Creating a hyper casual game in 3 hours
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- Опубликовано: 20 июн 2024
- Today I recreated a hyper-casual mobile game I saw my son playing: Gun Sprint. Something called to me when I saw the fun mechanic and I felt compelled to recreate it, in Unity of course.
It involved a bit of fun problem solving using a few different Unity techniques, so hopefully you can learn something. If not, just have fun watching :)
Script: bit.ly/3uLM3eA
Game: tarodev.itch.io/gun-sprint
Games seen at the start of this video:
Tippy Toe 3D, People Wheel, Heroes Inc, Flex Run 3D, Bridge Race, Hand Head Runner and of course Gun Sprint.
❤️ Become a Tarobro on Patreon: / tarodev
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"I drew the rest of the fucking owl, and here is what I came up with"
Brilliant mate!
Short and straight to the point, awesome!
We need more of these :)
Every mechanic in hyper-casual recreated by Taro series incoming?
Hah 😜 maybe
great idea ❤
If this happens probably more hyper casual game developers will be produced 😄
@@ragerungames not sure I want that 😂
Just try hyper casual videos a bit and you’ll find significantly high viewers from Turkey 🤣
As always, that was flipping fantastic!
love it and want more , a hypercasual series with all mechanics
Woah, that is great! Incredible amount of polish I am sure you would make good many making it into commercial game :D.
Dude that looks so satisfying!
1:35 right into the nuts
Was this intentional?
@@Tarodev I wonder that myself
Just wanted to say thanks for your Unity tutorials and sharing your knowledge.
Wish more of Unity tutorials and i would be appreciated more if you be more specific on everything I'm still new to Unity.
Thanks again
Great vid! You are awesome dude.
Damn, this is so impressive learning a lot from these.
Could you also share how you made the blocks explode ? Did that use a mix of collision and particlesystem maybe.
He has another video for that.
Make a fractured cube in blender and add rigidbody to all children when bullet hit
You missed the rewarded video, thats the most important part!
Wow! Cool! Thank You!
That actually looks fun (at least for a short while I'd imagine)! Impressive for 3 hours, wow
It admittedly is quite fun. I go back to it every few days for a minute of play
1:07 LMAO!
Great video :) ❤
lol, this is freaking sick bruh🔥
About time you finished a game.
That hurt bro. What hurts more is this is so far from finished
it would be much better if you could make some full hyper casual games tutorials like this game
Love the "drew the rest of the fucking owl"
In 3 hours.
Really amazing
Great job!
Thanks Ben!
Masterful!
... & that DUBBBBBBBBBBBBBBBBB!
Super cool dude 😃
😎
welcome to the club paul
I don't code, and don't plan on coding, but the stuff you can do makes me wanna be able to do that haha. In reality I would just get bored after like 2 hours and not touch my project again... 😅 Love watching you make cool stuff though 👍
Those 2 hours sound fun though 😂
You got a son??? Whoaaaa Tarodev
Three sons to be exact
@@Tarodev that's some flex right there, good job (☞ ᐛ )☞
Edit: *Good job on the video, incase someone thinks otherwise*
Whaa
1:36
Is it a coincidence or are you that good xD
I love it :)
Just a happy accident :)
That was freakin lit
looks perfect! juiced up to satisfaction
did you use cinemachine impulse or custom made script that shakes camera for the shakes?
Cinemcahine impulse baby
AMAZINGGG
That is sweet Matt!! :)
Thank you buddy ❤️
Thank you for share this .
Game couldn't find in the link page.
Thanks, I just made it public.
did you lock contrains in the rigid body? It doesnt work well for me
Just found out about ”Wave function collapse" would really like to see your interpretation of it!
Sickkk
You should make a video on how to use Profiler correctly. I believe it would help a lot of people.
very cool!
How did you create the cube explosions?
Not me rewinding three times trying to figure out why I need to draw an owl... 🤣
When the beat drops...
nice
Okay, before you have to punch me, I like the video ;)
wow this is so cool that wouldve took me monthes to make and u did it in 3 hours😂, how did u get graphics like that
Tarodev do you use gravity and are there any restraints on the rigidbody THANK YOU!!!
Can't wait for those games to steal this video to use it as an ad x)
Haha oh damn, didn't think about that 🤔
Haha, my daughter, Ada is in the exact same loop. I wasn't sure if it was because she is only two and a half years old, or what was going on exactly.
