I wonder what made the NPC’s not moving and I’ve been thinking maybe it’s because of the partial server mesh implemented ? But other than that the mission is quite great, perfect for the A2 hehe :) Happy 2024 year Panko !!
Happy new year ;) I don´t think server meshing is partial implemented, it´s just the kind of behavior when something is new in SC. A bomber would be great for these missions, I´ve the A1 but havn´t learned yet to bomb a target =D
I also took this mission today, but at another location on Hurston - Rattel (if i remember correctly). But my enemies counter was 256. I couldn't believe my eyes. It was Star Citizen's "shining": lags, bugs, some weird stuff going on the screen. As always. Even chat channel disappeared - i haven't seen such things yet. Had to drop my mission after I took a random head shot from some NPC. Didn't die, but my vision and hearing were disrupted. How do you think - taking GP-33 and enough ammo might help in such missions?
I also experienced a very high enemy count on these missions, but never so high. As the enemys are mostly outside, you can shoot them with your ship, which saves ammo and for the few left in buildings you can take you guns ;)
I wonder what made the NPC’s not moving and I’ve been thinking maybe it’s because of the partial server mesh implemented ?
But other than that the mission is quite great, perfect for the A2 hehe :)
Happy 2024 year Panko !!
Happy new year ;)
I don´t think server meshing is partial implemented, it´s just the kind of behavior when something is new in SC.
A bomber would be great for these missions, I´ve the A1 but havn´t learned yet to bomb a target =D
I also took this mission today, but at another location on Hurston - Rattel (if i remember correctly). But my enemies counter was 256. I couldn't believe my eyes.
It was Star Citizen's "shining": lags, bugs, some weird stuff going on the screen. As always. Even chat channel disappeared - i haven't seen such things yet.
Had to drop my mission after I took a random head shot from some NPC. Didn't die, but my vision and hearing were disrupted.
How do you think - taking GP-33 and enough ammo might help in such missions?
I also experienced a very high enemy count on these missions, but never so high.
As the enemys are mostly outside, you can shoot them with your ship, which saves ammo and for the few left in buildings you can take you guns ;)
Not sure if these missions are bugged in the 3.23.1a but I have tried a few of them and ran around the settlements and not a single AI spawn in..
Exactly what happened to me today.
Yepp same here
Jeah same for me in 3.23.1a, Makers Point seems to be bugged, but Cutter's Rig and Picker's Field always work for me and Rappel sometimes.
This overall looks good but its so stupid to the HUD (ammo count, etc) just because of aiming down sights. Hope CIG fixes that.
I don't like this mission. This is slaughter.