Had a gnome wizard in our group who picked up a cursed cloak once, when worn it reduces the size and strength of the person like the spell does. He didn't care, it allowed him to ride his hawk familiar.
@@melvixen1943 At least in 5e it technically can only manipulate objects, not creatures. But that's easy enough to work around if you plus one object is below the weight limit, stand on a plate or something and have it move that
What cloak and what spell?(can't remember the rule in 3) Enlarge/reduce only moves you 1 size class the gnome needs to move 2 to be able to ride a hawk
@@tomtom7955 was a year ago (dm had allot of home brew items from forums, pretty much any effect could be on any item) but if I remember right it wasn't the only effect reducing his size.
Just started to play my group has an experience DM and 5 players. My DM asked for a break and only after playing 2 to 3 months I said I will step up and DM. RUclips creators have helped me out so much.
Mix a Potion of Healing with an Oil of Slipperiness, roll "00", the later becomes permanent, and the result is applied to the character. Thus is the origin story of Sir Calvert the Moist. I'm adding him to the Knights of the Discarded Keep in my campaign world, along side Sir Arndt the Pedantic, Sir Beef Wellington, Sir Meows of the Blessed Mackerel, and Lady Ives Pun-forger. Few are worthy to fight along side them; fewer even want to.
Another useful video, Ted. So many times as a DM I forget some of the most basic and playtested rules to avoid power creep. This review was a good reminder.
The Thief Archetype for the Rogue gets "Use an Object" action as a bonus action so they would be able to apply poison, drink potions, use a grappling hook or spread caltrops as a bonus action. This is just a short list. I'm pretty sure this also would apply to siege equipment. Use an Object (PHB p. 193) When an object requires your action for its use, you take the Use an Object action. However if the item says it requires an action to activate it, make an attack roll or expend charges it does not use the Use an Object action. Activating an Item (DMG p. 141) If an item requires an action to activate, that action isn't a function of the Use an Item action, so a feature such as the rogue's Fast Hands can't be used to activate the item. Hope this helps.
The problem with this is that the DMG is rather badly written in that one needs to read in to the specifics of everything and the general rules aren't that applicable. Potions (DMG p. 139) Potions are consumable magic items. Drinking a potion or administering a potion to another character requires an action. Applying an oil might take longer, as specified in its description. Thus, any item listed as a potion requires an action to use if not stated otherwise. This makes them unusable by the Use an Object action.
I found all this when looking into Magic Item Creation from the player perspective. I was really disappointed in the lack of "official" content in that regard, even including XGtE (though that helped conceptually). DM's Guild has a BUNCH of crafting materials that fleshed things out much further
I like to give people with proficiency with an alchemists kit effectively advantage on mixing potions. Having me roll the percentage twice and use the highest
To activate a wand might be a somatic flourish that the wand needs to go all the way through to trigger it, and it draws a specific symbol in the air. Thus, you cannot "Rush" the activation of a magic item. The wand, or rod, or otherwise take a Specific amount of time to activate, and having that item Grants you the special object activation action it needs. Fast Hands lets you knock back a potion or throw objects or whatever.
On a more serious note, I think this is rather impossible to answer without having context of how much gold is being handed out and how much magic there is in specific worlds. But what I can tell is that using only the rarity as a meter of prize is a horrible idea as many of the items are super strong even at the uncommon level.
@@campellodasilva It is more like a skill learned by rigorous training. One might call it a monk tradition, Way of the Thumb, where one strives to open their third eye to appraise magical items.
Raw in Xanathar to buy an item you can spend 100gp of gold to spread an offer around and a seller or buyer might show up to deal determined by a dice rolled table. Also (personaly) If a rogue is in a city it could buy used/shady procedence items if it could find some people who also know thieve's cant (otherwise this trait is very rarely useful). Most magic items will be stolen from a crypt or formerly used by an adventurer who died, so people finding it will be wanting to pass it on, and being discrete is the best way to find more items available (also cheaper and maybe cursed, hurray, fun).
