Even worse is there's no checkpoint before the rope kill part, and you have to go through the *WHOLE* stealth segment again if you fail.
Use a rope swing to kill... What other deadly Assassin's gear will they introduce? The slide of death, the roundabout of murder?
@@user-yv2cz8oj1k oh no, I don't mean kill with a rope. In the game they say you have to swing from a rope like Tarzan and then jump onto the captain to assassinate him...your timing must perfect to get it right, and it will make you tear your hair out
For me it was the mission when you had to sneak past the assassins to get into the ruins without killing any of them or being spotted
@@deathbykonami5487 You could cheat by using non-lethal takedowns though
Assassins creed stealth in general can be horrible. Especially when your character does something really idiotic like jump somewhere you don't want them to or they do a regular attack rather than a stealth attack
Diamond Gaming it's weird
you keep trying to get the button to the action you need sometimes and get nonsense moves by accident
other times you can actually pull moves without any button indication
Hugo Fontes yep even after 8 or so Assassins creed games and Ubisoft still can't fix the controls
yep rage quit with that. especially when you are trying to 100% it and that stupid mishap stops you getting the 100% and you have to start over.
Brilliant so true
Brilliant and when they randomly stand up from crouching in grass when an enemy gets close
3:53 i always thought it was stupid when characters just give up when they are caught even if they are powerful enough to take on the entire enemy army
What makes you think James Bond would be good at a stealth section? Have you SEEN a James Bond movie? If not, here's a spoiler for every single one of them: the number of times James Bond has successfully infiltrated an enemy compound without being discovered OR having his cover blown is exactly 0 times.
CJ tries to be stealthy yet yells "I hate gravity!"
I love Jane's expressions...the way she conveys her emotions through her expressions are fascinating
Addition from my dad: The train mission in COD: WWII. All that sneaking around and as soon as you exit the house, the first thing you hear is "WE'VE BEEN SPOTTED!"
Don’t forget the one where you have to escort the little girl out of the building
The last time I got angry at stealth mechanisms was Spiderman on PS4 in the stealth side missions. They aren't even that difficult once you get used to it but it's just increadibly frustrating when you jump into someone's face feet first, they spot you like the frame before you make contact for a takedown, no chance for reaction, calling for reinforcements or killing their victim - but the game still registeres you as spotted and instant fails you.
"Wanted to but didn't, what are you, Gandhi?" - I laughed so hard, lol
Same
Flashbacks of the civilization evil Gandhi glitch intensifies
"What are you Ghandi?" That has to be one of the best lines of oxbox
A FREAKING YU-GI-OH GAME with special bike dueling requires stealth at one point to get your stuff back, and I'm BURNING WITH HATRED because of it
And thats why i only ever play duel links but with all the Lava golems and BS plays going around even thats up for debate
What?!?!? Yu-gi-oh ?!?!?? Stealth?!?!?!? Wha!!!????
5:30 Its a helicopter in a video game. If you thought it wasn't going to crash that is on you
Jedi Knight II: Jedi Outcast has an infuriating stealth level. You even look at a stormtrooper weird, and someone will hit the alarm.
I missed this from the vid
Was going to post a comment similar to this. Hate that stage
+1. I'm surprised this didn't make it to the lists. Let's check:
1 - Total lack of cover or stealth mechanics in a game not designed for them in the first place.
2 - The most paranoid stormtroopers ever. Guys got even a whiff of your presence and they run towards the alarm, and you had to chase them or it will trigger an insta fail, showing you being locked down in a cell.
3 - Totally needless. The weak ass excuse they give? "No, I'm surrounded by troops. I'd better be quiet or they kill me" Come on dude, you have been slaughtering troopers by the hundreds before you get to that section.
9:37 Achievement Unlocked 10G- Adorable Jane- Consecutively raise your eyebrows, then furrow them, and then flare an ultra wide smile for a split second
her and jane are too precious
In AC 4 even Ship has to do "Tail somebody mission".
IlluminaTea those missions are fucking cancer. I wish they would get rid of that nonsense altogether
im a big fan of the assassins creed games and i hate those missions they are a pain in the ass
Thank God the last couple games, in the series, removed the tailing missions.
