The only 2 missing cards are the link 2 (which you rarely summon tbh) and the new continuous trap which just helps getting counters and link summon on the opponents turn which i:p already does so the deck is already playable in Master Duel to a competitive degree but it needs a different deckbuild approach. From my experience with vaalmonica is that they pair up really well with bystials to build chaos angel (with light AND dark). The deck also plays pretty under the radar because no one actually knows what the archtype can do. Also most people get confused when you setup a mid board with only i:p and your opponent gets confused like lol what you gonna do with that and then suddenly chain i:p into zebufera to protect your board or into duralume to wipe the opponents board. Also most people don‘t know that you can otk with this deck very easy and underestimate the deck. Just keep in mind: 1 duralume + any 500+ atk monster is more than 8k damage because that mf can hit 3 times for a total of 7500 damage after clearing the board with it’s effect lol It just sadly folds under droll but every deck needs to have it‘s weakness.
@@Shotgun.Philosophyit’s easily pitched with one of your pendulum monsters and you almost always have a trap in gy to copy 🤷🏻♂️. Not saying it’s a must play but it’s an extra pop or spin if you need it.
@@jamesnesbitt2941 you can‘t tell me you pay half your lp to pop a S/T or bounce a monster non targeting back to hand… brother you‘re going to die😂 I feel like the use of Rollback is exclusive to Trap Cards with really strong blowouts like for example Eradicator Virus or Daruma Karma Canon and not just to copy any mediocre trap. The results for paying half your lp for one of the effects of a Vaalmonica Trap isn‘t quiet worth it in my eyes. Also regarding the fact that you can resolve all the Vaalmonica S/T multiple times per turn because you can already copy the effect of them with your Link 1 or both your pend scales makes it pretty redundant to play a Draw Brick (Rollback) when it basically does the same as your Engine That‘s why i said: Rollback can be good in anything tbh but just because you can play it doesn‘t mean you should
Do you think they'll get the rest of the Vaalmonica cards in master duel soon?
The only 2 missing cards are the link 2 (which you rarely summon tbh) and the new continuous trap which just helps getting counters and link summon on the opponents turn which i:p already does so the deck is already playable in Master Duel to a competitive degree but it needs a different deckbuild approach.
From my experience with vaalmonica is that they pair up really well with bystials to build chaos angel (with light AND dark). The deck also plays pretty under the radar because no one actually knows what the archtype can do. Also most people get confused when you setup a mid board with only i:p and your opponent gets confused like lol what you gonna do with that and then suddenly chain i:p into zebufera to protect your board or into duralume to wipe the opponents board.
Also most people don‘t know that you can otk with this deck very easy and underestimate the deck. Just keep in mind: 1 duralume + any 500+ atk monster is more than 8k damage because that mf can hit 3 times for a total of 7500 damage after clearing the board with it’s effect lol
It just sadly folds under droll but every deck needs to have it‘s weakness.
Transaction rollback is really good in this if you can make room
Tbh rollback is really good in general but not particular in vaalmonica
@@Shotgun.Philosophyit’s easily pitched with one of your pendulum monsters and you almost always have a trap in gy to copy 🤷🏻♂️. Not saying it’s a must play but it’s an extra pop or spin if you need it.
@@jamesnesbitt2941interesting tech choice
@@jamesnesbitt2941 you can‘t tell me you pay half your lp to pop a S/T or bounce a monster non targeting back to hand… brother you‘re going to die😂
I feel like the use of Rollback is exclusive to Trap Cards with really strong blowouts like for example Eradicator Virus or Daruma Karma Canon and not just to copy any mediocre trap. The results for paying half your lp for one of the effects of a Vaalmonica Trap isn‘t quiet worth it in my eyes.
Also regarding the fact that you can resolve all the Vaalmonica S/T multiple times per turn because you can already copy the effect of them with your Link 1 or both your pend scales makes it pretty redundant to play a Draw Brick (Rollback) when it basically does the same as your Engine
That‘s why i said: Rollback can be good in anything tbh but just because you can play it doesn‘t mean you should
Is this deck strong, or just for fun?
Very fun, but don’t expect it to win against the meta most of the time