BLENDER/SUBSTANCE PAINTER: LOCKED IN FINAL IMAGES (PART 4)

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  • Опубликовано: 22 дек 2024

Комментарии • 4

  • @j3yadav
    @j3yadav 24 дня назад +1

    amazing 🤩

    • @zerobio
      @zerobio  24 дня назад +1

      @@j3yadav thank you!

  • @roboforce4397
    @roboforce4397 2 дня назад

    How to use that in video game

    • @zerobio
      @zerobio  2 дня назад

      @@roboforce4397 well you would import each fbx into unity or unreal and also import all the textures and set up materials/shaders. You would probably want to make sure your model is lower poly than some of what I have made here. Best thing is to get unity or unreal and practice importing the models and textures and see how it goes.