As someone with a bit more hero shooter experience (mainly Overwatch), I think I can clear up a couple points for you. Getting back to the fight after respawning is supposed to be slow. That gives the enemy team time to complete the objective, thus rewarding them for a successful fight. In a well-coordinated team, it often falls to the few fast characters to get back to the objective and stall long enough for their teammates to arrive. To compensate, the fast characters usually have lower health. Matches would drag out for a long time if everyone could easily get back to the objective and trigger overtime, especially Vanguards who take a long time to kill. Basic melee attacks are useful for finishing off a low-health enemies after you've unloaded an entire clip, as they're faster than reloading. They can also bypass certain defenses, like Magneto's shield. As for characters like Magik and Black Panther, their quick melee attacks have different speeds and ranges than their normal attacks, so they're situationally useful (at least in theory -- I barely played those two). I agree with most of your other criticisms, though. Still think it's a super fun game.
I played a ton of Magik, and yeah her universal melee is for a fast ender when you need to hit first I barely used it though and wished hers was better or smth more unique since her (and the other melee characters) having a mainly redundant melee attack is a little disappointing
Magik's quick melee let's her cancel her main melee animation, so she can do something else quicker. It's bonus damage if you're close enough to hit the enemy with it too. It's definitely gonna be vital to playing her well. I didn't play Black Panther but it may be the same for him too.
You were not kidding about the patch notes being terrible. Having clear outlined changes is incredibly important for the lifeblood of a competitive shooter. When you break it down, hero shooters are essentially a numbers game. If you don’t know the numbers, the game will suffer.
The problem is companies constantly trying to make it into a competitive thing. Just let people have fun. The ranked stuff almost always ends up dragging the game down. Overwatch was a great example of that.
@@topgamer101 I’m just more honestly sick and tired of Live Services Games. Where you always have to do Pay-to-Win, Microtransactions, Loot Boxes, & Battle Passes in order to get Progression. This is why I always adore Old Video Games, thankfully I pretty much have a Large Emulation Library that contains Over 800+ Games!
@@UMvsC3DPFWPWthere are new games that aren’t live service you just need to know where you look as the live service stuff ends up being shoved in your face
@@nightwish1453 don’t give me wrong there are Good Single Player Games out there such as Rise of the Rōnin and Hi-Fi Rush. However sometimes with “Modern Gaming” ignoring the whole Political Stuff aside, but then again Video Games always has been Controversial.
Character movement being so slow is because it's a multiplayer game. If every character could zip around they'd be impossible to hit and there'd be no consequence to killing them as they could return to the objective instantly. Same reason movement abilities have a cool down, if you see someone use an ability you know they can't use it again for 8 seconds or whatever. When playing the game you have to consider every characters abilities not just as you are playing them, but as though you were fighting them as well
@@appleseed445 Fake and gay, is not the point because Marvel Rivals isnt just a shooter, is a hero shooter where each role has some strong and weak points, tanks are suposed to has a limited movility.
The universal melee attack is actually quite useful. You would know this if you actually played these types of games. Sometimes when you completely unload against an enemy and you run out of ammo but they still have a teeny bit of life left, you can use that melee attack to quickly get the kill before they can escape or get healed. As an Overwatch player I cannot tell you how many times that little melee hit came in handy for getting rid of someone when my ammo was out. Why you tried reviewing a hero shooter having zero experience with hero shooters is beyond me.
the second sentence “you would know that if you actually played these types of games” is so funny to me because i can’t tell if it is VERY passive aggressive or if it’s just a statement with no ill intent behind it lmao
"Why you tried reviewing a hero shooter having zero experience with hero shooters is beyond me." As an ex-Overwatch player, chill tf out. Everyone's entitled to producing a reivew, he made many valid and reasonable points, not being familiar with the usefullness of the universal melee attack is just inhereted from the small beta window that didn't allow for him to experience a moment where he can discover its true potential. That doesn't make any of his other points less valid, different reviews from different people with different gaming backgrounds and experiences is what keeps geniune criticisms fresh, that gate-keeping sweats might be prone to miss. Plus if you played the beta you would know that the attack is a lot less frequently effective, based on the fact theres more fast-moving/flying characters in this game, than Overwatch. You sound like a dickhead.
Just some notes while watching the video, from someone who hasn't played Marvel Rivals, but has played a lot of shooters before (though usually not hero shooters): - Movement is tricky in shooters. Because you have to physically aim to hit your target, giving a shooter a lot of movement options can run the risk of being annoying to deal with. Sure, it takes a high amount of skill to tag targets moving quickly, but there comes a point where it's more annoying than it's worth. This problem becomes an even bigger deal with a game like this, where characters have a lot of health. A general rule of thumb is the higher a TTK (time to kill) is in a shooter, the less movement options and speed you want. It's why old arena shooters and Titanfall can get away with crazy movement, because the TTK is often really fast, with a lot of weapons that can straight up 1 shot the opponent. For something like Rivals, I imagine is a damned if you do, damned if you don't situation. If you up the TTK and give the characters more movement options, you run the risk of the characters feeling too weak, but with how things are now, they feel too slow. With all that said, I don't think your solutions would be bad. It's something the dev team should explore. - The feedback on attacks is something I noticed even from watching gameplay. Everything really does lack punch. I also don't understand the melee attacks here, but again, I haven't played the game, so maybe they have a purpose. Everything seems to be on a cooldown, so maybe you can use it while waiting for your main attacks to cooldown? Idk. - 100% agree with the destructible environments. I know it's in a different subgenre, but Battlefield does destructible environments just fine, so I think this game could go a bit further. - I think the core issue with this game's balance could be solved if more characters were balanced as though this was a third-person action game, as less like this is a third-person shooter. Like, imagine if projectile-based characters like Punisher wanted to shoot at you from a distance, but melee-focused characters, like Hulk, wanted to get up close not only to hit you, but to combo you like this was a DMC game, or an arena fighter or something. Don't make the combos too long, and give the zoners, if you will, some way to close the distance, and that could not only lead to a more interesting and unique game, but one that might allow the characters to be more true-to-form. You could even potentially have characters that are a mix of the 2 playstyles, like Iron Man. - Damn those balance notes are bad lol - Yeah, the teamup mechanic is a nice idea, but in practice it's bad and should probably be removed from the game. I think at most, have some unique dialog with certain combinations of characters, but that's it. The seasonal bonus is also bizarre. - Damn shame to see Rivals make the same mistake with it's battle pass that Multiversus and launch Halo Infinite made. How many more devs have to make this mistake before the lesson is learned that only progressing BPs via missions annoys people? - I personally think the characters are overdesigned, but I don't hate them either. I think more simple, comic-accurate designs would help with readability, especially from a distance.
