So the thing I don’t get about the bag is how resolving a trigger can trigger something else that wouldn’t have triggered unless the resolution happened at the some time. I.e. at “the start of your turn” the board state is checked. When you resolve a trigger the board state is different than when it was first checked. And it triggers something else? No. The start of your turn has passed now. Also when “you play” Prince Phillip, 9 cost. No characters on opponents side have damage to banish, but bogo sees Phillip played, deals damages, and then the board checks and sees damage AFTER he’s played? That’s not the same as WHEN. But I’m no game expert. Multiple triggers happening at the same time I get, but a trigger resolution causing a trigger when the board state was already checked once and it wasn’t triggered, I feel like should be a miss.
To further drive the point, look at the ruling of the interactions between the new legendary Genie and Clarabelle. The official ruling I saw is “at the end of your turn” Clarabelle checks for cards in your hand, and doesn’t trigger if you have more cards than your opponent. Genie triggers and makes you discard your whole hand. Clarabelle DOES NOT recheck your hand to see that you now have less cards than opponents and DOES NOT trigger. So why would this item and castle interaction be any different? And the Prince Phillip one makes even less sense.
I'm really not understanding what's so broken about this. T1: Ink and play Basil - Practiced Detective; T2: Ink and play Tipo (putting another card into the inkwell exerted -- from your hand)... you're now up to 3 ink on T2; T3: Ink (now up to 4) and PAY THE 4 INK to shift Basil - Disguised Detective and use the character to sing How Far I'll Go. (You get to put an extra card into your inkwell and ramp again but you've already exerted all of your ink and actually have nothing to pay for Basil's ability cost. So really it's just the free ramp that's nice... but is it "busted"? 🤷♂)
Happy Birthday Kenny!!!🎉
Thank you!
Happy birthday, Kenny!
Thank you! I appreciate it 🙇🏽♂️ - Kenny
Happy Birthday Kenny.
He was happy 🙌
Happy Birthday Kenny McFenny!
Also, if you had 4 Felix. Pride Lands would be 15 willpower but close enough! Lol stay goofy my friend.
One day I will learn all the math every equation. Thank you for helping me in my journey
@@readysetinkMath is hard my friend. Shouldn't be a real thing.
So the thing I don’t get about the bag is how resolving a trigger can trigger something else that wouldn’t have triggered unless the resolution happened at the some time.
I.e. at “the start of your turn” the board state is checked. When you resolve a trigger the board state is different than when it was first checked. And it triggers something else? No. The start of your turn has passed now.
Also when “you play” Prince Phillip, 9 cost. No characters on opponents side have damage to banish, but bogo sees Phillip played, deals damages, and then the board checks and sees damage AFTER he’s played? That’s not the same as WHEN. But I’m no game expert.
Multiple triggers happening at the same time I get, but a trigger resolution causing a trigger when the board state was already checked once and it wasn’t triggered, I feel like should be a miss.
To further drive the point, look at the ruling of the interactions between the new legendary Genie and Clarabelle. The official ruling I saw is “at the end of your turn” Clarabelle checks for cards in your hand, and doesn’t trigger if you have more cards than your opponent. Genie triggers and makes you discard your whole hand. Clarabelle DOES NOT recheck your hand to see that you now have less cards than opponents and DOES NOT trigger. So why would this item and castle interaction be any different? And the Prince Phillip one makes even less sense.
The game check for different things at different times in the turns and it gets confusing fast 💨
11:30 How far I'll go only puts 1 into your ink and he will only be able to discard the enemy 1 card.
I'm really not understanding what's so broken about this. T1: Ink and play Basil - Practiced Detective; T2: Ink and play Tipo (putting another card into the inkwell exerted -- from your hand)... you're now up to 3 ink on T2; T3: Ink (now up to 4) and PAY THE 4 INK to shift Basil - Disguised Detective and use the character to sing How Far I'll Go. (You get to put an extra card into your inkwell and ramp again but you've already exerted all of your ink and actually have nothing to pay for Basil's ability cost. So really it's just the free ramp that's nice... but is it "busted"? 🤷♂)
Busted card 💥 🚗