Use of a magic item might include verbal, semantic or similar thing as part of it's action. So in my head you use to focus on the magic in the item to use it while the use an item action just uses a physical thing. Like you could just wave your wand like an object or you could focus on the magic in it you are possibly attuned to to draw it out
a couple of thoughts: 1 the use of object rule seems like a good place for the creation of a skill/feat/item? called "Arcane Quickdraw" which basically means "yea ignore this rule" 2 Prostetic Limbs should require the ACTION of attuning but not take up an attunement slot unless it has functions greater then acting as a limb. so a magic replacement arm would only take up an attunement slot if it had a magic wand or a grappling hook ETC built into it if it's just an arm then it doesn't however you still have to do the action of attuning to it because you'd have to get used to it and how it works 3 your thumbnail gave me an idea for a new magic item so thanks for that
Love these videos. I knew about the mixing potions thing but, listening here got my mind thinking about a villian concept. An Alchemist capturing people on which to test potion combos.
Don't forget about the "Everyday Magic Items" section in Eberron: Rising from the Last War (page 281). When most people talk about buying and selling magic items, and I suspect what you're getting at when you refer to existing 5e rules not hitting the mark, they're talking about "magic shops." That's not what the rules in the DMG or Xanathar's are for, because 5e assumes there are no such things as magic shops, with common potions of healing being the exception. Those rules are for arranging things like auctions or specific private buyers/sellers, not taking your bushel of longswords +1 to trade in for armor of resistance. Eberron expands on it because the setting has more ubiquitous magic.
Here’s a better example. Pulling an item out of a bag of holding is an action, even though pulling an item out of a mundane bag is a free item interaction. But thief’s can’t do it as a bonus action and you can’t do it with the extra haste action which can be used to interact with objects, but not magic objects
Could you include crafting magic items and potions on the selling magic items video. Love the explanation in this video. Great job keep up the good work.
There's still content for a video on this subject, but if you actually just want to know about the rule you just need to know that when you roll a natural 20 on an attack roll you roll all damage dice twice. You don't double static modifiers, and yes you can roll snake eyes and do below average damage on a crit. Some people play with the house rule of max damage plus a roll of the damage dice, but I think that makes things like Divine Smite and Sneak Attack just crazy powerful.
Idea for a future video: Good /better than RAW magic item selling/buying prices and systems. Advice for adding magic item vendors and what the prices should be.
I assume that the action requirement for magic items is due to the facts of the item itself has to take a certain amount of time to activate, regardless of how fast a character might be able to move
Good video! I apologize for my comment last video it came off as overly-negative and snooty. Definitely a benefit to going over the rules as written especially if you're jumping into game with a new group, shouldn't assume house-rules even if they seem logical.
@Nerd Immersion Hey Ted. Got a video idea. How about top ten duration (i.e. non concentration) spells and a bit about the cool combinations of them you can run together? Keep up the great content.
The only hinting our dms have ever given us was it gives some kind of "feeling" Didnt know you can identify items without the spell as it has actually been small arcs finding someone to identify things for us.