Sliding into the comments late like:
Hi! Thanks for watching, and for all the comments before and now. Blessings of the Notification Squid upon you
Squid based combat
That part of Dragon Age 2 when you're helping Tallis sneak into the estate is ultimately the most embarrassing and frustrating part of the game as a rogue. I can sneak around EVERYWHERE ELSE but in that estate.
The thing I hated most about that quest was that Tallis always says something when you fail. I would not have gotten so angry if I did not have to hear "You're making this harder than it needs to be" every God damn time I got caught.
The entire game of dishonored, oh wait i'm just bad.
dishonored is not force Stealth
Its not forced stealth, but if you take the chaotic route rather than sneaking around and avoiding killing when possible, it makes the later sections of the game much harder.
Yes i know that but not that much harder
But you do get the bad ending
Dishonored has stealth mechanics though. You can tell when you're hidden, multiple routes to objective, see enemies through walls, and above all, you don't insta-fail if you fuck it up.
I remember an old Hobbit pc game I had with a handful of mandatory stealth levels, ranging from kinda frustrating to absolutely nerve-racking.
I had that for PS2, my game literally stuck me in a checkpoint death loop one play-through, also that was terrible so much stealth... so little time...
The one I hated was the one where you have to free the dwarf from the cell, I wanted to leave him there
I still have flashbacks to that stupid Smaug level...
7 times glitches made games easier, just an idea
Nicholas Bleachback Destiny Croats end for sure. Also vault of glass
Dark Souls, that gigantic mound of magma springs to mind.
Deus Ex had a glitch where you got a bunch of XP at the end of a conversation. If your inventory was full so you couldn't receive the item the guy was trying to give you at the same time, it allowed you to repeatedly talk to him and get the points each time. Do it enough times and you have enough XP to max out all your skills.
Nicholas Bleachback any of the numerous bugs found for the division's falcon lost incursion
Morrowind where you could attack an ordinator in Vivec from behind a plantpot without them reaching you and sell their armour to Creeper for about 70K gold everytime!
About the Gerudo Fortress...
When I had borrowed OoT from my friend and played, that was the point where I quit. Never played any further.
That DLC from Assassin's Creed II. I think it was Bonfires of the Vanities. There was one mission where you had to assassinate a doctor, I spent 3 hours on that mission until I decided that the only way to beat it was to sell my soul.
Demolition Gaming I hope you sold it for stealth skills, and not just to have the Devil beat it for you.
shotgunshells2 nah I've ghosted both Dishonored games on hard mode
Demolition Gaming ah fuck I just played that memory like 2 days ago. It's easy once you fail 50 times. You can walk from the crowd to him before you're detected.
thats impressive i love dishonored but i kinda suck at at stealth
Jertholden The Kingslayer yeah but I started tilting and my rage has a snowball effect.
the stealth section in gta online not only is it hard but you have to do it with 4 other people in sync
Ian on the humane labs heist you mean ? Yeah that one just takes communication which is easier said than done with randoms on gta
I liked gerudo fortress, until you get to the part when you have one carpenter left and is impossible to find, and you look for about an hour or two, and you find that he's in the first one you're supposed to go to, and you went out of order.
I actually repeated that part of the game before moving forward because it was really fun to me.... exept when you can´t find the last one, AGAIN!
A word of advice to game developers: if you're not making a stealth game, DON'T MAKE STEALTH MISSIONS!!
I agree, Ubisoft should learn with this comment... like that FC4 mission "City of Sufferment" that you had to kidnapp De Pleur after taking some photos or saving hostages 100% undetected.
There was a forced stealth segment of Hellblade that was perfectly tied into the game. Really took you by surprise as the rest of the game is puzzle/arena combat.
I think if they add a stealth section into a fighting game they should make it hard but not impossible to fight rather than sneak through
They need to quit forcing stealth in every game
Me: Absolutely HATES stealth missions
Also me: Sneaking my way through all of Skyrim with a bow.
