Btw there are 2 inaccuracies I would like to point out in this video regarding the G-6 Frag and G-12 High Explosive grenades. 1. The G-12 High Explosive is the starter grenade not the G-6 Frag you can verify this by looking at the 1st page of the Helldivers Mobilize warbond. 2. The HE isn't a straight upgrade since the frag has a bigger explosive radius, 1 extra grenade on your person and from resupplies, a shorter fuse time, and shrapnel. This makes the frag better at crowd clearing lighter enemies and closing outposts while the HE is just more multipurpose in nature.
My favorite thing is to just throw a frag and kill a bug patrol with one nade, but the HE nades as basic makes sense since the basic training for Helldivers is about using grenades to close holes, and destruction makes more sense for HE rather than fragmentation because that would be like shooting a bunch of bullets into the hole, which also leads me to believe Helldivers frag grenades are a mix of realistic frags and some more powerful explosive charges
This is mostly just a nitpick, but you did the same thing as in the last video where you mixed up high and low time to kill. High time to kill is generally a bad thing because it means it takes a long time to kill something. Conversely low time to kill is a good thing because you're killing things very quickly. So a weapon like the Verdict, which you said has a higher time to kill 2:27, actually has a very low time to kill. (You even corectly point out it's fast time to kill(=low time to kill) afterwards so you do seem to just be confusing the two terms)
Just a quick correction, you should throw the smoke nades on yourself or in between you and the bots, because bots will still shoot through the smoke if they are in them (as if there isn't any smoke to begin with)
An important note on the impact grenade: it can close fabricators and bug holes, but you have to be very precise. Consider bringing a backup option for dealing with those things.
Revolvers can load larger bulets than pistols, becouse the ammo does not need to fit the grip. Deagle was made to try reach the power of 44 magnum. And is still beaten by S&W 500.
Frag grenades can work on hulks you just need to aim it so the shrapnel can hit it's back, though only try as last resort (not mad I'm just giving my findings,)
7:38 if you wanna reduce the chances of thermites bouncing away, hold the throw button for a second for the spikes to come out before letting go. this brought my number of bad thermite throws to nearly zero. *nearly* zero.
i've used stun grenades the most, and lemme tell ya if you get yourself a good team? its a godsend you everyone. it stuns, EVERYTHING but the biggest enemies. charger? stunned, hulks? stunned, stalkers/hunters? stunned, devastators? stunned you wanna get an easy headshot on the hulks and chargers? stun and use your support weapon or have your buddy send it to hell ITS ONYL CATCH!? it can't blow up factories and bug holes. but it's a support players best friend.
7:38 Cook the Thermite for a second before throwing it to make sure that the spikes are extended. It sticks when the spikes are extended and bounces when its spikes are not extended.
I think the only thing the Peacemaker needs to be picked over other sidearms is to have 20 spare mags. As a fallback gun it has surprisingly bad ammo economy but giving it a TON of reserve ammo would give it a niche, its not like you'd use it when you have a usable primary anyway and the machine pistol and space DEagle just obliterates it currently
07:45 A tip I read about is making the Thermite grenade stick more reliably by holding/cooking it a second or two to have the spikes fully deployed before throwing it. This is the second video of yours I watched now and in both, you keep stating that other Helldivers might kill you for overall stupid reasons. What kind of lobbies are you all finding yourself in? I maybe had two lobbies in which I found myself with an overly sensitive player who ended up doing deliberate Teamkills after another Diver had set him off before I joined but otherwise in my 366 hours, of diving those stories of undemocratic Divers have been rather pure hearsay to me. (I played from April to now on PC with Crossplay enabled and so far the PlayStation guys are only noteworthy for the higher amount of open mics with dogs and kids in the background.)
Just let us pick up throwing knives and melee with them, that's all I ask of Arrowhead. It doesn't need to do a ton of damage, just let it have the niche of being a throwable that you can use as a panic weapon and that'll last you a decent while before you need to resupply. It doesn't even explode, you can physically see them embedded into what they hit, why can't you pick them up? And why, in a warbond that introduced a melee boosting armour passive, is the knife the ONLY weapon that you can't even make a melee attack when?
Less of a throwing knife and more a lobbing knife...they really need to change the trajectory and throw animation for it, have it be as accurate and straight of a throw as possible
Heya! It's me again, been enjoying your casual take videos, pretty nice to have someone not be hardcore over the game. I've been trying to answer your comment on that other video i spoke in but for some reason youtube has just refused to post it, lets try and link up on discord and talk, i have a discord link on my twitch channel whenever your available.
Btw there are 2 inaccuracies I would like to point out in this video regarding the G-6 Frag and G-12 High Explosive grenades.
1. The G-12 High Explosive is the starter grenade not the G-6 Frag you can verify this by looking at the 1st page of the Helldivers Mobilize warbond.
2. The HE isn't a straight upgrade since the frag has a bigger explosive radius, 1 extra grenade on your person and from resupplies, a shorter fuse time, and shrapnel. This makes the frag better at crowd clearing lighter enemies and closing outposts while the HE is just more multipurpose in nature.
I knew I mixed them up xD don’t edit “videos on melatonin “
The shrapnel is extremely good for spewers (or if you're lucky and time it right a charger can get 1 shotted)
My favorite thing is to just throw a frag and kill a bug patrol with one nade, but the HE nades as basic makes sense since the basic training for Helldivers is about using grenades to close holes, and destruction makes more sense for HE rather than fragmentation because that would be like shooting a bunch of bullets into the hole, which also leads me to believe Helldivers frag grenades are a mix of realistic frags and some more powerful explosive charges
Researchers may design and develop weapons, but soldiers are the ones that actually understand them. Excellent work!