Yeah I think it’s just that hes just not a huge fan of the genre/not well versed in it, which is perfectly fine since no one game is for everyone and as a more experienced player I still find some of these problems bothering me, albeit to a much lesser extent I never played Reinhard in Overwatch bc of his extremely slow movement, which made me mad bc if he was like 25-50% faster he’d by my main 100%, but hes to slow for me and that leaves me without a tank I like to play except for Roadhog occasionally
@@HerMajestyVelvet as Reinhardt you'd most use charge to engage, and the rest of you movement mostly relys on buffs from your team; and your team working around you as main tank
@@JOBige Yeah I get that, but I still hate it since I never want my mobility tied to a cooldown or my teammates buffing me This is most likely just a me problem but I firmly belive they should have found another way to enourage the team to support the tank then withholding the tank players movement
First, props on using your own gameplay while acknowledging that it's not very good. Second, I wanna go through some gameplay points that I think you are misinformed on. 1. Mobility: I think it could be better for sure, Overwatch's mobility feels much better even if more limited at times. BUT, it is important to realize what good mobility means in a game with breakpoints™. Breakpoints are a design philosophy in which all characters are designed around. 250 HP is the standard breakpoint in this game, with tanks hovering around 800 iirc. Some characters like black panther have more natural HP (300) and some characters have more temporary HP like magik due to how active they have to be in a fight. In Overwatch the standard breakpoint is the same (250) but characters with high mobility are shifted down (tracer at 200, pharah at 225), yet they are the most complained about characters by far at lower ranks. Mobility in these games directly correlate to survivability and is a major sore spot for lower skilled players who get into these types of games. So, it's not as simple as allowing these characters to move around like it's quake or something, this is a game in which the characters use their cooldowns/abilities to take care of 1 target, if that target escapes because their mobility is insane then nobody kills anything and the game feels horrible even if moving around is fun. Wall climbing is pretty jank tho and seems to be more flavor than anything (especially for venom lol). 2. Melee characters: I agree with everything you said about the hits lacking weight, but you're slightly misunderstanding why these characters don't do significant damage for the perceive risk that you assign to them. Besides not needing to aim as well as projectile characters, melee characters tend to do less damage because their power is much more shifted towards their cooldowns. Let's look at 3 melee characters (because they are who I played in the beta) Magik gets bonus health (on top of her standard 250) when she deals damage; her value is much more in her AOE fire spin cooldown because it cuts through breakpoints while in a team fight and it keeps her up for a long time due to draining the health of multiple targets at the same time. She also has a combo with her dash cooldown that does exactly 250 HP. It goes Dash->Melee->Melee->Universal Melee (side note: this is why characters have a universal melee, some need it to complete a combo, others just need a quick attack to finish off a target up close. Functions just like the one in Overwatch). Black Panther is an assassin who prefers to clean up kills rather than find them himself. This means he almost never wants to dive on target with full HP unless they are isolated. His general gameplan is to find a target that is 75% HP or lower, dive on them with spear and dash, then dash out after the kill. Venom's goal is to dive on targets with his team (since he is a tank) and burn their cooldowns; after he does that, he can retreat with his web swing or stay with his armor ability (which gives him more armor the lower his health is at a 2:1 rate). His melee isn't strong because he isn't supposed to secure kills on his own, but rather with his team. Destructible environments: This is actually a big debate amongst everyone at all skill tiers, but I'll just add that, objectively, chokes have to exist in a game like this, so fully destructible environments wouldn't be healthy for team diversity long term. I like your idea about character specific destruction capabilities, I think that would add a lot of flavor to the game and give tanks more ways to make space. Aiming: I just want to say that their implementation is bad and the way someone like you would actively notice it is by shooting from high ground since a lot of your bullets will go into the ground despite your crosshair being far from the ledge. Character viability and identity: Hulk isn't the worst character in this game, nor is punisher the best. It's subjective at your skill rank, but objectively across all ranks you can check the "Rivals Codex" website which lists venom as the best character and black panther as the worst. Obviously, some characters could have a worse win rate due to being hard even if they are good and vice versa, but the point is that speaking on character balance in a game like is as a mark on the game is fruitless. Speaking on character identity though, the reason a lot of people might not think hulk is good is due to him completely falling short of his fantasy. He's played as a team player in this game, giving shields and needing constant support. You would expect hulk to be a loose cannon and independent in his playstyle realistically. So, I completely agree that they should have adapted some of these characters better. Patch notes: Horrible, yes lol
for this game they definitely focused on hero shooter first before "marvel superheroes," so I think it's fair to say that if you're a marvel superhero fan and your goal in the game is to actually feel like the superhero you choose then you're going to be thoroughly disappointed. Not to say that makes the game bad of course, I wish there was a better way to express this game's intention to those who are unfamiliar with the genre.
I mean... It has to be fair, so Magneto isn't going to drop a building on you, but at the same time Spider-Man plays exactly how I would expect him too (except for the jank with the wall crawling)
@@kirbylover37 Personally I already knew what to expect coming into this game because I've played other games like it before but there's a lot of incoming people who are new to the genre that generally shares the same critiques as the guy in the video, hell, I even shared these same critiques the first time I played overwatch. I just wished there was a better way of giving a heads up to those new people who doesn't know what to expect.
I fully disagree on the quick melee attack being useless in a hero shooter with infinite ammo. You haven't been in the scenario where a hyper aggressive melee user is hunting you down and both him & you are at low health. Your gun could take him down but you need to reload it which will slow you down letting the melee user catch up and kill you. I was in this scenario in Gundam Evolution, a now shut down hero shooter, and it didn't have a quick melee button. So I died when that melee user finally caught up with me after caching me across the map. So, don't complain about how weak the quick melee attack is. It's a last resort attack and at least you have it when that I describe will happen to you.
More of a question rather then request, but will you ever take a look at designs and costumes or The Guardians Of The Galaxy Game or the Fortnite Marvel Skins?
@@DoritoGOD2811Fortnite has an issue where almost everyone is a one to one adaptation, and the ones that aren’t are almost always battlepass. The only character with a new design I can think of is Green Goblin
@RebelTrooperHoth when you say adapted, do you mean they're just faithful to the comics or they're mcu/movie costumes? Cause if you mean mcu/movie then you are just incorrect...
You know, last year as I played Overwatch 2 with my friends, we fantasized the idea of a Marvel game with the basis and gameplay of Overwatch. A year later, we basically get exactly what I dreamed about. I'm super hyped for this game and I'm loving everything I'm seeing so far!
Nice video! I don't really agree with some of your earlier statements but I totally understand where you're coming from, as someone who has never played Overwatch before. I can't wait to see more of your thoughts on Marvel Rivals and your other videos!
I assembled the perfect trio of mains in my time playing the beta Magic the angry sword demon girl who I never liked til now Luna snow my girlie pop support main And venom, who’s epic no matter the game
@@erickurquidez8944 Same here, IDC if he's the best tank (I actually want him nerfed), I just like Venom and they nailed him, if he wasn't in the game I might not have gotten into it, that's how much I like him
Definetly has some shortcomings from what I’ve seen but I wasn’t able too get into the beta so I’m very excited too be able too play when the game launches Also being slow is pretty typical of hero shooters dosen’t always feel great but it’s kinda necessary
God I love punisher in this game. It's a great intro character. The turret criticism is valid, I believe if he was weak from the back, it would be good balancing. Like if punisher is facing you, you're dead. Maneuver around him.
I gotta stop watching this. This guy wants characters to all be as mobile as spiderman. These games are too hectic to have everyone running at lightspeed and double jumping all over the place.
Exaggerate much? The heroes with no mobility in this game are boring af and it's cause the default movement speed feels like you're walking through mud. All he's asking for is a slight movement speed increase.
15:18 Of all the characters to team up Magik with they could do Namor her fellow Pheonix Five member or Doctor Strange the non-X-Men character shes worked with the most? And Magik’s primary ability is Teleportation through dimensions, why is she only able to do so when teamed up with Black Panther?
Well Black Panther and Magick you could possibly argue both have ties to mystical stuff But then you have Doctor Strange right there so eh. I guess the commonality between Magick and Black Panther is they don't have a large player base. lol
The strangest thing was storm didn’t have a team up with anyone prior to Thor and in the comics has ties to those characters but they instead just have those two characters be together and their connection is through storm while not being part of it, the datamine leaks suggest psylocke and wolverine will have there share with the team-up with magik and BP which just adds to the confusion of why BP was chosen
As someone who has played quite a few hero shooters, I agree with a decent amount of your gripes with the game. Some characters feel way too weak or simply not what you'd expect from them. Hulk is by far the worst offender of this with his low melee damage and overall kit, though other heroes still suffer from this as well as a lot of them feel incomplete or lackluster in some way. I think team ups should give new ability effects and passives, but not outright new abilities, especially ones as impactful as magnetos sword. Melee focus characters should have stronger melees than the universal one, but disagree with buffing the universal melee as it's more so a last resort option when someone is in your face. Seasonal bonus should be removed as it just kinda fucks with balance and makes it harder for people to give feedback. Overall, I 100% agree the game has a lot of promise, but needs more time in the oven. I also pray it's monetization is at least somewhat reasonable when it comes to skins compared to other hero shooters.
I'm honestly baffled by Magik and Black Panther team up. Like why not put Panther with Tony and Bruce in an Avenger themed team up and then have Magik team up with Storm and/or Magneto for an X-Men team up? Also they have Doctor Strange, Hulk and Namor but they don't have the Defenders team up? What kind of asshole came up with this?
Yeah it's pretty fucking clear you have little to no experience with the hero shooter genre, and since that's what this game is going to be making itself into, there is a reason for all these things. You're looking at this exclusively as a comic book reader, which isn't going to fly as well as someone who understands balancing a video game and the genre that game takes place in. I'd recommend trying some other hero shooters if you really wish to understand. Even if that doesn't help your opinion on Rivals, you'll at least have a better soapbox to stand on to talk about the aspects of the genre.
You know, I've been wanting to play this game, I'm a TF2 player and I played a bit of Overwatch so I have experience in this and- the only way to get into the beta was through Twitch drops...why?, no, I'm not going to install Twitch to have a key that MAYBE doesn't work just to play a beta wtf. I didn't understand that, honestly, I think it was something stup/d honestly. (Or maybe just for me because I DON’T LIKE LIVE STREAMS AND I DON’T WANT TO SEE A F/CKING STREAM JUST TO PLAY MARVEL OVERWATCH).
I don't get it. Limited rewards that are rng based? Shit. You need to somehow get into the beta to even be able to get limited skins etc. It's NOT fair for people who didn't get in. Why even make the skins carry over? What happens in beta, STAYS it the beta. Terrible choice from them.
