Assassin's Creed Syndicate | No Upgrades [2020]
HTML-код
- Опубликовано: 29 авг 2024
- Assassin's Creed Syndicate [PC]
1080p60fps, Post-Commentary
No Upgrades, No Skilling, No Weapon, Gear or Gang Unlocks
(Except for forced/mandatory/progression-locking unlocks.)
All Main Memories cleared under most challenging conditions, with the weakest Frye Twins possible.
This is the updated, 2020 version of the No Upgrades playthrough for Assassin's Creed Syndicate. This deprecates and makes obsolete the previous version of the run, which has since been Unlisted and removed from public access.
Thank you so much to all who waited patiently for this, and to the people who requested an updated version of this run, I appreciate your support.
***
Patreon: / leokrogue
PayPal: paypal.me/LeoKR...
Buy Me A Coffee: ko-fi.com/leok...
Twitch: / leokrogue
Medium: / leokrogue
Twitter: / leokrogue
Facebook: / leokrogue
***
Patrons:
Allan
StormHowl_
The Bread Pirate
Vojtěch Rejtar
Members:
weisssbrot94
Zenno
#AssassinsCreed #NoUpgrades #LeoKRogue Игры
I love how you explain everything that happens.
a) You do it in a concise way while still sprinkling in fun facts/trivia.
b) You explain things so that new players can keep up with the commentary.
I didn't think of it until now, but this commentary is why I subscribed in the first place.
Thank you so much Bread Pirate! Both for your support and your astute comment. It means a lot to me, and I'm glad that I'm somehow achieving what I hope for, which is to give people something interesting to listen to, not just watch.
@@LeoKRogue I am watching this video over the course of my own playthrough of Syndicate, so I only see about 20 minutes at a time.
Your comment about carriages being "Unassassin" was actually profound for me.
I personally love the carriages. They add a new option for travel and can make for a dynamic combat setting. Fighting on top of a carriage while fending of two police carts, a blighter-mobile, and having some Rooks straggle behind feels fun. And, as you said yourself, Syndicate still has decent parkour mechanics. This proves that having the "player as the vehicle" is still possible even with the addition of additional modes of transportation.
I agree with what you said about Origins and Odyssey though. Those games didn't make parkour the main mode of transportation, and thus lost much of the Assassin's Creed vibe.
I'm curious though, what would you have done to help the player travel long distances in these games? Should we still have ships and horses? Black Flags relied on ships after all, and is considered one of the best games in the series.
May the father of understanding guide Ubisoft,
The Bread Pirate
I've always loved this game even though most hate it. My favorite in the series though Unity is a close second.
I'm glad I was able to deliver this playthrough, then. Yourself and other Syndicate fans who really love the game will probably enjoy it a lot more than most.
@@LeoKRogue I enjoy almost every type of run like this where people beat a game without upgrades. It's just this time it's with one of my favorite games from the decade.
This is my fav AC game too, with Unity being second. This actually was the last I enjoyed, as this was about assassins, not some fantasy brutes.
What combat system do you prefer Unity’s or Syndicate, I must imagine Unity’s so what makes Syndicate better in your opinion? :)
@@soimn6321 I prefer Syndicate's combat, Unity's combat was slow and you can tell the game wasn't designed for fighting enemies. It was more designed for stealth, while Syndicate allows for both playstyles.
Assassin's Creed Syndicate begins stat-checking more player-actions than even Unity did, which for me marks the beginning of the sharp downward curve into RPG-Land and the Assassin's Creed games beginning to say "No" to player-expression and creativity in favor of hard checks against numerical values. As such, while Syndicate with Upgrades is an easier game than Unity in every way, Syndicate with No Upgrades is actually significantly harder, with the final boss outright being random; hence why I can't do him in a single-segment.
Many of the game's fundamentals and much of the "meta" is the same as Unity because the two games are very similar. If you can play Unity, you can play Syndicate, and vice versa. There's a lot of skill-transfer. Thank you for watching, or listening. I know many players put my videos in the background as "podcast-noise" while doing chores/studying etc. I hope you all enjoy.
- Leo K [Rogue]
Ko-Fi: ko-fi.com/leokrogue
Patreon: patreon.com/LeoKRogue
Paypal: paypal.me/LeoKRogue
Discuss On Reddit: www.reddit.com/r/assassinscreed/comments/euhm28/assassins_creed_syndicate_no_upgrades_2020/
One question tho, I thought you stop going to ac subreddit
I did shortly after Odyssey's release due to a terrible community environment. I would also be an idiot to not post this there, though. :P
Random question who's your favorite philosopher?
Nietzsche, Voltaire, Baudrillard
You are underrated af
what I like the most about these vids is how you do some missions or segments creatively. maybe I'm too simple minded to think of these options or something, but I would never think about, for example, leaving one enemy alive to them use him as a mobile blend circle ti avoid detection. also the way you comment on it so calmly makes it seem like you didn't even break a sweat during the playthrough, which adds another level of being cool.
Thanks for the comment Kortex. Playing a game under conditions that make success less likely than usual kind of forces you to think about the mechanics at your disposal, or it gets even tougher. Of course, I'm not perfect and I missed some interesting opportunities myself, but I'm just happy to finish it.
As for my calm approach to commentary, that's very much become my signature and I'm excited to keep making playthroughs of that nature. A major inspiration for that is CarcinogenSDA's Resident Evil 2 commented walkthroughs, if you want to check them out.
@@LeoKRogue Yeah I've noticed that you speak like this in all the videos I've watched, but what I think makes me like it so much is that it makes it seem like you have everything under control, which when paired with the gameplay itself then looks like it's very much so. This, as opposed to the hectic nature of my gameplay, since I fail at being stealthy half the time, gets me nervously seek a way out of trouble. Basically, even if you fuck up here and there, what I see is a master that's able to swiftly deal with any thing coming his way and sees it only as a minor inconvenience, which makes it so endearing to watch,
Ahh, I see. I would say that's a very effective way of describing it, yes. :P Certainly it's what I hoped to express, what I hoped to evoke and bring across, and it makes me beyond happy that I seem to have succeeded. Everybody fails. What I want to do is show ways out of those failures. While it may be less entertaining than a razor-sharp flawless run, it might be more useful to all players in general, and I value that a lot. Keeps me looking "human" as well, which matters for resonance and connection with my viewers.
