@@seveger its the same with all the modded in real cars i had tested myself so far.. i guess the modders have too much fear to build an "op" car that they just build a weak one instead.
suggestion for future rounds: if the arena is large enough, and the right shape such as a square or circle, Alex's spawn could be in the center of the arena rather than on one side. That way he has to choose a direction to head towards, rather than sweeping through the whole arena. Might both reduce the likelihood of people hiding at one end of the map while also just sewing more chaos among the hunted.
_"Tonight, this vid is only official if Gliscor is censored! This is FailRace, where its time to Hunt some Survivors on BeamNG, so expect to see:_ 2:05 _"Some slow to start survivors._ 9:56 _"A van going for a _*_light_*_ lunch._ 17:00 _"A Russiky getting tipped._ 6:13 _"And Alex.... greeting Amy." "Hello!"_
Paper Car Simulator is a very fitting term for BeamNG since all body panels including bumpers, fenders, bonnet, doors and boot lid I know all cars are fragile in real life, but panels don't bend and flap like paper. Also crash-welding isn't possible in real life.
@@automation7295 The crash welding is an unintended consequence of other more desirable or prioritized game engine mechanics interacting. Pretty sure no one sat down during the initial concept phase and said hey let's make crash welding a thing to piss off players and viewers on the Internet.
@@automation7295I think cars are actually less sturdy irl than Beamng. And yeah, partially disattached panels can flap at high speed. Go watch some rally.
@@automation7295 when i drive my eclipse with high speeds the hood really starts to wobble and vibrate. but it is also a pretty big piece of sheetmetal. smaller parts stay more static. making them sturdier in game means adding beams and more weight.
Hi FailRace, Ive been subscribed for about 3 years now, love the Hunt videos the best! Your videos got me through a very tough time not so long ago. I know its not alot, but take my money mate. All the best dude. 👍
suggestion - as you record ingame replay - would be nice to see small compilation of fun moments with different view. like i would love to see that rollover tag
These BeamNG HTS episodes always bring a great many laughs, and this episode did not disappoint me! Job well done everyone, in FailRace fashion at least 😉👏🏻
15:10 there was a white car parked, not noticed untill he launched away and it worked for another 3min untill caught 🤣 Was wondering the whole time if there is a car just parked somewhere
I vote Brazens final hit doesn't count as you were 20seconds over time by the "20 minute" mark as the timer counts a whole extra second every minute since it counts a 60th second.
I'm surprised you picked such a crap car Alex. There are so many cars to choose from in BeamNG. Still loving the content though so keep it up FailRace!
The way you pronounce Škoda makes me sad... The Octavia is an absolute tank irl, someone from my family got hit by a train and only had a scratch on their ear
Previous format was better, everyone has 2/3 lifes and they are completely out on last hit, still the time would need to be at least 30 min, in that for here with whatever amount of lives they have at think 45 min would be minimum, so thats to fix imo
Man that Skoda was completely lethargic for having almost 500hp...
Ruined the Cult of 69 likes… forgive me.
it's also pathetic how weak it is in the crashes, considering brutal indestructability of the real Octavia WRC
@@seveger its the same with all the modded in real cars i had tested myself so far.. i guess the modders have too much fear to build an "op" car that they just build a weak one instead.
Drives likes it’s exhaust is blocked
@@sevegerits just tuned Octavia, not real WRC, so thats why…
Definitely claiming victory as the last one caught 😂
Yah, but SpeedBeast in the neon green van had more daring escapes.
Still, congrats on being a sneaky little bugger! 👍
Then honourable mention to Longbow and Gliscor!
If that thing has 480 HP there must be a hippopotamus in the trunk.
And at the very least you'd think all the extra weight would at least result in a more durable car . . .
suggestion for future rounds: if the arena is large enough, and the right shape such as a square or circle, Alex's spawn could be in the center of the arena rather than on one side. That way he has to choose a direction to head towards, rather than sweeping through the whole arena. Might both reduce the likelihood of people hiding at one end of the map while also just sewing more chaos among the hunted.
_"Tonight, this vid is only official if Gliscor is censored! This is FailRace, where its time to Hunt some Survivors on BeamNG, so expect to see:_
2:05 _"Some slow to start survivors._
9:56 _"A van going for a _*_light_*_ lunch._
17:00 _"A Russiky getting tipped._
6:13 _"And Alex.... greeting Amy." "Hello!"_
11:40 Alex being asked to "get on with it".
7:09 Curbs are mean.
18:18 Who like T-bone stake?
18:37 "Umm... where do I go now?"
And
19:08 Brazen is a paid double agent.
*(**20:38**)* - And Alex's subframe has had enough and does the gator death-roll.
The Paper Car Simulator in all its glory returns.
That seems like a case for Most Highly Overestimated HP Output to date.
Paper Car Simulator is a very fitting term for BeamNG since all body panels including bumpers, fenders, bonnet, doors and boot lid
I know all cars are fragile in real life, but panels don't bend and flap like paper. Also crash-welding isn't possible in real life.
@@automation7295 The crash welding is an unintended consequence of other more desirable or prioritized game engine mechanics interacting. Pretty sure no one sat down during the initial concept phase and said hey let's make crash welding a thing to piss off players and viewers on the Internet.
@@dakaodoExplained very well.
@@automation7295I think cars are actually less sturdy irl than Beamng. And yeah, partially disattached panels can flap at high speed. Go watch some rally.
@@automation7295 when i drive my eclipse with high speeds the hood really starts to wobble and vibrate. but it is also a pretty big piece of sheetmetal. smaller parts stay more static.
making them sturdier in game means adding beams and more weight.