Your issue with the game is basically the genre and getting used to things. The mobility is lower because it's a multiplayer game that requires aim. This is how the game is balanced. Tanks generally want to save their mobility for diving and getting out. But if they have no mobility they need to watch their positioning and control the space around them. Healers mobility is usually for defense and repositioning. You should be near your team anyways. Dps mobility is so high because they have to take more risk and be able to duel. Spiderman black panther and Magik when used correctly can get a lot out of their mobility if used properly. The whole game rewards you based off your CD management. Once you get used to the value/play pattern the more you can push the character. Necros for example is pushing spiderman to the absolute limit of his capabilities. The game will feel faster as you get better at it. (I'm fact that's how a lot of competitive games are like. RTS, Mobas, fighting games)
Yeah dude these characters feel all OP compared to other shooters. It’s interesting seeing a newer hero shooter players opinion but most of your gripes are with the genre and not the game
@@nightwish1453 you are right for sure. I think when other characters come out that counter them a bit it will help. And kinda to touch on what you said I think if someone like peni gets buffed she will help against dive. Dive is so strong and the counters are all kinda bad.
22:38 I played mvs at launch and the big difference is missions in marvel rivals only require 1 or 2 missions to get a level up in the battle pass where as in multiversus it required 20ish
You're right this was painful to listen to. The melee characters have way more complexity to them man. Spiderman has to weave his web in with his punches so they can all get buffed and has 1 sec 1 shot combos if you learn how to animation cancel. There's also animation canceling with Magik and BP. BP also has crazy damage if you keep marking with your spear, spin kick, and ult to give you a bunch of dash resets. There's complexity hidden in all the characters man. I know you've never played hero shooters, but they nailed almost all the heros you just need to put in the time to understand how they can be busted. I agree map variance and game optimization sucks atm, but coming from OW myself, the characters feel amazing. I hope you get to have more fun when it launches. I was learning something new on spidey every day and it felt like a buff without it actually being one, or like unlocking a new ability in an rpg. Hopefully you can find a character that you can do that with.
As someone with 3k overwatch hours... your review is actually incredibly impressive for someone who doesn't play this type of game. This is literally the best marvel rivals review I've seen and I think you're spot on about so many things. The slow default movement speed is the worst thing about the game. If they increased it even just to storms speed boost level (which is only a slight increase) things would immediately feel 10x better. I also think the slow movement speed is what's making punisher so strong. You're right it's not that punisher is op, it's that other heroes are weak, but other heroes are weak because they have projectile weapons. Landing a projectile shot requires the player to predict movement. If you shoot projectiles at someone moving slow vs someone moving fast, your shots hit would actually probably be the same. Fast movement speed doesn't really make projectile aiming harder. But it does make hitscan harder. The slow default movement speed is why there's such an imbalance between hitscan and projectile heroes. It makes hitscan REALLY easy. Almost all the projectile heroes are weak because of this. Hitscan needs to be harder to land shots with and the only way to do that is to increase the default movement speed. Unfortunately it seems there's so many people in the honeymoon phase with this game who are telling the devs the game is perfect so I'm not sure our voices on this issue will be loud enough for the devs to consider making changes. I hope I'm wrong though. They did give out very detailed feedback surveys and I made sure to share my concerns with them.
It's interesting hearing your perspective. Sorry so many people are giving you hate. I'll echo some people in saying that your critique of the mobility and strength of characters isn't fair, you cant have characters with their "lore" strength and speed in the game, the game has to have balance somewhere. That being said, I'll admit Hulk feels especially weak. Also, the team ups might need to be tweaked, but its a good concept. Relying on your team is part of the game. You should play a single player game if you want to only play exactly what you want to play and when. Regardless, I definitely agree with a lot of the other things you said. Horrible patch notes, destructible environments are half baked, walk crawling is janky feeling, seasonal boosts are weird, Thank you for your perspective.
I would recommend playing Overwatch. It's basically the quintessential hero shooter, and very clearly the biggest inspiration for this game. A lot of characters are trying to fill "tropes" that Overwatch established for the genre. Venom's swing has a cooldown because Venom is closely based on the Overwatch hero Hammond, and everyone agrees it's really annoying for a tank to have that much mobility. Universal melees exist because Overwatch has it. Respawns are like that because of Overwatch. Highlights are from Overwatch. Multiple maps of the same general location is a thing because of Overwatch. (Additionally, I believe the Overwatch maps Watchpoint Gibraltr and Hanamura are copied 1:1 into Marvel Rivals in terms of layout, so that should give you enough of a clue of the similarities in game design). Punisher is like Bastion / Soldier 76. Hulk is like Ramattra or D.Va depending on who you ask. Deathmatch isn't a thing because the rise of Hero shooters like TF2 and later Overwatch popularised objective based modes as the default, because it allows a chance for all types of characters to thrive. You only really see Deathmatch in shooters where everyone is on roughly equal footing.) The less thought out features of Marvel Rivals like teamup combos and destructible environments are like that because Overwatch doesn't have them, so they don't have anything to work off of. The problem with this in relation to Marvel Rivals is that Overwatch is not a fun game. Developers simply do not care for community sentiment unless it can make them money. The best analogy I can think of is for you to imagine if Marvel's Avengers became the best-selling superhero game of all time, won awards, and shaped the entire industry like a black hole forcing every other Superhero game in, and all the while the game only got worse. That's the type of game Marvel Rivals is using for its inspiration, and while we won't know if they'll learn from Overwatch's mistakes until after it releases, It certainly has me nervous for its future.
Idk this youtuber, but after i saw the entire video, this is one of the worst critics to MR i have seen, the "no experience" excuse is ok, the man has good intentions but if the arguments are bad let me say it (NO HATE, JUST HONESTY), basically he say: Every hero needs to be faster (because tanks should be able to come back faster, just like 250hp characters?) Mele atacks have no reason to exist ( they have a reason, is just skill issue, my man want call of duty melee, or fornite??? wtf?) Everything in the enviroment should be destructible (WTF) The characters are not as strong as in the movies (it seems that they had to make them weaker to put them in a video game, but I'm not sure) Mele characters are bad, and dont feel great to play (yes, obviously no one play magik, black panther, and spiderman, they are sooo bad) Every character needs a double jump (i hope i get this one wrong) Every hero needs a buff (this one is obviously skill issue again, just punisher needs a nerf and then is debatable) The team ups are bad because people will force others to play certain characters (team ups just need some balance, in the beta no one force anyone to anything, with the exception of salty people who honestly even without team ups would be crying for you to swap character)
I feel like the team up’s adds a team combo with most champs that DONT have an inherent combo together, Which I think is a good thing, that allows more diverse team comps while having combos together, rather than stacking 3 tanks because they call all stun enemies for example.
Character movement being slow is usually due to the type of hero they are in a hero shooter Tank, Dps or Healer. I didn't play every hero in the beta but I did play Spider-Man, Iron Man, and Magneto, Magneto being slower because I think he's a Tank type. If he was the same speed as Spider-Man he could end up becoming OP because of the amount of health he as when compared to others like Spidy or Star-Lord, that being said that doesn't mean these characters couldn't feel better to play as. I hope what I said made sense, I really enjoyed you video thanks.
I can already hear a devs lame excuse: it’s a shooter game, it’s a game like- over watch, concord, etc. NO. It’s a MARVEL game. And a game is a game! There shouldn’t be rules or some blueprint (to an extent) laid out for this type of superhero game. They need to make this game unique and not a reskin of other PVP shooter games. Like Marvel Nemesis was unique. It was fun and nothing like Mortal Kombat. They need to make this game its own game. If they want to sell us a product make it fun and UNIQUE. These are superheros after all so like you said that melee attack is a missed opportunity for something greater and movement for Dr Strange and Magneto should allow them to fly. I feel like even Fortnite could get their movement right if they wanted. Edit: Like I said above: A GAME IS A GAME AND SHOULDN’T HAVE RULES. If people are looking for a game genre to be exactly the same every time then Call of Duty is for you!!!! Why do we play video games? As a stress reliever right? To escape reality right? Then why should there be rules? Why stick to the 🤓rules and regulations of what a hero shooter should be🤓 and not just give people an epic superhero game which can be considered a hero shooter. For those of you who want to defend the core design of a hero shooter, this game isn’t just for you. This game is mixed with Marvel characters and is for both people who play hero shooter and are a fan of these specific characters.
@@StrawHat-68 I don’t think your reading comprehension is adequate to fully grasp a concept that isn’t basic. You just skimmed through it. I understand you like basic games and that’s okay :)
Well off course YOU think heroes feel weak here if YOU can't land your shots lmao With decent aim/tracking characters like Ironman seem capable of absolutely melting heroes with weaker health. But from seeing your footage, you peek at them land a few shots and then call it quits instead of keeping up the fight for some reason even when they hadn't seen you yet... Traaaaaaaaash
You can actually cancel your primary fire into your quick melee attack, which is really useful in close quarters. For example, Strange really should cancel his primary fire into his melee because the ending lag is kinda long for his primary fire, and his melee is quick and fills up his aoe meter. So in close-quarters or after an Eye of Agamotto ult, its optimal to cancel into your melee to get your aoe explosion faster. Magick also has a one-shot combo by canceling her spin into dash into primary fire then canceling into quick melee but its hard to do.
