I've been liking decks where consistency cards feel like EXTRA instead of mandatory. I.e. like Dark Knights + LordKnightmon top end. It's great to have the option cards when things feel bricky, but not have them be mandatory otherwise.
The extra built in for the DarkKnight Lordknight was definitely nice. Sometimes I wish the search or archetype lines get reset. The current reveals of Chaosmon related cards are all accel trait but the special digivolution nuked the ability from previous Leomon support cards :/
Consistentcy is very important but afterwards how impactful are the plays? Some decks have consistentcy but what they do most of the time not strong enough.
Consistency over power is a common debate amongst gamers as whole. You can have the strongest possible strategy ever but if you can only pull it off in 1 out of 100 games then it isn’t worth it. Of course that’s only an example. But a strategy that can reach around 85% of that power while being able to be pulled off all the time is considered much better than the strategy that is more powerful. Again just an example. I like to have my consistency at around the 85 to 100 mark. Power at around the 60 to 80 mark. Mostly in the 80s really. This is out of percents. I value being able to actually play the game over having the crazy stuff. What makes those strategies crazy in the first place is that they rarely work. Think of Exodia decks in Yu-Gi-Oh. It wouldn’t be nearly as popular if it was able to work all the time with no counter play or weak points. Although that is more of a balancing issue there. One of my friends doesn’t play card games because they don’t like not being able to use their strategies 100% of the time. I even have decks that do have a 100% consistency almost. They even have a ton of power sometimes. But they are often fragile as a result of that which adds another layer to the debate. Is it easy for the combo to be stopped? That is what I have to deal with when deck building. What is the weak points that need to be considered to make the strategy even more effective. Does the deck lack power? Then why not find a way to strengthen it? If it lacks consistency, find a way to make it more consistent. Things like that really. That is all that I have to say for now. I hope this helped.
I would love to see a followup video (to inform other players and clear some misconceptions) about the statistics behind using something like Red Memory Boost versus Garnet Boost. For the unaware, some players have begun replacing their old mono colored boost for dual colored boosts in order to only look at three cards instead of four in the hope of getting what you need (which we’ll call Card A) but not sending something else of value (like a tamer) to the bottom (Card B). The reality is that the odds of Card B being anywhere in the deck at all are basically indifferent, and the only thing running Garnet over Red does is decrease your chance of digging for Card A. Don’t run dual colored boosts in your monocolored decks, unless you have a specific off color card that you want to be able to retrieve, but be aware that you hurt your chances of digging for a valuable main color card.
Definitely will consider this one! I can see the arguments for both. My initial impression without doing the math is that Memory Boosts can filter through more cards, but the dual color variants have a more controlled feel to them since you're looking through less. Though I'm inclined to agree the OG memory boosts are superior and the new ones should only be used in cases where your deck is a dead split between two colors.
I thought more of the point of the dual color boosts were for decks that couldn’t run single color ones without bottoming half the rest of the deck like Ragna or Maste?
@ you’re right but some people have begun discussing running them in mono colored decks for the sake of a more “controlled” search like Panda mentioned. But there’s an argument that once the math is run, the odds of the second card you want being anywhere in the deck is nearly irrelevant, whereas digging top 3 vs top 4 in the deck to find the one card you need most is a detriment, obviously
@@henriquecrizzomendonca4193yeah but you know your next draws and can plan ahead. that being said seeing 4 and knowing what you arent going to draw is also useful. in a deck that is already consistent enough where you dont need the extra check i can see how knowing your next two draws is better.
For my personal bloom list, my spread is 4 training, 2 scrambles and zero boosts. I am heavily considering dropping hpd in favor of a third scramble only in fear of pulling an Icarus and not having a plan B
At this point, I do feel like trainings are the mandatory one. Frankly, memory boosts have a good dig when searching - but the scrambles have basically built in Calling from the Darkness built into it. I do feel like the scrambles are best utilized when looking at a deck that can abuse certain level 3's - in my particular case Agumon and Gabumon. However, I also see the utility for decks that can DNA or capitalize on alliance.
@@DIGI-PANDA it is easier to punish the boosts rather that the other cards with flood gate digimon. Sure there are flood gates that stop their delays but you tend to see more gazi and modoki that syakomon in an average tournament or on in play tests online.