Hi FailRace, Ive been subscribed for about 3 years now, love the Hunt videos the best! Your videos got me through a very tough time not so long ago. I know its not alot, but take my money mate. All the best dude. 👍
19:11 I think Alex just made selling your friends out legal xD
Alex's car freaks out.... and all that sprung to mind was
"and everybody was Car-Fu fighting......."
damn that skoda was fragile, anything killed the steering
All cars in BeamNG are fragile regardless it's modded or official BeamNG cars.
@@automation7295 Lower quality mods are especially fragile, which this one seems to be.
@@CWINDOWSsystem32 Well lower quality mods were created by talent-less people
“Take me to your Laddo!”
Alex to Brazen: "If you catch someone else for me I'll let you off"
Amy, who just got tagged after stopping another car: "Am I a joke to you?"
I think SpeedBeast in the neon green van wins MVP for most escapees from Alix.
Poor Ami on the other hand, this was not her day.
Poor Amy got bullied by not just Alex today
10:42 Now it's a FailRace video.
The ending with the car spazzing out ... got a really nice chuckle. That and Brazen getting Speedbeast for you.
*Hits Amy for the SIXTH time.
"You know what? I'm gonna let Brazen go."
induction system on that car would break if you turned the key too vigorously when starting the dang thing
Amy getting the Stevie treatment on this one!
I feel like there's a trend forming here with Amy and her hilarious bad luck on these 🤣🤣
If that Skoda has 480 HP, I'm a rich millionaire 😂
Just came from Amy's vid, that griproll tag was awesome!!!
I've been rewatching these the entire week, perfect timing!
The Octavia lost it at the end. All the abuse made it spaz out. A perfect ending 👍
36 catches I believe thats a record for hunt the survivors
18:20 damn so lifelike a crash
22 minutes just isn't long enough 😊
"I spotted something green in the distance" @3:18 @5:07 i thought i was watching shorts...
probably shouldve used more intelligence really
All of you be like
Where's the fun it that though? lol
Nope not going to say anything 😂
Whats that?
suggestion - as you record ingame replay - would be nice to see small compilation of fun moments with different view. like i would love to see that rollover tag
These BeamNG HTS episodes always bring a great many laughs, and this episode did not disappoint me! Job well done everyone, in FailRace fashion at least 😉👏🏻
Alex and drifting after reseting name a better duo
Hmmnn if they have.a city circuit wreckfest would be a great HTS playground. 😅
18:17 that´s a very realistic accident lol
Speedbeast got some moves
I swear Amy is always the one caught the most
15:10 there was a white car parked, not noticed untill he launched away and it worked for another 3min untill caught 🤣 Was wondering the whole time if there is a car just parked somewhere
We like silly game modes, keep them coming, mate.
okay this means survive the hunt is coming! .lol
20:36 we had better see this in an upcoming FR video!
Love the gamemode xD
Skoda Octavia WRC. I wonder how many people even remembered they existed...
speedbeast wins. he played alex twice into crashing
Always enjoy these.
Amy has an affinity for lampposts it seems...😏
I vote Brazens final hit doesn't count as you were 20seconds over time by the "20 minute" mark as the timer counts a whole extra second every minute since it counts a 60th second.
What a great ending. On a sidenote, what map is this?
Should do one of these with the force field on!
What ever happened to The Long Drive? You finally got a Fury and just dropped it...
I'm surprised you picked such a crap car Alex. There are so many cars to choose from in BeamNG. Still loving the content though so keep it up FailRace!
19:00 kissing in the classroom as the teacher comes in
6:38 anybody else see the car parked?
i just want to say, for how unoptimised beam is, ever since alex got a new PC, it runs much smoother / without stutters.
I remember u did a cannonball thing with beam, could be fun as a race wer u get shot liek the booby gun no resets
lol these drives need a class haha
Great vid
I'm surprised you didn't make that upside-down capture the thumbnail.
The skoda turned out to be a poor pursuit car. It has poor acceleration, drifts instead of turns, and falls apart if it touches anything.
Hopefully a faster car next time
12:50 Wow, is this the first time we see someone fake Alex out into crashing in this series?
Should be used for the infected next!
I followed the link and reserved the kickstarter.... how do I get the new playtest material and discord link?
"Oh Amy ..." 16:40
That Skoda has wheels made of toilet paper
And body panels of all cars in BeamNG are made of very thin sheet metal
The way you pronounce Škoda makes me sad...
The Octavia is an absolute tank irl, someone from my family got hit by a train and only had a scratch on their ear
Beam does a lot of things good... approximating damage from curbs? Not so much...
brilliant!
I somehow read Shados's Oh My God in Charles Leclerc voice...
You need to redo the gta version of hunt the survivors sometime
😄😄😄so much fun❣
Please do hunt the survivors in GTA 5 and Forza Horizon 5.
They stopped using FH5 as the maps don't work for it.
They’ve done gta 5 before and fh4 a lot
Anyone know what map this is
A little off on your estimated captures of Amy.
what map is this?
An old GMOD map: Beta - City Central
I will let you live if you take me to your Laddo.
Where is Chris? Is he safe? Is he alright?
Chris doesn't have a PC lol
its pronounced "shkodda"
source: my czech girlfriend.
You're so mean to Amy in these.
There are lots of poor quality mods in BeamNG, so I would stay away from them, maybe except for CCF, Front Engine Piccolina, and Peel P50.
Rally cars dobt run on slicks... and ra ing is a better way to test out a new vehicle. Amateurs!
ok
How the fuck is that 480hp? :P Feels like 200. Tops.
Previous format was better, everyone has 2/3 lifes and they are completely out on last hit, still the time would need to be at least 30 min, in that for here with whatever amount of lives they have at think 45 min would be minimum, so thats to fix imo