I feel like people talking about the Hulk are just bad at the game lol Also the stuff with Punisher, I think you’re just bad at the game cause I never needed to use the Punisher to do good in the game or get kills, my first MVP was with Venom like I think you’re just not very used to this kind of FPS, also what’s wrong with just maining Punisher? Like I get branching out to play other roles but if they just want to play Punisher then who cares??
Not entirely. Sure on some of the hero balancing, the point he made on the general melee attacks and even the melee characters themselves, some of what he says clearly comes from a lack of experience with the genre. That being said points that he made like the one on the battle pass, the alternate suits, the seasonal buffs, the teammups and other parts of the video, definitely hold weight and are good to ponder over, and think of alternative ways to achieve the core intention behind the implementation of these things. It's also good that he is transparent about his lack of experience with the genre because, if you have any critical thinking skills, you will know which points you have to take with a grain of salt and which will hold more actual weight. Personally I also think it's cool to see the perspective of someone fresh to this genre of game, makes the video and the perspective itself unique and not just something you're watching to reaffirm and validate what you already thought beforehand, before even clicking on the video. Really fun watch imo
Do you think Spider-Man’s current default costume is better and cleaner than his default costume he had in the trailer when the game first got revealed ?
I don't really have much hope for this. If NetEase is involved in a Game, the game is Doomed from the start. They have a tendency to develop games. Support them for a while. Then they keep it in life support (Cosmetics)
I'd be careful about only buffing the weak. Overwatch runs on that philosophy and it's gotten to the point where everything is so strong that any minor tweak on almost anything will ruin the balance
Nononononono u don’t understandddddd. Magneto is a MENACE with OR WITHOUT Witch. Bro is borderline unkillable in high elo 😭. I’m glad to hear a take from a new player tho. I feel it give a new perspective on how different characters have a different impact on players.
I’m not planning to play this, nor am I excited for the game to get “officially” released, after the previous Marvel games, I’ve just given up on Marvel games.
My man has good intentions but some point of the video are just bad, how the fuck do you want every hero to be as fast as spiderman? Kshskhdjdh this critique seems to be made by AI at those points, you cant critique a hero shoteer knowing anything about the genre.
Of course he can, he just did. He preemptively mentioned his lack of experience so you know what to take with a grain of salt and what not to. Also, if you actually listen properly to what you're watching, at no point does he say he wants every hero to be as fast as Spider-Man. He just mentions that he wants characters to be faster in general, which is a point I still disagree with to a lesser extent, because of the nature of the hero shooter genre, but I still know it comes from his lack of experience, so I don't attribute much weight to a point like that. On the other hand some of his points regarding the teammups and seasonal buffs, costume designs, the maps and the battle pass definitely do hold weight and stand on their own. Just because he is giving his opinion I don't know why you would feel this attacked especially when the lack of experience is clearly disclosed. At no point does he act or speak like his opinion is the only and right one to have, or like we should take his points as fact and not actually think about them. Idk I think saying this video is AI generated does a good disservice to how interesting it is, partially because you get to see the perspective of someone new to this genre, which is not common at all in regards to a lot of the discourse surrounding the game. That in it of itself makes it worth watching in my opinion, if not simply because of the novelty of it.
@@wrath495 i respect the man, iam not salty, i know the no experience thing, but the arguments of most the video are just baaad, so, i will post another coment to complain about how bad are his takes (no hate, just my opinion)
Everything you just said ... gonna kill off class system and any hope on balance... that already has only shadow, lel, if everyone gonna run 88mph and have no CD on mobility and flying as fast as shit hits a toilet, then tanks gonna become DD .... DD gonna perish, and healers just gonna become immortal gods.
If Marvel has to make a Hero Shooter, it should be Valorant but SHIELD vs HYDRA. We already got a lot of gun wielding characters like Punisher, Blade, Cable, Deathlok, Deadpool, Winter Soldier, Bullseye, Hawkeye, Rocket, etc.
Thing is tho if everyone was fsst and they could get back to the objective really quick after dying the game would feel absolutely horrible cuz even if u won a fight your makings absolutely no progress on the objective and therefore gsmes woukd be long n feel terrible winning fights wouldnt even be rewarding and the game would jus be overall horrible. Thsnks for making the video but i think you should have more knowledge on FPS or jus shooters in general to like critique it because peoole will actually listen to this and base their opinion on the game on this
@tTaseric no you're probably a casual player and that's fine but in competitve especially in higher ranks in top 500 it would be the worst thing ever if that happened honestly
@@GokiBL I assume you're using Overwatch as a point of reference, here? Overwatch, where Top 500 dips as low as the lowest rank of Diamond? Overwatch, where they change how respawns work multiple times a year because their system sucks? Probably not a good idea to use that as a frame of reference for its competitive balance decisions, if I'm being honest.
@@hsemicolonc413 You'd think that, but the main design philosophy of hero shooters after Overwatch became the main standard is the complete opposite of the superhero power fantasy that superhero games tend to focus on.
@@tTaseric Well, yeah. Obviously. No competitive game should ever have the player feel invincible like most power fantasies super sims do, those are single player games meant for leisure play & this is a game that's banking on having a strong online comp & tournament scene. The power fantasy aspect of these games only kick in when the player is dominating, that's something universal to anything PvP. You just so happen to be doing it as Spider-Man.
As someone with a bit more hero shooter experience (mainly Overwatch), I think I can clear up a couple points for you.
Getting back to the fight after respawning is supposed to be slow. That gives the enemy team time to complete the objective, thus rewarding them for a successful fight. In a well-coordinated team, it often falls to the few fast characters to get back to the objective and stall long enough for their teammates to arrive. To compensate, the fast characters usually have lower health. Matches would drag out for a long time if everyone could easily get back to the objective and trigger overtime, especially Vanguards who take a long time to kill.
Basic melee attacks are useful for finishing off a low-health enemies after you've unloaded an entire clip, as they're faster than reloading. They can also bypass certain defenses, like Magneto's shield.
As for characters like Magik and Black Panther, their quick melee attacks have different speeds and ranges than their normal attacks, so they're situationally useful (at least in theory -- I barely played those two).
I agree with most of your other criticisms, though. Still think it's a super fun game.
I played a ton of Magik, and yeah her universal melee is for a fast ender when you need to hit first
I barely used it though and wished hers was better or smth more unique since her (and the other melee characters) having a mainly redundant melee attack is a little disappointing
@@HerMajestyVelvet She has a 250 HP combo that ends with the universal melee! Kinda like OG doomfist from OW1
Magik's quick melee let's her cancel her main melee animation, so she can do something else quicker. It's bonus damage if you're close enough to hit the enemy with it too. It's definitely gonna be vital to playing her well.
I didn't play Black Panther but it may be the same for him too.
@@LordlyWeeb oh I didnt know that, thats cool!
Would you say it’s an Overwatch reskin?
You were not kidding about the patch notes being terrible. Having clear outlined changes is incredibly important for the lifeblood of a competitive shooter. When you break it down, hero shooters are essentially a numbers game. If you don’t know the numbers, the game will suffer.
13:51 WHAT THE HELL DOES THAT EVEN MEAN?!!!
Yeah pretty weird since Doctor Strange is most likely a Range Character due to him Casting Magic.
The problem is companies constantly trying to make it into a competitive thing. Just let people have fun. The ranked stuff almost always ends up dragging the game down. Overwatch was a great example of that.
@@topgamer101 I’m just more honestly sick and tired of Live Services Games. Where you always have to do Pay-to-Win, Microtransactions, Loot Boxes, & Battle Passes in order to get Progression. This is why I always adore Old Video Games, thankfully I pretty much have a Large Emulation Library that contains Over 800+ Games!
@@UMvsC3DPFWPWthere are new games that aren’t live service you just need to know where you look as the live service stuff ends up being shoved in your face
@@nightwish1453 don’t give me wrong there are Good Single Player Games out there such as Rise of the Rōnin and Hi-Fi Rush. However sometimes with “Modern Gaming” ignoring the whole Political Stuff aside, but then again Video Games always has been Controversial.
Character movement being so slow is because it's a multiplayer game. If every character could zip around they'd be impossible to hit and there'd be no consequence to killing them as they could return to the objective instantly. Same reason movement abilities have a cool down, if you see someone use an ability you know they can't use it again for 8 seconds or whatever. When playing the game you have to consider every characters abilities not just as you are playing them, but as though you were fighting them as well
Bro never played Arena Shooters
Thats not the point.
@@kleopatas4863that’s literally the point
@@kleopatas4863that is quite literally the point what are you yapping about
@@appleseed445 Fake and gay, is not the point because Marvel Rivals isnt just a shooter, is a hero shooter where each role has some strong and weak points, tanks are suposed to has a limited movility.