@spikypeach well yeah, bye and purple abuse memory gain like the plague, until there some hits to those color in that department you won't see other floodgates being used.
@@DIGI-PANDAI dislike training cards so much. I feel they do more harm them good. So many times where my opponent just drips them and waits to push out just to go into a lv.6 with 1 memory. So dumb
@@AlexMartinez-gv7hy that’s the whole point of trainings. Burn your first turn or two for set up then attempt an otk. Which also backtracks to the reply about floodgates. We have few that prevent Evo reducing which is hard to punish. I believe that floodgates should expand into different levels because rookies are too small and can be removed before they have any impact
TLDR: The game is pretty solid and the video was great! I feel like out of most modern card games, Digimon does a pretty good job with its consistency and that’s mostly due to the amount of filtering the game gives the player with the boost cards. I think maybe they could have taken a page from Magic the gatherings book when it comes to multicolor filtering and made it say something like “Name a color besides white, add a digimon of the chosen color or Red (or whatever other color)” that way you’d only need 6 cards for all combinations instead of the like 20 they would need for the current way, plus it could give the option to search for a tech piece that may be off color if you needed. I would be lying if I said I didn’t like the arts of the new memory boost though, Sepia being my personal favorite. My only real issue with consistency in the game is the fact a lot of important pieces for decks are locked at SR or SEC rarity. More of a personal issue, but it just sucks seeing cool boss monsters get a price point of like $30 for one copy (Jesmon GX…) So even if you didn’t run a playset, that still 30-60 for a small tech option. But I guess that’s more of a rarity distribution issue. Either way, loved the video man! Keep up the amazing work!
I personally run 3 Trainings, Two Scrambles, and four to 8 tamers depending on the deck. 12 to 14 rookies, 8 to 11 Level 4s, 6-9 Level 5s, 4-6 Level 6s, 0-2 Level 7s. My typical is a 12, 10, 8, 6 split. It makes it more likely for me to have access to every level quickly. I adjust the ratios depending on the deck. My AncientGreymon deck for example runs a total of 16 rookies and 8 tamers. 2 Level 5s and 4 Level 6s. I run 14 to 16 Hybrids. Yes I know my build is weird but I consistently have turn two AncientGreymon while having follow up and a lot of pressure on board and in hand. Around 25% of the time I just have lethal on turn 2 if I have my one of Blitz Omni. Depends on what’s in security. This is without the Promo Aguni. For Shinegreymon I run a total of 8 Tamers as well. For my main deck, I play 6 tamers. I play Black Base Dorugoramon. 12 rookies, 11 Level 4s, 8 Level 5s, and 6 Level 6s. That is what I run there. The rest of the deck are utility cards such as Death X Digivolution, X Antibody, Defense Training, Black Scramble, Metal Impulse, etc. As for why I can get away with such a ratio on my Digimon is actually quite simple. I run a 2/2 split of the DexDorugamon. This gives me blocker and retaliation combos as well as a way of having 6 Level 4s I can just Digivolve into for a cost of 2. That’s due to the memory gain. All in all the deck is quite well balanced and plays mid range quite effectively. I do run out of cards in hand a lot more than normal because I don’t have the Draw Dorimon yet. I also don’t have the Marvin engine yet. I will be getting it soon. I am still torn on the Megadramon as well. The effects are perfect but I just don’t have room for another Level 5. I could in theory remove a copy of the Dorugreymon and DexDorugreymon to add two copies in. I could also lower the number of options in the deck to make room for two of them and treat them as high cost option cards that also function as Digimon. That’s actually how I see the Dex cards. DexDorugoramon is protection and a board control option card. DexDorugamon is a memory gain that grants blocker and retaliation. DexDorugreymon is low level removal and can delete things every turn while being protection. People tend to perceive the Dex cards as pure protection and overvalue them for that alone. I run 2 DexDorugreymon and Two DexDorugoramon since I get to them fast and easily. Drawing too many of them is detrimental. Now as for why I mentioned all of this. Decks and their ratios can change depending on the decks playstyle. My Hybrid deck is more low to the ground and wants to end things fast. As a result it runs more low cost and low level cards than Dorugoramon does. Dorugoramon wants to control the game and have it last a little longer. It drains their opponents of their resources and waits for a decisive blow to be dealt. That’s why it has a ton of tools to keep itself alive while setting up and then changes the tide of the match. It is a