This is mostly just a nitpick, but you did the same thing as in the last video where you mixed up high and low time to kill. High time to kill is generally a bad thing because it means it takes a long time to kill something. Conversely low time to kill is a good thing because you're killing things very quickly. So a weapon like the Verdict, which you said has a higher time to kill 2:27, actually has a very low time to kill. (You even corectly point out it's fast time to kill(=low time to kill) afterwards so you do seem to just be confusing the two terms)
Another fun fact: Verdict has the lowest tactical reload tome for a secondary/primary in the entire game.
Shoot 9 bullets, reload, go crazy.
One thing about the Plasma Pistol is that it had a larger magazine in the trailer, hell, all the plasma weapons have horrible ammo economy.
You know it I can’t with it xD great gun tho but MAN I run out quickly
Frag grenade isnt the default grenade, HE is. IDK why frag is in front of it in the menu
Just a quick correction, you should throw the smoke nades on yourself or in between you and the bots, because bots will still shoot through the smoke if they are in them (as if there isn't any smoke to begin with)
Throwing knives are a ghost divers best friend.
An important note on the impact grenade: it can close fabricators and bug holes, but you have to be very precise. Consider bringing a backup option for dealing with those things.
The Grenade Pistol is basically a gun that fires Impact Grenades.
I love it.
FINALLY sombody who likes the verdict :O (10/10 video would recommend)
Revolvers can load larger bulets than pistols, becouse the ammo does not need to fit the grip.
Deagle was made to try reach the power of 44 magnum. And is still beaten by S&W 500.
Frag grenades can work on hulks you just need to aim it so the shrapnel can hit it's back, though only try as last resort (not mad I'm just giving my findings,)
Verdict is so good :D
My favorite
7:38 if you wanna reduce the chances of thermites bouncing away, hold the throw button for a second for the spikes to come out before letting go. this brought my number of bad thermite throws to nearly zero. *nearly* zero.
Oh my god that makes so much sense now xD thank you
It is a myth, spikes come out always before throwing no matter if you hold it or not
i've used stun grenades the most, and lemme tell ya if you get yourself a good team? its a godsend you everyone.
it stuns, EVERYTHING but the biggest enemies. charger? stunned, hulks? stunned, stalkers/hunters? stunned, devastators? stunned
you wanna get an easy headshot on the hulks and chargers? stun and use your support weapon or have your buddy send it to hell
ITS ONYL CATCH!? it can't blow up factories and bug holes. but it's a support players best friend.
grenades have weird physics cause i swear every time i throw one way ahead of a patrol, its always somehow too far behind them
i think it's worth saying about the standard frag, that you get a higher total carry count with them
WHY DONT WE HAVE PENETRATION STATS ON THE ROBOTS BEHINDS TvT
7:38 Cook the Thermite for a second before throwing it to make sure that the spikes are extended.
It sticks when the spikes are extended and bounces when its spikes are not extended.
Stim pistol has filled me with feelings that aren't sunshine and lollipops.
Then you haven't been hit by enough stims.
@@AzureIV Primarily, I'm the one that brings the stim pistol.
I think the only thing the Peacemaker needs to be picked over other sidearms is to have 20 spare mags. As a fallback gun it has surprisingly bad ammo economy but giving it a TON of reserve ammo would give it a niche, its not like you'd use it when you have a usable primary anyway and the machine pistol and space DEagle just obliterates it currently
07:45 A tip I read about is making the Thermite grenade stick more reliably by holding/cooking it a second or two to have the spikes fully deployed before throwing it.
This is the second video of yours I watched now and in both, you keep stating that other Helldivers might kill you for overall stupid reasons. What kind of lobbies are you all finding yourself in?
I maybe had two lobbies in which I found myself with an overly sensitive player who ended up doing deliberate Teamkills after another Diver had set him off before I joined but otherwise in my 366 hours, of diving those stories of undemocratic Divers have been rather pure hearsay to me. (I played from April to now on PC with Crossplay enabled and so far the PlayStation guys are only noteworthy for the higher amount of open mics with dogs and kids in the background.)
Vs bots, the Senator is the only choice - kills hulks and rocket striders reliably.
the goat, they should give jar dominator heavy pen
incendiary grenades can close outposts too :D
Just let us pick up throwing knives and melee with them, that's all I ask of Arrowhead. It doesn't need to do a ton of damage, just let it have the niche of being a throwable that you can use as a panic weapon and that'll last you a decent while before you need to resupply. It doesn't even explode, you can physically see them embedded into what they hit, why can't you pick them up? And why, in a warbond that introduced a melee boosting armour passive, is the knife the ONLY weapon that you can't even make a melee attack when?
Less of a throwing knife and more a lobbing knife...they really need to change the trajectory and throw animation for it, have it be as accurate and straight of a throw as possible
how come everyone thinks the srapnel nade is the starter nade wen its the high exsplosive one that actusly is
What’s with the bug lady? Having un-democratic thoughts there diver?
Dress up like that for me👉🏻👈🏻
Heya! It's me again, been enjoying your casual take videos, pretty nice to have someone not be hardcore over the game. I've been trying to answer your comment on that other video i spoke in but for some reason youtube has just refused to post it, lets try and link up on discord and talk, i have a discord link on my twitch channel whenever your available.