How to make custom hostile Mobs for Minecraft
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- Опубликовано: 8 сен 2024
- How to make a custom hostile mob for Minecraft bedrock edition, using Blockbench and the Minecraft entity wizard extension. Using the Zombie for the base code of the Mob you can use the entity wizard extension to change every part of the Mobs behaviour.
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#blockbench #minecraftmobs #CustomMobs
More people need to know about blockbench
Im trying to learn more about modding. Thank you sir 👍
17 subs away from 1k! You should try to do a livestream for 1k!
I probably will - I have a few Ideas for livestreams I want to do
Love your video I have done the subscriptions
Hey I was looking for that behavior file you were talking about and I never found it could you maybe make a video showing how to find the file plz
Made the video - its the most recent short, if you still need the locations
Thank you bro ,I didn’t even know there was a file to change the behavior
What’s the extension called that lets you edit the code
Visual Studio Code is what allows you to change the code and Blockbench is for setting up the mob with base behaviour, models and animations
I want that app
The apps name is Blockbench
Question, I know this might seem odd but how do I make something like bendythedemon18, he is a Minecraft addon creator who made a lot of famous (I think) addons like the poppy playtime addon or siren head addon
idk specifically how they make their addons but I use Blockbench which has a couple extensions you can use and the one I like to focus on is the Minecraft Entity Wizard extension as it allows you to create your own Mobs with custom models and behaviour
however if you mean the behaviour specifically of the mobs he made i'll be honest, he seems far more experienced than me with this but the best advice I can give is to just try and mess around with the code of mobs you make with Blockbench - I started with trying to make mobs have behaviours that were a mix of multiple mobs however recently I've been trying more custom behaviours
@@butter_crumb ok so it turns out they make their stuff with a mix of animation controllers and actual effects in the game like the ravager’s slow attacking or riding to make a jumpscare like huggy wuggy from poppy playtime, along with some actual coding in the thing
do you know how to add an item from the other item wizard or block wizard, and combine the mods, so I don't have to download them separately?
The Only way I really know is to export both the files into the same pack (entity, block and item wizard all can export into the same pack) but i don't know of an easy way to move existing items into different packs
my name is Matthew 😅😅
Kinda Obvious Mobs Either Friendly or Hostile. Mobs That's Friendly are Good or Benevolent to Players. Mobs That's Hostile are Fierce or Malevolent to Players
Thanks for naming it after me cuz my name is Mathew irl
Can you make a full video of it. This tutorial is too simplified that I can hardly understand how to work!
yup, will do - this time fr fr
I dont have the option to change its behavior
It should be on the next steps section of the block bench's Minecraft entity wizard when you are creating the mob - it should be near the bottom of the page, saying to open in VS code
Thanks
I never found the button though
Question if anyone know's?
How do i change the size of my mob's?
you can either change the size of the mob manually in Blockbench or go into Visual studio code and change the scale of your mob within there. There is a variable you can change the size of your mob with but I don't really remember what it is called (probably just scale tho)
@@butter_crumb Ah fair enough i saw scale but when i use it it need's a bigger sprite sheet meaning i'd have to make it bigger any idea?
@@princessambieplayz5539 if the scale in the behaviour code isn't working you'll probably have to use the inflate option next to each of scaling options within Blockbench - the reason why this kinda sucks is that you'll have to reposition all limbs after they are inflated.
@@butter_crumb Idm repositioning em Ty (I shall try it)