midrange tempo deck. They have completely different playstyles and therefore require different logic and reasoning to be played at their best. I am an abnormal player since I play anything I get my hands on. I had to learn how to figure out what makes a deck what it is to even have any sort of results. It isn’t like I have focused on one deck and that deck alone. I have experience with a variety of playstyles that lets me adapt. I don’t really have a personal preference outside of wanting my decks to be able to adapt. Most people won’t even be reading this far in this comment anyways. So if you are reading this, thank you for your time and have a happy new year. Now for my last point, not every deck has to conform to my ratios. Different people have different preferences, different collections even. There is bound to be people who don’t have the same resources as you. They have to find ways to make up for that deficit. As somebody who grew up with very little to work with I had to get creative. That’s what shaped my own style. But there is likely very few if any other people in this world with a background like mine. That leads to differences that create a diverse pool of options. Options that can draw out a persons potential. That is why I get so excited over seeing other people play. It is so that I can see how other people are doing and learn from them. I want to grow and develop as a person. And I want to bring out the best of others. That is why I am posting this comment here today. To let people know that they have potential to do amazing things one day. Keep going at it and you will achieve your goals. That is all.
I really appreciate the well written explanation of what you do with your deck ratios! You've hit the points spot on in regards to deck ratios for what I like to do and I definitely agree that decks change styles from deck to deck. Also appreciate the positivity you incorporated into your informative response. Keep at it :3
Hope to see special memory boost for special decks that uses multicolors! when i say multi as in 3 to 4 colors lol Natural Spriti Memory boost/Nightmare Soldiers Memory boost/Deep Saver Memory boost (hopefully training as well?) These type of options are game changing for many decks if used consistentcy
I just want to take a moment to appreciate the localization of one of these cards' names. Sometimes when you translate Digimon names, you get cool alternate names like Gallantmon from Dukemon, or Crusadermon from Lordknightmon. Sometimes when you translate, you get funny mistranslations like Goburimon from Goblimon, or Kurisarimon from Chrysalimon. Glaive Memory Boost could have been just a silly mistranslation. It COULD have been GLAVE Memory Boost from GRAVE Memory Boost. But somebody double down. Somebody said "No. Glave isn't a word. Glave is nothing. But Glaive is a word! Does that make sense given the context of a GRAVEyard? No! But dangit if I'm not going to spell correct this translation and have it make even LESS SENSE" A Glaive is a slicey-pointy blade on a stick, kind a like a sword-spear, fyi :)
I kind of miss Goburimon to be honest. Though there are a few names I wish they'd officially make a thing. Burninggreymon and Kendogarurumon is still a problem for some players.
I might have missed DigiPanda saying this or misunderstood. For the Scramble card: You can still have a Digimon on the field to use the delay effect, but you won't be able to play a Digimon from the trash. However, you can still add a Digimon of that color to the top of the deck.
This is correct. You can still delay the option but you will not get to play a Digimon from the trash with 2000 DP or less. In certain decks, this can be an advantage. But overall the scrambles are inherent -1's although they will guarantee a specific Digimon card on top of the deck for you to draw the following turn.
It's also beneficial when certain archetypes have built in searching. Take Greymon decks for example, being able to put exactly which Greymon you need and then play an Agumon can be huge especially if you're cheating up the line. Black scramble is more amusing in D-Brigade/DigiPolice because you can place any black Digimon on top, play out searcher Commandramon. Add anything, then rearrange the top before you draw.
I've been liking decks where consistency cards feel like EXTRA instead of mandatory. I.e. like Dark Knights + LordKnightmon top end.
It's great to have the option cards when things feel bricky, but not have them be mandatory otherwise.
The extra built in for the DarkKnight Lordknight was definitely nice. Sometimes I wish the search or archetype lines get reset. The current reveals of Chaosmon related cards are all accel trait but the special digivolution nuked the ability from previous Leomon support cards :/
Consistentcy is very important but afterwards how impactful are the plays? Some decks have consistentcy but what they do most of the time not strong enough.