Video idea: "times guns just don't work that way" for example: aiming with shotguns doesn't magically make the pellet spread smaller
The Yiga Clan Hideout in Breath of the Wild is what drove me nutty. It's not a particularly long mission, but it seemed to me that the Blademasters had a ridiculously large lines of sight. I could have powered through if it just sent you back to the beginning, but instead it sets huge amounts of Blademasters and Assassins on you.
what about the stealth parts of the Sims games? Hiding from bills, the school bus, unwanted neighbors, even Death
oh man the original harry potter & the sorcerers stone game on the pc (it was also on ps1 but it was different) but they had this rediculously long stealth section and basically if you do anything while anyone is near you have to restart. at the time i was playing it, it took me like a week to beat
TheGodOfInsanty especially considering that's not even the hardest part the final boss fights the hardest that was the one that literally made me tear my hair out and literally sell both games the stealth sectionwas what made me sell the first one for the PS1 and it was the final boss fight that made me sell the one for the PS2
Is that the one where you had to sneak around the library without being seen by the head boy?
They had that on the dvd as a game too
The stealth part was also included in the gamecube version do with that what you will
How about the stealth sections in the first Harry Potter game on the PS1, fiddly early 3D controls matched with genuine stress for my tiny child mind. Mrs Norris no!!
Andy Mcp HOLY SHIT MY PTSD DUDE. I remember being so scared in that! I remember the invisibility cloak being on top of a bookshelf, missing the jump to get it, landind right in front of Flinch, and literally crying for a few minutes and not playing more for the rest of the day.
;_;
hahaha
ahh, the memories, terrible repressed memories.
Andy Mcp The library section in the chamber of secrets also stressed the shit out of me when I was a kid as well haha.
The chamber of secrets game had awful stealth too! Ginny's potions scales or whatever were the bane of my 10 year old existence.
God, I will never forget that damn stealth section with Filch. But I actually liked it, somehow. Me and my friend, we made so much fun over Filch shouting stupid things when he is searching for you, we actually enjoyed it. xD
Getting through the bandits' door in the first Fable game was the literal worst. Every time you tried to walk towards it someone would see you. The lines of dialogue that played every time you were caught grated my very soul.
The Evil Within when it came to Rubin. You're spotted, you're done. It makes the game and consuming ammo easier to avoid enemies, yeah, but trying to get by the in the small time windows they give you or Rubin just popping up in the same room and killing you under the bed, is ridiculous
AAAAAAAAAAAH
I HATE GRAVITY!
"What are you, Gandhi?" will either be next tattoo or put on my headstone :)
My headstone will say "Respawning in 3... 2... 1... connection error"
My tombstone would say Loading.................................
Kellen Moore Mine would be "Guardian down!"
Mine's gonna say "I wanted an obelisk"
Some Guy An Obelisk the Tormenter?
In VTM Bloodlines, trying to plant the hidden camera in the apartment of that model on behalf of Imalia, but while playing with any character who can't use "obfuscate".
Oh does anyone remember that guy in Spyro Gateway To Glimmer who thought he was an agent and you had to chase and hide behind trees from.
Oh man, i was going to mention this guy! He was so annoying and the trees never properly hid you
My elder brother was playing gta SA years ago, and after u fall in the sea, he went to a gun shop bought all the weapons and came back to the ship and killed everyone.
sounds like something I would do
Can you do the reverse of this? Stealth games with rage-inducing mandatory shooting sections? I'm thinking of the final mission in Splinter Cell, where you have to pull a run and gun (with a timer), an enemies can nearly one-shot you.
That happens on MGSV TPP too.. Mission 31, where you had to kill Sahelanthropus (a REALLY giant robot controlled by a little boy with a gas mask... Oh Tretij, I hate you!
Btw it was a easy mission, Sahel is very weak even if you don't have the combat suit (which makes you take less damage from enemies)
But on mission 51 I really wanted to break Kojima in half... Sahel was very OP (obviously, it's the same mission but on EXTREME difficult... hard as fucc)
VTM: Bloodlines can easily fall into both of those categories >:(
I actually loved and still do love the gerudo fortress in ocarina of time. I had a ton of fun playing through it.
How about 7 times the main character was peer pressured into making the "heroic" choice by their "friends".
E.g Infamous 2's good ending. To stop a virus from killing all the humans, Cole's non Condiut friends expect him to choose to sacrifice himself (and every single person on the planet with the Conduit gene) to save them. Tldr; Choose to commit global genocide to save the world
And then ironically, both ordinary humans and conduits survive for the sequel; so either way, Cole failed.
@@ryanalving3785 he didn't really fail as his goal was,ultimately, to make sure that people survived the disease from the Ray Sphere radiation and defeat The Beast. If humans and Conduits survived them I'd say he succeeded.
