How to make custom hostile Mobs for Minecraft

Поделиться
HTML-код
  • Опубликовано: 8 сен 2024
  • How to make a custom hostile mob for Minecraft bedrock edition, using Blockbench and the Minecraft entity wizard extension. Using the Zombie for the base code of the Mob you can use the entity wizard extension to change every part of the Mobs behaviour.
    music - 2PM by Lud and Schlatts Musical Emporium
    #blockbench #minecraftmobs #CustomMobs

Комментарии • 31

  • @abdulrahmanadem3802
    @abdulrahmanadem3802 Год назад +7

    More people need to know about blockbench

  • @RobbyTheProtogen
    @RobbyTheProtogen 11 месяцев назад +4

    Im trying to learn more about modding. Thank you sir 👍

  • @IamStillThinkingOfaName
    @IamStillThinkingOfaName Год назад +6

    17 subs away from 1k! You should try to do a livestream for 1k!

    • @butter_crumb
      @butter_crumb  Год назад +2

      I probably will - I have a few Ideas for livestreams I want to do

  • @BluePandaAnimates
    @BluePandaAnimates Год назад +3

    Love your video I have done the subscriptions

  • @CoreyLane-xo9ih
    @CoreyLane-xo9ih 2 месяца назад +1

    Hey I was looking for that behavior file you were talking about and I never found it could you maybe make a video showing how to find the file plz

    • @butter_crumb
      @butter_crumb  Месяц назад

      Made the video - its the most recent short, if you still need the locations

  • @The10Pixels
    @The10Pixels 5 месяцев назад

    Thank you bro ,I didn’t even know there was a file to change the behavior

  • @Davybackdead
    @Davybackdead 3 месяца назад +2

    What’s the extension called that lets you edit the code

    • @butter_crumb
      @butter_crumb  3 месяца назад +1

      Visual Studio Code is what allows you to change the code and Blockbench is for setting up the mob with base behaviour, models and animations

  • @annalloyd9939
    @annalloyd9939 Год назад +3

    I want that app

  • @WazaXD.
    @WazaXD. 5 месяцев назад +1

    Question, I know this might seem odd but how do I make something like bendythedemon18, he is a Minecraft addon creator who made a lot of famous (I think) addons like the poppy playtime addon or siren head addon

    • @butter_crumb
      @butter_crumb  5 месяцев назад

      idk specifically how they make their addons but I use Blockbench which has a couple extensions you can use and the one I like to focus on is the Minecraft Entity Wizard extension as it allows you to create your own Mobs with custom models and behaviour
      however if you mean the behaviour specifically of the mobs he made i'll be honest, he seems far more experienced than me with this but the best advice I can give is to just try and mess around with the code of mobs you make with Blockbench - I started with trying to make mobs have behaviours that were a mix of multiple mobs however recently I've been trying more custom behaviours

    • @WazaXD.
      @WazaXD. 5 месяцев назад +1

      @@butter_crumb ok so it turns out they make their stuff with a mix of animation controllers and actual effects in the game like the ravager’s slow attacking or riding to make a jumpscare like huggy wuggy from poppy playtime, along with some actual coding in the thing

  • @stickers_z
    @stickers_z 2 месяца назад +1

    do you know how to add an item from the other item wizard or block wizard, and combine the mods, so I don't have to download them separately?

    • @butter_crumb
      @butter_crumb  2 месяца назад

      The Only way I really know is to export both the files into the same pack (entity, block and item wizard all can export into the same pack) but i don't know of an easy way to move existing items into different packs

  • @MiMifrghztrd
    @MiMifrghztrd 20 часов назад +1

    my name is Matthew 😅😅

  • @cyanuranus6456
    @cyanuranus6456 3 месяца назад

    Kinda Obvious Mobs Either Friendly or Hostile. Mobs That's Friendly are Good or Benevolent to Players. Mobs That's Hostile are Fierce or Malevolent to Players

  • @Catwithnofriends
    @Catwithnofriends 3 месяца назад

    Thanks for naming it after me cuz my name is Mathew irl

  • @shiyishunya_testing
    @shiyishunya_testing 2 месяца назад

    Can you make a full video of it. This tutorial is too simplified that I can hardly understand how to work!

    • @butter_crumb
      @butter_crumb  2 месяца назад

      yup, will do - this time fr fr

  • @Hello1_0Anybody1here8
    @Hello1_0Anybody1here8 11 месяцев назад +2

    I dont have the option to change its behavior

    • @butter_crumb
      @butter_crumb  11 месяцев назад +2

      It should be on the next steps section of the block bench's Minecraft entity wizard when you are creating the mob - it should be near the bottom of the page, saying to open in VS code

    • @Hello1_0Anybody1here8
      @Hello1_0Anybody1here8 9 месяцев назад +2

      Thanks

    • @Brownieisthegoat
      @Brownieisthegoat 2 месяца назад

      I never found the button though

  • @princessambieplayz5539
    @princessambieplayz5539 2 месяца назад

    Question if anyone know's?
    How do i change the size of my mob's?

    • @butter_crumb
      @butter_crumb  2 месяца назад

      you can either change the size of the mob manually in Blockbench or go into Visual studio code and change the scale of your mob within there. There is a variable you can change the size of your mob with but I don't really remember what it is called (probably just scale tho)

    • @princessambieplayz5539
      @princessambieplayz5539 2 месяца назад

      @@butter_crumb Ah fair enough i saw scale but when i use it it need's a bigger sprite sheet meaning i'd have to make it bigger any idea?

    • @butter_crumb
      @butter_crumb  2 месяца назад

      @@princessambieplayz5539 if the scale in the behaviour code isn't working you'll probably have to use the inflate option next to each of scaling options within Blockbench - the reason why this kinda sucks is that you'll have to reposition all limbs after they are inflated.

    • @princessambieplayz5539
      @princessambieplayz5539 2 месяца назад

      @@butter_crumb Idm repositioning em Ty (I shall try it)