The Use an Object action is for nonmagical items, so activating a magical item is not a function of the Use an Object action. However, Artificers get a class feature at 11th level that allows them to turn a weapon or spellcasting focus into a spell-storing item that can store a 1st or 2nd level spell. As long as this object is not magical like a wand of fireballs or a +1 weapon, this spell-storing item qualifies for the use of the Use an Object action. This is also confirmed by Crawford here: twitter.com/JeremyECrawford/status/1230937603270012928?s=20
Yeah, I miss the old Slot system for gear. I think for 5.5 or Advance 5e they should bring that back. Because this 3 attunement is too limited for the assloads of the attuned items in the game. To fix this they can rework all these items but I have no faith in WotC to do something this bold. The only other way is If WoTC does an advanced version with fixes to the glaring issues with 5e. Like the sorcerer class for example. For levels 9,10,11, you get nothing but 3 SP, a Meta, and 2 or 3 new spells that you may not even use because you have 1 action to ask a spell to use. Forcing you to use sp for meta: quicken spell to use another spell as a bonus action. Making quicken spell the meta-skill to have for as a requirement to have more of an impact. For them uneventful levels where all other classes get useful abilities that are pivotal at that character development. When the Sorcerer has to wait until the end game to become the same as everyone else at level 18,19, and 20. Where 99% of the sorcerer players I ask, around the pub games and some on discord channels that all played at one time a sorcerer. Their words opened my eyes to the fact by saying to me. "The sorcerer class is fun but it's an end level class experience now. It's also good for MC Flavor because campaigns here only goes about level 12 to15." When I looked at the chart for sorcerer's progression. I feel WoTC did the Sorcerer dirty for 5e. It's one of the things; "It looks good on paper but in practice, it is not fun." Having to bank on RP or DM pitty to fill such a massive gap is dishearting. As for the Object rule; Item Actions. When it is already equipped or in hand, you should be able to use it in place of any of your actions that are leftover. Say after you do action and bonus action, you whip out your wand with your reaction. You should be able to use it in that instant. Like a quick draw skill with a disadvantage roll. As for a personal DM rule of potion use. I make certain potions have the ability to be used on certain actions based on their quality of volume. Normal POH and be used with any action as it is a small vial, Greater POH is Bonus Action or Reaction, Superior POH is Action or Bonus Action, and Supreme POH is an action to use. As each higher grade is twice as big as the one before it.
@@draxthemsklonst imagine a guy hanging out behind the alchemists shop offering "favors" for potions of speed like that scene in don't be a menace to south central.
Discerning Merchant's Price Guide is quite good and it is pay what you want from DM's Guild www.dmsguild.com/product/205126/Discerning-Merchants-Price-Guide?term=discernin
Oh man, I remembered there's a possibility to mix spells and/or effects together, haven't gotten a chance to, but I completely forgot about mixing potions! And here I am 2 years with a Char proficient with a herbalist kit, and the thought never crossed my mind... what wasted potential!
The Use an Object action not being usable for magic items feels like an oversight as a name for an action and when they started going through the DMG and cleaning things they actually had a different name for the action. Not sure about new ones, but older DMG's don't actually refer to Use an Object action, but rather to Use an Item action. IMHO major reason why one can't use Use an Object for a magic item is the fact that part of your turn you get to do one object interaction for free, and this act of interacting with an object is not actually an Use an Object action. This would just be even more confusing. There are also clear balance concerns regarding the thief Use an Object as bonus action feature.
That dwarven follower of that god should’ve gotten himself some Mariner’s Armor 😂 But god I love your videos I always feel like I learn so much from every one of them
How I see the need to use an Action to use a wand, I picture an epic duel between Harry Potter and Voldemort concentrating on their magic, while with use an object I imagine a Skyrim guard opening a gate in order to whack me.
Drinking 50 healing potions mixed with mage hands statistically will restore you to full health and increase your hit point maximum them kill you if you’re not a level 10 monk
I love how many people i hear complain about the magic item price list who apparently didn't read the rest it says they are not supposed to be sellable raw so the price list is irrelevant unless your dm rules otherwise and then it's on them to price em all
But the thing is is that they suck as variant rules just like crafting they both just give vague details of which are unsatisfactory for their purposes.
The Thief rogue's Fast Hands ability says you can take the Use An Object action as a bonus action. Coupled with their level 13 ability to use any magic item, it seemed like a great way to still use your action to attack and use your bonus action to activate a magic item. Specifically I'd seen people try to use it to activate wands or staffs, i.e. I attack with my Action and use Fast Hands to use the Use An Object Action as a bonus action to activate my Wand of Magic Missiles.
I've heard of arguments on attunement that in game. In game,, what are characters doing with the magic item to become attuned to them? Poking every bit of it, staring at it, meditating with it??? What about characters who don't know how to meditate??? Just saying.
