The worst thing about describing every little detail for a hit point system is the best thing of describing every little detail when comes to other types of damage systems. I start to imagine a character beaten to a bloody pulp, but he still functioning at 100 percent because the PC is still in the positive hit points. So, I would describe damage like, "you take a bone crunching 25points of damage, you take a 12 point gash of damage."
I agree. Players should not be thinking about rules, and only about numbers where it applies during gameplay. They should be thinking in terms of them being a person. After all, the player's job is to decide what to do within reason ("I am a fighter, I cast magic missile!"), and roleplay that. The DM's job is to figure out how that translates into the rules. I'd almost say the players thinking too much on the rules diminishes the experience as they start thinking in options rather than freely.
You bring out a good point about how just stating the numbers is very boring. I just don't like describing where the the damage goes. I got a few suggestion from you and other that I should describing hit location at half hit points damage.
I don't want to know where the wound is because I lose all believability. I start picturing a cartoon character with cross hatching marks on their face to represent damage.
i think that not knowing your hit points adds more drama to the game.. otherwise its.. i still got 20 i am fine..but when you get low you never know quite how much more you can take..
The worst thing about describing every little detail for a hit point system is the best thing of describing every little detail when comes to other types of damage systems. I start to imagine a character beaten to a bloody pulp, but he still functioning at 100 percent because the PC is still in the positive hit points. So, I would describe damage like, "you take a bone crunching 25points of damage, you take a 12 point gash of damage."
You sir, are the man. Best way to keep the flow going...damn you...this would have been a video in time...great job.
I agree. Players should not be thinking about rules, and only about numbers where it applies during gameplay. They should be thinking in terms of them being a person. After all, the player's job is to decide what to do within reason ("I am a fighter, I cast magic missile!"), and roleplay that. The DM's job is to figure out how that translates into the rules.
I'd almost say the players thinking too much on the rules diminishes the experience as they start thinking in options rather than freely.
You bring out a good point about how just stating the numbers is very boring. I just don't like describing where the the damage goes. I got a few suggestion from you and other that I should describing hit location at half hit points damage.
I don't want to know where the wound is because I lose all believability. I start picturing a cartoon character with cross hatching marks on their face to represent damage.
My players laugh when I curse at them. When they do something I don't like, I take them to the side or I private message them.
i think that not knowing your hit points adds more drama to the game.. otherwise its.. i still got 20 i am fine..but when you get low you never know quite how much more you can take..