Or THAT bit in persona 5
Ooh, I got one. Getting Sokolov out of the Clockwork mansion without being seen by his clockwork robo-guard WITHOUT killing the damn thing
Wait, I think remembering there was a stealth section in a Yu-Gi-Oh 5Ds game for the DS. I mean, for what reason does a game about a children's card game needs a stealth section?
I get its made by Konami, the Lord of stealth games in Metal Gear, but CHILDREN'S CARD GAME.
I remember that... I f*cking hated it.
well Konami said, "Screw the rules, I have money"
Yep. That showed up in both 2009's Stardust Acclerator and a much more simplified and less BS version in 2010's Reverse of Arcadia. But as for the 2009 version... That was obnoxious as hell.
Oh my God that was the fucking worst
Inhaled Corn because only adults play children card games
That ship stealth section was honestly really easy. I was really surprised because I was, up to that time, dreading that part because of all the nasty stuff I heard about it, but I finished it before I even realized it.
Same, it's not really that hard if you just look at the minimap and pay attention to where your ship is
AC4 Stealth mode is a pain in the ass , follow this guy , hey follow this guy , follow this girl , follow dog . Take a break from that bullshit . Hey now follow this boat
AC4 was especially bad, because 90% of the missions were tailing missions.
The Spongy Mallard doubt assassins Creed Origins will be any different either. Same people who made AC4
That sounds like good news to me. Even with all of Black Flags problems, it was still an amazing game and that is coming from somebody who doesn't like Ubisoft games.
The endless tailing and eavesdropping missions are the only reason I haven't given IV a second playthrough.
Bergeron 798 it was so annoying!
The trail side quests from inFamous. You're always following some sort of messenger who also happens to be of the explosive sort.
Anytime stealth was required or you had to start the level/mission over caused me to rage.
Even playing as a stealth character, my ability to use Improvisation is one of my greatest strengths.
Improvisation is what I call my shotgun.
Some Guy And when Improvisation inevitably fails, meet"Mr. Problem Solver" aka Rocket Launcer.
Yeah, I don't like stealth games. I got Thief and every time I try to make my way through that mess of a town the guards attack me. I haven't even done anything. Give me a break. I just want to get to the next location.
Nicholas Kennedy Avoid guards is kinda the point of stealth, just check your corners, make sure you always walk in the dark and be cautious when walking. I do agree though that the City is a mess and it's easy to get lost and frustrated.
Avoiding guards when I'm doing something is one thing, but I don't want to have to go to the extra effort of avoiding them when I'm minding my own business. If I'm a thief, I don't want someone to recognize me. It's a sign that I'm bad at my job and will interfere with my normal life. I wouldn't even be able to use my my gold, because I would be getting constantly chased.
Ghost Recon on the Wii. An Arcade on rails shooter that has a stealth section. How am I meant to hide when I can't even move?
I have another Assassin´s Creed stealth part for you that drove me crazy and still does: do you remember that one mission back in AC Crotherhood where you are on a quest to destroy that tank Leonardo designed for the Borgias? This part drives me nuts every single time I try to destroy this thing. The entire mission is in my opinion a huge pain in the back.
You have to drive around in this tank and blow stuff up. That's not considered stealthy.
True, the stealth part wasn't the hard part though
You have third person view, poison darts, a crossbow, a gun, hidden blades and who knows what else?
(A.I. with no periferal vision, plus it's just plain stupid it takes them at least 2 to 3 second to notice you(maybe even more))
HOW HARD CAN IT BE?
P.S. The Da Vinci secret weapon thingy tailing missions are much much more annoying
Marute416 everyone talking about stealth and I'm just over here wondering if Andy got the ice cream after failing.
AC Crotherhood was good game! I played it on my trip to China!
Well there’s the Pokémon Farfetched quest in g/s/c, the Windwaker Barrel quest and too many in Skyrim to mention
Okay I got a new one that I blame on Ellen for subjecting me to (because her giggle is as hypnotic as the Hypno-Toad's stare.)
In Kingdoms of Amalur the quest "The Lord Kandarian" has you sneak into Kandarian keep to steal a ring, get it cursed, sneak it back in with heightened security and sneak back out again.
The problem isn't so much that it's overly difficult so much as if you're not doing a skill build you're character is likely a loud meathead with the subtlety of a stampeding bull with a chainsaw. (My little lady wears heavy armor and uses a greatsword.)