I am planning to make a wond of rewind time let's the user rewind up to 10mins on a 30 aoe area up to 100feet away only 1d8 uses that can not be recharged is a con save 14 to not be effected by the rewind time wond
Had a gnome wizard in our group who picked up a cursed cloak once, when worn it reduces the size and strength of the person like the spell does.
He didn't care, it allowed him to ride his hawk familiar.
If it reduces size and weight enough you could try to fly with magehand.
@@melvixen1943 think he was just over the limit in 3.5, though he could probably find a work around to reduce his weight further if he tried
@@melvixen1943 At least in 5e it technically can only manipulate objects, not creatures. But that's easy enough to work around if you plus one object is below the weight limit, stand on a plate or something and have it move that
What cloak and what spell?(can't remember the rule in 3) Enlarge/reduce only moves you 1 size class the gnome needs to move 2 to be able to ride a hawk
@@tomtom7955 was a year ago (dm had allot of home brew items from forums, pretty much any effect could be on any item) but if I remember right it wasn't the only effect reducing his size.
Just started to play my group has an experience DM and 5 players. My DM asked for a break and only after playing 2 to 3 months I said I will step up and DM. RUclips creators have helped me out so much.
Mix a Potion of Healing with an Oil of Slipperiness, roll "00", the later becomes permanent, and the result is applied to the character. Thus is the origin story of Sir Calvert the Moist. I'm adding him to the Knights of the Discarded Keep in my campaign world, along side Sir Arndt the Pedantic, Sir Beef Wellington, Sir Meows of the Blessed Mackerel, and Lady Ives Pun-forger. Few are worthy to fight along side them; fewer even want to.
Another useful video, Ted. So many times as a DM I forget some of the most basic and playtested rules to avoid power creep. This review was a good reminder.
The Thief Archetype for the Rogue gets "Use an Object" action as a bonus action so they would be able to apply poison, drink potions, use a grappling hook or spread caltrops as a bonus action. This is just a short list. I'm pretty sure this also would apply to siege equipment.
Use an Object (PHB p. 193)
When an object requires your action for its use, you take the Use an Object action.
However if the item says it requires an action to activate it, make an attack roll or expend charges it does not use the Use an Object action.
Activating an Item (DMG p. 141)
If an item requires an action to activate, that action isn't a function of the Use an Item action, so a feature such as the rogue's Fast Hands can't be used to activate the item.
Hope this helps.
The problem with this is that the DMG is rather badly written in that one needs to read in to the specifics of everything and the general rules aren't that applicable.
Potions (DMG p. 139)
Potions are consumable magic items. Drinking a potion or administering a potion to another character requires an action. Applying an oil might take longer, as specified in its description.
Thus, any item listed as a potion requires an action to use if not stated otherwise. This makes them unusable by the Use an Object action.
Love when you do these videos and the DMs Guild reviews. Would love to hear your thoughts on the Ancestral Weapons guide on DMs Guild
Where's that?
Yes, please!
I'm a fan of the dms guild videos also.
I found all this when looking into Magic Item Creation from the player perspective. I was really disappointed in the lack of "official" content in that regard, even including XGtE (though that helped conceptually). DM's Guild has a BUNCH of crafting materials that fleshed things out much further
I like to give people with proficiency with an alchemists kit effectively advantage on mixing potions. Having me roll the percentage twice and use the highest
To activate a wand might be a somatic flourish that the wand needs to go all the way through to trigger it, and it draws a specific symbol in the air. Thus, you cannot "Rush" the activation of a magic item. The wand, or rod, or otherwise take a Specific amount of time to activate, and having that item Grants you the special object activation action it needs. Fast Hands lets you knock back a potion or throw objects or whatever.
Yes, want to hear about other sources with improved 5e handling of buying/selling/crafting magic items.
About buying and selling magic items, what rule do you usually use?
Rule of Thumb. I raise my thumb and look over it at the item while closing my other eye. After that I get the required clarity to name the price.