@@LeoKRogue oh yeah, definitely
He is talented this man, one of the best commentaries on RUclips.
Without people like you to appreciate them, these commentaries wouldn't be worth anything. :P
Thank you so much!
My thing with this game is, where Unity failed, this one overcorrected.
I love it, don't get me wrong, but the combat felt visceral (though slow, boring and flawed) in Unity. Here it's cartoony, too fast but still boring and disinteresting.
Still love the setting and the characters, but again, where Unity took itself too seriously at times, Syndicate is the opposite, especially with Jacob.
Still love both games though.
You hit the nail on the head exactly. I didn't want either extreme, I wanted something in the middle which would have frankly been borderline Perfect. On principle I dislike the way combat feels in both games, Syndicate just gets a pass because it wastes less of my time and I can "sleep" through it more so it's ultimately more easily-discarded. Combat in Syndicate's worst offense is that it legitimately doesn't function adequately without HUD, whereas Unity is hackable to strip away *ALL* UI elements and is *STILL* very Playable that way. That, if nothing else in Unity, deserves IMMENSE praise and respect.
I actually waited for like YEARS to play this game and it was so worth it, I had a crap PC back then and heavy games would just straight up lag so much that you wouldn't even be able to play it on the lowest settings possible so yeah and that also makes me realize how crazy and passionate I am about this franchise and your videos man by watching you play I have really made myself better at this franchise's games and also in general stealth games. Just keep going your doing great work best wishes for your future projects :)
Thank you so much Harshit, that means a lot to me and I really appreciate it. As long as someone loves what I do, even to listen to it as background, I'll keep coming.
48:44 I'm so glad I'm not the only one who noticed that
LMAO.
Skrillex a blaze da fire make it BUN DEM
happens in watch dogs too, i think the only series that doesnt have this feature is every Tom Clancy's
Katar _ you get drugged in splinter cell blacklist
Hey Leo,
There's something about these videos that just makes them so enjoyable and relaxing to watch. The gameplay combined with your commentary is honestly perfect so pls keep doing what ur doing :00
Thank you Frank, that makes me really happy. It's comments just like these that make it easier for me to get out of bed some days, and work on something.
@@LeoKRogue That's great to hear :) Good luck on whatever you may be working on/planning.
So I literally watched your ‘AC Unity Moments Of Glory 2017’ and your ‘AC Unity no upgrades’ and after watching this I was inspired to play Syndicate all over again with no upgrades or better gear like you did. And yeah your videos are amazing you should definitely keep on uploading AC videos because your content is just top notch 👍🏻
Thank you! Syndicate is much tougher to do with No Upgrades than Unity, it gets really frustrating near the end. Definitely upgrade your health and your damage, at least.
Leo K, Yes that boss fight against Starrick was tough enough I can’t imagine how tough and frustrating it would be with starter gear. Yeah that is a good point it would help to upgrade health and damage. Thanks so much for the advice 😁
Your voice is actually really satisfying man. Btw love the vids man.
Thank you, that's one of my favorite compliments to receive, for sure. :D
Watching your work particularly your playthrough commentaries have a kind of hypnotic quality to them. I relax immediately by watching them and time just slips by. Thanks for your hard work!
Thank you so much! That means a lot to hear. :D
This game is so beautiful. And the music is one of my favourite AC Soundtracks
Austin Wintory did an amazing job.
Watching this is just pure awe. The amount of skill it takes for you to play through the whole game with zero upgrades (other than a few forced ones :/) is just amazing. I can see you’ve played stealth reaper and ghost for years through all the assassin’s creeds. I have extreme respect for the amount of hours you’ve put in to these games to be this good. And I must say, the optional objectives were such a pain in my ass to complete for when I was 100% the game. Like the “Don’t kill the pharmacist” one, took me 5 reloads to actually get him to show the steal option. Just a waste of time. Same with a lot of the optional objectives sadly :(
I really, really appreciate that. This comment came to me at pretty much the perfect time, when I needed it most, and I'm incredibly grateful for that. The optional objectives in this game definitely rank among some of the worst in the series, I feel. Sometimes they're almost AC3-bad, and I completely ignore them on repeat playthroughs since it's just not worth dealing with them. The extra money you get for finishing them was a cool idea, at least.
This comment really touched me, so I hope you don't mind that I shared it on Twitter.
If you want me to take it down, reply to that post and I'll do it. Thank you! ^__^
twitter.com/LeoKRogue/status/1352121014927421440
@@LeoKRogue aww I’m glad I could help you. I’ve only been subscribed recently but I’ve binged a bunch of your videos because it’s so relaxing to watch and I learn a lot from them. Mainly being less nervous, be a bit more confident in myself and my game knowledge and use every tool I’ve got for stealth. I HATE the AC3 objectives, the worst time I’ve ever had on a game. But yes, I think a reward for it is definitely a good idea
You said you find Jacob rather unlikable (save for the start of the game where he is pretty funny and cheeky). I felt the same. His character grew staler for me as the game went on, lost that spark. Same thing happened with Arno for me, at the start of Unity I thought he'd be a really fun character, quirky as he was and quite witty and charming. Remember when he bid good day to those police officers and jumped out a fucking window? Or when he was sneaking into Elise's ball and told that guy, no, in fact, he would rather not come down. Then as soon as the hood came on...poof there goes all personality :( I get it tho. He lost a lot, and I think the Devs admitted they had to rush the story-line a bit or whatever. Anyway thoughts on Evie? I feel like she was just made to be the "complete opposite" of Jacob and that didn't really work out for her imo. I liked her more tho.
Syndicate's characters definitely needed more development attention and a sharpening of focus as to who they are. The issue with them for me is that in the moments they are unlikable, you can tell that's not how they were intended to be. A character doesn't have to be likable if they are unlikable on purpose. Great example: AC1 Altair. The guy is a complete asshole for most of the game. He is my FAVORITE character of all time. We're not MEANT to like him, and that premise is executed on perfectly until his Awareness grows and he gains insight. As contrast, Jacob and Evie are clearly designed with the intent to be charming to the player. Much of the time this works well enough but seldom ever Wows us or has us feel any Vitality. Contrast also against DMCV's three heroes. Each is absurd, over the top and completely unchained and they're all very easy to love for one reason or another.