The universal melee attack is actually quite useful. You would know this if you actually played these types of games. Sometimes when you completely unload against an enemy and you run out of ammo but they still have a teeny bit of life left, you can use that melee attack to quickly get the kill before they can escape or get healed. As an Overwatch player I cannot tell you how many times that little melee hit came in handy for getting rid of someone when my ammo was out.
Why you tried reviewing a hero shooter having zero experience with hero shooters is beyond me.
the second sentence “you would know that if you actually played these types of games” is so funny to me because i can’t tell if it is VERY passive aggressive or if it’s just a statement with no ill intent behind it lmao
@@safehaven717most likely it's got no ill intent, since he says in the video he doesn't play games like this much
@@safehaven717 LMAO it is the truth tho 😭 especially as a healer. that melee attack can change the course of a whole game real talk
"Why you tried reviewing a hero shooter having zero experience with hero shooters is beyond me."
As an ex-Overwatch player, chill tf out. Everyone's entitled to producing a reivew, he made many valid and reasonable points, not being familiar with the usefullness of the universal melee attack is just inhereted from the small beta window that didn't allow for him to experience a moment where he can discover its true potential. That doesn't make any of his other points less valid, different reviews from different people with different gaming backgrounds and experiences is what keeps geniune criticisms fresh, that gate-keeping sweats might be prone to miss. Plus if you played the beta you would know that the attack is a lot less frequently effective, based on the fact theres more fast-moving/flying characters in this game, than Overwatch. You sound like a dickhead.
Just some notes while watching the video, from someone who hasn't played Marvel Rivals, but has played a lot of shooters before (though usually not hero shooters):
- Movement is tricky in shooters. Because you have to physically aim to hit your target, giving a shooter a lot of movement options can run the risk of being annoying to deal with. Sure, it takes a high amount of skill to tag targets moving quickly, but there comes a point where it's more annoying than it's worth. This problem becomes an even bigger deal with a game like this, where characters have a lot of health. A general rule of thumb is the higher a TTK (time to kill) is in a shooter, the less movement options and speed you want. It's why old arena shooters and Titanfall can get away with crazy movement, because the TTK is often really fast, with a lot of weapons that can straight up 1 shot the opponent. For something like Rivals, I imagine is a damned if you do, damned if you don't situation. If you up the TTK and give the characters more movement options, you run the risk of the characters feeling too weak, but with how things are now, they feel too slow. With all that said, I don't think your solutions would be bad. It's something the dev team should explore.
- The feedback on attacks is something I noticed even from watching gameplay. Everything really does lack punch. I also don't understand the melee attacks here, but again, I haven't played the game, so maybe they have a purpose. Everything seems to be on a cooldown, so maybe you can use it while waiting for your main attacks to cooldown? Idk.
- 100% agree with the destructible environments. I know it's in a different subgenre, but Battlefield does destructible environments just fine, so I think this game could go a bit further.
- I think the core issue with this game's balance could be solved if more characters were balanced as though this was a third-person action game, as less like this is a third-person shooter. Like, imagine if projectile-based characters like Punisher wanted to shoot at you from a distance, but melee-focused characters, like Hulk, wanted to get up close not only to hit you, but to combo you like this was a DMC game, or an arena fighter or something. Don't make the combos too long, and give the zoners, if you will, some way to close the distance, and that could not only lead to a more interesting and unique game, but one that might allow the characters to be more true-to-form. You could even potentially have characters that are a mix of the 2 playstyles, like Iron Man.
- Damn those balance notes are bad lol
- Yeah, the teamup mechanic is a nice idea, but in practice it's bad and should probably be removed from the game. I think at most, have some unique dialog with certain combinations of characters, but that's it. The seasonal bonus is also bizarre.
- Damn shame to see Rivals make the same mistake with it's battle pass that Multiversus and launch Halo Infinite made. How many more devs have to make this mistake before the lesson is learned that only progressing BPs via missions annoys people?
- I personally think the characters are overdesigned, but I don't hate them either. I think more simple, comic-accurate designs would help with readability, especially from a distance.
So here's the thing about getting back to the fight after respawning being so slow... It's supposed to be like that. That's the point.
bae…new Dorito God vid just dropped
I could tell by the first point you made how the rest of the video would go most of these issues you had exist in every hero shooter unfortunately
Yeah I think it’s just that hes just not a huge fan of the genre/not well versed in it, which is perfectly fine since no one game is for everyone and as a more experienced player I still find some of these problems bothering me, albeit to a much lesser extent
I never played Reinhard in Overwatch bc of his extremely slow movement, which made me mad bc if he was like 25-50% faster he’d by my main 100%, but hes to slow for me and that leaves me without a tank I like to play except for Roadhog occasionally
@@HerMajestyVelvet as Reinhardt you'd most use charge to engage, and the rest of you movement mostly relys on buffs from your team; and your team working around you as main tank
@@JOBige Yeah I get that, but I still hate it since I never want my mobility tied to a cooldown or my teammates buffing me
This is most likely just a me problem but I firmly belive they should have found another way to enourage the team to support the tank then withholding the tank players movement
First, props on using your own gameplay while acknowledging that it's not very good. Second, I wanna go through some gameplay points that I think you are misinformed on.
1. Mobility: I think it could be better for sure, Overwatch's mobility feels much better even if more limited at times. BUT, it is important to realize what good mobility means in a game with breakpoints™. Breakpoints are a design philosophy in which all characters are designed around. 250 HP is the standard breakpoint in this game, with tanks hovering around 800 iirc. Some characters like black panther have more natural HP (300) and some characters have more temporary HP like magik due to how active they have to be in a fight. In Overwatch the standard breakpoint is the same (250) but characters with high mobility are shifted down (tracer at 200, pharah at 225), yet they are the most complained about characters by far at lower ranks. Mobility in these games directly correlate to survivability and is a major sore spot for lower skilled players who get into these types of games. So, it's not as simple as allowing these characters to move around like it's quake or something, this is a game in which the characters use their cooldowns/abilities to take care of 1 target, if that target escapes because their mobility is insane then nobody kills anything and the game feels horrible even if moving around is fun. Wall climbing is pretty jank tho and seems to be more flavor than anything (especially for venom lol).
2. Melee characters: I agree with everything you said about the hits lacking weight, but you're slightly misunderstanding why these characters don't do significant damage for the perceive risk that you assign to them. Besides not needing to aim as well as projectile characters, melee characters tend to do less damage because their power is much more shifted towards their cooldowns. Let's look at 3 melee characters (because they are who I played in the beta)
Magik gets bonus health (on top of her standard 250) when she deals damage; her value is much more in her AOE fire spin cooldown because it cuts through breakpoints while in a team fight and it keeps her up for a long time due to draining the health of multiple targets at the same time. She also has a combo with her dash cooldown that does exactly 250 HP. It goes Dash->Melee->Melee->Universal Melee (side note: this is why characters have a universal melee, some need it to complete a combo, others just need a quick attack to finish off a target up close. Functions just like the one in Overwatch).
Black Panther is an assassin who prefers to clean up kills rather than find them himself. This means he almost never wants to dive on target with full HP unless they are isolated. His general gameplan is to find a target that is 75% HP or lower, dive on them with spear and dash, then dash out after the kill.
Venom's goal is to dive on targets with his team (since he is a tank) and burn their cooldowns; after he does that, he can retreat with his web swing or stay with his armor ability (which gives him more armor the lower his health is at a 2:1 rate). His melee isn't strong because he isn't supposed to secure kills on his own, but rather with his team.
Destructible environments: This is actually a big debate amongst everyone at all skill tiers, but I'll just add that, objectively, chokes have to exist in a game like this, so fully destructible environments wouldn't be healthy for team diversity long term. I like your idea about character specific destruction capabilities, I think that would add a lot of flavor to the game and give tanks more ways to make space.
Aiming: I just want to say that their implementation is bad and the way someone like you would actively notice it is by shooting from high ground since a lot of your bullets will go into the ground despite your crosshair being far from the ledge.
Character viability and identity: Hulk isn't the worst character in this game, nor is punisher the best. It's subjective at your skill rank, but objectively across all ranks you can check the "Rivals Codex" website which lists venom as the best character and black panther as the worst. Obviously, some characters could have a worse win rate due to being hard even if they are good and vice versa, but the point is that speaking on character balance in a game like is as a mark on the game is fruitless. Speaking on character identity though, the reason a lot of people might not think hulk is good is due to him completely falling short of his fantasy. He's played as a team player in this game, giving shields and needing constant support. You would expect hulk to be a loose cannon and independent in his playstyle realistically. So, I completely agree that they should have adapted some of these characters better.
Patch notes: Horrible, yes lol
for this game they definitely focused on hero shooter first before "marvel superheroes," so I think it's fair to say that if you're a marvel superhero fan and your goal in the game is to actually feel like the superhero you choose then you're going to be thoroughly disappointed. Not to say that makes the game bad of course, I wish there was a better way to express this game's intention to those who are unfamiliar with the genre.