On a more serious note, I think this is rather impossible to answer without having context of how much gold is being handed out and how much magic there is in specific worlds. But what I can tell is that using only the rarity as a meter of prize is a horrible idea as many of the items are super strong even at the uncommon level.
@@typoko I see, using some divination spells then?
@@campellodasilva It is more like a skill learned by rigorous training. One might call it a monk tradition, Way of the Thumb, where one strives to open their third eye to appraise magical items.
Raw in Xanathar to buy an item you can spend 100gp of gold to spread an offer around and a seller or buyer might show up to deal determined by a dice rolled table. Also (personaly) If a rogue is in a city it could buy used/shady procedence items if it could find some people who also know thieve's cant (otherwise this trait is very rarely useful). Most magic items will be stolen from a crypt or formerly used by an adventurer who died, so people finding it will be wanting to pass it on, and being discrete is the best way to find more items available (also cheaper and maybe cursed, hurray, fun).
Use of a magic item might include verbal, semantic or similar thing as part of it's action. So in my head you use to focus on the magic in the item to use it while the use an item action just uses a physical thing. Like you could just wave your wand like an object or you could focus on the magic in it you are possibly attuned to to draw it out
a couple of thoughts:
1 the use of object rule seems like a good place for the creation of a skill/feat/item? called "Arcane Quickdraw" which basically means "yea ignore this rule"
2 Prostetic Limbs should require the ACTION of attuning but not take up an attunement slot unless it has functions greater then acting as a limb. so a magic replacement arm would only take up an attunement slot if it had a magic wand or a grappling hook ETC built into it if it's just an arm then it doesn't however you still have to do the action of attuning to it because you'd have to get used to it and how it works
3 your thumbnail gave me an idea for a new magic item so thanks for that
Critical role keeps it an action to apply a potion to someone else. It's a bonus action for them to drink their own potion.
Love these videos.
I knew about the mixing potions thing but, listening here got my mind thinking about a villian concept. An Alchemist capturing people on which to test potion combos.
Great video, would love to see one about buying and selling magic items
I like the rules of magic item prices and scroll crafting from Xanathar's better
Don't forget about the "Everyday Magic Items" section in Eberron: Rising from the Last War (page 281). When most people talk about buying and selling magic items, and I suspect what you're getting at when you refer to existing 5e rules not hitting the mark, they're talking about "magic shops." That's not what the rules in the DMG or Xanathar's are for, because 5e assumes there are no such things as magic shops, with common potions of healing being the exception. Those rules are for arranging things like auctions or specific private buyers/sellers, not taking your bushel of longswords +1 to trade in for armor of resistance.
Eberron expands on it because the setting has more ubiquitous magic.
In short: No, the 3e magic item economy doesn't exist in 5e, and that's by design. :)
Here’s a better example. Pulling an item out of a bag of holding is an action, even though pulling an item out of a mundane bag is a free item interaction.
But thief’s can’t do it as a bonus action and you can’t do it with the extra haste action which can be used to interact with objects, but not magic objects
Well, normal bag isn't a black hole where you pull things out from. :P
Could you include crafting magic items and potions on the selling magic items video. Love the explanation in this video. Great job keep up the good work.
I always wondered how attunement worked in d&d. I had no idea how many attunements or the process of attunement worked in the game
I use a slot system in my game. Just 3 attunement slots kinda just kills everything, and I have found it works just fine.
You can always add more Attunement slot.
Yoyoyyo just wanted to say I love the vids my friend, keep it up my man!
Can you do a video on critical hits and how to calculate them?
There's still content for a video on this subject, but if you actually just want to know about the rule you just need to know that when you roll a natural 20 on an attack roll you roll all damage dice twice.
You don't double static modifiers, and yes you can roll snake eyes and do below average damage on a crit. Some people play with the house rule of max damage plus a roll of the damage dice, but I think that makes things like Divine Smite and Sneak Attack just crazy powerful.