I like Evie much more for what she represents, even if her execution is also lacking in that Assassin's Creed essence at times.
@@LeoKRogue I love how you always respond and how quickly too! Thanks for the insight!
I thought Evie was hot, then I saw Jacob's granddaughter. Oof.
That's a mood. Lydia. v___v
@@lenny8129 I think Shao Jun and Elise are hot.
I was in on this with you and got done 2 days ago. The last mission defeating Starrick took me atleast 15 tries in the blocking his attacks part, 1 failed block and you die. I was very tired and couldn't focus on blocking lmao
You're a legend. Not to mention, getting pulled into a Parry Chain can sometimes give you fake-out hits that are totally random.
@@LeoKRogue I'm gonna do this again when I have time knowing the things I do now.
I also really despise the combat in Syndicate, it's not fun for me at all, there's no variety whatsoever, it's mostly the same everytime.
With Unity, you have multiple types of weapons, you have the God Combo, execution moves, Staggers, etc. As much as I love and enjoy stealth, sometimes I just want to storm in guns blazing so I atleast want the combat to be just a little more enjoyable
I'm with you, combat in both games is severely lacking in player-expressiveness compared to most other action games. At least Unity does have a wider action-pool, though.
Honestly I have never thought much of this game, but this playthrough has given me a whole new perspective and appreciation for it.
I've started a new playthrough and am enjoying it far more thanks to you and your playstyle.
I'd love to see you tackle the Kenway saga in a similar heavy stealth manner, particularly AC3, I love that game but can never make a satisfying stealth run.
Thanks for watching! I don't really know what I've got planned for AC content in the future yet, but if there's something cool I can do that wouldn't make me miserable doing it, I'll do it.
I agree,
Uncharted is coool
I'm glad haha. UC4 was such a mindblowing experience for me, as someone who's played all of them.
Leo K [Rogue] uncharted 4 was my first uncharted, one of those games I wish I could play for the first time again
Ufff, 4 hours of Leo and AC goodness!
I'm glad you're so happy about it haha. It's been tough to make.
Damn that transition at 2:12:45
Anyway great video, thank you for all the content you put out!
You're welcome Graba! Thank YOU for your comment.
@@LeoKRogue hey man I bought the game last week on ps4 pro and enjoyed it but it seems like it's runing on 720p and graphics is bad and I installed the latest version of the game 1.52 patch and still the game isn't graphically good.
I have 4k tv though
Excellent work, I love the commentary. I think syndicate managed to have the best stealth system IMO, movement is smooth and it pretty much rips everything from unity, patched up most of the problems and adds upon it. I hope the newest AC features stealth with the depth of unity/syndicate, specially with the blackbox missions. I’ve learned many things from this video I’ve been using in my own stealth playthroughs
Thanks for watching. ^__^
I listen to ur voice more than the gameplay it’s sooo soothing
Thank you DrAce. :)
Ah. This is nice. Weirdly, I only watched your ‘AC Unity no upgrades’ video the other day. Love watching these & listening to your commentary. Thanks for uploading (:
You're very welcome, thank you for watching and listening!
Ayyyyy, new ssd
Hell yes! I'm so fucking excited!
Nicely done! I'm so glad I came across your videos.
Well executed, nicely spoken and narrated.
Keep it up!
I do wish the full hud was visible just to see how much XP you were earning defeating such high level enemies relative to yours.
Thank you Matthew, I appreciate that. I can sympathize on the HUD thing, but of course there are also people who wish even more of it was gone. I gotta make some kind of decision, in the end. x_x I figured this was a reasonable compromise.
@@LeoKRogue That's understandable. I have seen how nice and effective it can be watching some videos without the HUD at all and it's amazing too see just how cinematic and immersive it can be.
I watched a video about Horizon Zero Dawn, and the world and in game camera is almost movie like!
Maybe you could show checkpoints in the video detailing your XP gains or just mention them? But I can understand how hard it is to please all (and how ungrateful some are!). Either way, I'm immensely impressed by your video, so thanks again!
This kind of informative and entertaining commentary gameplay is why I subscribed in the first place
I appreciate your support. ^__^
Thanks for posting this man. I didnt play Syndicate; theoretically I would love a Victorian London AC but the combat, rpg elements, and rope launcher kinda deterred the atttaction for me. You said that district clearing is mandatory and thats another bad thing for me because I like my open world alive and populated by enemy faction. (I dont do those social club missions in unity because they remove red guys from the map, same thing with borgia towers)
I like your playthrough especially because your decision making (in parkour, or which guys to kill, which guys to bypass) is similar to what I would have done had I play it myself. So.. you know, kinda feel like playing it without playing it :p
That's awesome! I'm very glad, delivering that kind of vicarious experience is definitely part of my goals for these commented playthroughs. Everything you listed is very much the case, I feel like Syndicate could have been a much better game, not just to play but also to _replay,_ if it didn't feature those elements. As it stands, it's one of those games I kind of groan about whenever I ponder replaying it nowadays.
That discourse on Head-up display, on the expectation of developers and also by players of playing with HUD or nothing and on design that should allow to play as you want is super well explained and I wish you just posted a video on this... I just love it. Games that made this seriously like Hellblade Senua Sacrifice, Dead Space, but so.. few.. others too... should be examples for designers,
damn I can't comment anymore.. how good this talk is. around 2:30 and beyond. Just great. I wish you could talk more of this. I would love to share these videos focused on how sloppy can be design reducing the immersion.
Sincerely, let's be clear, honestly: I have opened Unity and I had HUD on, I could not understand how (and it happens with the vast majority) people can play a game with so much stuff on screen. It's just madness. It's pain for the eyes not only for the sould and the gameplay.
Wow ..fast forwarded the video andnoticed u can loot the equipment to dress later: it's such a good thing to have a simulated collection of clothes instead of sci fi stuff "because it's an abstergo virtual reality" of watching someone and dressing like them, but it's something I probably care for as I am more of a historical or context related immersion dependent player not really how the canon is treated by the designers which often I try to enhance in games with a story like this... ... I have this game for free, like Unity, but if you say it's not really playable and it's a bit inferior in quality I confirm I won't play it also becasue I need time to play games...
