Tokyo CityGML Geometry Import and Continuous Flythrough

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  • Опубликовано: 14 янв 2025

Комментарии • 9

  • @jean-philippegrenier120
    @jean-philippegrenier120 8 часов назад

    Your video logs are super fun to follow. I love this project

  • @TacticsTechniquesandProcedures
    @TacticsTechniquesandProcedures 3 часа назад

    This is super cool! I'll probably never get the chance to see Tokyo. Quite the spectacle!

  • @dorinori8189
    @dorinori8189 День назад +2

    even though I understand a lot of what's happening, it still looks like magic in the end. Fantastic work!

  • @xuecui
    @xuecui День назад

    This is crazy. I had goose bump when seeing this beautiful video with background music. It's gonna be amazing if we play fluid sim to flush over the entire city!

    • @GrantKot
      @GrantKot  День назад

      Yeah, Japan/Tokyo does have a lot of forces of nature around it. There's a really cool video from B1M recently (Tokyo’s Disaster Megaplan). I wonder if I can simulate that underground flood pump.

  • @Bleenderhead
    @Bleenderhead День назад +1

    For rendering, I wonder if you could try techniques like ADOP or Gaussian Splatting to fix the "sparse" look up close. In particular, since you have surface meshes to go along with the point cloud, I could imagine the recent 2D gaussian splatting approach with the discs oriented to the nearest mesh element as an initialization strategy.

    • @GrantKot
      @GrantKot  День назад

      I will try it out. Thanks for mentioning ADOP, I hadn't heard of it before and will try to learn more about it. Currently I'm working on adding some street view images to the dataset

  • @DeGandalf
    @DeGandalf День назад

    it would be super cool, if the meshes got colored/shaded based on the nearest point from the point cloud. would give it a bit more coherence
    Edit: just got to the part where you said you're planning this, whoops