I hope that you would do a review on the Griffon's Saddlebag book sometime in the future.
Idea for a future video: Good /better than RAW magic item selling/buying prices and systems. Advice for adding magic item vendors and what the prices should be.
If you combine two potions then sip the result to identify the potion? Is that possible?
I assume that the action requirement for magic items is due to the facts of the item itself has to take a certain amount of time to activate, regardless of how fast a character might be able to move
how do you break the 3 slot limit ?
Adventurer goes to unattune to a sentient weapon, weapon says, 'Are you breaking up with me?'
Sounds like a great character hook!
@@NerdImmersion I am now considering a one shot that is lotr esque with this in mind.
Good video! I apologize for my comment last video it came off as overly-negative and snooty. Definitely a benefit to going over the rules as written especially if you're jumping into game with a new group, shouldn't assume house-rules even if they seem logical.
@Nerd Immersion
Hey Ted. Got a video idea. How about top ten duration (i.e. non concentration) spells and a bit about the cool combinations of them you can run together?
Keep up the great content.
I did a Top 10 non-concentration buff spells already actually
@@NerdImmersion ahh my apologies sir. I'll be sure to go watch that
The only hinting our dms have ever given us was it gives some kind of "feeling"
Didnt know you can identify items without the spell as it has actually been small arcs finding someone to identify things for us.
my take on the "use an object" thing is that magic items are magic items, not objects. An object would be like a fishing rod.
A magical fishing rod
The Use an Object action is for nonmagical items, so activating a magical item is not a function of the Use an Object action. However, Artificers get a class feature at 11th level that allows them to turn a weapon or spellcasting focus into a spell-storing item that can store a 1st or 2nd level spell. As long as this object is not magical like a wand of fireballs or a +1 weapon, this spell-storing item qualifies for the use of the Use an Object action. This is also confirmed by Crawford here: twitter.com/JeremyECrawford/status/1230937603270012928?s=20
So just curious how would you design the cosmic staff from DC Stargirl?
I am going to make a Beast Master with a bear that wears a Hat of Disguise!
Yeah, I miss the old Slot system for gear. I think for 5.5 or Advance 5e they should bring that back. Because this 3 attunement is too limited for the assloads of the attuned items in the game. To fix this they can rework all these items but I have no faith in WotC to do something this bold. The only other way is If WoTC does an advanced version with fixes to the glaring issues with 5e. Like the sorcerer class for example. For levels 9,10,11, you get nothing but 3 SP, a Meta, and 2 or 3 new spells that you may not even use because you have 1 action to ask a spell to use. Forcing you to use sp for meta: quicken spell to use another spell as a bonus action. Making quicken spell the meta-skill to have for as a requirement to have more of an impact. For them uneventful levels where all other classes get useful abilities that are pivotal at that character development. When the Sorcerer has to wait until the end game to become the same as everyone else at level 18,19, and 20. Where 99% of the sorcerer players I ask, around the pub games and some on discord channels that all played at one time a sorcerer. Their words opened my eyes to the fact by saying to me. "The sorcerer class is fun but it's an end level class experience now. It's also good for MC Flavor because campaigns here only goes about level 12 to15." When I looked at the chart for sorcerer's progression. I feel WoTC did the Sorcerer dirty for 5e. It's one of the things; "It looks good on paper but in practice, it is not fun." Having to bank on RP or DM pitty to fill such a massive gap is dishearting.
As for the Object rule; Item Actions. When it is already equipped or in hand, you should be able to use it in place of any of your actions that are leftover. Say after you do action and bonus action, you whip out your wand with your reaction. You should be able to use it in that instant. Like a quick draw skill with a disadvantage roll.
As for a personal DM rule of potion use. I make certain potions have the ability to be used on certain actions based on their quality of volume. Normal POH and be used with any action as it is a small vial, Greater POH is Bonus Action or Reaction, Superior POH is Action or Bonus Action, and Supreme POH is an action to use. As each higher grade is twice as big as the one before it.