Very fluid and smooth gameplay from you I need to watch all the other videos on Unity from you damn.. how many u made!
I love diegesis, or an effort to reduce out-of-world UI elements in games. I recognize not every game or genre is suited to that, but for the ones that it can be done in, I always love to see it.
@@LeoKRogue Exactly. Probably games that are not made to be HUD less or not enough diegetical, maybe they should just be Books or movies, or just wait future AI or other design devices development before being made. Stuff like a mod (now apparently not working anymore the modder herself says) for RDR2 making chariots or other props that have been damaged or destroyed or even horses killed or humans slowly decaying for days in a location is a truly amazing thing, that makes also returning to a place (an actually true discipline of game design and over which some games are designed from Resident Evil to others too) a very story telling and truly emotion triggering experience.
Leo K-‘I am less skilled at this game than I am at Unity’ Also Leo-Breezes through game making it look so easy
Hahaha thank you
This deserves more views just finished the vid and incredibly enjoyed it thnx for this keep doing what ur doing 🌹🌹🌹🌹🌹
Thanks again DrAce! Feel free to share it around to anyone you think may enjoy it.
Already did and btw I just got a ps4 can u gimme some tips on controlling my aim cuz I find it hard coming from a mobile device lol
Starting out, lower your sensitivity on your right stick by one notch and see how that feels. In options menus, this is usually "Camera/Aim Sensitivity." Continue going back and forth between the options menu and real gameplay until your controls feel better in your hand. Then play with that.
I just lowered it feels slow but do u think after I while I should increase it back up after I learned to control my joystick or should I stick to
After a while, you should increase it again after you learn to control your joystick, yes. Ultimately, higher sensitivity is "objectively better," because it allows you to look around much faster and finish actions quicker. However, if you cannot benefit from that increased sensitivity because you can't control it well enough, then it won't be useful to you at all. That's why we start out learning on lower sensitivity, and increase it over time.
This also happened in Unity when it comes to the civilians.I remember in one mission you had to give some newspapers to different people and it allowed you to kill them with a hidden blade.
Top 10 Anime Betrayals:
1. Pearl Attaway
2. Al-Mualim
The deception!
2 stealth animations from this game that i wish Ubisoft devs bring back. The first is the kidnap animation. The second is choke and carry single animation. Man do i love those two.
05:01: We think it's very No Bueno.
Fantástico.
^___^
I appreciate that you skipped a lot of the cinematics in this run, as that will allow me to experience most of them by my self. I know that this game isn't that story - heavy (I even know many of its details), but still... I'll watch this entire thing as the time passes until I play the game myself, because this game is really satisfying to look into, since I'm in love with settings such as this one - gritty, full of smoke, industrialized mega city. It's beautiful.
I'll probably just skip all of the modern day stuff too.
Thank you for watching! ^__^
I hope you continue to enjoy it.
I never gave much attention to this game (I assumed it was mediocre at best from what I heard), but your playthrough made me actually interested. When I get a good pc it's probably gonna of the first games I'm going ro try out.
It is decent at best, but I know it's one or two people's favorite.
Syndicate is a weird one for me. A polished Unity clone/apology with training wheels, as I call it sometimes. "Eagle vision too limited? Combat too slow? we got you fam" In any case, this run was really fun, well done.
That's also my favorite way to describe the game. Overcorrected.
Thank you!
Hi Leo, I usually never comment, but I just had to tell you how much I enjoyed your videos and specially the No Upgrades runs. I randomly stumbled into your videos like 4 days ago and just absolutely loved your commentary style, never enjoyed that much some playthrough.
Because of you i bought Unity which i just finished and it was really awesome (+ i'm living in paris for few months now and it's great to see the city you live with this perspective).
I guess you already gave a ranking of your favorites AC's in a video or a comment, if you do can you indicate me where to find it please ? ( I only finished AC2 when it released which was really nice and Unity now obviously, also downloading Syndicate right now although i know it's considered not as good as Unity )
Thanks again for the great videos !
Thank you so much Gloudd, I seriously appreciate that. My favorite AC games are essentially:
1. AC1
2. Black Flag, Brotherhood, AC2, Revelations, AC Origins
3. AC Unity, AC Rogue
4. AC3
5. AC Syndicate
6. AC Liberation
7.
8. AC Odyssey
Now *THAT'S* a B I G boi!
Looking forward to watching this once I'm done with my own no upgrades playthrough. lol
Best of luck Key! It gets hard as heck near the end.
@@LeoKRogue Thanks man! Yeah I can imagine. lol
Love your tips and tricks on ac unity many people hate it but i love it 😊
Thank you!
I loved this game when I played it and hope they bring back the rope launcher. Same with the hookblade, I think AC (if they choose to return to the classic-style gameplay) should experiment with more movement options and tools.
Hopefully AC Infinity (or whatever it's called) has a very high skill-ceiling for movement, with animation fidelity from Unity, and mixed systems from Unity/Syndicate and the classic games, namely 1 - ACR. (Revelations)
And once more, good content on your part Leo. You are a true rogue.
That would be SUPER cool, any kind of additional movement-depth would be very appreciated from me.
@@LeoKRogue Since I already have you here... What are your thoughts on a modern-day AC game, or maybe one that takes place during the 1920's?
I'd play it and love it if the gameplay was good!
Hi! Longtime no see, anyway now that I have played assassins creed unity for about 2 years, I’ve gotten all the upgrades, and the best gear in my opinion, and even got all the outfits (besides dead kings). Thank you so much for the tutorials, and I really with we can play together sometime.
Congratulations! Sounds like it's been a long, but satisfying journey. I'm glad to have helped.
Sorry to go slightly off topic, but has anybody ever experienced drastic crashes with the PC version of this game? I just bought it and I literally can’t get past the start menu. It crashes and shuts down. I got all the other AC games except Odyssey on the same PC, and I never experienced anything like this.
I will Pin this to increase the chances that someone can see it and help.
@@LeoKRogue Thank you very much!
