three.js Sprite Animation - Implement a Sprite Flipbook / Sprite Mixer

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  • Опубликовано: 1 ноя 2024
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Комментарии • 6

  • @Vlad73093
    @Vlad73093 2 года назад +1

    This is amazing. So many useful techniques as well as very beginner-friendly approach, starting from simple things and gradually adding complex staff. Thanks a lot!!!

  • @riza4329
    @riza4329 Год назад

    amaazing formula to set => offsetX and offsetY

  • @Meltdown_Gaming
    @Meltdown_Gaming 2 года назад +2

    SO COOL!

  • @viniciusschadeck4992
    @viniciusschadeck4992 Год назад

    dude CRAZY COOL!!!
    I'am making different approuch, using body parts and changing visible and invisible child from same object, plus... i just move the parts i want... sample i have a rat monster that was made of 4 paws one tail one head and one body, to walk movimenting it, i just move the paws, it already create the ilusion of moving entity... plus, i did it in a way where not matters how fast you entity goes, foots always keep the same speed just in backwars direction or twice as fast to keep the properly end points, this make the animation faster and slower conform entity movement itself... kinda trick without attackPoints for angles movements, i miss this feature, but works greate anyway

  • @lukarikid9001
    @lukarikid9001 Год назад

    How do I import the .ts script if I am using a separate js file for the scene?