Hi @unrealdojo. The video was helpful. can you please further do more videos explaining to make it more realistic. as you can see there was vibration in cube before he was hitting it.
Great video.❤but I am facing issue, in viewport i am getting the destruction animation but when it comes to rendering (legacy or Movie render queue) i am not getting the breaking animation. I tried keeping it to static pose and on play , but even then it is not working.
Hi thank you for this. How do cut some parts in the start of the chaos fracture. it's wobbling in the start, should be totaly still before the punch. thanks for a reply.
if you check the beginning of the video ... there is no wobbling before the hit .... I noticed by the time of making the video that..it happens when I constantly playback the scene in sequencer but you won't get that when rendering actually. if you still get the wobbling delay the time before fracture for the model to settle before the fracture then you cut the wobbling part in the sequencer. i will update this tutorial soon
I have a Static Mesh object I made levitate in Sequencer and want it to explode while in the air...but when I follow these steps the object won't explode until it actually touches the ground or some other surface. Is there a way to make it explode while levitating in Sequencer using Chaos Fracture?
Great tutorial, but I have a question. As soon as I being to record in the sequencer, the chaos action begins, even if I move it down the timeline. Is there something I'm missing?
Very good tuto! .....but I have a problem to render in "movie render queue"......what I see in the sequencer is not reproduced. Any clue? Thanks for any idea to fix that.
@@rainbowcatcher Thank you very much for writing the solution. I faced the same problem and thought I would have to fix everything, but the solution was so simple!
but somehow it's cheated. Is there no way we can take the animation and mesh directly from the charactor? because then the force and collision with the character would look even better. Thx anyway!
ok nvm, i found out already. Just set the chaos cache manager on RECORD, then hit then green play button on top of unreal. Then hit the play button in the sequencer, which inlcudes the character animation
Thanks for the turorial man. Ill be using stuff to make some fight scenes.
update on this tutorial coming this week so subscribe and get notified when it drops
ruclips.net/video/-fdybocwsUM/видео.htmlsi=VLKsJZJaB87llY1M
Well done man, I'm definitely a fan.
it looks unreal has too much hidden gems .TOday I lernt the field actors. Thank you sir! amazing tip!
You are welcome sir
Thanks simple tutorial like this helps.. next add dust particles on the fractures
Sure will
thankyou so much you really are a hero
Thank you … subscribe for more and there’s a follow up video of this tutorial …check the other videos
Hi @unrealdojo. The video was helpful. can you please further do more videos explaining to make it more realistic. as you can see there was vibration in cube before he was hitting it.
Ok I will go deeper with it in my coming tutorial
Thank you@@UnrealDojo
Man I nearly had a heart attack form those slam transition sfx
Lolx
Please we need more tutorials about fracture , thank you
Coming up
ruclips.net/video/-fdybocwsUM/видео.htmlsi=VLKsJZJaB87llY1M update
Nice tutorial bro ❤
Great video.❤but I am facing issue, in viewport i am getting the destruction animation but when it comes to rendering (legacy or Movie render queue) i am not getting the breaking animation. I tried keeping it to static pose and on play , but even then it is not working.
Did you add a value to the warm-up in the movie render queue
But no worries I will make a tutorial on how to render it out
Hi thank you for this. How do cut some parts in the start of the chaos fracture. it's wobbling in the start, should be totaly still before the punch. thanks for a reply.
if you check the beginning of the video ... there is no wobbling before the hit .... I noticed by the time of making the video that..it happens when I constantly playback the scene in sequencer but you won't get that when rendering actually. if you still get the wobbling delay the time before fracture for the model to settle before the fracture then you cut the wobbling part in the sequencer. i will update this tutorial soon
@@UnrealDojo Thank you for your reply!
I have a Static Mesh object I made levitate in Sequencer and want it to explode while in the air...but when I follow these steps the object won't explode until it actually touches the ground or some other surface. Is there a way to make it explode while levitating in Sequencer using Chaos Fracture?
i have the same problem, you solve it?
I will make a tutorial about it with how to render it too
Probably this weekend
ruclips.net/video/-fdybocwsUM/видео.htmlsi=VLKsJZJaB87llY1M
@@AsVpVFXupdate
Very cool ty man
Great tutorial, but I have a question. As soon as I being to record in the sequencer, the chaos action begins, even if I move it down the timeline. Is there something I'm missing?
Add 1 or 2 to start time in the cache manager to delay it
Nothing seems to be working in UE 5.4 with fracture in the sequencer. Shows up fine in the preview but will not record to video. Any Help?
Ok …. I will make an update tutorial on fracturing this week hopefully
quick tip instead of using the cache in sequencer...use the start time and animate the start time ...... it will render
@@UnrealDojo I'll try that and look forward to the new video. Appreciate your time.
@@borrowedtruths6955 ruclips.net/video/-fdybocwsUM/видео.htmlsi=VLKsJZJaB87llY1M update
Very good tuto! .....but I have a problem to render in "movie render queue"......what I see in the sequencer is not reproduced. Any clue? Thanks for any idea to fix that.
I found after some search on internet.......cache mode must be in "static" and not in "play" mode. then movie render queue is ok 😎🍻
Thanks and thanks for the support …sorry for the late reply
@@rainbowcatcher Thank you very much for writing the solution. I faced the same problem and thought I would have to fix everything, but the solution was so simple!
0:49 UE5 Fracture_1
but somehow it's cheated. Is there no way we can take the animation and mesh directly from the charactor? because then the force and collision with the character would look even better. Thx anyway!
ok nvm, i found out already. Just set the chaos cache manager on RECORD, then hit then green play button on top of unreal. Then hit the play button in the sequencer, which inlcudes the character animation
You can attach the magnitude to the hand of the character for it to collide the with box
That will give you a better result
ruclips.net/video/-fdybocwsUM/видео.htmlsi=VLKsJZJaB87llY1M