Well this is late and I don’t have a solution but yes I did also experience some occasional game crashes. Same with a lot of other AC games I play on PC (Origins and Valhalla). Although I’ve never had this issue with Unity or AC1. Just those 3.
Mine crashes every once in a while
RIP op
Its free now on Epic Games Store!
Yes it is, grab it up folks!
Bruh i saw it for free but somehow i couldn't get it
@@LeoKRogue I actually did just that. Still have it
At around the 6-7 minute mark, you talked about the setpieces. Generally, I'm not a massive fan of heavily scripted sequences (my favorite genre being immersive sim games like Dishonored and Deus Ex), so the initial change to a more open format with Origins and Odyssey got me very excited. I think honestly where those 2 games failed is not in the gameplay; I actually really enjoyed Odyssey's stealth, despite the parkour being a little less in depth than I hoped. I think where they really screwed up was the world design, specifically with odyssey. 2-3 years was clearly not enough time, since after getting off the first island (Kephallonia, I think) the world devolves into the exact same copy-pasted fortresses and encampments. My favorite moments of Odyssey (non-story related) were always my first times trying one of these preset locales. From there it just got worse, and worse, and worse.
I would be perfectly fine if the kept with the same basic model of gameplay for their next AC game (which I think they will, considering the success of the previous 2). Hopefully they take more time to craft the world, since based on both of our first experiences on Kephallonia when they do take that time this formula can work (since you seemed pretty damn hyped early on into the game).
I can kind of see that, yeah. I have a few thoughts of my own. Immersive sims are my favorite genre as well, so I think I'll be able to say something smart. :P
First, to get the short bit out of the way, setpieces used sparingly are critical for providing palate-cleansers. Even a game as player-paced and player-directed as Resident Evil 2 Remake has several "key moments" wherein a narrative event occurs and the player has to respond. A lot of player-directed games contain such moments, and they don't do anything to take away from the player's agency because we're armed with a lot of potential actions we can still take inside of those scenarios. Of course, if the game was full of ONLY those, or if it lacked them completely, it'd suffer equally from both approaches - and that's kind of what's started happening with Assassin's Creed, but it's not merely because of the lack of 'personality' across the length of the campaign, it's because the verbsets we're limited to are very shallow and grow tired incredibly quickly.
I was also really excited about the more player-directed format of Origins and Odyssey, because I love Dishonored, Metal Gear Solid V and Breath of the Wild, but both recent Assassin's Creed games failed so horrifically to capture what makes this kind of game style and genre so amazing. No amount of world design or more "fresh" locations would have made it better. Look no further than Metal Gear Solid V, which takes place in a desert with cookie-cutter copypaste bases which all play largely the same if you want them to, but outright CRUSH Assassin's Creed because the Systemic/Emergent gameplay is *so strong* that it doesn't *matter* that it's all the same.
Timestamp: ruclips.net/video/sZRUdlWZz_o/видео.html
Immersive sims are *DEFINED* by emergent gameplay, completely. Also by smaller, denser worlds filled with environmental storytelling, but this isn't something that's available to Assassin's Creed, and not a direction that Ubisoft will likely move into. In light of that, let's say it's not the world that needs changing; it's the depth of the mechanics themselves. Changing the world will give us a SMALL boost to quality for a MASSIVE resource and time-cost, something very unattractive to Ubisoft's dev-style. Evolving the verbs available to us will provide us with significantly more interesting possibilities without actually needing to change the way they build their locations too much.
And let's be really, really honest with each other. They're *not* going to change their world-design. They're also not going to make the games any smaller than they are now. Both of those things are bullets to the head for Assassin's Creed in its current incarnation, if our verbsets remain so surface, so what-you-see-is-what-you-get. We need stronger systemic gameplay or we're just doomed. Kephallonia cannot really be considered a success or failure either way because, well, it's the beginning of the game. We don't KNOW anything yet, we haven't seen anything. They could have given us *any* location as our First location and we would've loved it, because it's the First location and we haven't gotten a chance for anything to get stale. You feel me?
I like setpieces when they add extra real challenge (or just actually change something) instead of just being a coat of paint.
I think there's merit to both kinds. I mean, consider a game like AC Odyssey for example, where every quest is either:
- Get in a place, kill a guy
- Get on a huge battlefield, kill a guy (or lots of guys)
- Steal a thing from a place
Since every quest is literally just that x 999999, _even_ a 'coat of paint' setpiece would go a _long_ way toward providing some kind of pace-breaker to liven up the monotony. In shorter games whose core gameplay is solid enough to be played for hours and hours, setpieces are less useful.
Nice Leo. This is making me want to go back to syndicate. 👍. Would you be doing reaper vids on this soon or do you have them already?
I have a few on this game already. Right now my computer is unusable so it will be some time before I make anything else.
Leo K [Rogue] Cool. Be checking them out.
Love this game
I hope you enjoy this run!
there is no way you completed this game with no upgrades in only 4 hours, i'm impressed lol
Thanks. ^__^
I've done similar runs for Unity, Dead Kings, Shadow of Mordor, Prince of Persia: The Sands of Time, and Prince of Persia: The Two Thrones. Sands and Thrones are also No Damage, so definitely check those out if any pique your interest.
I get your point on hud elements man, and in my opinion you are right, needing the hud means poor design, but I just cant stand it, takes me out of the game so much. Plus I rarely entered combat (as far as I remember). You are right about the little response time you have, but when I did the arena fights those started to get really hard without hud so I learned the ai's fighting patterns and started to predict their actions. Its actualy not that hard, and since you put lots of hours into this games and love challenges anyways, might as well try sometime! It feels pretty badass when mastered and looks so much cooler. And keep in mind im not even close as good as you at playing Assassins Creed thats the main reason I like your vids, you make this look -and sound stylish
Thank you for the comment. I'm not sure if it was you or someone else who suggested a similar thing some time ago, but my response to it is the same as it was back then; I wouldn't have fun or enjoy putting up with the erratic nature of melee combat in Syndicate to make it look as cool as I would personally *want* it to look, for my own satisfaction. Honestly, combat in both Unity *and* Syndicate is something I don't pay much attention to. Lots of great combat systems out there, ACU/ACS are merely there to provide some method of engagement against enemies who've seen the player. Thanks again!