This is another huge topic of discussion. Mainly because as consistent as a deck can be, all of it means diddly squat if you can't win ha ha.
Consistency over power is a common debate amongst gamers as whole. You can have the strongest possible strategy ever but if you can only pull it off in 1 out of 100 games then it isn’t worth it. Of course that’s only an example. But a strategy that can reach around 85% of that power while being able to be pulled off all the time is considered much better than the strategy that is more powerful. Again just an example. I like to have my consistency at around the 85 to 100 mark. Power at around the 60 to 80 mark. Mostly in the 80s really. This is out of percents. I value being able to actually play the game over having the crazy stuff. What makes those strategies crazy in the first place is that they rarely work. Think of Exodia decks in Yu-Gi-Oh. It wouldn’t be nearly as popular if it was able to work all the time with no counter play or weak points. Although that is more of a balancing issue there. One of my friends doesn’t play card games because they don’t like not being able to use their strategies 100% of the time. I even have decks that do have a 100% consistency almost. They even have a ton of power sometimes. But they are often fragile as a result of that which adds another layer to the debate. Is it easy for the combo to be stopped? That is what I have to deal with when deck building. What is the weak points that need to be considered to make the strategy even more effective. Does the deck lack power? Then why not find a way to strengthen it? If it lacks consistency, find a way to make it more consistent. Things like that really. That is all that I have to say for now. I hope this helped.
Great look as always
Funny honorable mention would have been Analog youth as purple's other main consistency booster 😂
I would love to see a followup video (to inform other players and clear some misconceptions) about the statistics behind using something like Red Memory Boost versus Garnet Boost.
For the unaware, some players have begun replacing their old mono colored boost for dual colored boosts in order to only look at three cards instead of four in the hope of getting what you need (which we’ll call Card A) but not sending something else of value (like a tamer) to the bottom (Card B). The reality is that the odds of Card B being anywhere in the deck at all are basically indifferent, and the only thing running Garnet over Red does is decrease your chance of digging for Card A.
Don’t run dual colored boosts in your monocolored decks, unless you have a specific off color card that you want to be able to retrieve, but be aware that you hurt your chances of digging for a valuable main color card.
Definitely will consider this one! I can see the arguments for both. My initial impression without doing the math is that Memory Boosts can filter through more cards, but the dual color variants have a more controlled feel to them since you're looking through less. Though I'm inclined to agree the OG memory boosts are superior and the new ones should only be used in cases where your deck is a dead split between two colors.
I thought more of the point of the dual color boosts were for decks that couldn’t run single color ones without bottoming half the rest of the deck like Ragna or Maste?
@ you’re right but some people have begun discussing running them in mono colored decks for the sake of a more “controlled” search like Panda mentioned. But there’s an argument that once the math is run, the odds of the second card you want being anywhere in the deck is nearly irrelevant, whereas digging top 3 vs top 4 in the deck to find the one card you need most is a detriment, obviously
@@henriquecrizzomendonca4193yeah but you know your next draws and can plan ahead. that being said seeing 4 and knowing what you arent going to draw is also useful. in a deck that is already consistent enough where you dont need the extra check i can see how knowing your next two draws is better.
@ except you don’t know what your next draws will be, the dual colored boosts bottom deck the rest just like the monocolored ones
For my personal bloom list, my spread is 4 training, 2 scrambles and zero boosts. I am heavily considering dropping hpd in favor of a third scramble only in fear of pulling an Icarus and not having a plan B
At this point, I do feel like trainings are the mandatory one. Frankly, memory boosts have a good dig when searching - but the scrambles have basically built in Calling from the Darkness built into it. I do feel like the scrambles are best utilized when looking at a deck that can abuse certain level 3's - in my particular case Agumon and Gabumon. However, I also see the utility for decks that can DNA or capitalize on alliance.
@@DIGI-PANDA it is easier to punish the boosts rather that the other cards with flood gate digimon. Sure there are flood gates that stop their delays but you tend to see more gazi and modoki that syakomon in an average tournament or on in play tests online.
