Quick monetization hack for new Gaming Apps
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- Опубликовано: 11 сен 2024
- Looking to skyrocket your app downloads and AdMob revenues? Watch this video to discover a powerful strategy that worked wonders for our client!
In this video, we share a success story where we partnered with App Advice to drive thousands of downloads for our client's multiple games. The best part? Every new user received 2000 coins, equivalent to $2 or $3, thanks to App Advice's coverage.
Here's the hack: after users hit "claim," we offered them an additional 2000 coins by watching a quick video ad. Surprisingly, a significant percentage of users eagerly accepted the offer, resulting in a substantial spike in our AdMob revenues.
Don't miss out on this effective and straightforward approach to boost your new game's performance.
Work with us to grow your apps faster & cheaper:
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Thanks for sharing this!
So you pay the user 3 dollars to watch an ad, but the amount you earn from that ad impression is lower than 3 dollars 🤔
If I'm ever rich one day. I'm making the perfect mobile game, void of any and all advertising and paid bundles. There might be a small subscription if it does well in the first year, but I ain't gonna be greedy I just want people to play and experience everything a game has to offer without limitations or interruptions.
Do you data on how long that lasts? For me when i play a game where this is a thing(it most of them) after a couple days of having to watch ads after everything time a playba match of something or do something, on top of "hey, watch this to get this" i get burned out and sick of the game. Most i will only have the game to play for 1 maybe 2 day then delecting a nver playing again. I get you need ads to make money but, it get to the point its to much. In a span of 30mins of playing, you get hit with like 10 to 15 ads, maybe more at some times if you do alot of them "watch ad for this".
Thanks, Steve.