50:35 SPEAR! Jacob Frye with the spear! Baw god baw god! He is broken in half!
lmao lmao
I fucking hate the fact that this game runs at 60fps but clothing runs at 30 no matter what. Oh well... Amazing vid as always!
Just something we have to deal with.
20:40
Sometimes the writers on these games are too cheeky for their own good! Such a funny detail with Dickens.
Heh, yeah.
Me reads the title
Also me: So basically hell but a bit more miserable
It's not so bad for MOST of it haha
If I'm not mistaken, the smoke bombs in Syndicate have a longer time effect than in Unity.
Not only that, they actually go through walls/level geometry.
I was playing assassin's creed syndicate while watching this and every time I heard the detections Sound I freaked out and pulled out my gun
Haha. When I was in high school I had my Text Message sound be the ! from Metal Gear Solid. I was playing MGS at the time and forgot to put my phone on silent once. My buddy messaged me during a tense stealth section and freaked me out. Same energy.
@@LeoKRogue yeah
David Brewster sounds like a character that Arnold Schwarzenegger would play in a movie.
LMAO.
So this is where "Origins" borrowed the mechanic for the sleep darts + fire. You are right Leo, this game is to blame for the current state of Assassin's Creed.
:')
Watching you play this without any upgrades convinced me to pick this up and Unity on sale from PSN. I skipped these when they came out, but have genuinely enjoyed them so far. Keep up the good work.
Quick question:
What are your thoughts on the upcoming AC Valhalla
And are you going to buy ?
You sir, are THE most underrated AC franchise channel
I dont know why the world has not caught on yet
Love your vids
I have good reasons to think AC Valhalla will be pretty good in terms of gameplay. (No Leveling, 1-Hit Stealth Kills, Social Stealth). I'm going to buy it and make content on it. Thank you. ^__^
Me-Oh wow that shot was amazing.
Leo-So I kinda played wrong at this point.
Me-Oh yeah that was so bad. Good shot? Just kidding
Amazing video man keep up the great work!
Hahaha, thank you so much. :D
I love Jacob and Evie more than everything, love syndicate
They definitely have their moments of charm, and I can see how some players would emotionally resonate with them quite a lot. We don't often see siblings in the Assassin's Creed universe.
@@LeoKRogue Who knows maybe in the future?
Would be cool for sure.
Great playthrough! You talked at some points about the Far Cry games, would you ever upload some videos with those? I think they would be enjoying to watch
Thank you Octavian. The RUclips gaming sphere is saturated with Far Cry videos, so the chances of me uploading anything on those games is very minimal, because I also don't have as much passion for them as I should. However, I have uploaded some Far Cry 5 stuff that I'll try to find for you.
The Confession - Untouchable Wrath
ruclips.net/video/nGLeson6vcE/видео.html
Elk Jaw Lodge - Reaper
ruclips.net/video/fBJupetNS5w/видео.html
FC5 Hours of Darkness DLC - Moments of Glory
ruclips.net/video/O2fqMUjynV8/видео.html
Great commentary,
and gameplay!!
Is the parkour in Syndicate less ״artsy” then Unity? Which has the more fluent parkour system? And which is more intuitive?
Thanks
The parkour in Syndicate is very limited compared to parkour in Unity.
Syndicate does not let you manual-jump, Unity does.
Syndicate will not let you jump off anything that might hurt you or kill you, Unity does. You can detach from a rope-launcher zipline to still do this, but you can't do it off building-edges.
These two things significantly impact what you can do with movement, and lead to the player feeling "glued" to walls or floor all the time. If you're already used to moving around in Unity, you will feel like your character is missing some useful moves that you wish you still had in Syndicate.
If you find Unity movement difficult or accidentally kill Arno a lot of the time while moving, then Syndicate is a very good "intro" game to Unity's movement system since you're basically not allowed to fail, you can't really make any mistakes or mess up in any way, the game makes it impossible.
Which is more intuitive depends on you, and what kind of player you are. Some players really like the improved freedom of Unity, that you're allowed to throw yourself off a building. Some people prefer the "safer" constraint of Syndicate where as long as you don't try to do any risky action, the game feels pretty smooth and doesn't let you hurt yourself.
Leo Would you like If Syndicate would had Multiplayer mode like Unity?
I would, yeah. I'd like if any Assassin's Creed game had the opportunity for cooperative play. It shouldn't ever be forced on the player, but if it's available, I definitely appreciate it.
Love this. You don't have any full playthrough of Syndicate including side missions, do you? *wishful thinking*
Thank you! I don't have a playthrough like that, no. :[
I was trying to fit everything into a relatively concise single video so someone could just put it on and not think about it for a few hours. 😅
If you think it'd be a good idea, I might get around to doing that eventually.
I hate how they give you the Black Flag inventory and made the parkour so bad that it forces you to Batman everywhere
Fair haha
@@LeoKRogue I guess It is Bad as unity was but it's a lot more restrictive than unity's You can't jump off Buildings You can't roll over objects You can't jump through windows fast
And it's also just unity 2.0 Every animation Is the same As unity's
They dont force you to "batman" everywhere, granted its easier to maneuver with the zipline, you can still do normal parkour if you want. Side hops/ejects and back ejects are still here and it just depends on how creative you are with them to move around buildings with style.
Hey again man, just wanted to ask here, at 2:45:00 or so, you try to stealth kill the brute but fail. Then you mentioned that in the other AC games it would’ve been an easy kill, why is that and why does it make the stealth in Unity and Syndicate bad for you? Imo it seemed realistic that he noticed you because he was looking your way but I obviously don’t understand the game like you do so I’m sure you were correct in whatever you meant, I’d just like to understand :)
This is quite involved, actually and has to do with two "pieces," Fairness and Fantasy.
1. He wasn't facing me, at all at the time I chose to move in. I picked the right moment to approach and he _decided_ to look at me out of the corner of his eye _right_ at the very end. I was essentially punished for playing correctly.