Worse part is due to context dialogue later I could have just waltzed in through the front door the first time and only bothered with being stealthy on the return trip. Even then I didn't get out clean as I had to brutally murder one poor guard that was just doing her job.
I've got that unfortunate brand of OCD that makes it so I get irritated when I have unfinished quests in my journal.
Current playthough is basically a "feel out the world and make mistakes run." Rest of my characters I'll probably avoid the quest altogether since as much of dillhole I think Kandarian is I'm pretty much incapable of doing "dark-side" characters in anything and I'm not cool with straight-up pre-meditated murder in the first place.
You better avoid the endless tasks like the Freeman Armbands. Tasks like those never leave your journal. Plus the fact that Lyria's Lost is glitched and never completes.
+bluecrystalcandles Janked quests that are more the developer's poor planning tend not to trigger the irritation (as bad) since I can't do anything about it. Though thanks for the heads-up on the glitched quest. That one I'll definitely avoid.
Hi Kif.
What about the forced stealth in Legend of Zelda: Skyward Sword? That part takes away your sword and forces you to not only pass by the Bokoblins without being noticed or ya know insta fail, but you have to retrieve your items as well!
I thought about Zeldas and stealth and what immediately came to mind were the Silent Realms from that very same game, but that works too!
@@Catman8274 the silent realm is scary asf. Like stealth is one thing but a timed stealth is absolute nightmare its worse when you dont know where the one drop is that you need and the awakening theme is blasting at a high volume at 3 am while its super dark
What about that one hill climbing scene in Black and White. Not even being a god makes it bearable.
'Thanks, my friend' is a really weird combination of formality levels.
Dragon age 2 - Mark of the Assasin DLC. MF stealth??? WHY???
In fact I love the stealth mission in the swamp from Black Flag. It ends with an amazing dynamic section.
Ghost Recon: Wildlands. Waaaaaaay too many "follow this dude without getting spotted" BS missions.
Breaking into Shinra Tower. First the stairs and then the annoying timing with the guards.
The section in BoTW’s champions ballad dlc where you have to escape the yiga clan hideout while holding a giant orb
My strategy was to just waltz in and wipe out the entire hideout before getting the orb. Don't think that would work on Master mode tho...
Just get Ancient arrows and kill them all. Not worth the rage lol
Just to point it out.... The Linel arrow gathering mission in BOTW. Little to no cover, and if it sees you you have to jump off the end of the cliff and go all the way back around again, all to collect twenty shock arrows because you most likely can't afford to buy them.
I think the hospital stealth section from Hotline Miami would be a strong qualifier. (In case you decide to make a third video)
God, that sucked the first few times...
Brandon Welsh Or you can get the glitch where you move while being talked to,and walk out while "Hey, what're you doing awake?"
My most hated "stealth mission" was in Shinobido way of the ninja where you have to hunt down about 20 bears within a tiny area and not get spotted or you will die by bear and fail the mission and have a lord very cranky at you.
How about Call Of Duty Infinite Warfare. That one mission where you had to save hostages by being sneaky sneaky or else they would've been killed to death. But there aren't any stealth mechanics.
Guts The Undefeated 'killed to death' great english
"...would've been killed to death."
So you can be almost killed to death but not quite??
Killed to death? Don't you know that people die when they are killed?
Guts The Undefeated I loved that mission
Counting this reply, only two replies are not berating this guy for saying "Killed to death"
Yo, the stealth section in the Octo Expansion in Splatoon 2 is brutal. It is hardly any of the game, and yet it feels like it takes forever, plus at several points if any enemy spots you more enemies spawn, making it so hard you might as well die and restart.
How about "9 Beginning Game Items or Weapons That Remain Useful Until Endgame"?
The delight on Jane's face when describing how hard it is to eat your feet after having already eaten your own hands... seems like good memories of some science.
sees mysims gets repressed pbg video memories
Long time watcher of the channel guys but a recent subscriber. I just wanted to say that you guys are amazing and I absolutely love your channel! Keep up the awesome work.
The Gerudo Fortress? Really? That is the part of Ocarina of Time you have repressed? I thought everyone loved the game in its entirety. From Deku Tree, Mount Doom, Giant Whale thing, Forest Temple, Fire Temple, Ghost Temple, Desert Temple, all the way to Ganon. Yup, perfect game in its entirety.