@spikypeach well yeah, bye and purple abuse memory gain like the plague, until there some hits to those color in that department you won't see other floodgates being used.
@@DIGI-PANDAI dislike training cards so much. I feel they do more harm them good. So many times where my opponent just drips them and waits to push out just to go into a lv.6 with 1 memory. So dumb
@@AlexMartinez-gv7hy that’s the whole point of trainings. Burn your first turn or two for set up then attempt an otk. Which also backtracks to the reply about floodgates. We have few that prevent Evo reducing which is hard to punish. I believe that floodgates should expand into different levels because rookies are too small and can be removed before they have any impact
TLDR: The game is pretty solid and the video was great!
I feel like out of most modern card games, Digimon does a pretty good job with its consistency and that’s mostly due to the amount of filtering the game gives the player with the boost cards. I think maybe they could have taken a page from Magic the gatherings book when it comes to multicolor filtering and made it say something like “Name a color besides white, add a digimon of the chosen color or Red (or whatever other color)” that way you’d only need 6 cards for all combinations instead of the like 20 they would need for the current way, plus it could give the option to search for a tech piece that may be off color if you needed. I would be lying if I said I didn’t like the arts of the new memory boost though, Sepia being my personal favorite.
My only real issue with consistency in the game is the fact a lot of important pieces for decks are locked at SR or SEC rarity. More of a personal issue, but it just sucks seeing cool boss monsters get a price point of like $30 for one copy (Jesmon GX…) So even if you didn’t run a playset, that still 30-60 for a small tech option. But I guess that’s more of a rarity distribution issue.
Either way, loved the video man! Keep up the amazing work!
I personally run 3 Trainings, Two Scrambles, and four to 8 tamers depending on the deck. 12 to 14 rookies, 8 to 11 Level 4s, 6-9 Level 5s, 4-6 Level 6s, 0-2 Level 7s. My typical is a 12, 10, 8, 6 split. It makes it more likely for me to have access to every level quickly. I adjust the ratios depending on the deck. My AncientGreymon deck for example runs a total of 16 rookies and 8 tamers. 2 Level 5s and 4 Level 6s. I run 14 to 16 Hybrids. Yes I know my build is weird but I consistently have turn two AncientGreymon while having follow up and a lot of pressure on board and in hand. Around 25% of the time I just have lethal on turn 2 if I have my one of Blitz Omni. Depends on what’s in security. This is without the Promo Aguni. For Shinegreymon I run a total of 8 Tamers as well. For my main deck, I play 6 tamers. I play Black Base Dorugoramon. 12 rookies, 11 Level 4s, 8 Level 5s, and 6 Level 6s. That is what I run there. The rest of the deck are utility cards such as Death X Digivolution, X Antibody, Defense Training, Black Scramble, Metal Impulse, etc. As for why I can get away with such a ratio on my Digimon is actually quite simple. I run a 2/2 split of the DexDorugamon. This gives me blocker and retaliation combos as well as a way of having 6 Level 4s I can just Digivolve into for a cost of 2. That’s due to the memory gain. All in all the deck is quite well balanced and plays mid range quite effectively. I do run out of cards in hand a lot more than normal because I don’t have the Draw Dorimon yet. I also don’t have the Marvin engine yet. I will be getting it soon. I am still torn on the Megadramon as well. The effects are perfect but I just don’t have room for another Level 5. I could in theory remove a copy of the Dorugreymon and DexDorugreymon to add two copies in. I could also lower the number of options in the deck to make room for two of them and treat them as high cost option cards that also function as Digimon. That’s actually how I see the Dex cards. DexDorugoramon is protection and a board control option card. DexDorugamon is a memory gain that grants blocker and retaliation. DexDorugreymon is low level removal and can delete things every turn while being protection. People tend to perceive the Dex cards as pure protection and overvalue them for that alone. I run 2 DexDorugreymon and Two DexDorugoramon since I get to them fast and easily. Drawing too many of them is detrimental.