2. Even in MORE 'hardcore' stealth games (AC is pretty casual) like the newer Metal Gear Solids, Thief or Dishonored, guards simply don't have that level of peripheral vision, that's ridiculous. And those are 'realistic' games, whereas Assassin's Creed is a power-fantasy, it's always been slightly exaggerated and in the player's favor. The Assassin's power is the ability to approach quickly and fluidly, and take the life of anyone they want. The game robbed me of this.
3. In most stealth games (INCLUDING older Assassin's Creeds!) you have a "grace period" during which you can still Assassinate or Knock Out an enemy in the moment of "shock" as he's still detecting you. Syndicate and Unity _FORCE_ the player to begin punching/slashing the enemy in that moment instead of permitting a 'clutch' kill like MGSV/Dishonored/classic AC would. It feels unfair from the player's perspective and once again runs contrary to the "feel" of being an Assassin.
Thanks for the comment!
I finished this game so many times it's actually pretty fun just saying
I definitely think that, approached the right way, Syndicate can be pretty underrated.
In the ending of the final boss fight when they destroy sterrick seems like a mortal kombat finisher
I can see it. For sure.
At one point in Roth's sequence, the game says "High level Area. Skill upgrade recommended". And I find myself saying, "Gods don't need upgrades"
Hell yeah.
Despite how it's broken I love Unity for it's atmosphere, style and Paris. I remember when I played Syndicate I was bored. And by the end of the game I was frustrated. It was a long time ago and now I decided to fresh my memories and see if I was wrong. Nope, I wasn't, this game is actually boring and the plot is weak.
Thanks for this video, I did not have to suffer myself 😅
It's got its upsides, especially compared to what passes as Assassin's Creed nowadays (RIP T__T) but it is indeed just... Like that. Syndicate is generally seen as a game that isn't particularly horrible in any way, while also not being very special. It results in an experience that just kind of blurs together. I sorely miss the concept for Assassin's Creed Victory, which was much darker and gloomier.
@@LeoKRogue well, yeah, nowadays it’s even worse, I didn’t even play Valhalla and based on what I hear, it was a right decision. I would really want to see an AC same as it was when Ezio was in charge, but I doubt it so much
I left when he said his favorite ice cream flavor is Pistachio
Cold world
Leo K [Rogue] but jk still here but why pistachio?
I had to come up with something interesting haha. I also like Butterscotch, Caramel, and Blueberry
Leo K [Rogue] Oooh ok
I believe that if you knock out your hostage before you shove them in the carriage, they won't be able to call for help and no one will come after you when you deliver them to Abberline
That's really interesting, I'll test that out.
Also, I haven't played it and don't intend to but, while you be doing the Jack the Ripper DLC eventually? I'm guessing not because it's been a while...
I might, some day. Just don't know how I would make it interesting since you already start out very strong.
Hey I doubt you'll see this but isn't it sad that the the most Assassin's creed game i the last year 1/2 isn't an assassins creed game its fucking Ghost of Tsushima kinda hype for valhalla but also not, lv u work and vids and I've been watching your vods on twitch aswell u make great content
It is definitely somewhat sad, yeah. Hopefully GoT is a kick in the ass for Ubisoft.
Leo K [Rogue] IKR the plot the gameplay everything just seems so assassins creed I’m gon play the shut out of it can’t wait for ur stealth tutorials :)
@45:06 Me who's 100%ed AC odyssey:
"Paula Marks? Who tf was Paula Marks in odyssey I better Google it"
lol...
Polemarchs.
@@LeoKRogue yeah lol I realised 😅. But not before I felt like an idiot
Zero dislikes
Heh. Not anymore.
Cleering boroughs are the definition of insanity, "doing the exact same fucking over and over again, and expecting shit to change" vaas Montenegro-
Indeed. Not nearly enough variation in it to keep it fresh. Alas, you're literally _forced_ to do three of them to finish the main missions. What a weird decision.
"No Upgrades"
AC:B - AC:Rogue: 👁️👄👁️
You can technically No Upgrades AC1-Syndicate, sure. Origins, Odyssey and Valhalla are incompatible with the playstyle. :[
3 mins in and Halle-frikking-lujah, you nail Syndicates biggest drawback for me. Having little to no pre-attack animation really hurts the combat in this one. Especially when you pair that with how fast the combat is. I mean, I still play it HUDless but get my arse kicked way more times than I do in Unity, which for me has the best combat (amongst many other things) in the entire series.
Oh, and I also can't stand Jacob. Proper bell-end, mate. :D Evie is great though.
Yeah, you're really expected to be playing with indicators on and the moment you stop it all kind of breaks. Unfortunate indeed. I do like Evie a lot, as you say. She's a proper Brotherhood Assassin through and through.
the stupid thing is when you do that opportunity where you pretend to be captured no one thinks " oh wait, he is holding the hand without the hidden blade which means she can attack"
Templars have never been very smart, in general.
This was actually the first AC game that I ever beat. Not the first one that I played though.
Nice!
Hey Mr. K,
Would you ever do a commentated play through on the World War 1 part of the game?
Also this is gonna sound kind of weird maybe, but I have tagged you in a TikTok video that I thought you might like to see.
thanks again Mr. K
That sounds like a pretty good idea, actually. It seems a bit short, but it could be fun.
Very nice edit! Quite emotional, I've always enjoyed the doomed bond between Arno and Elise.
@@LeoKRogue Thank you very much!
What was you GPU when you streamed this ??
Recorded, not streamed.
GTX 1070. (Streaming is much more taxing on a system than plain recording.)
I still have the same GPU right now, even, due to global shortages.
it's interesting to me that Arno and Jacob seem to struggle with the same problem - they have to develop away from thinking that the Creed means that they can do whatever they want. Also interesting is the fact that they both are two of the least liked characters in the series.
Also: I too find myself annoyed that honestly, specifically throwing knives don't work on Starrick because Henry comes in and does exactly that and it works???
What I also find interesting is that Edward and Altair _also_ go through this arc and they're a little more appreciated. There must be something in the execution.
I hadn't thought of Altair, but I actively did dismiss Edward because my understanding was that he learned that lesson from pursuing being a pirate, and formally joined the Creed after having that perspective already.
If I asked what you think the difference in execution actually is, what would you say? Or is there a video you already have on that or an adjacent video that I can watch? I'm honestly open to anything you want to throw at me on the topic, I really do find this stuff fascinating.