I mean... It has to be fair, so Magneto isn't going to drop a building on you, but at the same time Spider-Man plays exactly how I would expect him too (except for the jank with the wall crawling)
@@kirbylover37 Personally I already knew what to expect coming into this game because I've played other games like it before but there's a lot of incoming people who are new to the genre that generally shares the same critiques as the guy in the video, hell, I even shared these same critiques the first time I played overwatch. I just wished there was a better way of giving a heads up to those new people who doesn't know what to expect.
I fully disagree on the quick melee attack being useless in a hero shooter with infinite ammo.
You haven't been in the scenario where a hyper aggressive melee user is hunting you down and both him & you are at low health. Your gun could take him down but you need to reload it which will slow you down letting the melee user catch up and kill you.
I was in this scenario in Gundam Evolution, a now shut down hero shooter, and it didn't have a quick melee button. So I died when that melee user finally caught up with me after caching me across the map.
So, don't complain about how weak the quick melee attack is. It's a last resort attack and at least you have it when that I describe will happen to you.
More of a question rather then request, but will you ever take a look at designs and costumes or The Guardians Of The Galaxy Game or the Fortnite Marvel Skins?
Yes for Guardians. Been planning that for a while but have been preoccupied with other stuff.
No on Fortnite.
@@DoritoGOD2811 now I can rest at ease. Thank you.
@@DoritoGOD2811Fortnite has an issue where almost everyone is a one to one adaptation, and the ones that aren’t are almost always battlepass. The only character with a new design I can think of is Green Goblin
@RebelTrooperHoth when you say adapted, do you mean they're just faithful to the comics or they're mcu/movie costumes? Cause if you mean mcu/movie then you are just incorrect...
Loving you’re content and videos man keep up the awesome work
You know, last year as I played Overwatch 2 with my friends, we fantasized the idea of a Marvel game with the basis and gameplay of Overwatch. A year later, we basically get exactly what I dreamed about. I'm super hyped for this game and I'm loving everything I'm seeing so far!
This game has Jeff the landshark, I think that's a huge plus already.
Nice video! I don't really agree with some of your earlier statements but I totally understand where you're coming from, as someone who has never played Overwatch before. I can't wait to see more of your thoughts on Marvel Rivals and your other videos!
"From a Hero Shooter into a SUPER Hero Shooter" very nice
I assembled the perfect trio of mains in my time playing the beta
Magic the angry sword demon girl who I never liked til now
Luna snow my girlie pop support main
And venom, who’s epic no matter the game
Venom will definitely be my main, not because he's known as the best tank, but I like the idea of being a tank in a team and I LOVE Venom
@@erickurquidez8944 Same here, IDC if he's the best tank (I actually want him nerfed), I just like Venom and they nailed him, if he wasn't in the game I might not have gotten into it, that's how much I like him
Im surprised you haven't done a costume vid about ultimate alliance 1-3
Great video and great observations! Looking forward to hearing more of your thoughts!
its not a dorito god video if he doesnt call something superfluous
Definetly has some shortcomings from what I’ve seen but I wasn’t able too get into the beta so I’m very excited too be able too play when the game launches
Also being slow is pretty typical of hero shooters dosen’t always feel great but it’s kinda necessary
If Magneto had a design this badass in the comics, I might actually be willing to hear him out
magneto looks homeless with a sword.. and on roids..
11:15 YOOOOOOO Raze 2 OST thanks for reminding me of my childhood man, Love you (No homo)
God I love punisher in this game. It's a great intro character. The turret criticism is valid, I believe if he was weak from the back, it would be good balancing. Like if punisher is facing you, you're dead. Maneuver around him.
Overwatch 1's Bastion had a similar issue but they had a massive glowing box on the back so you could hit crits
@@tTaseric yeah. Something like that. As long as it's implemented well and not insanely op against him.
Wait, Magik can't open Portals without the black panther team up? Isn't opening portals her whole thing?
its her shift ability, shee doesn'tt neeed blackpantherr
I gotta stop watching this. This guy wants characters to all be as mobile as spiderman. These games are too hectic to have everyone running at lightspeed and double jumping all over the place.
Not as mobile, just a little bit more mobile
Exaggerate much? The heroes with no mobility in this game are boring af and it's cause the default movement speed feels like you're walking through mud. All he's asking for is a slight movement speed increase.
Seasonal bonuses are so bizzare... Like, imagine the Rivals tournament, where some characters get this bonus and others don't....
well it's similar to buffs and nerfs for a normal patch it just tells you in-game instead of in a patch note and it's for team-up only
@@sbigbro oh, ok, I missed the part that they're team up only. That's ok then.
The season bonus is not tied to team ups, venom always has 800 hp for the season regardless if theres a spiderman or peni
@@volcanicviper5984 damn, just as I thought!
15:18 Of all the characters to team up Magik with they could do Namor her fellow Pheonix Five member or Doctor Strange the non-X-Men character shes worked with the most? And Magik’s primary ability is Teleportation through dimensions, why is she only able to do so when teamed up with Black Panther?
i love your videos mr goddorito
Those patch notes seem AI generated, or like a middle schooler using a thesaurus to get his style points up
I think they're just weird translations honestly, I think the developer is a Chinese company
Wake up dorito god posted 🗣️🗣️
Well Black Panther and Magick you could possibly argue both have ties to mystical stuff
But then you have Doctor Strange right there so eh.
I guess the commonality between Magick and Black Panther is they don't have a large player base. lol
The strangest thing was storm didn’t have a team up with anyone prior to Thor and in the comics has ties to those characters but they instead just have those two characters be together and their connection is through storm while not being part of it, the datamine leaks suggest psylocke and wolverine will have there share with the team-up with magik and BP which just adds to the confusion of why BP was chosen
i wasn't gonna comment but that outro made me laugh
I'm really curious how this compares to Star wars hunters. Clearly more game modes but it seems equally as chaotic and loose
I get that you don’t like the design of the default version for spider man but saying it’s boring is kinda odd
Once this game is out, good or bad, I'm instalocking Adam Warlock.
As someone who has played quite a few hero shooters, I agree with a decent amount of your gripes with the game.
Some characters feel way too weak or simply not what you'd expect from them. Hulk is by far the worst offender of this with his low melee damage and overall kit, though other heroes still suffer from this as well as a lot of them feel incomplete or lackluster in some way. I think team ups should give new ability effects and passives, but not outright new abilities, especially ones as impactful as magnetos sword. Melee focus characters should have stronger melees than the universal one, but disagree with buffing the universal melee as it's more so a last resort option when someone is in your face. Seasonal bonus should be removed as it just kinda fucks with balance and makes it harder for people to give feedback.
Overall, I 100% agree the game has a lot of promise, but needs more time in the oven. I also pray it's monetization is at least somewhat reasonable when it comes to skins compared to other hero shooters.
isn't hulk a tank
The title should be "guy who knows nothing about hero shooters critiques a hero shooter"
"guy who plays superhero games critiques a superhero game"
Agreed.
Are ya winning, son?
Have you won at least one game after the stream, Dorito?
I'm honestly baffled by Magik and Black Panther team up. Like why not put Panther with Tony and Bruce in an Avenger themed team up and then have Magik team up with Storm and/or Magneto for an X-Men team up? Also they have Doctor Strange, Hulk and Namor but they don't have the Defenders team up? What kind of asshole came up with this?
Yeah it's pretty fucking clear you have little to no experience with the hero shooter genre, and since that's what this game is going to be making itself into, there is a reason for all these things.
You're looking at this exclusively as a comic book reader, which isn't going to fly as well as someone who understands balancing a video game and the genre that game takes place in.
I'd recommend trying some other hero shooters if you really wish to understand. Even if that doesn't help your opinion on Rivals, you'll at least have a better soapbox to stand on to talk about the aspects of the genre.
You know, I've been wanting to play this game, I'm a TF2 player and I played a bit of Overwatch so I have experience in this and- the only way to get into the beta was through Twitch drops...why?, no, I'm not going to install Twitch to have a key that MAYBE doesn't work just to play a beta wtf.
I didn't understand that, honestly, I think it was something stup/d honestly.
(Or maybe just for me because I DON’T LIKE LIVE STREAMS AND I DON’T WANT TO SEE A F/CKING STREAM JUST TO PLAY MARVEL OVERWATCH).
I couldn't get into the beta but I will base my opinion on Dorito Lord's
I literally cannot go back to paladins after playing this
I don't get it.
Limited rewards that are rng based? Shit.
You need to somehow get into the beta to even be able to get limited skins etc. It's NOT fair for people who didn't get in.
Why even make the skins carry over? What happens in beta, STAYS it the beta.
Terrible choice from them.
Your issue with the game is basically the genre and getting used to things. The mobility is lower because it's a multiplayer game that requires aim. This is how the game is balanced.
Tanks generally want to save their mobility for diving and getting out. But if they have no mobility they need to watch their positioning and control the space around them.
