How To Create Cinematic Cutscenes In Unreal Engine 5 | Sequencer Tutorial

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  • Опубликовано: 31 янв 2025

Комментарии • 15

  • @belalkurd9135
    @belalkurd9135 28 дней назад

    Amazing video! Thanks so much :)

  • @Potato__official
    @Potato__official 2 года назад +5

    My game will be legend cause this video thank you

  • @CXCubeHD
    @CXCubeHD 2 года назад +4

    Thank you! This saves me a lot of time!

  • @nvermr
    @nvermr 2 года назад +2

    Amazing video! Thanks so much :)

  • @djsalis
    @djsalis 2 года назад +1

    In your video [1:07] after saving the file, "Sequencer" starts immediately. Nothing is happening on my program at the moment and even when I click on "Open level sequencer" nothing opens. What may be the problem?

    •  2 года назад

      Double click your newly created sequence in the content browser, it should open the sequencer window

    • @djsalis
      @djsalis 2 года назад

      @ unfortunately, no window opens after double clicking.

    •  2 года назад

      @@djsalis That's weird...the sequencer window should open when you create a level/master sequence or when you double click on it...are you sure that it's not hidden behind another menu tab?

  • @Buennyo
    @Buennyo 5 месяцев назад

    Are the UI elements hidden in the sequence or i need to delete them for it? Thanks for the video, was very helpful! 🤗

  • @nassergreatdeveloper3745
    @nassergreatdeveloper3745 Год назад +1

    Thank sir
    Do you know how to make player changes his location in same level after cutscene. For example, level 1 has forest and houses. When I go to specific area in level, cutscene is playing and once the cutscene is finish, the character player will change his location to one of the house in same level.

    • @BuvesaGameDevelopment
      @BuvesaGameDevelopment  Год назад +2

      Yes, it's possible to make the player change their location within the same level after a cutscene. One way to achieve this is to use a trigger volume that detects when the player enters a specific area. When the player enters that area, the cutscene would play, and once it's finished, the player's location would be changed to the desired location.
      To implement this, you would need to follow these steps:
      Create a trigger volume: In the level editor, create a trigger volume that covers the area where you want the cutscene to trigger.
      Add the cutscene: Add the cutscene to the level and set it up to play when the player enters the trigger volume.
      Move the player: Once the cutscene is finished, move the player to the desired location using a blueprint or script. You can set the player's location directly, or you can use a teleportation function to move them.

    • @nassergreatdeveloper3745
      @nassergreatdeveloper3745 Год назад

      @@BuvesaGameDevelopment thank you sir
      Today I learned new word in game development. The word is teleport.
      When I search what does teleport mean. It is actually science name. Basically it is about moving stuff. Game development is not just for game. It is more that

  • @ytuser4362
    @ytuser4362 2 года назад

    can you please make a tutorial on a simple Dialogue system with voice and text dialogues? Great Tutorial :)

  • @squarerootof2
    @squarerootof2 2 года назад

    Why does your terrain material change to blue on playback?

  • @FPChris
    @FPChris Год назад

    You spelled it wrong on your thumbnail.