This guy should be notice by ubsioft
Thank you.
I just got Syndicate during the steam sale :)
I hope you enjoy it. Definitely check out all the upgrades, abilities and stuff because some of them are actually very cool.
The only thing that's keeping me not to play this is because of the fact that you can't have the hood up all the time unless you do a bug which is really annoying. Instead of making a switch option, Quebec just make it exclusive in stealth mode.
Seems a small thing to skip an entire game for, no? We still HAVE hoods and hidden blades, and instant kills in this one at least.
You can purposely get high in Farcry 5. Just munch on that "oregano".
Aye, I do remember that.
i really love this game, but it was always way too short for me. i feel these characters needed more time to really make a big impact, i feel there are so many missed opportunities on that front for sure. the setting is so cool, i do like the main characters a lot, but the lack of big, proper missions (the one in the main story are actually really fun for me, there just arent enough of those) is disappointing
Good comment, I agree with all of that. The game was just "good enough" but there was a lot of room for enhancing the atmosphere, gameplay and narrative that didn't seem to be taken. Still fun, though.
Has the font for Syndicate been the same as Origins and Odyssey, or was this a patch/mod? I don't remember it having that font.
I _like_ that font, and I wish all the AC games used them, but it's weird seeing Syndicate again with that style of text since it looks so much like the ancient games.
I'm not sure. I haven't done anything different to the game, this is just all normal.
is this edited or can you actually beat the game in 4 hours?
I don't think so. This has cutscenes and travel between Main Missions removed, but if you consider the gameplay of main memories only, then yeah you could mayybe beat this game in roughly 4 hours. That said, this is a No Upgrades run played under conditions where we're very weak, so you could probably play it faster if you actually got skills and improved your tools etc.
Is there a way your quick skipping all those cinematics and such like the cinematic after you assassinate a target? Like is it a mod or are you just really fast with your fingers?
Removed while editing the video.
@@LeoKRogue gotcha, also really respect the content and dedication of sitting down for hours commentating over the gameplay and responding on old videos keep it up man
I'm glad. ^_^
What do you think about the parkour experience in syndicate neglecting the rope launcher? The parkour is same in both syndicate and unity, same animations but more in unity, but for some reason for me syndicate parkour feels smoother and grounded while unity feels stiff and floaty.
Syndicate disallows Unsafe Jumps and Manual Jumps completely, which means movement is functionally nerfed in Syndicate. However, yes, what does exist is much smoother than in Unity. Each game has moments in which I prefer one system over the other. Overall I've come to appreciate Unity's more because the kind of player I am means I appreciate having access to more verbs during gameplay. I actually used to love Syndicate's way more and it wasn't even a contest back when I played on console because it was much more reliable than Unity for me. I hope that helps!
So HUD shouldn’t be necessary, I agree. But I’ve actually had fun with no HUD on this game.
I prefer the idea of Assassins needing to either be stealthy or attack very aggressively at the outset. No HUD, makes combat encounters really hard. You need to burn through ammunition to handle swarms of enemies.
IMO it makes combat "hard" because it's not designed to be played that way -- missing frames on animations, etc.
@@LeoKRogue it’s absolutely unfair without HUD. And of course the enemies should have the proper tells. All the other AC games have combat the work without HUD.
But for the simple fact that it makes combat feel like a risky last resort, I like it. In spite of the obvious flaws.
In most other AC games you’re capable of so much in combat, even without HUD, that stealth is something you rarely need to do.
Unity has the best balance. Stealth is your go to move, and combat feels like risky backup plan for the most part. And still works without HUD.
You say here that without the HUD, playing this game, in terms of being alerted to enemies spotting you, is impossible. But there's a very distinctive sound that plays for both yellow and red alert status, so yeah it would be harder but I do think most people could manage it, unless I'm missing something.
It's more about their Direction than whether it's happening at all. And, it also removes Combat Indicators which destroys this game because it has no telegraphs for enemy attacks other than the flash over their head.
@@LeoKRogue There's no animation you can read to predict when to counter? Like the arkham games can be played without the counter icons due to the animations being able to be interpreted for the correct timing.
That's right. If you pay attention, enemy attacks in Syndicate have almost no windup, they just hit you instantly. With HUD On, their indicator begins flashing for a second before they attack and that's what the designers want you to react to.
In Arkham and many other AC games you can remove HUD and counter enemies just by looking at their actual bodies. In this game that's a guessing game.
The most you get is one guard walking closer to you than usual, but even that's not foolproof since it could be anything.
@@LeoKRogue Oh, well I guess your point stands. That's too bad, also thanks for the tip about when you knock and enemy back they instantly hit back without any warning. That's helped me a ton and it's odd that that's never explained at all within the game.
I’m not sure if you still check comments for this but how did you get the 60fps cloth physics working?
Find your Assassin's Creed Syndicate settings file, as this can't be done ingame. It should be in “MyDocuments/Assassins Creed Syndicate” as "AC.ini"
Open that "AC.ini" file with Notepad. Use CTRL + F to search for: "FlexibleMotionSimulationFPS"
If you can't find it just type it in yourself under “[OPTIONS]”
Change its value from "0" to "1"
That's it. :)
@@LeoKRogue thanks!
At around 3:43:34 (cheeky right?) I think the blood texturing is like that because it's part of the character.
Instead of having a particle or simulating blood effects, it looks like they just made an animation for it, and stuck it to the guys stabby-hole. Weird.
correction, 3:43:28~ish. Less cheeky...
That would make sense.
Is it possible to do something in Syndicate to make a first person view? Hacking the camera settings?
That would be beautiful and very, very immersive to see Victorian London closer, not only through the back of Jacob or Evie. It's too bad that there is no opportunity to do that!
As far as I'm aware, no. :(
There are Camera Tools that allow you to disconnect the camera from Jacob or Evie, but that's about it.
Assassin's Creed games are incredibly difficult to mod.
1:25:25
not just once up on a time man, in india we still pay to use public toilets, but you can go in do your job then pay as you come out. so noone stands outside if they dont have a penny.(if you really dont have one, you can ask any gentlemen inside and they'll help you out)
At the very least people look out for each other and share, so thank goodness for that.