Healers mobility is usually for defense and repositioning. You should be near your team anyways.
Dps mobility is so high because they have to take more risk and be able to duel.
Spiderman black panther and Magik when used correctly can get a lot out of their mobility if used properly.
The whole game rewards you based off your CD management. Once you get used to the value/play pattern the more you can push the character. Necros for example is pushing spiderman to the absolute limit of his capabilities.
The game will feel faster as you get better at it. (I'm fact that's how a lot of competitive games are like. RTS, Mobas, fighting games)
I never listen to someone who’s never played a hero shoot after you said that I was ok back out
Yeah dude these characters feel all OP compared to other shooters. It’s interesting seeing a newer hero shooter players opinion but most of your gripes are with the genre and not the game
There are some characters who can be a bit too OP COUGH COUGH PUNISHER, and some needs some buffs like hulk, penni, BP and iron man
@@nightwish1453 you are right for sure. I think when other characters come out that counter them a bit it will help. And kinda to touch on what you said I think if someone like peni gets buffed she will help against dive. Dive is so strong and the counters are all kinda bad.
22:38
I played mvs at launch and the big difference is missions in marvel rivals only require 1 or 2 missions to get a level up in the battle pass where as in multiversus it required 20ish
You're right this was painful to listen to. The melee characters have way more complexity to them man. Spiderman has to weave his web in with his punches so they can all get buffed and has 1 sec 1 shot combos if you learn how to animation cancel. There's also animation canceling with Magik and BP. BP also has crazy damage if you keep marking with your spear, spin kick, and ult to give you a bunch of dash resets. There's complexity hidden in all the characters man. I know you've never played hero shooters, but they nailed almost all the heros you just need to put in the time to understand how they can be busted. I agree map variance and game optimization sucks atm, but coming from OW myself, the characters feel amazing. I hope you get to have more fun when it launches. I was learning something new on spidey every day and it felt like a buff without it actually being one, or like unlocking a new ability in an rpg. Hopefully you can find a character that you can do that with.
As someone with 3k overwatch hours... your review is actually incredibly impressive for someone who doesn't play this type of game. This is literally the best marvel rivals review I've seen and I think you're spot on about so many things.
The slow default movement speed is the worst thing about the game. If they increased it even just to storms speed boost level (which is only a slight increase) things would immediately feel 10x better.
I also think the slow movement speed is what's making punisher so strong. You're right it's not that punisher is op, it's that other heroes are weak, but other heroes are weak because they have projectile weapons.
Landing a projectile shot requires the player to predict movement. If you shoot projectiles at someone moving slow vs someone moving fast, your shots hit would actually probably be the same. Fast movement speed doesn't really make projectile aiming harder. But it does make hitscan harder. The slow default movement speed is why there's such an imbalance between hitscan and projectile heroes. It makes hitscan REALLY easy. Almost all the projectile heroes are weak because of this. Hitscan needs to be harder to land shots with and the only way to do that is to increase the default movement speed.
Unfortunately it seems there's so many people in the honeymoon phase with this game who are telling the devs the game is perfect so I'm not sure our voices on this issue will be loud enough for the devs to consider making changes. I hope I'm wrong though. They did give out very detailed feedback surveys and I made sure to share my concerns with them.
It's interesting hearing your perspective. Sorry so many people are giving you hate.
I'll echo some people in saying that your critique of the mobility and strength of characters isn't fair, you cant have characters with their "lore" strength and speed in the game, the game has to have balance somewhere. That being said, I'll admit Hulk feels especially weak. Also, the team ups might need to be tweaked, but its a good concept. Relying on your team is part of the game. You should play a single player game if you want to only play exactly what you want to play and when.
Regardless, I definitely agree with a lot of the other things you said. Horrible patch notes, destructible environments are half baked, walk crawling is janky feeling, seasonal boosts are weird,
Thank you for your perspective.
Well when you make bad points about something people love wtf do you expect.
Bad take this is just wrong. No one deserves buff maybe except hulk
I would recommend playing Overwatch. It's basically the quintessential hero shooter, and very clearly the biggest inspiration for this game. A lot of characters are trying to fill "tropes" that Overwatch established for the genre.
Venom's swing has a cooldown because Venom is closely based on the Overwatch hero Hammond, and everyone agrees it's really annoying for a tank to have that much mobility.
Universal melees exist because Overwatch has it. Respawns are like that because of Overwatch. Highlights are from Overwatch. Multiple maps of the same general location is a thing because of Overwatch. (Additionally, I believe the Overwatch maps Watchpoint Gibraltr and Hanamura are copied 1:1 into Marvel Rivals in terms of layout, so that should give you enough of a clue of the similarities in game design). Punisher is like Bastion / Soldier 76. Hulk is like Ramattra or D.Va depending on who you ask.
Deathmatch isn't a thing because the rise of Hero shooters like TF2 and later Overwatch popularised objective based modes as the default, because it allows a chance for all types of characters to thrive. You only really see Deathmatch in shooters where everyone is on roughly equal footing.)
The less thought out features of Marvel Rivals like teamup combos and destructible environments are like that because Overwatch doesn't have them, so they don't have anything to work off of.
The problem with this in relation to Marvel Rivals is that Overwatch is not a fun game. Developers simply do not care for community sentiment unless it can make them money. The best analogy I can think of is for you to imagine if Marvel's Avengers became the best-selling superhero game of all time, won awards, and shaped the entire industry like a black hole forcing every other Superhero game in, and all the while the game only got worse. That's the type of game Marvel Rivals is using for its inspiration, and while we won't know if they'll learn from Overwatch's mistakes until after it releases, It certainly has me nervous for its future.
Damm this review sucks you really don't play shooters
Idk this youtuber, but after i saw the entire video, this is one of the worst critics to MR i have seen, the "no experience" excuse is ok, the man has good intentions but if the arguments are bad let me say it (NO HATE, JUST HONESTY), basically he say:
Every hero needs to be faster (because tanks should be able to come back faster, just like 250hp characters?)
Mele atacks have no reason to exist ( they have a reason, is just skill issue, my man want call of duty melee, or fornite??? wtf?)
Everything in the enviroment should be destructible (WTF)
The characters are not as strong as in the movies (it seems that they had to make them weaker to put them in a video game, but I'm not sure)
Mele characters are bad, and dont feel great to play (yes, obviously no one play magik, black panther, and spiderman, they are sooo bad)
Every character needs a double jump (i hope i get this one wrong)
Every hero needs a buff (this one is obviously skill issue again, just punisher needs a nerf and then is debatable)
The team ups are bad because people will force others to play certain characters (team ups just need some balance, in the beta no one force anyone to anything, with the exception of salty people who honestly even without team ups would be crying for you to swap character)
I feel like the team up’s adds a team combo with most champs that DONT have an inherent combo together,
Which I think is a good thing, that allows more diverse team comps while having combos together, rather than stacking 3 tanks because they call all stun enemies for example.
I agree with most of what you said but it's way too early and the final product could be different, we will have to wait before making final judgment
Yaaaa sorry man but maybe this video would've been better off not being made 🤣 I get your critiques but they are quite minor and alot of them are bad.
can we get a costume ranking for the ultimate alliance series??
Character movement being slow is usually due to the type of hero they are in a hero shooter Tank, Dps or Healer. I didn't play every hero in the beta but I did play Spider-Man, Iron Man, and Magneto, Magneto being slower because I think he's a Tank type. If he was the same speed as Spider-Man he could end up becoming OP because of the amount of health he as when compared to others like Spidy or Star-Lord, that being said that doesn't mean these characters couldn't feel better to play as. I hope what I said made sense, I really enjoyed you video thanks.
I can already hear a devs lame excuse: it’s a shooter game, it’s a game like- over watch, concord, etc.
NO. It’s a MARVEL game. And a game is a game! There shouldn’t be rules or some blueprint (to an extent) laid out for this type of superhero game. They need to make this game unique and not a reskin of other PVP shooter games. Like Marvel Nemesis was unique. It was fun and nothing like Mortal Kombat. They need to make this game its own game. If they want to sell us a product make it fun and UNIQUE. These are superheros after all so like you said that melee attack is a missed opportunity for something greater and movement for Dr Strange and Magneto should allow them to fly. I feel like even Fortnite could get their movement right if they wanted.
Edit: Like I said above: A GAME IS A GAME AND SHOULDN’T HAVE RULES. If people are looking for a game genre to be exactly the same every time then Call of Duty is for you!!!! Why do we play video games? As a stress reliever right? To escape reality right? Then why should there be rules? Why stick to the 🤓rules and regulations of what a hero shooter should be🤓 and not just give people an epic superhero game which can be considered a hero shooter. For those of you who want to defend the core design of a hero shooter, this game isn’t just for you. This game is mixed with Marvel characters and is for both people who play hero shooter and are a fan of these specific characters.