João Caré haha I had to read it twice to catch that
João Caré you skipped the best temple
No, I'm pretty sure I mentioned the Fire Temple. Yup, right before the Ghost one.
The whale was shit too.
João Caré
Water you talking about?!
Obviously you forget about the Skulltula side-quest EVERYBODY loves!
that ship stealth in black flag is the mission where i stopped playing the story of black flag
The Legend of Zelda series has had a lot of bad stealth sections over the years. Wind Waker had your first trip to the Forsaken Fortress, where you've lost your sword thanks to a catapult mishap that seemed like a good idea at the time; it happens so early on that you don't even have any useful items to help you out like you do in Ocarina of Time. Skyward Sword had a similar sequence in Eldin Volcano where you get knocked out by a volcanic eruption and Bokoblins steal all your stuff; it also had the awful Silent Realms, which you had to do four times. And don't even get me started on the Temple of the Ocean King from Phantom Hourglass or the Tower of Spirits from Spirit Tracks.
That My Sims: Agents mission pissed me off so much I left the game for half a year and then looked up how to do it and then completed it finally
I'm illegally stealing WiFi to watch THIS
Dillon Wilson As opposed to legally stealing?
That's true stealth right there
Nothing about the stealth mission in BotW where you had to follow a child as tall as the grass through a foggy forest without being seen or heard just to get to a temple?
How about Burger King's Sneak King? Not any particular level, just THE WHOLE GAME!
Burger king should never be allowed to make games like put a restraining order on them for that
The Bokoblin Camp in Skyward Sword was basically the worst part of the game until you got your sword back.
Gerudo fortress was fine. Ok, I was playing the 3ds remake so that could have made some difference. Just use the longshot to stun everyone
Or use the bow for long range.
The Frenkenator same here
I was surprised people hated it so much. I actually liked that part when i was a kid.
This is actually the first time I've ever heard of people really not liking that section.
The Frenkenator yeah, it was fine in the 3ds remake.
In Ocarina of Time you had to walk around in that maze to get to the forest temple while avoiding the guards patrolling the place
Two words: Forsaken Fortress
People always mention that. It was pretty infuriating, but I didn't find it that bad
The reason why I hate Wind Waker.
Nah the reason i hate wind waker is few dungeons, boring as fuck overworld which takes forever to get through and the triforce charts
that was easy i beat it 1st time and wind waker is the only zelda i ever played
The Militant Atheist
That was fun actually
The alien hive in the core of sevastopol in alien isolation was by far my worst stealth section. You can't use your motion tracker and it's pretty hard to use sound given the layout of the area means you can rarely tell if an alien is in your corridor or one near you, plus the fact that it's the only area where more than one alien can drop down from the vents at any time, throw in the fact that they can drop down right in front of you which guarantees an instant fail, and if that wasn't enough there's multiple flips you need to switch right out in the open, which you have to rely on dumb luck when using so an alien doesn't just drop down behind you and instakill you.
FFXV is included with these? You have to be REALLY bad to screw this up. You use the catwalks. If you do get caught you're warped to Ignis a few feet away. You can never really fall behind because the whole thing lasts less than 90 seconds. If you want to include another game add ME2. The part where you have to tail the crooked politician from above and there is a timer counting down if you lose sight of him. If you fail, there is no "game over" screen Thane's son murders the politician. So hopefully you have a save or an autosave so can go through this shite all over again.
the1stJZ see I got frustrated with it but that was cuz Ignis glitched out of existence and I couldn't figure out which way to go at first. Once I saw the warp points on the cat walk it was pretty easy though.
I just assumed it was general frustration with the game being a generic piece of garbage.
Tailing Jurim Talid? That was super easy, it's not even a stealth section since you can't caught
You just have to radio Thane whenever Talid and his bloodpack bodyguard stop moving
I felt a nice nostalgic rage seeing the Zelda Ocarina one. I'm glad to see it here!
Fun video!
“Wanted to but didnt? What are you, GHANDI?!”
Gets me every time, never gets old
The fact that they didn't mention the section where you're going all jaws on trinity from under the ice in rise of the tomb raider is mind boggling. Took me three days to do that one
Stealth is about as much fun as eating gravy with chop sticks.