Are any potions capable of causing dependency/addiction?
Not canonically, but you could make that way
@@NerdImmersion
I figured. Thanks.
You can definitely imagine some would, like potions that make you immune to fear/frightened condition for example!
@@mduckernz
Potion of "speed" just sounds/seems like...
@@draxthemsklonst imagine a guy hanging out behind the alchemists shop offering "favors" for potions of speed like that scene in don't be a menace to south central.
multiple belt..... flash back to hot topic 25 years ago
The prices are totally bonkers, you don't even have a guideline; the one they gave is way too generic.
Discerning Merchant's Price Guide is quite good and it is pay what you want from DM's Guild
www.dmsguild.com/product/205126/Discerning-Merchants-Price-Guide?term=discernin
Oh man, I remembered there's a possibility to mix spells and/or effects together, haven't gotten a chance to, but I completely forgot about mixing potions! And here I am 2 years with a Char proficient with a herbalist kit, and the thought never crossed my mind... what wasted potential!
Great another video from Ted 😀
"Fast Hands doesn't work with magic items" 👿
The Use an Object action not being usable for magic items feels like an oversight as a name for an action and when they started going through the DMG and cleaning things they actually had a different name for the action. Not sure about new ones, but older DMG's don't actually refer to Use an Object action, but rather to Use an Item action.
IMHO major reason why one can't use Use an Object for a magic item is the fact that part of your turn you get to do one object interaction for free, and this act of interacting with an object is not actually an Use an Object action. This would just be even more confusing. There are also clear balance concerns regarding the thief Use an Object as bonus action feature.
That dwarven follower of that god should’ve gotten himself some Mariner’s Armor 😂
But god I love your videos I always feel like I learn so much from every one of them
Nice video
How I see the need to use an Action to use a wand, I picture an epic duel between Harry Potter and Voldemort concentrating on their magic, while with use an object I imagine a Skyrim guard opening a gate in order to whack me.
If using an action to activate a magic item is not, in fact, a use an object action. Then what precisely is a use an object action.
Drinking 50 healing potions mixed with mage hands statistically will restore you to full health and increase your hit point maximum them kill you if you’re not a level 10 monk
I love how many people i hear complain about the magic item price list who apparently didn't read the rest it says they are not supposed to be sellable raw so the price list is irrelevant unless your dm rules otherwise and then it's on them to price em all
But the thing is is that they suck as variant rules just like crafting they both just give vague details of which are unsatisfactory for their purposes.
@@jaredhunley9555 boo freaking hoo it's a varient rule
@@ShugoAWay Aah the good old non-argument just what the doctor ordered.
Anyway, a Magic Item Sale Table is Vital to the Eberron Setting
I don't think it's much of an ask to have the DM decide on specific prices. It would likely vary from NPC to NPC too.
Good.
Since when were people using fast hands to use items?
The Thief rogue's Fast Hands ability says you can take the Use An Object action as a bonus action. Coupled with their level 13 ability to use any magic item, it seemed like a great way to still use your action to attack and use your bonus action to activate a magic item. Specifically I'd seen people try to use it to activate wands or staffs, i.e. I attack with my Action and use Fast Hands to use the Use An Object Action as a bonus action to activate my Wand of Magic Missiles.
Kasson has a magic item cost that my party uses for prices
Bro, it's overpowered to cast fireball to just find an item.
Powerful magic items may have ego and not get on with other magic items.
still waiting for brewing and mixing potions.
Heeeeeeey!
I've heard of arguments on attunement that in game. In game,, what are characters doing with the magic item to become attuned to them? Poking every bit of it, staring at it, meditating with it??? What about characters who don't know how to meditate??? Just saying.
Hello?
5e: Dumb everything down to make more money from people who don't know how to add and subtract using basic math.(tm)
I am planning to make a wond of rewind time let's the user rewind up to 10mins on a 30 aoe area up to 100feet away only 1d8 uses that can not be recharged is a con save 14 to not be effected by the rewind time wond