None of what you wrote made any coherent sense lol
@@StrawHat-68 I don’t think your reading comprehension is adequate to fully grasp a concept that isn’t basic. You just skimmed through it. I understand you like basic games and that’s okay :)
@@gustavosifuentes3991says the dude with war zone clips and a Drake playlist on his channel… idk if you know the definition of basic
@@StrawHat-68 🤣🤣 triggered
@@gustavosifuentes399110 minutes and that’s all you could come up with, and you liked your own response, I’ll take the dub, gg ✌🏼
Well off course YOU think heroes feel weak here if YOU can't land your shots lmao
With decent aim/tracking characters like Ironman seem capable of absolutely melting heroes with weaker health. But from seeing your footage, you peek at them land a few shots and then call it quits instead of keeping up the fight for some reason even when they hadn't seen you yet...
Traaaaaaaaash
Gives us a warning of never playing OW “why can’t people run” 😂 yeaaaaa this opinions gonna hold 0 weight 😭
You can actually cancel your primary fire into your quick melee attack, which is really useful in close quarters. For example, Strange really should cancel his primary fire into his melee because the ending lag is kinda long for his primary fire, and his melee is quick and fills up his aoe meter. So in close-quarters or after an Eye of Agamotto ult, its optimal to cancel into your melee to get your aoe explosion faster. Magick also has a one-shot combo by canceling her spin into dash into primary fire then canceling into quick melee but its hard to do.
3:29 😂😂
I like universal melee, it definitely needs to be more useful.
whats the song when he's talking about punisher?
Rose at nightfall - Raze 2 ost
@@DoritoGOD2811 i knew it sounded really familiar, thank you
I feel like people talking about the Hulk are just bad at the game lol
Also the stuff with Punisher, I think you’re just bad at the game cause I never needed to use the Punisher to do good in the game or get kills, my first MVP was with Venom like I think you’re just not very used to this kind of FPS, also what’s wrong with just maining Punisher? Like I get branching out to play other roles but if they just want to play Punisher then who cares??
Request: Review Fortnite marvel skins. There’s as much or as little content as you want there and a lot of them ROCK
Ngl your opinion deadass holds no weight seeing as you don’t play games like this.
Agreed most definitely.
Not entirely. Sure on some of the hero balancing, the point he made on the general melee attacks and even the melee characters themselves, some of what he says clearly comes from a lack of experience with the genre.
That being said points that he made like the one on the battle pass, the alternate suits, the seasonal buffs, the teammups and other parts of the video, definitely hold weight and are good to ponder over, and think of alternative ways to achieve the core intention behind the implementation of these things.
It's also good that he is transparent about his lack of experience with the genre because, if you have any critical thinking skills, you will know which points you have to take with a grain of salt and which will hold more actual weight.
Personally I also think it's cool to see the perspective of someone fresh to this genre of game, makes the video and the perspective itself unique and not just something you're watching to reaffirm and validate what you already thought beforehand, before even clicking on the video.
Really fun watch imo
everyone is so damn slow, Iron man and Magneto cannot be played without the team up.
The slowness balances the health. If those characters were fast and had kept their current health they would be impossible to kill.
Do you think Spider-Man’s current default costume is better and cleaner than his default costume he had in the trailer when the game first got revealed ?
I don't really have much hope for this. If NetEase is involved in a Game, the game is Doomed from the start. They have a tendency to develop games. Support them for a while. Then they keep it in life support (Cosmetics)
I would love a video rating all the character desings of the beta
I'd be careful about only buffing the weak. Overwatch runs on that philosophy and it's gotten to the point where everything is so strong that any minor tweak on almost anything will ruin the balance
honestly because the Punisher is THE ONLY PLAYABLE CHARACTER
u must be trash then ngl
For you.
@@CrystalMang0 for pretty much anyone new
Nononononono u don’t understandddddd. Magneto is a MENACE with OR WITHOUT Witch. Bro is borderline unkillable in high elo 😭. I’m glad to hear a take from a new player tho. I feel it give a new perspective on how different characters have a different impact on players.
I’m not planning to play this, nor am I excited for the game to get “officially” released, after the previous Marvel games, I’ve just given up on Marvel games.
5:28 when you attack and melee cancel you do more damage and are able to attack faster 💀
Reguarding Costumes
I imagine its their personal renditions of those suits. An 'inspired by' type of thing.
I glaze the outfits in this game tho
ur like the only person ive seen thats a mostly bad review
being squishy, high mechanic, and having huge damage is not weird in games. I mean assassin role exist
Could we potentially see a marvel future revolution suit analysis always thought they had amazing suits
My man has good intentions but some point of the video are just bad, how the fuck do you want every hero to be as fast as spiderman? Kshskhdjdh this critique seems to be made by AI at those points, you cant critique a hero shoteer knowing anything about the genre.
Of course he can, he just did. He preemptively mentioned his lack of experience so you know what to take with a grain of salt and what not to.
Also, if you actually listen properly to what you're watching, at no point does he say he wants every hero to be as fast as Spider-Man.
He just mentions that he wants characters to be faster in general, which is a point I still disagree with to a lesser extent, because of the nature of the hero shooter genre, but I still know it comes from his lack of experience, so I don't attribute much weight to a point like that.
On the other hand some of his points regarding the teammups and seasonal buffs, costume designs, the maps and the battle pass definitely do hold weight and stand on their own.
Just because he is giving his opinion I don't know why you would feel this attacked especially when the lack of experience is clearly disclosed.
At no point does he act or speak like his opinion is the only and right one to have, or like we should take his points as fact and not actually think about them.
Idk I think saying this video is AI generated does a good disservice to how interesting it is, partially because you get to see the perspective of someone new to this genre, which is not common at all in regards to a lot of the discourse surrounding the game.
That in it of itself makes it worth watching in my opinion, if not simply because of the novelty of it.
@@wrath495 i respect the man, iam not salty, i know the no experience thing, but the arguments of most the video are just baaad, so, i will post another coment to complain about how bad are his takes (no hate, just my opinion)
this is probably the worst review ever
Everything you just said ... gonna kill off class system and any hope on balance... that already has only shadow, lel, if everyone gonna run 88mph and have no CD on mobility and flying as fast as shit hits a toilet, then tanks gonna become DD .... DD gonna perish, and healers just gonna become immortal gods.
If Marvel has to make a Hero Shooter, it should be Valorant but SHIELD vs HYDRA.
We already got a lot of gun wielding characters like Punisher, Blade, Cable, Deathlok, Deadpool, Winter Soldier, Bullseye, Hawkeye, Rocket, etc.
Can you make a video about th fortnite marvel original outfit
With the mobilityy you havee to learn the tech, most of the mobility issues are SKILL issues mostly
There's also Conquest mode which is just Death match
Comic fanatic ✅
Doesn’t understand what the word “inspiration” means ✅
Seriously if it’s not a one to one comic book copy he throws a baby rage fit
Thing is tho if everyone was fsst and they could get back to the objective really quick after dying the game would feel absolutely horrible cuz even if u won a fight your makings absolutely no progress on the objective and therefore gsmes woukd be long n feel terrible winning fights wouldnt even be rewarding and the game would jus be overall horrible. Thsnks for making the video but i think you should have more knowledge on FPS or jus shooters in general to like critique it because peoole will actually listen to this and base their opinion on the game on this
The solution to this is to increase respawn times, so fights would feel rewarding but it would be boring walking back to point.
@tTaseric no you're probably a casual player and that's fine but in competitve especially in higher ranks in top 500 it would be the worst thing ever if that happened honestly
@@GokiBL I assume you're using Overwatch as a point of reference, here?
Overwatch, where Top 500 dips as low as the lowest rank of Diamond?
Overwatch, where they change how respawns work multiple times a year because their system sucks?
Probably not a good idea to use that as a frame of reference for its competitive balance decisions, if I'm being honest.
@@tTaseric my comment keeps getting deleted by the guy but I am top 500 marvel rivals but he won't let me prove it unfortunately
@@tTaseric can I dm you somewhere cuz the guy keeps deleting my comments ☠️
Breaking news; Fortnite battle passes are no longer exclusive and will be coming to the item shop
Make a video series where you rank the marvel skins in Fortnite
This game looks so fucking trash. The art style and some of the designs look GOD tier but the premise of this game is just not good.
As if a hero shooter with superheroes is such a leap of logic. lmao
Good please don’t play!
@@appleseed445 wasn't planning on it
@@hsemicolonc413 You'd think that, but the main design philosophy of hero shooters after Overwatch became the main standard is the complete opposite of the superhero power fantasy that superhero games tend to focus on.
@@tTaseric Well, yeah. Obviously. No competitive game should ever have the player feel invincible like most power fantasies super sims do, those are single player games meant for leisure play & this is a game that's banking on having a strong online comp & tournament scene.
The power fantasy aspect of these games only kick in when the player is dominating, that's something universal to anything PvP. You just so happen to be doing it as Spider-Man.
Is this review satire? ❤
:+K D