First few picks want to stay open. Limiting your available lanes early is a big handycap. Finding an open lane can happen pretty late in pack 1 or even early pack 2. Bomb colourless cards are better picks than single colors and way better than multicolor of the same power level in the first few picks. Anyway, pick the axe. It's cracked.
Thanks for the feedback. I totally agree with what you're saying. Equipment is just usually a tough sell in limited and seven mana is a pretty big investment before the card does anything. You also need to have creatures in play for it to work, so that's why I was hesitant to pick it. It turns out Leyline Axe has been performing very well, but I was not aware of that at the time.
A couple of the other drafts I've posted on this channel have used Overrun to very good effect and I would not be surprised if others picked Overrun over Spectral Sailor there. Sailor actually has a higher win rate in the format, so it might be a little closer than you think. It's definitely harder to see when reading the cards just how good sailor is. The deck I ended up with made very good use of the card drawing ability. They tend to be good in different decks, so I think which one you pick p1p1 kinda depends on what kind of game you like to play.
The word “potentially” is doing a lot of heavy lifting in your comparison. Sailor can also potentially win you the game as well by letting you out grind your opponent late game, but it’s also a flying 1 drop at the same time. Definitely not a clear advantage for overrun.
@@LeandroMessiah that’s a good situation for sailor too isn’t it? It’s late game so you should have lots of mana and you don’t tap when you use the ability so u can draw as much as you have mana for. If my board is small in a late game grind state I think I prefer sailor over overrun. That’s also not taking into account that getting into green p1p1 is not desirable this format.
@@crazykillerpanda101 my point was exactly that Sailor is much better in this situation, it will potentially win the game and Overrun is just a dead card with no board
Haha nice one bro keep it up
Heads up I’m listening on headphones and only getting audio in one ear, switched to my music app and that worked fine so I think it’s your video.
Thanks for letting me know. It was my video that had the problem. I fixed the issue so all videos after this one should have proper audio.
First few picks want to stay open. Limiting your available lanes early is a big handycap. Finding an open lane can happen pretty late in pack 1 or even early pack 2.
Bomb colourless cards are better picks than single colors and way better than multicolor of the same power level in the first few picks.
Anyway, pick the axe. It's cracked.
Thanks for the feedback. I totally agree with what you're saying. Equipment is just usually a tough sell in limited and seven mana is a pretty big investment before the card does anything. You also need to have creatures in play for it to work, so that's why I was hesitant to pick it. It turns out Leyline Axe has been performing very well, but I was not aware of that at the time.
@JohnnyPhoenix12 Ghalta is also a big investment that needs creatures in play to be viable, just only in green decks.
You are totally correct. I do not deny that I was undervaluing the axe.
sailor is 5 mana for card and 1;1 flyer, overrun is 5 mana potentionaly win game , not close
A couple of the other drafts I've posted on this channel have used Overrun to very good effect and I would not be surprised if others picked Overrun over Spectral Sailor there.
Sailor actually has a higher win rate in the format, so it might be a little closer than you think. It's definitely harder to see when reading the cards just how good sailor is. The deck I ended up with made very good use of the card drawing ability.
They tend to be good in different decks, so I think which one you pick p1p1 kinda depends on what kind of game you like to play.
The word “potentially” is doing a lot of heavy lifting in your comparison. Sailor can also potentially win you the game as well by letting you out grind your opponent late game, but it’s also a flying 1 drop at the same time. Definitely not a clear advantage for overrun.
Try topdecking both after you and your opp exhausted all resources (very common on foundations draft) and see which one potentially wins the game
@@LeandroMessiah that’s a good situation for sailor too isn’t it? It’s late game so you should have lots of mana and you don’t tap when you use the ability so u can draw as much as you have mana for. If my board is small in a late game grind state I think I prefer sailor over overrun. That’s also not taking into account that getting into green p1p1 is not desirable this format.
@@crazykillerpanda101 my point was exactly that Sailor is much better in this situation, it will potentially win the game and Overrun is just a dead card with no board