Literally the entire game of Velvet Assassin. I know it's a stealth game, but there are certain parts where I swear you need to induce "Morphine Mode" just to get by without ending up looking like sexy swiss cheese.
Forget Chris Jericho! Andy's got his on list for stupid idiots who force you to do random stealth segments!
Thank God someone else please pointed out the reference. Thought I was the only one that was gonna.
Spyro 2: Gateway To Glimmer (or Ripto's Rage as folks in the US called it): the Agent Zero's Hideout mission in cloud temples. You had to follow this guy to his incredibly obvious 'secret hideout' and the only things available to hide behind were a few trees that were either inexplicably good at concealing purple dragons who clearly didn't fit behind them, or were absolutely useless.
Well, not saying it's *forced*, but trying to get the Ghost achievement in both Dishonored games is pretty difficult. Especially when you're not playing on easy mode.
Brennan Ruiz save,fuck up reload repeat lol
Maybe if you try to Ghost them on the first run through. Once you know where the guards are, even their increased sight-lines don't present much of a problem. Also, what the first guy said. Play it like an old school Sonic game and treat the save point like a 'Continue'. If you're seen, just load up the latest save and try again. If you do this through each of the lower difficulties, it will be a cakewalk once you get to the most difficult setting.
My god, the car shop heist from payday 2 is possibly one of the most infuriating missions I've played to date. Nothing in this heist is fun from isolating the manager to get his key card to finding and waiting patiently for the computer to finish hacking and if you mess any of it up it's practically game over and when you finally do all of this your car miraculously flips over as it trips over a pebble, causing you to go through the whole ordeal once more.
Bioshock infinite... that level at comstock's house was traumatizing, bloody hard and all stealth. i mran seriously who thought it was a good idea... WHO!!!!
Gilberto Ignacio Aguirre Vargas what do you mean it was easy I only got spotted but not caught 10 times.
Commander quisitor yes but it was stressful and terryfing. I still dream with those silence bastards
Gilberto Ignacio Aguirre Vargas 😄 sorry man but that sounds kinda funny when you think about it but yeah I'll admit it was stressful but if you think it through it's easy.
Commander quisitor not when you're out of bullets its not
Gilberto Ignacio Aguirre Vargas 😆 OMG okay, okay you make a good point.
Old original Xbox game Malice had a not very well thought-out stealth section midway through the game. You have to get past two crows with synced patrol routes, but if they heard you running too fast, they'd stop to scratch their head and throw off the patrol pattern, making sneaking behind them to get to your weapon impossible. You either have to do that section perfectly, never causing them to pause at loud footsteps, or you have to do some precisely timed running to sync their patrols back to something doable.
I still loved that game, though. Probably more of a nostalgia thing than anything else.
"CJ i am blind, not stupid!" xD
The stealth/tailing missions from the Driver games. Where you have to follow a bad guy across town with rush hour traffic exactly 4.184 car lengths behind him with your passenger shouting at you the whole time.
I remember the reason why I haven’t played Black Flag in a while was because of that stealth thing
Or maybe I’m just that bad
Agreed. I love the game when you are on the ship exploring but can't stand the stealth missions. Maybe that's why I enjoy Odyssey more, it has the ship exploring and removes the required steath. Yet I actually get spotted much less in the last couple games than the games that desincernized me when I was spotted so maybe the controls and less natural walking/climbing was the prob in the other games 🤔
Spyro 2 had a sidequest where you had to follow a guy to his secret base without being spotted and it was the bane of my childhood
"About as fun as algebra homework" so really fun then?
oh man, that my sims one gave me serious flashbacks. my first rage quit... i don't think i ever actually finished that game.
5 Times Videogame Soundtrack Actually Tried To Tell You Something About The Game's Plot
* GTA V - Welcome To Los Santos
Los Santos is beautiful only on the outside
* Far Cry 4 - "Should I Stay or Should I Go" Ajay should've just stayed at Pagan's dinner and his purpose in Kyrat is done
* Sins of A Father (MGSV)
*
Anymore suggestion?
X-men 2 Wolverine's Revenge: the base infiltration sequence after surviving the plane crash. 1. Being constantly tailed and shot at by the helicopter after an enemy sees you. 2. Having to luck your way past the same helicopter and missiles once you power up the base generator. 3. Once you're inside, accidentally alert even one guard and it's basically an instant game over.