Now as for why I mentioned all of this. Decks and their ratios can change depending on the decks playstyle. My Hybrid deck is more low to the ground and wants to end things fast. As a result it runs more low cost and low level cards than Dorugoramon does. Dorugoramon wants to control the game and have it last a little longer. It drains their opponents of their resources and waits for a decisive blow to be dealt. That’s why it has a ton of tools to keep itself alive while setting up and then changes the tide of the match. It is a midrange tempo deck. They have completely different playstyles and therefore require different logic and reasoning to be played at their best. I am an abnormal player since I play anything I get my hands on. I had to learn how to figure out what makes a deck what it is to even have any sort of results. It isn’t like I have focused on one deck and that deck alone. I have experience with a variety of playstyles that lets me adapt. I don’t really have a personal preference outside of wanting my decks to be able to adapt. Most people won’t even be reading this far in this comment anyways. So if you are reading this, thank you for your time and have a happy new year. Now for my last point, not every deck has to conform to my ratios. Different people have different preferences, different collections even. There is bound to be people who don’t have the same resources as you. They have to find ways to make up for that deficit. As somebody who grew up with very little to work with I had to get creative. That’s what shaped my own style. But there is likely very few if any other people in this world with a background like mine. That leads to differences that create a diverse pool of options. Options that can draw out a persons potential. That is why I get so excited over seeing other people play. It is so that I can see how other people are doing and learn from them. I want to grow and develop as a person. And I want to bring out the best of others. That is why I am posting this comment here today. To let people know that they have potential to do amazing things one day. Keep going at it and you will achieve your goals. That is all.
I really appreciate the well written explanation of what you do with your deck ratios! You've hit the points spot on in regards to deck ratios for what I like to do and I definitely agree that decks change styles from deck to deck.
Also appreciate the positivity you incorporated into your informative response. Keep at it :3
Hope to see special memory boost for special decks that uses multicolors! when i say multi as in 3 to 4 colors lol
Natural Spriti Memory boost/Nightmare Soldiers Memory boost/Deep Saver Memory boost (hopefully training as well?)
These type of options are game changing for many decks if used consistentcy
I just want to take a moment to appreciate the localization of one of these cards' names. Sometimes when you translate Digimon names, you get cool alternate names like Gallantmon from Dukemon, or Crusadermon from Lordknightmon. Sometimes when you translate, you get funny mistranslations like Goburimon from Goblimon, or Kurisarimon from Chrysalimon.
Glaive Memory Boost could have been just a silly mistranslation. It COULD have been GLAVE Memory Boost from GRAVE Memory Boost. But somebody double down. Somebody said "No. Glave isn't a word. Glave is nothing. But Glaive is a word! Does that make sense given the context of a GRAVEyard? No! But dangit if I'm not going to spell correct this translation and have it make even LESS SENSE"
A Glaive is a slicey-pointy blade on a stick, kind a like a sword-spear, fyi :)
I kind of miss Goburimon to be honest. Though there are a few names I wish they'd officially make a thing. Burninggreymon and Kendogarurumon is still a problem for some players.
I might have missed DigiPanda saying this or misunderstood.
For the Scramble card: You can still have a Digimon on the field to use the delay effect, but you won't be able to play a Digimon from the trash. However, you can still add a Digimon of that color to the top of the deck.
Yes the deck stack is possible to trigger without the special summon
This is correct. You can still delay the option but you will not get to play a Digimon from the trash with 2000 DP or less. In certain decks, this can be an advantage.
But overall the scrambles are inherent -1's although they will guarantee a specific Digimon card on top of the deck for you to draw the following turn.
If we ever get trainings in dual. It likely only reduce by 1 or just look at top card of deck.
Dual trainings I could see just reduce by 1. Looking only at top card feels bad - though it'd be a guaranteed +0 regardless.
At that point just let it draw a card 😂 @@DIGI-PANDA
@@KnTElixar YOU RIGHT.
I like to think this
You need a digimon? Memory boost
Something that isn't a digimon and reduce Evo? Training
Evolve and recovery? Scramble
It's also beneficial when certain archetypes have built in searching.
Take Greymon decks for example, being able to put exactly which Greymon you need and then play an Agumon can be huge especially if you're cheating up the line.
Black scramble is more amusing in D-Brigade/DigiPolice because you can place any black Digimon on top, play out searcher Commandramon. Add anything, then rearrange the top before you draw.