Couldn't resist commenting though, because I've basically felt the same exact way. I saw the gun spring game yesterday and felt exactly the same way.... resisted, but def. considered it.
I will say that some of these games impress me and their ability to move past concerns related to visuals/textrues/etc has resulted in some interesting mechanics. With that said, some of them are so relentless with the ads that I personally couldn't handle it... I guess my daughter is more patient than me in that aspect or just more entertained by the endless tangential circus show of going from one to the next via ad.
The thing is, the ads are enjoyable for them because it's a new game to click on and play 😂 brutal loop
Very nice!
What kind of assets (if any) did you use to juice the game up?
The particles are epic toon fx. Standard post processing and cinemcahine shakes. The breakable crates were from a previous video I made on explosions 😊
Ooww what a cool experiment! Very nice, how did you made the breakable boxes? Some asset or the classic broken cube from blender and transitioned to the model with pieces and made them explode with rigidbodies?
The latter :P The one I detail here: ruclips.net/video/-f--hnAHGQI/видео.html
@@Tarodev Thanks!
1:36 how did you add force to the ragdoll? My ragdoll stretches when I add force to the pelvis :(
At the point of the explosion perform an overlap sphere. Grab all the rigid bodies and use the AddExplosionForce function. It will take in distance to the explosion for each piece.
i like the execution, game feel and main mechanic. I dont like the violence. Getting more sensitive towards that currently.
I've also noticed I'm more sensitive in my aging. I suppose having a family exacerbates that.
I was just trying to mimic what the original game had though. But now that I think about it, it does seem a bit extreme, lol! Let's think of them as blood thirsty aliens who just so happen to look humanoid.
I'm just starting to learn programming
I hope to be able to do this one day
You will 🙏
Omg Taro 30k when did that happen xd i don t know if you remeber me but i was on your first vids keep on going king
You came into discord right? I remember Andu
@@Tarodev that s me yes
The funny thing is these super simple games, if you make a hit they make hundreds of thousands to millions just from one. Although it's hard to make a hit of course
You're right, although the idea is the hard part. All I had to do was put it together 😂
@@Tarodev Ahah for sure, I've been trying my hand at it and you really have to come up with something unique to get a promising prototype, the market is pretty saturated so you have to stand out.
Where did you get the models for the characters and cubes?
This was cool! You should do a video with your son sometime!
I keep trying to get him to practice his art!
Amazingg
1:36 ouch
Can you please make such gale in Löve?
those torque scripts is what i need to learn , makes me feel like dumb person :/
he really took the glock to poland
Taro is out to get my job!!
I'm coming 😈
The box exploding animations, how did that happen?
Checkout my video on explosions: ruclips.net/video/-f--hnAHGQI/видео.html
Plz tell me how you add that graphics plzzz
This guy is a legend. The actual game took years for the devs to develop while he made it in 3 Hours just by playing the game in a few times.
Source?
"Took years for the devs to develop", please check the video about mobile games of mental checkpoint. This didn't took years
@@lucaszanardo38 damn i cant believe ppl would just go on the internet and tell blatant lies 😭
Such a good content, and you get the trash game point😂 Impressive
😁
Vector3.Dot isn't really working for me. I can't get it to move in the 3d space. Anyone else have the same issue?
Bro, How Do I Create Custom Data Path in Unity ( Change Unity Application.persistentDataPath)
I Tried But I Got Error, " Access to the path /Unity is denied " PLZ Help me
🔫
💦
Uh can we talk about that shader though?
HOW DID YOU MAKE YOUR CLOUDS???
Unity's particle system * DANI sales music *
@@svendpai You sure about that? :D
@@deraminator945 it seems that way :)
Spawn cubes with a long decay in a small radius, move the game object, profit
Bro you shot that guy right in the wiener...
😉
where are the ads
The most important part
Actually this is very confusing video, but thanks
in 3h are sure you do it in 3h ????
my gun can't rotate it's just shooting and go backwords
Release it for mobile pls
How can I transfer this line for a 2d version? The Z needs to go, but I'm not sure where to go from there.
_rb.angularVelocity = new Vector3(0, 0, Mathf.Clamp(_rb.angularVelocity.z, -_maxAngularVelocity, _maxAngularVelocity));