I found ways around the bad cornering, I love the stiff controls and good boost, I got used to the handling so I don't make many mistakes By far my favorite machine
One of the few vehicles (the only one beside Magic seagull?) Which cannot quick turn well. Set it to 70-80% and it handles the quick turn Like any other machine for minimal sacrifice of speed. Use 100% only for tracks without sharp turns. I think that is useful information for Players who want to get good with mighty Hurricane. That's all I can add, you said everything else that could be Said in the Video.
This was the vehicle that not only allowed me to break into Master Mode effectively, but it also was one of the first I used to get 1st on Phantom Road Master and it's cheating AI. It's turning can suck but there are some instances where it is.
I do love me an E body machine. Mighty Hurricane though... I'm split on this thing. I adore many of its traits. Boost, speed, stability. I can look past the many flaws but one I almost cannot endure: drift. What's mighty annoying about Mighty Hurricane is that mighty weak drift. It really only works when you turn on turns with crazy contours. Otherwise, you may as well be sticking to the stick and shoulder. Don't get the wrong idea, Roger's stormer is good, but can't do very well in technical tracks with EXTREMELY sharp turns unlike other heavyweights. Still, winning in it can be a special delivery.
I found ways around the bad cornering, I love the stiff controls and good boost, I got used to the handling so I don't make many mistakes
By far my favorite machine
One of the few vehicles (the only one beside Magic seagull?) Which cannot quick turn well. Set it to 70-80% and it handles the quick turn Like any other machine for minimal sacrifice of speed. Use 100% only for tracks without sharp turns. I think that is useful information for Players who want to get good with mighty Hurricane. That's all I can add, you said everything else that could be Said in the Video.
Favorite machine hands down in X and GX, its stability is just amazing for a more 'grip' oriented machine.
This was the vehicle that not only allowed me to break into Master Mode effectively, but it also was one of the first I used to get 1st on Phantom Road Master and it's cheating AI. It's turning can suck but there are some instances where it is.
I do love me an E body machine. Mighty Hurricane though... I'm split on this thing.
I adore many of its traits. Boost, speed, stability. I can look past the many flaws but one I almost cannot endure: drift.
What's mighty annoying about Mighty Hurricane is that mighty weak drift. It really only works when you turn on turns with crazy contours. Otherwise, you may as well be sticking to the stick and shoulder.
Don't get the wrong idea, Roger's stormer is good, but can't do very well in technical tracks with EXTREMELY sharp turns unlike other heavyweights. Still, winning in it can be a special delivery.
I also noticed I was VERY redundant in the third paragraph. That wasn't intentional.
Well I ordered a fairly solid machine and this did deliver, albeit not in perfect condition
I dare you to try and lose grip with this machine. Its near impossible
im gx unleashed, the AI for this guy is a menace. i always see him in top 6 at the very least and i try to kill him every race